Glossary: Difference between revisions
From The Battle for Wesnoth Wiki
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This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained briefly here; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word. | |||
This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained | |||
== A == | == A == | ||
; ability | ; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal" | ||
: special game rule | |||
== C == | == C == | ||
; campaign : | ; campaign: A sequence of scenarios with a connecting storyline. | ||
== E == | == E == | ||
; era | ; era: A set of factions available in multiplayer. You can download additional eras from the campaign server | ||
: | |||
== F == | == F == | ||
; faction | ; faction: A set of units available to be plated as a side in multiplayer games. | ||
: | |||
; fog of war : scenario option; enemy units are displayed only when close to player's units | ; fog of war: A scenario option; enemy units are displayed only when close to player's units | ||
== M == | |||
; mainline: A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposiyte of "UMC". | |||
== S == | == S == | ||
; scenario : | ; scenario: A sequence of turns played on one map. | ||
; shroud : scenario option; the whole map is black at the beginning, only parts already "discovered" by player are visible | ; shroud: A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible. | ||
== T == | == T == | ||
; team color (TColor, TC) : unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs | ; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs | ||
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. | |||
== U == | |||
; | ; UMC: "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server. | ||
== W == | == W == | ||
; [[WesCamp|Wescamp]] : project for translating unofficial user-made campaigns | ; [[WesCamp|Wescamp]]: The project for translating unofficial user-made campaigns | ||
== Z == | == Z == | ||
; zone of control (ZOC) : game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further | ; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further | ||
; zone-locked : said of a unit that has entered an enemy ZOC and therefor cannot move further. | ; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further. | ||
Revision as of 13:18, 29 February 2008
This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained briefly here; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.
A
- ability
- A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal"
C
- campaign
- A sequence of scenarios with a connecting storyline.
E
- era
- A set of factions available in multiplayer. You can download additional eras from the campaign server
F
- faction
- A set of units available to be plated as a side in multiplayer games.
- fog of war
- A scenario option; enemy units are displayed only when close to player's units
M
- mainline
- A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposiyte of "UMC".
S
- scenario
- A sequence of turns played on one map.
- shroud
- A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
T
- team color (TColor, TC)
- A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
- trait
- A random minor modification of a unit; it makes a unit different from other units of the same type.
U
- UMC
- "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server.
W
- Wescamp
- The project for translating unofficial user-made campaigns
Z
- zone of control (ZOC)
- game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further
- zone-locked
- said of a unit that has entered an enemy ZOC and therefor cannot move further.
This page was last edited on 29 February 2008, at 13:18.