Difference between revisions of "Irdya After the Fall"

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m (214 BE)
(Updated IftU and pre-IftU portion of Future_History taking into account content from AtS and the IftU update)
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=== The Beginnings of the Chaos Empire ===
 
=== The Beginnings of the Chaos Empire ===
  
At some unknown point in the times after the Fall of the Third Sun, a new leader arises among the coastal human settlements at Kalari, and teaches a previously unknown form of magic to a handful of adepts who help him take over the local inhabitants' minds and wills with power drawn from Zocthanol Isle. His closest adepts are from that point known as the Iron Triad, and they begin collecting the energy required to open a new connection to the demonic homeworld and free Uria, the mother of demons.
+
Some time long after the Fall of the Third Sun, a new leader arises among the coastal human settlements in Kalari, and teaches a previously unknown form of magic to a handful of adepts who help him take control of the locals, aided by a mysterious power emanating from Zocthanol Isle in the Vast Sea. Together, they begin preparing the stage for the eventual takeover of Irdya by Uria, Guardian of Life and Supreme Empress of Inferno/Urvatha.
  
A signal coming from Zocthanol is sent to the skies in the form of an eerie pulsating green glow for a few days.
+
From this point onwards, the timeline is structured around the point at which the largest gateway to Inferno was opened in the Valley of Weldyn, and divided in two periods: Before the Empire (BE) and During the Empire (DE).
  
From this point on, the timeline is structured around the point on which the main gateway to Inferno was opened in the Valley of Weldyn, and divided in two periods: Before the Empire (BE) and During the Empire (DE).
+
=== 238-212 BE: Purification of Zochtanol ===
  
=== 237-213 BE: Purification of Zochtanol ===
+
==== 238 BE ====
  
==== 237 BE (Before the Empire) ====
+
* '''Mal-Zagarn''' ('''Argan'''), leader of the Chaos cult and the Voice of Uria, leads an expedition to investigate millenarian ruins in the depths of the Heart Mountains, searching for weapons according to Uria's instructions.
* Mal-Zagarn, leader of the Chaos cult, investigates ancient ruins in the depths of the Heart Mountains, searching for weapons according to Uria's instructions.
 
  
* Elyssa is born.
+
==== 236 BE ====
  
==== 235 BE ====
+
* Argan returns to Kalari and spreads the word about Uria and the changes she promises for the ravaged world of Irdya amongst other human settlements north and south of Kalari.
* Mal-Zagarn returns to Kalari and orders the Iron Triad to dig in the deepest reaches of the Heart Mountains to find the remainings of an ancient civilization. He departs again in direction to the valley of Weldyn.
 
  
* The Iron Triad sends an expedition to the Heart Mountains.
+
* Mal Hekuba joins the Iron Triad.
  
==== 229 BE ====
+
==== 233 BE ====
* The Iron Triad starts building a fortress in the valley of Weldyn and recovering the remainings of the capital of the ancient Empire.
 
  
==== 222 BE ====
+
* '''Elyssa''' is born in the Pass of the Temple of Fire.
* Ancient technology is discovered in the depths of the Heart Mountains by Mal-Si'ah of the cult of Chaos.
 
  
==== 221 BE ====
+
* The Iron Triad commences the construction of a new fortress in the valley of Weldyn, salvaging documents and artifacts from the ruins of the ancient Empire’s capital in the process.
* Dwarvish experts begin to experiment with automatons.
 
  
==== 218 BE ====
+
==== 231 BE ====
* Mal-Zagarn starts to experiment at the Weldyn Heart fortress with the newly discovered technology in order to enhance existing lifeforms.
 
  
==== 215 BE ====
+
* The Pass of the Temple of Fire is assaulted by Argan and a host of demons aided by the first few biomechanical (Shaxthal) beasts created after the Fall, in response to an earlier refusal to join Uria's cause. Only two Fire Priests and Elyssa are spared.
* Verlissh creatures descend from the skies to Kalari peninsula at the same time that rocks fall from the sky and crush the Quenoth village. The remaining desert elves, led by the former lord's nephew Kalehssar, go on a journey to find a new home in the North, guided by Kaleh's visions of Eloh in his dreams.  '''Under The Burning Suns''' begins.
+
* The surviving priests are cursed by Argan to linger around as liches.
 +
* The deserted ruins of the Temple of Fire are raided by a tribe of desert nomads; Elyssa is taken away and raised by them.
  
