Difference between revisions of "SummerOfCodeProposal AI Improvement Crab AI Manager"
From The Battle for Wesnoth Wiki
m (→AI Manager) |
m (→AI Manager) |
||
Line 18: | Line 18: | ||
Also, this class is a factory for the AIs (at the moment, this functionality is used by master AIs who need additional AIs to be created) | Also, this class is a factory for the AIs (at the moment, this functionality is used by master AIs who need additional AIs to be created) | ||
+ | |||
+ | |||
+ | -- | ||
+ | |||
+ | return back to [[SummerOfCodeProposal_AI_Improvement_Crab|Summer Of Code Proposal of Crab]] |
Revision as of 20:58, 2 April 2009
AI Manager
First version of this class is already written and committed to Wesnoth.
The purpose of this class is to act as a single point of contact between Wesnoth code and AI code and to manage AI lifecycle, thus avoiding any leaks and allowing AI hot-redeployment.
This class is used by Wesnoth in the following ways:
- to add, create AIs, or list all known AI types (aliases)
- to remove AIs
- to get active AI parameters
- to set active AI parameters
- to ask the AI to play its turn.
Also, this class is a factory for the AIs (at the moment, this functionality is used by master AIs who need additional AIs to be created)
--
return back to Summer Of Code Proposal of Crab