Difference between revisions of "Multiplayer Invite System-niadh"

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m (New page: My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt This idea is one of my own based upon me and my friends e...)
 
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This idea is one of my own based upon me and my friends experience with the multi-player system and what a possible solution to game hi-jacking might be.
 
This idea is one of my own based upon me and my friends experience with the multi-player system and what a possible solution to game hi-jacking might be.
  
What I propose is a means to (when creating a game) is to invite players into a game, reserving a slot for that player while leaving the remaining slots open for other players. The invited player will be presented with a accept/decline prompt, if the player accepts they will join the game, if they decline the player creating the game can attempt to re-invite them (the invited player may hit the wrong button) but re-inviting the same player should only be allowed a finite number of times per created game.
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What I propose is a means to (when creating a game) is to invite players into a game, reserving a slot for that player while leaving the remaining slots open for other players. The invited player will be presented with a accept/decline prompt, if the player accepts they will join the game, if they decline the player creating the game can attempt to re-invite them (the invited player may hit the wrong button) but re-inviting the same player should only be allowed a finite number of times per created game, this would be to allow the game to start with a full number of players and not stuck waiting for a player who may not want to play.

Revision as of 17:19, 1 April 2009

My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt

This idea is one of my own based upon me and my friends experience with the multi-player system and what a possible solution to game hi-jacking might be.

What I propose is a means to (when creating a game) is to invite players into a game, reserving a slot for that player while leaving the remaining slots open for other players. The invited player will be presented with a accept/decline prompt, if the player accepts they will join the game, if they decline the player creating the game can attempt to re-invite them (the invited player may hit the wrong button) but re-inviting the same player should only be allowed a finite number of times per created game, this would be to allow the game to start with a full number of players and not stuck waiting for a player who may not want to play.