* Kaleh's band meets Elyssa, a young fire mage who is collecting knowledge from the ruins of the Empire of Wesnoth in search for the Scepter of Fire.
+
==== 228 BE ====
  
==== 214 BE====
+
* Dwarvish experts begin to experiment with the development of mechanical automatons and other advanced contraptions.
* The desert elves descend underground and meet King Thurongar of the dwarves after repelling an invasion of northern trolls. Elyssa separates from the group.
 
  
* The desert elves stumble upon human scouts sent by the Iron Triad.
+
==== 213 BE ====
 +
 
 +
* A meteor shower lays waste to the Quenoth elves' settlement in the Great Southern Desert. The survivors, led by the late lord's nephew '''Kalehssar''', go on a journey to find a new home in the North, guided by Kaleh's visions of Eloh in his dreams. '''Under The Burning Suns''' begins.
 +
 
 +
* Kaleh's band meets Elyssa, a young fire mage who is investigating the ruins of the Empire of Wesnoth searching for the Sceptre of Fire.
  
* An avatar of light attempts to convince Kaleh to surrender to the Iron Triad.
+
* The desert elves descend into the depths of a mountain range. They meet King Thurongar of the dwarves after repelling an invasion of northern trolls. Elyssa separates from the group.
  
* Merfolk diviners send messengers to locate the desert elves and warn them of the menace at Zocthanol.
+
* The elves encounter human scouts sent by the Iron Triad. A vision of Eloh attempts to command Kaleh to surrender to them, but he declines.
  
==== 213 BE ====
+
* Merfolk messengers locate the desert elves and warn them of the menace hiding in Zocthanol Isle and holding control of the minds of many surface creatures on Irdya. During the elves' escape from the port of Ygriz, Eloh appears and turns a number of desert elves against Kaleh until she is finally banished.
* Some merfolk prisoners at the north of Kalari peninsula are set free by the Quenoth elves. An incarnation of Eloh appears and turns a substantial amount of elves against Kaleh, threatening to start a civil war.
 
  
* The elvish revolt is put to an end, and the elves escape from the continent by stealing human ships from the port of Ygriz.
+
* Kaleh's group arrives to Zocthanol Isle and confronts the impostor posing as Eloh in the citadel. She reveals herself as Yechnagoth, the Eater of Souls, formerly known as Merthiaal, the Guardian of Darkness. The elves manage to destroy her artificial body and put an end to her control over the surface dwellers. '''Under the Burning Suns''' ends.
  
* Elyssa is captured by Chaos scouts while traveling towards the valley of Weldyn.
+
* Argan secretly returns to Zocthanol Isle (now Quenoth Isle) and absconds with Merthiaal’s energy heart organ.
  
* Kaleh and his group arrives to Zocthanol isle and destroys the source of the dark powers holding most of the followers of the Iron Triad and Uria under her control. It is presumed that this is Yechnagoth.  '''Under the Burning Suns''' ends.
+
=== 211-1 BE: Prelude ===
  
* Elyssa attempts to escape only to be recaptured and imprisoned.
+
==== 211 BE ====
  
* Human followers of the Chaos cult begin to succumb to uncertainity and despair. The Iron Triad manages to summon a new demon lord, Nar-hamoth, to keep the rebels under control, strengthen their fanaticism and attract more adepts.
+
* A dwarvish guard returned from Zocthanol spreads word of the Quenoth elves' deeds.
  
=== 212-1 BE: Prelude ===
+
==== 210 BE ====
  
==== 212 BE ====
+
* Elyssa is captured by Chaos scouts while traveling towards the valley of Weldyn. Following a fruitless attempt to escape, she is imprisoned in the Heart fortress.
* Elyssa is tortured in prison and starves nearly to death.
 
