Difference between revisions of "Rebels"
(Generated from BFW 1.3+svn revision 13547) |
(Standarised and corrected the English.) |
||
Line 30: | Line 30: | ||
</td> | </td> | ||
<td> | <td> | ||
− | Humans have often pondered the workings of the world in which they live. Some | + | Humans have often pondered the workings of the world in which they live. Some endeavour to take this beyond idle musing, to set it as the primary enterprise of their lives. Mages have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor. |
− | It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of | + | It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of mages could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery. |
− | Physically frail, and lacking familiarity with combat, | + | Physically frail, and lacking familiarity with combat, mages do possess certain arts which are of great utility in battle. |
Line 70: | Line 70: | ||
</td> | </td> | ||
<td> | <td> | ||
− | Some | + | Some mages, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury. |
Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane. | Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane. | ||
Line 109: | Line 109: | ||
</td> | </td> | ||
<td> | <td> | ||
− | After years of experience, the most devout of white | + | After years of experience, the most devout of white mages are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night. |
− | Following a strict code of piety and | + | Following a strict code of piety and honour, these men and women work tirelessly to bring life and order to the troubled world in which they live. |
Line 147: | Line 147: | ||
</td> | </td> | ||
<td> | <td> | ||
− | Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master | + | Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Mages as 'Red Mages'. Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued. |
− | Though physically frail, and untrained as warriors, the 'Red | + | Though physically frail, and untrained as warriors, the 'Red Mages' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name. |
Line 186: | Line 186: | ||
</td> | </td> | ||
<td> | <td> | ||
− | The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch | + | The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Mages are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon. |
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly. | Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly. | ||
Line 226: | Line 226: | ||
</td> | </td> | ||
<td> | <td> | ||
− | Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading | + | Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading mages of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honour of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill. |
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe. | Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe. | ||
Line 265: | Line 265: | ||
</td> | </td> | ||
<td> | <td> | ||
− | The many paths that a mage can take in study lead to strikingly different ends. Silver | + | The many paths that a mage can take in study lead to strikingly different ends. Silver mages have devoted themselves to a study of the forces that bind reality together, and have managed, somewhat, to unravel the mysteries of a world far more vast than most would ever imagine. Often viewed as sages, or wandering mystics, silver mages act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof. |
− | They have, in fact, their own order amongst the ranks of | + | They have, in fact, their own order amongst the ranks of mages, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow mages, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again. |
− | Silver | + | Silver mages are often more physically adept than other mages, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them. |
Line 995: | Line 995: | ||
</td> | </td> | ||
<td> | <td> | ||
− | Eschewing the study of healing in | + | Eschewing the study of healing in favour of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them. |
Line 1,213: | Line 1,213: | ||
</td> | </td> | ||
<td> | <td> | ||
− | A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are | + | A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honoured as heroes are strong with both sword and bow, skills that never fade for lack of practice. |
</td> | </td> | ||
</tr> | </tr> |
Revision as of 11:02, 3 April 2007
Contents
Unit Tree
Mage tree
- Mage
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 20 hitpoints: 24 |
name: Mage race: human |
Humans have often pondered the workings of the world in which they live. Some endeavour to take this beyond idle musing, to set it as the primary enterprise of their lives. Mages have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor. It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of mages could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery. Physically frail, and lacking familiarity with combat, mages do possess certain arts which are of great utility in battle.
|
- Mage
- White Mage
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 40 hitpoints: 32 |
name: White Mage race: human |
Some mages, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury. Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.
|
- Mage
- White Mage
- Mage of Light
- White Mage
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 64 hitpoints: 42 |
name: Mage of Light race: human |
After years of experience, the most devout of white mages are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night. Following a strict code of piety and honour, these men and women work tirelessly to bring life and order to the troubled world in which they live.
|
- Mage
- Red Mage
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 40 hitpoints: 42 |
name: Red Mage race: human |
Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Mages as 'Red Mages'. Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued. Though physically frail, and untrained as warriors, the 'Red Mages' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.
