Difference between revisions of "CampaignEditor"

From The Battle for Wesnoth Wiki
(Me)
(Email)
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==== Email ====
 
==== Email ====
  
*jlkivine [at] lakeheadu [dot] ca
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*jlkivine [at] lakeheadu [dot] ca (GPG: http://jkiv.ca/jkiv.pub.txt)
  
 
==== Website ====
 
==== Website ====

Revision as of 00:45, 27 March 2008

Me

Good day,

My name is Jon Kivinen and I'm a freshman software engineering student at Lakehead University (http://www.lakeheadu.ca/) in Thunder Bay, ON, Canada (http://en.wikipedia.org/wiki/Thunder_Bay%2C_Ontario).

I'm interested in Google Summer of Code and a big fan of Wesnoth (LAN party favourite).


Languages (Tongue)

  • English (first)
  • French (use simple sentences in active voice with common objects)

Languages (Bits)

  • Python (stuff with wxPython, Django)
  • C/C++

Past Experience

To learn Python and wxPython I tried to write a Gin Rummy game. It was neglected after I tried to add network support (after the fact -- /collar tug). It's been a while since I touched it and most of the original code is 2 years old: I've developed my trade since.

http://rummy-py.sourceforge.net/

Contact

IM

irc.freenode.net

  • jkiv

MSN

  • toasterwaffle [at] hotmail [dot] com

Forum

  • jkiv

Gna!

  • jkiv

Email

Website

Campaign Editor

Being interested in Qt4, I'd like to try to write the UI in Qt4. Nevertheless, I'm open to discussing with those doing map editor improvements what would be the best choice if the two tools were to be merged in the future.

Interface

I picture the main interface consisting of three parts:

  • Campaign Flow Editor
  • Map
  • Action List

jkivCampaignEditor.jpg

Campaign Flow

The campaign flow pane would be a flow chart representation of the scenarios of the campaign. Scenarios can be attached to other scenarios or branches, allowing for possible conditional paths.

Map

The map shows initial character placements, etc, for actions and scenario events. This panel is complementary to the next panel.

Actions List

This panel lists actions you can add to the scenario. In a drag/drop fashion, one can drag events onto the map (or onto players on the map -- ambiguities will be handled) to associate actions -- ie, Victory -> Character, Death; Victory -> Protect, No. Turns...

I would like this to be expansible/future-safe.

Possible Features In Future

Some features that the campaign editor might include in the future may be of the following:

  • UMC server integration (package/upload)
  • class/unit editor
    • attributes, animations, etc.
  • map editor integration