  
* Mal-Zagarn finds out about Elyssa and sets her free in order to use her for his fourth experiment with biomechanical organisms before she dies.
+
* Argan finds out about Elyssa and discovers her in poor state after being tortured and humiliated by soldiers for weeks, and takes her to the main Chaos stronghold in Kalari Peninsula.
  
* Elyssa's reconstruction as a hybrid shaxthal organism is successful.
+
* Argan reaches an agreement with Uria to install the salvaged heart of the Guardian of Darkness in Elyssa’s body in combination with technology from a world called 'Norsula', in order to allow the girl to live as another servant of Uria. In the process, he forfeits his free will, thus sealing his eventual fate.
  
==== 211 BE ====
+
* Elyssa rises again as the first artificial Guardian to exist, a fact which remains a secret between Argan, Uria, and her for the most part. In time, she begins to lead the Chaos military as the Warlord operating within Uria's and Argan's designs, also known as the Fire of Uria.
*A dwarvish guard spreads word of the Quenoth elves' deeds among his people.
 
  
* Elyssa becomes Mal-Zagarn's apprentice and is taught the unholy magic of Uria.
+
==== 203 BE ====
  
==== 210-50 BE ====
+
* The dwarven kingdom beneath the Heart Mountains begins trading with the Aragwaithi of the Far North.
* The dwarven country and the Aragwaithi cooperate in order to speed up their economic growth.
 
  
==== 190 BE ====
+
==== 199 BE ====
* Mal-Zagarn designates Elyssa as his second-in-command and begins to use the "Shadow Master" alias.
 
  
==== 156 BE ====
+
* '''Demon Lord Nar-Hamoth''' joins the Iron Triad as the Shadow of Uria.
* Elyssa leads an expedition to the Heart Mountains to find non-hybrid shaxthal organisms kept in cryogenic chambers deep underground.
 
  
==== 129 BE ====
+
==== 188 BE ====
* Shaxthal organisms are salvaged from ruins located deep beneath the Heart Mountains.
 
  
==== 128 BE ====
+
* The forces of Chaos force the dwarves inhabitating the main area of the Great Continent to retreat to the Heart Mountains. Some dwarven engineers and their technology are captured by the Iron Triad and mass-production of automatons and other advanced machinery finally takes off.
*Shadow Master starts to reproduce and enhance shaxthal technology.
 
  
 
==== 121 BE ====
 
==== 121 BE ====
* The shaxthal hive at the "Heart" of Weldyn is built.
+
 
 +
* The shaxthal hive in the Heart is built.
  
 
==== 109 BE ====
 
==== 109 BE ====
* The shaxthal hive at the devastated plains of Wesmere is built.
+
 
 +
* The shaxthal hive in the devastated plains of Wesmere is built.
  
 
==== 101 BE ====
 
==== 101 BE ====
*Three shaxthal hives are built in the Great Southern Desert.
+
 
 +
* Three shaxthal hives are built in the Great Southern Desert.
  
 
==== 90 BE ====
 
==== 90 BE ====
* Shadow Master sends Mal-Dorzat with a battalion to conquer barbarian lands in the Far South of the Great Continent.
+
 
*An expedition led by Mal-Himir is sent to the East in search for the Old Continent.
+
* Argan sends Mal-Dorzat with a battalion to conquer barbarian lands in the Far South of the Great Continent.
 +
* An expedition led by Mal-Himir is sent to the East in search for the Old Continent.
  
 
==== 80-10 BE ====
 
==== 80-10 BE ====
* The forces of Chaos force the dwarves inhabitating the main area of the Great Continent to retreat to the Heart Mountains. Some dwarven technology is captured by the Iron Triad and mass-production of automatons and other advanced machinery begins.
 
  
 +
* The human kingdoms in the Far North are unified by Adavyan of the Aragwaithi as she puts an end to her War of Consolidation.
 
* The dwarves stop sending scouts and merchants to the surface.
 
* The dwarves stop sending scouts and merchants to the surface.
 +
* Most orcish tribes in the main area of the Great Continent are obliterated by Chaos forces.
  
