Difference between revisions of "Campaign/Forgotten Legacy/Witch Doctor"
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Revision as of 23:08, 21 February 2008
#textdomain wesnoth-Forgotten_Legacy
[unit]
id=Witch Doctor
name= _ "Witch Doctor"
race=lizard
image="Witch_Doctor/witch-doctor.png"
image_defensive="Witch_Doctor/witch-doctor-defend.png"
image_healing="Witch_Doctor/witch-doctor-ranged1.png"
hitpoints=18
movement_type=lizard
movement=6
experience=26
level=1
alignment=chaotic
advanceto=Swamp Alchemist,Soothsayer
undead_variation=saurian
cost=16
usage=healer
unit_description= _ "Despite their lethargic cold blooded heritage, and their relative frailty, Witch doctors are nevertheless valued in the battlefield for the aid they provide to wounded allies as well as feared for their ability to turn normal swamp water to a dreaded acid. Every saurian tribe has at least one witch doctor who is revered and protected.
Special Notes: Due to the quantity of the acid attack it has a great chance to hit it's target. However it cannot reach far and the witch doctor is subject to reprisal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
die_sound=hiss-die.wav
{DEFENSE_ANIM "units/saurians/Witch_Doctor/witch-doctor-defend.png" "units/saurians/witch-doctor.png" hiss-hit.wav }
[abilities]
{ABILITY_HEALS}
[/abilities]
[attack]
name=acid-spray
description=_"acid spray"
type=fire
range=melee
damage=7
number=3
special=magical
icon=misc/acidspray.png
[/attack]
[attack_anim]
[attack_filter]
name=acid-spray
range=melee
[/attack_filter]
[frame]
begin=-250
end=-150
image="Witch_Doctor/witch-doctor-ranged2.png"
[/frame]
[if]
hits=no
[frame]
sound=squisy-miss.wav
begin=-150
end=50
image="Witch_Doctor/witch-doctor-ranged3-acid.png"
[/frame]
[/if]
[else]
hits=yes
[frame]
sound=squisy-hit.wav
begin=-150
end=50
image="Witch_Doctor/witch-doctor-ranged3-acid.png"
[/frame]
[/else]
[frame]
begin=50
end=150
image="Witch_Doctor/witch-doctor-ranged2.png"
[/frame]
[/attack_anim]
[/unit]