Difference between revisions of "SoC2012 SocialNetworkIntegration"
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− | Yes I am used to work in teams mostly using | + | Yes I am used to work in teams mostly using S­­V­­N. |
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? | 2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? | ||
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Yes during at least 4 years. I use both single player and multiplayer spending similar amounts of time on each. | Yes during at least 4 years. I use both single player and multiplayer spending similar amounts of time on each. | ||
− | 2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our | + | 2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our S­­V­­N (during the evaluation period or earlier) please state so. |
Mostly helping translation to spanish helping Espreon and ShadowMaster. | Mostly helping translation to spanish helping Espreon and ShadowMaster. | ||
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5.1) Are you familiar with any of the following tools or languages? | 5.1) Are you familiar with any of the following tools or languages? | ||
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Yes. | Yes. |
Latest revision as of 03:47, 21 March 2013
This page is related to Summer of Code 2012 |
See the list of Summer of Code 2012 Ideas |
This is a Summer of Code 2012 student page |
Contents
Description
Angel Guevara - Social Network Integration with Battle for Wesnoth
The wesnoth users will be given the option to integrate their forums accounts with their social networks permitting the game to send information to their networks about their games, profile and replays to games they played. This integration will be customizable and optional.
Achievements or no achievements
The Wesnoth community doesn't like the idea of an achievement system so its optional to create it or not for this idea. Even if created it can be a very simple achievement system that doesn't encourage rivalry. Something like "Faryshta killed a Yeti on The Rise of Wesnoth campaign", "Espreon finished Dead Waters campaign" or "Soliton started his 100th multiplayer game"
Without an achievement system another ideas can be shared among social networks like "Soliton and Espreon just started a multiplayer game", "ShadowMaster have updated a new version of Invasion from the Unknown", "User profile: The player faryshta is a defensive leader and prefers to attack at night".
Customization
Each player will be able to access a page where they can decide which information be passed to their social networks by symply clicking on checkboxes.
They will also be able to edit some default strings, choosing an avatar, etc..
Socialization
This will allow users to get in touch with other players outside the multi player server, will also help people spreading the game to their friends and contacts. This can be specially useful when the game goes mobile.
IRC
Faryshta
SoC Application
Submitted to google (withdrawn)
Questionnaire
1) Basics
1.1) Write a small introduction to yourself.
My name is Angel Guevara I am a programmer and a fan of Wesnoth which is my favourite game.
1.2) State your preferred email address.
angeldelcaos@gmail.com
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?
Faryshta
1.4) Why do you want to participate in summer of code?
This is a very good opportunity to kill several birds with one shoot. I will be able to help one of my favourite games, I hope to gain some job recognition and a way to know more people on this field of development.
1.5) What are you studying, subject, level and school?
I study mathematics at UNAM México and have 5 years experience in programming.
1.6) What country are you from, at what time are you most likely to be able to join IRC?
México 21:00 to 3:00 GTM.
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.
I have a part time job only.
2) Experience
2.1) What programs/software have you worked on before?
Several programming languages like php, c++, java, javascript, bash, html, css, sql and frameworks like drupal, raintpl, bootstraps, lesscss, mPDF, eclipse, jQuery, extJS.
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)
Yes I am used to work in teams mostly using SVN.
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?
nO.
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.
MathCarousel is a project I made myself.
2.5) Gaming experience - Are you a gamer?
Yes a very enthusiastic gamer.
2.5.1) What type of gamer are you?
Mostly strategy and combat old school.
2.5.2) What type of games?
Titles like Age of Empires, FreeCivilizations, Wesnoth, King of Fighters, Fatal Fury, Warmux.
2.5.3) What type of opponents do you prefer?
Educated and calculators who work on strategy rather than impulse.
2.5.4) Are you more interested in story or gameplay?
Both but a good story will keep me hooked like it did with King of Fighters and Wesnoth.
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.
Yes during at least 4 years. I use both single player and multiplayer spending similar amounts of time on each.
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.
Mostly helping translation to spanish helping Espreon and ShadowMaster.
3) Communication skills
3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.
Very fluent with good grammar better than most natives.
3.2) What spoken languages are you fluent in?
English and spanish.
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.
Yes I am. I have used the MP server for several years.
3.4) Do you give constructive advice?
Mostly I suppose I do.
3.5) Do you receive advice well?
Yes depending on the education of the adviser.
3.6) Are you good at sorting useful criticisms from useless ones?
Yes.
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to "see how it turn out", taking the risk of having it thrown away if it doesn't match what the project want
I rather not start coding until I have a general idea of the final product and the best ways to achieve it.
4) Project
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?
No
4.2) If you have invented your own project, please describe the project and the scope.
Social Network integration for the game.
4.3) Why did you choose this project?
Seems to be the latest tendency for multiplayers.
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like "I booked holidays between A and B" and "I got an exam at ABC and won't be doing much then".
First week will have a list of all the features to implement. Second and third week creating a database and give the users the option to integrate their forums accounts with their social networks. Forth and fifth week implementing the features. Sixth week and ahead to debugging and testing.
4.5) Include as much technical detail about your implementation as you can
SQL database of user social networks and customizations. php to handle the integrations and creating game-listeners for events. c++ coding to send http/post requests to game-listeners. php/HTML customization pages.
4.6) What do you expect to gain from this project?
Laboral recognition, experience and helping this opensource project.
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC?
I will stay and have been staying for a long while.
5) Practical considerations
5.1) Are you familiar with any of the following tools or languages? Subversion (used for all commits)
Yes.
C++ (language used for all the normal source code)
Yes
STL, Boost, Sdl (C++ libraries used by Wesnoth)
No.
Python (optional, mainly used for tools)
Regular
build environments (eg cmake/scons)
No
WML (the wesnoth specific scenario language)
Yes, very much.
Lua (used in combination with WML to create scenarios)
Yes
5.2) Which tools do you normally use for development? Why do you use them?
Vim. Its simple, quick and allows me to modify anything I want.
5.3) What programming languages are you fluent in?
php, javascript, sql, html, css and c++.
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.
Yes, will provide the number when necessary.