* Most orcish tribes in the main area of the Great Continent are erased from existence.
+
==== 0 BE ====
  
==== 9 BE ====
+
* The Iron Triad members create a breach connecting Irdya and Inferno/Urvatha within the depths of the Heart fortress, allowing demons to enter Irdya in absolutely unprecedented numbers.
* The Iron Triad members use the spirit energy from those who have been defeated by their forces to create a small gap that merges Irdya and Inferno in the Heart hive.
 
  
* Demons start coming to Irdya en masse.
+
=== 0-146 DE: The Chaos Empire's Apogee ===
  
==== 5 BE ====
+
The Chaos Empire begins after most of the Great Continent and the southern isles have been overrun by the combined forces of shaxthal creatures, demons and Chaos soldiers. Argan is designated as the eternal Emperor and rules Irdya along with the Iron Triad following Uria's designs.
* Elyssa is the first human or demi-human to become a demon.
 
  
=== 1-146 DE: The Chaos Empire's Apogee ===
+
The Far North at this point has become a relatively stable and thriving ensemble of human and orcish kingdoms. The humans have united under a single banner following Adavyan's lengthy War of Consolidation, governed by the pluralist Grand Council of the Northern Peoples based in the city of Raelthyn.
  
The Chaos Empire begins after most of the Great Continent has been overrun by the combined forces of shaxthal creatures, demons and Chaos soldiers.
+
The dwarvish population is concentrated on the depths of the Heart Mountains, and more clans join the recently founded Kingdom of New Knalga.
  
The Far North at this point has become a somewhat stable and thriving ensemble of human and orcish countries. Occasional conflicts ensue between the human kingdoms, but by the middle of this period, they join the Aragwaith country and later establish a long-lasting alliance with the orcish countries and minor tribes.
+
The desert elves in Zocthanol Isle remain largely unaware of the events taking place in the Great Continent.
  
The dwarvish population is concentrated on the depths of the Heart Mountains, and more clans join the recently united Kingdom of New Knalga.
+
==== 144 DE ====
  
The desert elves at the Zocthanol Isle remain unaware of the events in the main continent.
+
* Uria commands Argan to find and capture Elynia-Thanadria.
  
==== 144 DE ====
+
* '''Mal Kendria''' joins the Iron Triad.
* Uria gives Shadow Master the order to find Elynia, capture and convert her to her side. Although Uria does not reveal the true reason to Shadow Master and the Iron Triad, she is actually searching to acquire the Ruby of Fire and use it to completely and permanently merge Inferno and Irdya.
 
 
 
* The Valley of Elynia, the last elven fortress left in the Great Continent, is taken over by the forces of Chaos. A substantial part of the elves escapes in time and heads underground. '''Invasion from the Unknown''' begins.
 
  
 
==== 145 DE ====
 
==== 145 DE ====
* Elyssa's expedition to the Heart Mountains stumbles upon a band of elves led by Galas, an elvish fighter; Anlindë, a former priest of Zhangor; and Mal Keshar.
 
  
* Galas' band allies with the dwarves of New Knalga to defeat Elyssa's soldiers. Elyssa retreats and calls for reinforcements.
+
* The Valley of Elynia, the last elvish community left in the Great Continent, is overrun by the forces of Chaos. The majority of the elves escape underground after the initial skirmishes, led by '''Galas''' and '''Anlindë'''. '''Invasion from the Unknown''' begins.
  
 
==== 146 DE ====
 
==== 146 DE ====
* With the help of a dwarven runemaster by the name of Althurin, the elves set Elynia free and fight the vanguard of Elyssa's battalion.
 
  
* Elves and dwarves leave the Heart Mountains due to the overwhelming number of enemy soldiers, who finally manage to take over New Knalga.
+
* Elyssa's expedition to the Heart Mountains stumbles upon the elvish forces, now supported by undead creatures under the control of an ancient lich named Mal Keshar.
  
* Anlindë stays behind to fight Elyssa in a one-to-one duel. Although Anlindë loses the fight, she collapses part of the cave system before dying, thus severely injuring Elyssa, whose body is mostly destroyed.
+
* Galas' band allies with the dwarves of New Knalga to repel Elyssa's forces. Elyssa retreats and summons reinforcements.
  
