Difference between revisions of "Glossary"
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This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word. | This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word. | ||
Revision as of 19:42, 24 February 2008
Attention: This page has been marked for review for version 1.4. The information contained here appears to be outdated or obsolete.
If you can, please take the time to review and edit it to bring it up to date (if needed) for the lastest version of Wesnoth. For more information and discussion, check the appropriate thread in the fora.
Once this is done, remove this notice
This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.
A
- ability
- special game rule for all units of the given unit type
- for example every Elvish Shaman has ability "heal"
C
- campaign
- a sequence of scenarios with a storyline
E
- era
- a set of factions available in multiplayer
- you can download additional eras from the campaign server
F
- faction
- a set of units available in multiplayer
- fog of war
- scenario option; enemy units are displayed only when close to player's units
S
- scenario
- a sequence of turns played on one map
- shroud
- scenario option; the whole map is black at the beginning, only parts already "discovered" by player are visible
T
- team color (TColor, TC)
- unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
- trait
- random minor modification of a unit; it makes a unit different from other units of the same type
W
- Wescamp
- project for translating unofficial user-made campaigns
Z
- zone of control (ZOC)
- game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further