Difference between revisions of "CommandMode"
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Several vi-like commands are available in command mode. They are defined in ''playturn.cpp'' in the ''turn_info::do_command()'' function: | Several vi-like commands are available in command mode. They are defined in ''playturn.cpp'' in the ''turn_info::do_command()'' function: | ||
− | + | ;<nowiki>:q or :q!</nowiki> | |
− | + | :quit the scenario (without prompting) | |
− | + | ;<nowiki>:w</nowiki> | |
− | + | :save the game (without prompting) | |
− | + | ;<nowiki>:wq</nowiki> | |
− | + | :save the game and quit the scenario (without prompting) | |
− | + | ;<nowiki>:refresh</nowiki> | |
− | + | :redraw the screen | |
− | + | ;<nowiki>:droid</nowiki> ''side'' | |
− | + | :toggle player on side between human and AI players | |
− | + | ;<nowiki>:kick</nowiki> ''username'' | |
− | + | :kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties. | |
+ | ;<nowiki>:ban</nowiki> ''username'' | ||
+ | :kick and ban a user in multiplayer, and the IP address used by that username | ||
+ | ;<nowiki>:control</nowiki> ''side'' ''player'' | ||
+ | :change the controller for ''side'' to ''player'' | ||
+ | ;<nowiki>:clear</nowiki> | ||
+ | :clear chat messages | ||
+ | ;<nowiki>:debug</nowiki> | ||
+ | :switch debug mode on (does not work in multiplayer) | ||
+ | ;<nowiki>:debug</nowiki> off | ||
+ | :switch debug mode off | ||
+ | ;<nowiki>:theme</nowiki> | ||
+ | :bring up theme selection menu | ||
[[DebugMode]] enables additional commands in command mode: | [[DebugMode]] enables additional commands in command mode: | ||
− | + | ||
− | + | ;<nowiki>:n</nowiki> | |
− | + | :skip to next scenario by triggering a win event | |
− | + | ;<nowiki>:gold</nowiki> ''amount'' | |
+ | :add ''amount'' gold to the current player's side | ||
+ | ;<nowiki>:create</nowiki> ''unit_type'' | ||
+ | :create a unit of type specified at last selected hex | ||
+ | ;<nowiki>:unit</nowiki> ''attribute=value'' | ||
+ | :when a unit is selected, this will set the unit's ''attribute'' to ''value''. | ||
+ | |||
+ | See [[SingleUnitWML]] for possible values. | ||
== See Also == | == See Also == |
Revision as of 15:56, 14 August 2005
Command Mode
You can access command mode by typing ' : ' in a single player or multiplayer scenario. More accurately, you need to type shift - semicolon( ; ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit game.cfg by hand.'
Several vi-like commands are available in command mode. They are defined in playturn.cpp in the turn_info::do_command() function:
- :q or :q!
- quit the scenario (without prompting)
- :w
- save the game (without prompting)
- :wq
- save the game and quit the scenario (without prompting)
- :refresh
- redraw the screen
- :droid side
- toggle player on side between human and AI players
- :kick username
- kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
- :ban username
- kick and ban a user in multiplayer, and the IP address used by that username
- :control side player
- change the controller for side to player
- :clear
- clear chat messages
- :debug
- switch debug mode on (does not work in multiplayer)
- :debug off
- switch debug mode off
- :theme
- bring up theme selection menu
DebugMode enables additional commands in command mode:
- :n
- skip to next scenario by triggering a win event
- :gold amount
- add amount gold to the current player's side
- :create unit_type
- create a unit of type specified at last selected hex
- :unit attribute=value
- when a unit is selected, this will set the unit's attribute to value.
See SingleUnitWML for possible values.