|
- Mage
- Red Mage
- Arch Mage
- Red Mage
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 59 hitpoints: 57 |
name: Arch Mage race: human |
The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Mages are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon. Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
|
- Mage
- Red Mage
- Arch Mage
- Great Mage
- Arch Mage
- Red Mage
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 72 hitpoints: 65 |
name: Great Mage race: human |
Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading mages of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honour of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill. Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
|
- Mage
- Red Mage
- Silver Mage
- Red Mage
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 59 hitpoints: 48 |
name: Silver Mage race: human |
The many paths that a mage can take in study lead to strikingly different ends. Silver mages have devoted themselves to a study of the forces that bind reality together, and have managed, somewhat, to unravel the mysteries of a world far more vast than most would ever imagine. Often viewed as sages, or wandering mystics, silver mages act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof. They have, in fact, their own order amongst the ranks of mages, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow mages, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again. Silver mages are often more physically adept than other mages, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.
|
Wose tree
- Wose
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 20 hitpoints: 52 |
name: Wose race: wose |
Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world. Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around.
|
- Wose
- Elder Wose
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 31 hitpoints: 64 |
name: Elder Wose race: wose |
Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen - standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled. Woses are not warriors by any means, however the strength they possess is obviously capable of violence, should someone manage to raise the ire of these creatures.
|
- Wose
- Elder Wose
- Ancient Wose
- Elder Wose
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 48 hitpoints: 80 |
name: Ancient Wose race: wose |
There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood. The poor farmer was never quite the same, afterwards. Such encounters are all that is known of what are presumably the most ancient of woses.
|
Elvish Scout tree
- Elvish Scout
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 18 hitpoints: 32 |
name: Elvish Scout race: elf |
The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are somewhat taken by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They are, perhaps, some of the only cavalry in existence that fares better in the woods than on open ground. |
- Elvish Scout
- Elvish Rider
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 31 hitpoints: 46 |
name: Elvish Rider race: elf |
The master horsemen of the elves are able to move through forests at a speed which would be suicidal to any man. Though this certainly leaves people in awe of the rider, questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural. This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare. |
- Elvish Scout
- Elvish Rider
- Elvish Outrider
- Elvish Rider
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 43 hitpoints: 57 |
name: Elvish Outrider race: elf |
Elvish Outriders are trained as the royal couriers of the elven kingdoms. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No man has ever come close to their skill in using a bow on horseback - in fact, most would be hard pressed to equal it standing on solid ground. The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death. |
Elvish Archer tree
- Elvish Archer
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 17 hitpoints: 29 |
name: Elvish Archer race: elf |
Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits. |
- Elvish Archer
- Elvish Ranger
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 41 hitpoints: 42 |
name: Elvish Ranger race: elf |
Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them, and when combined with a considerable skill at archery and swordsmanship, the result is a powerful tool of war.
|
- Elvish Archer
- Elvish Ranger
- Elvish Avenger
- Elvish Ranger
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 60 hitpoints: 55 |
name: Elvish Avenger race: elf |
The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke. This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. Although not so base in design, it is not at all inaccurate.
|
- Elvish Archer
- Elvish Marksman
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 41 hitpoints: 37 |
name: Elvish Marksman race: elf |
One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly. This prodigious skill does come with one cost, that being a lack of practice with the sword.
|
- Elvish Archer
- Elvish Marksman
- Elvish Sharpshooter
- Elvish Marksman
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 55 hitpoints: 47 |
name: Elvish Sharpshooter race: elf |
A story once wandered about, of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery.
