Difference between revisions of "User:Eleazar"
m (→Eleazar)  | 
				 (updated stuff)  | 
				||
| Line 3: | Line 3: | ||
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.  | Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.  | ||
| − | >> Currently   | + | >> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.  | 
| Line 21: | Line 21: | ||
** Attack Dialogue  | ** Attack Dialogue  | ||
** HP & XP bars  | ** HP & XP bars  | ||
| − | |||
** Team Color stuff  | ** Team Color stuff  | ||
*Terrain  | *Terrain  | ||
| Line 27: | Line 26: | ||
===Planned:===  | ===Planned:===  | ||
| − | *  | + | * Finish animated water  | 
| − | *  | + | * new grasses  | 
*Cave:  | *Cave:  | ||
** add a "nice/civilized" cave variant.  | ** add a "nice/civilized" cave variant.  | ||
| − | |||
*Some dramatic "Landmark" rocks.  | *Some dramatic "Landmark" rocks.  | ||
*take over the world.  | *take over the world.  | ||
| Line 40: | Line 38: | ||
*Fog (transparent transitions)  | *Fog (transparent transitions)  | ||
*Void/Shroud (transparent transitions)  | *Void/Shroud (transparent transitions)  | ||
| − | *Deep Water  | + | *Deep Water (soon to be replaced)  | 
| − | *Shallow Water  | + | *Shallow Water (soon to be replaced)  | 
*Bridges  | *Bridges  | ||
*Beach  | *Beach  | ||
Revision as of 18:41, 1 May 2010
Eleazar
Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.
>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.
In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...
And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...
Worked on stuff during '06 and '07.
In Progress: (on hold)
- Visual Enhancements to the GUI
- Info Panel
 - Attack Dialogue
 - HP & XP bars
 - Team Color stuff
 
 - Terrain
- Chasm: transitions need to be improved.
 
 
Planned:
- Finish animated water
 - new grasses
 - Cave:
- add a "nice/civilized" cave variant.
 
 - Some dramatic "Landmark" rocks.
 - take over the world.
 
Completed:
- Crossroads sign (first contribution :) )
 - First to use semi-transparent tile transtions
 - Fog (transparent transitions)
 - Void/Shroud (transparent transitions)
 - Deep Water (soon to be replaced)
 - Shallow Water (soon to be replaced)
 - Bridges
 - Beach
 - Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
 - Chasm
 - Lava (aside from some transitions)
 - Cave Wall
 - Cave floor
 - Iluminated Cave Floor
 - Great Elven Tree
 - revised Merfolk Village
 
== See Also == Eleazar's forum profile
Forum Topics i'm strongly interested in: