Difference between revisions of "Create"
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* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns. | * [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns. | ||
− | == What have | + | == What have o[[Media:Example.ogg]] |
+ | ----<nowiki>Insert non-formatted text here</nowiki>[http://www.example.com link title]''Italic text''''Italic text'' | ||
+ | thers done? == | ||
Quick descriptions of the campaigns and scenarios that have been published on the campaign server. | Quick descriptions of the campaigns and scenarios that have been published on the campaign server. | ||
* [[UserScenarios|User contributed campaigns]] | * [[UserScenarios|User contributed campaigns]] | ||
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* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum] | * [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum] | ||
* [[Complete Faction List (unfinished)|Complete Faction List]] | * [[Complete Faction List (unfinished)|Complete Faction List]] | ||
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== The world of Wesnoth == | == The world of Wesnoth == |
Revision as of 14:18, 31 August 2007
Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.
It should also be noted that we need a lot of help creating artwork for the core of the game. The current projects we are working on are listed here. We'll happily help you out, if you take a swing at them.
Read this first!
Before you modify or add anything, it is important to understand how the game stores and organizes its data. This article will explain the game's directory structure and introduce the userdata directory.
What can I create, and how?
- Maps - the layout of terrain tiles
- Scenarios - a scenario makes things happen on a map, making it playable
- Campaigns - how to put it all together into a campaign
- Multiplayer Maps and Scenarios - a specialized look at maps and scenarios
- Multiplayer Campaigns - making a campaign accessible in multiplayer
- Art - complete with tutorials!
- Music
- Translations - work on translating Wesnoth
- Distributing content - all about the campaign server
- Maintenance tools - tools for helping you sanity-check and maintain campaigns.
== What have oMedia:Example.ogg
Insert non-formatted text herelink titleItalic text'Italic text
thers done? == Quick descriptions of the campaigns and scenarios that have been published on the campaign server.
List of abandoned campaigns you can work on
There are a multitude multiplayer maps and discussion of the campaigns on the Wesnoth forum
Insert non-formatted text here<math>Insert formula here</math>Media:Example.oggFile:Example.jpgFile:Example.jpg
Headline text
Link titleItalic text
The world of Wesnoth
Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.
- The history of Wesnoth
- The geography of Wesnoth
- The races of creatures in Wesnoth
- Wesnothian poetry
- Language of Wesnoth - For humans and dwarfs born in wesnoth.
Miscellaneous
- External Utilities - some extra tools for easier creating stuff
- WML Reference - a quicklink
- FAQ - if you have a question, post it
- Campaign server web interface - An alternate way to download user campaigns
- Status of User Scenarios - Lists which usercampaigns are working and which ones are broken