Difference between revisions of "User:Turuk"
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Merely to serve as a place to post a log for A New Order. | Merely to serve as a place to post a log for A New Order. | ||
− | ''A New Order'' | + | [['''A New Order''']] |
− | + | ''General Problems'' | |
<br>-Dialogue is in need of a severe reworking | <br>-Dialogue is in need of a severe reworking | ||
<br>-Unit animations are either super fast or super slow | <br>-Unit animations are either super fast or super slow | ||
− | Scenario 1 (Breaking the Circle) | + | ''Scenario 1 (Breaking the Circle)'' |
<br>-Animations are frigging super fast | <br>-Animations are frigging super fast | ||
<br>-Put markers over all the people that cannot die | <br>-Put markers over all the people that cannot die | ||
− | Scenario 2 (Fighting for Pass) | + | ''Scenario 2 (Fighting for Pass)'' |
<br>-Misplaced comma in dialogue in beginning | <br>-Misplaced comma in dialogue in beginning | ||
<br>-Who sent you! Not a question… | <br>-Who sent you! Not a question… | ||
<br>-Loyal Troops don’t move to attack enemy, only in small radius | <br>-Loyal Troops don’t move to attack enemy, only in small radius | ||
− | Scenario 3 (Conversation) | + | ''Scenario 3 (Conversation)'' |
<br>-Dialogue needs a bit of a rework | <br>-Dialogue needs a bit of a rework | ||
“What else was he saying?” | “What else was he saying?” | ||
Line 22: | Line 22: | ||
<br>-When it says Resisted so many turns, there’s a funny symbol in front of the number | <br>-When it says Resisted so many turns, there’s a funny symbol in front of the number | ||
− | Scenario 4 (Battle for Barnon) | + | ''Scenario 4 (Battle for Barnon)'' |
<br>-Not too bad, but easy to do if you just shoot the lady and old solider with the heavier units off in one direction. Causes you to spam money, but I guess if you want to lose those units, you could save money. ☺ | <br>-Not too bad, but easy to do if you just shoot the lady and old solider with the heavier units off in one direction. Causes you to spam money, but I guess if you want to lose those units, you could save money. ☺ | ||
<br>-'''Have to recall all units for scenario to work.''' | <br>-'''Have to recall all units for scenario to work.''' | ||
<br>-East is 3 turns faster than going west. | <br>-East is 3 turns faster than going west. | ||
− | Scenario 5a (Unexpected Guests) | + | ''Scenario 5a (Unexpected Guests)'' |
<br>-Very hard, can kill one orc leader but not enough time to reach other. Too much gold for enemy leaders? | <br>-Very hard, can kill one orc leader but not enough time to reach other. Too much gold for enemy leaders? | ||
<br>-Seems a bit unbalanced? I had a hard time fighting off both orc leaders and killing them both in the time limit, which is rare for me. | <br>-Seems a bit unbalanced? I had a hard time fighting off both orc leaders and killing them both in the time limit, which is rare for me. | ||
− | Scenario 5b (The Swamp Things) | + | ''Scenario 5b (The Swamp Things)'' |
<br>-Easy, well, might have been harder but both enemy leaders came off their keeps so I killed them while they were out. Blue only recruited two units and green’s units were to the west trying to attack the Lady. | <br>-Easy, well, might have been harder but both enemy leaders came off their keeps so I killed them while they were out. Blue only recruited two units and green’s units were to the west trying to attack the Lady. | ||
<br>-Much much MUCH better than 5a. | <br>-Much much MUCH better than 5a. | ||
− | Scenario 6 | + | ''Scenario 6 (Separation)'' |
<br>-Conversation, nice choice of being able to select units you want, though leads to problem below. | <br>-Conversation, nice choice of being able to select units you want, though leads to problem below. | ||
<br>-'''Something wrong with coding, units left in recall list appear in upper left of map again. Though this time without crashing the game.''' | <br>-'''Something wrong with coding, units left in recall list appear in upper left of map again. Though this time without crashing the game.''' | ||