* Enemy forces are sent by the Shadow Master to rescue the little remains of Elyssa's body, which is shortly rebuilt using better technology than the first time.
+
* With the help of a dwarven runemaster by the name of Althurin, the elves find and awake Elynia just in time to hold Elyssa's second battalion back.
  
* One of the Chaos Empire's strongholds in the Far South starts experimenting with flying vehicles.
+
* Elves and dwarves are overwhelmented by the enemy forces and abandon the Heart Mountains as they capture New Knalga's capital.
  
=== 147 DE: The Chaos Empire's Decay ===
+
* Anlindë stays behind to fight Elyssa in a one-to-one duel. Although she loses the fight, she manages to incapacitate Elyssa and her troops by causing a section of the cave system to collapse before dying.
 +
 
 +
=== 147 DE - 151 DE: The Chaos Empire's Decay ===
  
 
==== 147 DE ====
 
==== 147 DE ====
* The orcish and human countries in the Far North officially declare war against the Chaos Empire.
 
  
* Elynia, Galas, Mal Keshar and a group of dwarves launch a suicidal attack on the Heart of the Empire. Elyssa faces Galas and his band directly this time, but as she is about to defeat them, Elynia and Mal Keshar summon the Union of the Powers of Light and Darkness by taking advantage of a flaw, unknown to them, that allows Mal Keshar to acquire them from Inferno.
+
* The elves of the Valley of Elynia join the northern peoples in alliance under the leadership of Lord Inodien and Lady Unarye, while Galas resigns from his position to join Elynia and Mal Keshar in their effort.
 +
 
 +
* The Grand Council of the Northern Peoples officially declare war against the Chaos Empire.
  
* Mal Keshar and Elynia manage to defeat Elyssa. However, they spare her life and let her flee from the Heart in exchange for information about Inferno and Shadow Master's location.
+
* Elynia, Galas, Mal Keshar, and a group of dwarves launch a suicidal attack on the Heart of the Empire. Elyssa faces Galas and his band directly this time, but as she is about to defeat them, Elynia summons the Union of the Powers of Light and Darkness.
  
* Shadow Master reveals to Elynia and Mal Keshar that he is Argan, resurrected and converted by Uria, who used a gap in Irdya's deepest reaches to physically contact Argan.
+
* Elynia manages to defeat Elyssa. However, instead of killing her she decides to spare her life and allow her too flee from the Heart in exchange for information about Argan's present location.
  
* Elynia kills Shadow Master with the Power of the Union, which destroys itself as a consequence. The Heart's structure is weakened by the closure of its connection with Inferno, and it turns into a great chasm from which Galas' band barely escapes. '''Invasion from the Unknown''' ends.
+
* The group confronts Argan in his lair in the frozen wastelands of Inferno, and destroy him after some struggle. The power of the Union is broken, and the Orbs of Light and Darkness leave Elynia's and Argan's respective bodies. The energy released causes the connection between the Heart and Inferno to collapse, taking the entire stronghold down with it. '''Invasion from the Unknown''' ends.
  
* The Chaos Empire's frontier defenses are severely weakened by the northern armies' relentless attacks.
+
* Uria gets hold of the Orbs of Light and Darkness.
  
 
[[Category:History]]
 
[[Category:History]]

Revision as of 22:54, 22 June 2013

Irdya After the Fall

The Beginnings of the Chaos Empire

Some time long after the Fall of the Third Sun, a new leader arises among the coastal human settlements in Kalari, and teaches a previously unknown form of magic to a handful of adepts who help him take control of the locals, aided by a mysterious power emanating from Zocthanol Isle in the Vast Sea. Together, they begin preparing the stage for the eventual takeover of Irdya by Uria, Guardian of Life and Supreme Empress of Inferno/Urvatha.

From this point onwards, the timeline is structured around the point at which the largest gateway to Inferno was opened in the Valley of Weldyn, and divided in two periods: Before the Empire (BE) and During the Empire (DE).

