Difference between revisions of "AnOrcishIncursion"
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==== Scenario 1 – Defend the Forest ==== | ==== Scenario 1 – Defend the Forest ==== | ||
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==== Scenario 2 – Reclaiming The Past ==== | ==== Scenario 2 – Reclaiming The Past ==== | ||
Plot only. Gain best unit ever invented. Your new companion has two magic, impact attacks, one of these slows, he’s very fast, and HE CAN LEAD PEOPLE HIS OWN LEVEL. He later becomes able to cure, and then heal +4. Angarthing makes fighting very much easier. | Plot only. Gain best unit ever invented. Your new companion has two magic, impact attacks, one of these slows, he’s very fast, and HE CAN LEAD PEOPLE HIS OWN LEVEL. He later becomes able to cure, and then heal +4. Angarthing makes fighting very much easier. |
Revision as of 15:56, 8 September 2008
An Orcish Incursion
Disclaimer: Mist is heavily revising this campaign, so many things may change.
This is a walkthrough of An Orcish Incursion, the campaign featuring Erlornas. It contains spoilers.
If you feel comfortable with turn-based games, especially ones featuring units moving on a hex map, then you can play the Tutorial and then dive right into "Medium" to get a feel for the elements of the game. After you have played a few scenarios and are ready to hone your skills, try reading AdvancedTactics. You should also be familiar with the basics in WesnothManual -- this is a walkthrough, not an exposition of basic game mechanics.
Each scenario has an individual forum thread where you can provide feedback to the authors. You can find these here.
Scenario 1 – Defend the Forest
...
Scenario 2 – Reclaiming The Past
Plot only. Gain best unit ever invented. Your new companion has two magic, impact attacks, one of these slows, he’s very fast, and HE CAN LEAD PEOPLE HIS OWN LEVEL. He later becomes able to cure, and then heal +4. Angarthing makes fighting very much easier.