− | Scenario 7 | + | ''Scenario 7 (Ally from the Past)'' |
<br>-Dialogue makes me want to shoot myself. | <br>-Dialogue makes me want to shoot myself. | ||
<br>-'''Sense of direction needs to be corrected. In Objectives, it says don’t let enemy reach northeastern signpost, which would be right next to the enemy. Should be Northwest.''' | <br>-'''Sense of direction needs to be corrected. In Objectives, it says don’t let enemy reach northeastern signpost, which would be right next to the enemy. Should be Northwest.''' | ||
Line 45: | Line 45: | ||
<br>-Super easy, I know intended as an army building(possibly?) scenario, but only two opponents do not allow for much of that. | <br>-Super easy, I know intended as an army building(possibly?) scenario, but only two opponents do not allow for much of that. | ||
− | Scenario 8 | + | ''Scenario 8 (Outlaw Base)'' |
<br>-“Hey people, look, such ridiculously easy targets that even though most of our forces are elsewhere, we still have no problems in taking their gold.” | <br>-“Hey people, look, such ridiculously easy targets that even though most of our forces are elsewhere, we still have no problems in taking their gold.” | ||
<br>-Enemy leader repeats same dialogue when his units die. | <br>-Enemy leader repeats same dialogue when his units die. | ||
<br>'''-Same recall list problem in the coding. Finished scenario without recalling everyone, had to redo.''' | <br>'''-Same recall list problem in the coding. Finished scenario without recalling everyone, had to redo.''' |
Revision as of 23:36, 7 October 2008
Merely to serve as a place to post a log for A New Order.
General Problems
-Dialogue is in need of a severe reworking
-Unit animations are either super fast or super slow
Scenario 1 (Breaking the Circle)
-Animations are frigging super fast
-Put markers over all the people that cannot die
Scenario 2 (Fighting for Pass)
-Misplaced comma in dialogue in beginning
-Who sent you! Not a question…
-Loyal Troops don’t move to attack enemy, only in small radius
Scenario 3 (Conversation)
-Dialogue needs a bit of a rework
“What else was he saying?”
“Something like: argh.”
-When it says Resisted so many turns, there’s a funny symbol in front of the number
Scenario 4 (Battle for Barnon)
-Not too bad, but easy to do if you just shoot the lady and old solider with the heavier units off in one direction. Causes you to spam money, but I guess if you want to lose those units, you could save money. ☺
-Have to recall all units for scenario to work.
-East is 3 turns faster than going west.
Scenario 5a (Unexpected Guests)
-Very hard, can kill one orc leader but not enough time to reach other. Too much gold for enemy leaders?
-Seems a bit unbalanced? I had a hard time fighting off both orc leaders and killing them both in the time limit, which is rare for me.
Scenario 5b (The Swamp Things)
-Easy, well, might have been harder but both enemy leaders came off their keeps so I killed them while they were out. Blue only recruited two units and green’s units were to the west trying to attack the Lady.
-Much much MUCH better than 5a.
Scenario 6 (Separation)
-Conversation, nice choice of being able to select units you want, though leads to problem below.
-Something wrong with coding, units left in recall list appear in upper left of map again. Though this time without crashing the game.
Scenario 7 (Ally from the Past)
-Dialogue makes me want to shoot myself.
-Sense of direction needs to be corrected. In Objectives, it says don’t let enemy reach northeastern signpost, which would be right next to the enemy. Should be Northwest.
-On a serious note, script needs work.
-Super easy, I know intended as an army building(possibly?) scenario, but only two opponents do not allow for much of that.
Scenario 8 (Outlaw Base)
-“Hey people, look, such ridiculously easy targets that even though most of our forces are elsewhere, we still have no problems in taking their gold.”
-Enemy leader repeats same dialogue when his units die.
-Same recall list problem in the coding. Finished scenario without recalling everyone, had to redo.