238-212 BE: Purification of Zochtanol

238 BE

  • Mal-Zagarn (Argan), leader of the Chaos cult and the Voice of Uria, leads an expedition to investigate millenarian ruins in the depths of the Heart Mountains, searching for weapons according to Uria's instructions.

236 BE

  • Argan returns to Kalari and spreads the word about Uria and the changes she promises for the ravaged world of Irdya amongst other human settlements north and south of Kalari.
  • Mal Hekuba joins the Iron Triad.

233 BE

  • Elyssa is born in the Pass of the Temple of Fire.
  • The Iron Triad commences the construction of a new fortress in the valley of Weldyn, salvaging documents and artifacts from the ruins of the ancient Empire’s capital in the process.

231 BE

  • The Pass of the Temple of Fire is assaulted by Argan and a host of demons aided by the first few biomechanical (Shaxthal) beasts created after the Fall, in response to an earlier refusal to join Uria's cause. Only two Fire Priests and Elyssa are spared.
  • The surviving priests are cursed by Argan to linger around as liches.
  • The deserted ruins of the Temple of Fire are raided by a tribe of desert nomads; Elyssa is taken away and raised by them.

228 BE

  • Dwarvish experts begin to experiment with the development of mechanical automatons and other advanced contraptions.

213 BE

  • A meteor shower lays waste to the Quenoth elves' settlement in the Great Southern Desert. The survivors, led by the late lord's nephew Kalehssar, go on a journey to find a new home in the North, guided by Kaleh's visions of Eloh in his dreams. Under The Burning Suns begins.
  • Kaleh's band meets Elyssa, a young fire mage who is investigating the ruins of the Empire of Wesnoth searching for the Sceptre of Fire.
  • The desert elves descend into the depths of a mountain range. They meet King Thurongar of the dwarves after repelling an invasion of northern trolls. Elyssa separates from the group.
  • The elves encounter human scouts sent by the Iron Triad. A vision of Eloh attempts to command Kaleh to surrender to them, but he declines.
  • Merfolk messengers locate the desert elves and warn them of the menace hiding in Zocthanol Isle and holding control of the minds of many surface creatures on Irdya. During the elves' escape from the port of Ygriz, Eloh appears and turns a number of desert elves against Kaleh until she is finally banished.
  • Kaleh's group arrives to Zocthanol Isle and confronts the impostor posing as Eloh in the citadel. She reveals herself as Yechnagoth, the Eater of Souls, formerly known as Merthiaal, the Guardian of Darkness. The elves manage to destroy her artificial body and put an end to her control over the surface dwellers. Under the Burning Suns ends.
  • Argan secretly returns to Zocthanol Isle (now Quenoth Isle) and absconds with Merthiaal’s energy heart organ.

211-1 BE: Prelude

211 BE

  • A dwarvish guard returned from Zocthanol spreads word of the Quenoth elves' deeds.

210 BE

  • Elyssa is captured by Chaos scouts while traveling towards the valley of Weldyn. Following a fruitless attempt to escape, she is imprisoned in the Heart fortress.
  • Argan finds out about Elyssa and discovers her in poor state after being tortured and humiliated by soldiers for weeks, and takes her to the main Chaos stronghold in Kalari Peninsula.
  • Argan reaches an agreement with Uria to install the salvaged heart of the Guardian of Darkness in Elyssa’s body in combination with technology from a world called 'Norsula', in order to allow the girl to live as another servant of Uria. In the process, he forfeits his free will, thus sealing his eventual fate.
  • Elyssa rises again as the first artificial Guardian to exist, a fact which remains a secret between Argan, Uria, and her for the most part. In time, she begins to lead the Chaos military as the Warlord operating within Uria's and Argan's designs, also known as the Fire of Uria.

203 BE

  • The dwarven kingdom beneath the Heart Mountains begins trading with the Aragwaithi of the Far North.

199 BE

  • Demon Lord Nar-Hamoth joins the Iron Triad as the Shadow of Uria.

