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== Eleazar ==
== Eleazar ==


Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, though i dabble in other things.
Most of the following is extremely out of date...


==What i'm Working on:==
*Chasm: transitions need to be improved.
*Cave walls:  Perspective needs to be adjusted.


===What i'll eventually Work on:===
*Chasm: add water flowing over the edge support.
*Cave:  add a "nice" cave variant.
*Cave:  add a alternate cave terrains? cave hills?
*Modify beach and desert to use the same graphics, except the desert will have cacti?


Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.
>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.
In real life i'm a Graphic Designer and Mac trouble shooter.
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.
Now i'm back...
And then life intervened.  I wasn't active in Wesnoth at all during '06 but would like to come back someday...
Worked on stuff during '06 and '07.
==In Progress: (on hold)==
*Visual Enhancements to the GUI
** Info Panel
** Attack Dialogue
** HP & XP bars
*Terrain
**Chasm: transitions need to be improved.
===Planned:===
* Finish animated water
* new grasses
*Cave:
** add a "nice/civilized" cave variant.
*take over the world.
*take over the world.


 
===Completed:===
===Main things i've Already done:===
*Crossroads sign (first contribution :) )
*First to use semi-transparent tile transtions
*First to use semi-transparent tile transtions
*Fog (transparent transitions)
*Fog (transparent transitions)
*Void (transparent transitions)
*Void/Shroud (transparent transitions)
*Deep Water
*Deep Water (soon to be replaced)
*Shallow Water
*Shallow Water (soon to be replaced)
*Ford
*Bridges
*Bridges
*Beach
*Beach
*Mountains (soon to be replaced by Frame's)
*Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
*Chasm
*Chasm
*Lava (aside from some transitions)
*Lava (aside from some transitions)
*Cave Wall
*Cave Wall
*Cave floor
*Iluminated Cave Floor
*Great Elven Tree
*Great Elven Tree
*flowering grassland
*revised Merfolk Village
*new Semi-dry Grass "savanna"
*new Green Grass


==Other info:==


I'm working on a scenario, currently in mostly my head.
Forum Topics i'm strongly interested in:
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8629 Status Bar GUI]
In real life i'm a Graphic Designer and Mac trouble shooter.
* [http://www.wesnoth.org/forum/viewtopic.php?t=8582 "Can't Walk On" Tile Shading]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness.
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]
Now i'm back.
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]

Latest revision as of 02:40, 28 September 2010

Eleazar

Most of the following is extremely out of date...


Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.

>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.


I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.

In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...

And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...

Worked on stuff during '06 and '07.

In Progress: (on hold)

  • Visual Enhancements to the GUI
    • Info Panel
    • Attack Dialogue
    • HP & XP bars
  • Terrain
    • Chasm: transitions need to be improved.

Planned:

  • Finish animated water
  • new grasses
  • Cave:
    • add a "nice/civilized" cave variant.
  • take over the world.

Completed:

  • Crossroads sign (first contribution :) )
  • First to use semi-transparent tile transtions
  • Fog (transparent transitions)
  • Void/Shroud (transparent transitions)
  • Deep Water (soon to be replaced)
  • Shallow Water (soon to be replaced)
  • Ford
  • Bridges
  • Beach
  • Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
  • Chasm
  • Lava (aside from some transitions)
  • Cave Wall
  • Cave floor
  • Iluminated Cave Floor
  • Great Elven Tree
  • flowering grassland
  • revised Merfolk Village
  • new Semi-dry Grass "savanna"
  • new Green Grass


Forum Topics i'm strongly interested in:

This page was last edited on 28 September 2010, at 02:40.
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