Difference between revisions of "Thunderstone"

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In the years following Under the Burning Suns and [http://www.wesnoth.org/forum/viewtopic.php?f=8&t=17827 Invasion from the Unknown], the remnants of civilization have come in contact with high technology. Over a hundred years of mostly peace has allowed rapid advancements in a rebuilding world. In this age of mixed magic and science, the first powerful spacecrafts have been developed and the elves, dwarves, humans, and orcs of <PLANET NAME> have ended isolation with the galaxy at large...
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''In the years following Under the Burning Suns and [http://www.wesnoth.org/forum/viewtopic.php?f=8&t=17827 Invasion from the Unknown], the remnants of civilization have come in contact with high technology. Over a hundred years of mostly peace has allowed rapid advancements in a rebuilding world. In this age of mixed magic and science, the first powerful spacecrafts have been developed and the elves, dwarves, humans, and orcs of <PLANET NAME> have ended isolation with the galaxy at large...
  
 
'''Thunderstone''' is the far future of Wesnoth, a post-post-apocalyptic world where fantasy and science fiction collide. The core of the mod will be an era, consisting of six all-new factions - Humans, Elves, Dwarves, Orcs, Shaxthals (Biomechanicals from IftU), and Velirssh (aliens featured in UtBS and IftU). The mod will also include a new space terrain for spaceships (although expect to see spaceships as often as you see ships in standard Wesnoth), as well as extra units and terrains necessary to be the core for scenarios and campaigns based in the far future of the world Wesnoth.
 
'''Thunderstone''' is the far future of Wesnoth, a post-post-apocalyptic world where fantasy and science fiction collide. The core of the mod will be an era, consisting of six all-new factions - Humans, Elves, Dwarves, Orcs, Shaxthals (Biomechanicals from IftU), and Velirssh (aliens featured in UtBS and IftU). The mod will also include a new space terrain for spaceships (although expect to see spaceships as often as you see ships in standard Wesnoth), as well as extra units and terrains necessary to be the core for scenarios and campaigns based in the far future of the world Wesnoth.

Revision as of 18:51, 26 March 2008

In the years following Under the Burning Suns and Invasion from the Unknown, the remnants of civilization have come in contact with high technology. Over a hundred years of mostly peace has allowed rapid advancements in a rebuilding world. In this age of mixed magic and science, the first powerful spacecrafts have been developed and the elves, dwarves, humans, and orcs of <PLANET NAME> have ended isolation with the galaxy at large...

Thunderstone is the far future of Wesnoth, a post-post-apocalyptic world where fantasy and science fiction collide. The core of the mod will be an era, consisting of six all-new factions - Humans, Elves, Dwarves, Orcs, Shaxthals (Biomechanicals from IftU), and Velirssh (aliens featured in UtBS and IftU). The mod will also include a new space terrain for spaceships (although expect to see spaceships as often as you see ships in standard Wesnoth), as well as extra units and terrains necessary to be the core for scenarios and campaigns based in the far future of the world Wesnoth.

Planned Factions

Elves

Elves are still in touch with nature and they have developed their magical skills. Elves focus heavily on magic, rejecting some technologies. They do, however. keep up with the times. Most of their technology is magically-enhanced and elves focus is on quick mobility.

Humans

Humans are still the jack-of-all-trades race. Balancing magic and science, humans are generalists who both preserve and destroy traditions.

Dwarves

Orcs

Orcs have stolen most of what they have from the more civilized technologies, but focus mostly on war.

Shaxthals (Biomechs)

Velirssh

Coordination

IRC Channel

#Thunderstone on Freenode

Forum Thread

Coming soon!