|
Merman Hunter tree
- Merman Hunter
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 15 hitpoints: 30 |
name: Merman Hunter race: merman |
The skills employed by mermen in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many mermen of that occupation will volunteer to swell the ranks of their military. |
- Merman Hunter
- Merman Spearman
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 27 hitpoints: 40 |
name: Merman Spearman race: merman |
Archery is little favored by the mermen, for whom javelinry serves the same function. Though thrown javelins are of little use under the water, they are extremely useful at the surface, where their weight allows them to plunge several feet below the water while retaining enough momentum to remain effective. They are also useful in melee, even deep under the surface, which is something that certainly cannot be said of arrows. |
- Merman Hunter
- Merman Spearman
- Merman Javelineer
- Merman Spearman
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 48 hitpoints: 55 |
name: Merman Javelineer race: merman |
Those mermen who master the art of javelinry can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim. |
- Merman Hunter
- Merman Netcaster
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 27 hitpoints: 40 |
name: Merman Netcaster race: merman |
Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets. These are not very damaging in themselves, but they can be used to great effect against troops attempting to ford a river. Smaller, weighted nets can be cast through the air; though these are not designed for peacetime use, they are especially effective in warfare. Mermen use such weapons both to immobilize troops in water, and more importantly, to level the playing field against troops on land, who would otherwise be at a great advantage.
|
- Merman Hunter
- Merman Netcaster
- Merman Entangler
- Merman Netcaster
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 46 hitpoints: 55 |
name: Merman Entangler race: merman |
The weighted nets used by mermen in warfare are a difficult weapon to use well; those who master it are valued and revered by their comrades. This weapon helps to cement the utter superiority of a merman in his own element, and makes their race a threat even to enemies who merely approach the water.
|
Elvish Shaman tree
- Elvish Shaman
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 15 hitpoints: 26 |
name: Elvish Shaman race: elf |
Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by the very roots they stand on, making them much less of a threat. The healing abilities of the elves are also remarkable, and of capital use in battle.
|
- Elvish Shaman
- Elvish Druid
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 34 hitpoints: 36 |
name: Elvish Druid race: elf |
The magic of the wood elves is poorly suited for combat, but effective nonetheless. The forests in which they live can be quickened by a word of command, and will lash out at those who threaten their peace. Their chief ability lies in healing, and it is for this skill that the elvish druids are revered by their people.
|
- Elvish Shaman
- Elvish Druid
- Elvish Shyde
- Elvish Druid
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 52 hitpoints: 46 |
name: Elvish Shyde race: elf |
Devotion to her faerie side will eventually transform an elf maiden into a creature of both worlds. Guided by a nature which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people.
|
- Elvish Shaman
- Elvish Sorceress
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 34 hitpoints: 41 |
name: Elvish Sorceress race: elf |
Eschewing the study of healing in favour of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them.
|
- Elvish Shaman
- Elvish Sorceress
- Elvish Enchantress
- Elvish Sorceress
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 55 hitpoints: 50 |
name: Elvish Enchantress race: elf |
The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place.
|
- Elvish Shaman
- Elvish Sorceress
- Elvish Enchantress
- Elvish Sylph
- Elvish Enchantress
- Elvish Sorceress
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 67 hitpoints: 58 |
name: Elvish Sylph race: elf |
Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies.
|
Elvish Fighter tree
- Elvish Fighter
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 14 hitpoints: 33 |
name: Elvish Fighter race: elf |
Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield. |
- Elvish Fighter
- Elvish Captain
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 32 hitpoints: 47 |
name: Elvish Captain race: elf |
Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. This is quite at odds with humanity, for whom leadership is often a fickle mess of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves.
|
- Elvish Fighter
- Elvish Captain
- Elvish Marshal
- Elvish Captain
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 55 hitpoints: 62 |
name: Elvish Marshal race: elf |
The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.
|
- Elvish Fighter
- Elvish Hero
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 32 hitpoints: 51 |
name: Elvish Hero race: elf |
A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honoured as heroes are strong with both sword and bow, skills that never fade for lack of practice. |
- Elvish Fighter
- Elvish Hero
- Elvish Champion
- Elvish Hero
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 55 hitpoints: 70 |
name: Elvish Champion race: elf |
Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is a mastery of swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is executed with a skill that most of humanity can only stare at with wonder. |
Links
- Back to Complete Faction List
- Help on Editing Faction Info