188 BE

  • The forces of Chaos force the dwarves inhabitating the main area of the Great Continent to retreat to the Heart Mountains. Some dwarven engineers and their technology are captured by the Iron Triad and mass-production of automatons and other advanced machinery finally takes off.

121 BE

  • The shaxthal hive in the Heart is built.

109 BE

  • The shaxthal hive in the devastated plains of Wesmere is built.

101 BE

  • Three shaxthal hives are built in the Great Southern Desert.

90 BE

  • Argan sends Mal-Dorzat with a battalion to conquer barbarian lands in the Far South of the Great Continent.
  • An expedition led by Mal-Himir is sent to the East in search for the Old Continent.

80-10 BE

  • The human kingdoms in the Far North are unified by Adavyan of the Aragwaithi as she puts an end to her War of Consolidation.
  • The dwarves stop sending scouts and merchants to the surface.
  • Most orcish tribes in the main area of the Great Continent are obliterated by Chaos forces.

0 BE

  • The Iron Triad members create a breach connecting Irdya and Inferno/Urvatha within the depths of the Heart fortress, allowing demons to enter Irdya in absolutely unprecedented numbers.

0-146 DE: The Chaos Empire's Apogee

The Chaos Empire begins after most of the Great Continent and the southern isles have been overrun by the combined forces of shaxthal creatures, demons and Chaos soldiers. Argan is designated as the eternal Emperor and rules Irdya along with the Iron Triad following Uria's designs.

The Far North at this point has become a relatively stable and thriving ensemble of human and orcish kingdoms. The humans have united under a single banner following Adavyan's lengthy War of Consolidation, governed by the pluralist Grand Council of the Northern Peoples based in the city of Raelthyn.

The dwarvish population is concentrated on the depths of the Heart Mountains, and more clans join the recently founded Kingdom of New Knalga.

The desert elves in Zocthanol Isle remain largely unaware of the events taking place in the Great Continent.

144 DE

  • Uria commands Argan to find and capture Elynia-Thanadria.
  • Mal Kendria joins the Iron Triad.

145 DE

  • The Valley of Elynia, the last elvish community left in the Great Continent, is overrun by the forces of Chaos. The majority of the elves escape underground after the initial skirmishes, led by Galas and Anlindë. Invasion from the Unknown begins.

146 DE

  • Elyssa's expedition to the Heart Mountains stumbles upon the elvish forces, now supported by undead creatures under the control of an ancient lich named Mal Keshar.
  • Galas' band allies with the dwarves of New Knalga to repel Elyssa's forces. Elyssa retreats and summons reinforcements.
  • With the help of a dwarven runemaster by the name of Althurin, the elves find and awake Elynia just in time to hold Elyssa's second battalion back.
  • Elves and dwarves are overwhelmented by the enemy forces and abandon the Heart Mountains as they capture New Knalga's capital.
  • Anlindë stays behind to fight Elyssa in a one-to-one duel. Although she loses the fight, she manages to incapacitate Elyssa and her troops by causing a section of the cave system to collapse before dying.

147 DE - 151 DE: The Chaos Empire's Decay

147 DE

  • The elves of the Valley of Elynia join the northern peoples in alliance under the leadership of Lord Inodien and Lady Unarye, while Galas resigns from his position to join Elynia and Mal Keshar in their effort.
  • The Grand Council of the Northern Peoples officially declare war against the Chaos Empire.
  • Elynia, Galas, Mal Keshar, and a group of dwarves launch a suicidal attack on the Heart of the Empire. Elyssa faces Galas and his band directly this time, but as she is about to defeat them, Elynia summons the Union of the Powers of Light and Darkness.
  • Elynia manages to defeat Elyssa. However, instead of killing her she decides to spare her life and allow her too flee from the Heart in exchange for information about Argan's present location.
  • The group confronts Argan in his lair in the frozen wastelands of Inferno, and destroy him after some struggle. The power of the Union is broken, and the Orbs of Light and Darkness leave Elynia's and Argan's respective bodies. The energy released causes the connection between the Heart and Inferno to collapse, taking the entire stronghold down with it. Invasion from the Unknown ends.
  • Uria gets hold of the Orbs of Light and Darkness.