Difference between revisions of "GCI/Playtesting/Dead Water/Beginner"

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Campaign: Dead Water  
 
Campaign: Dead Water  
Difficulty: Beginner
+
Difficulty: Beginner  
 
//
 
//
1: No bugs.
+
 
Suggestion for improvement: Decrease the undead numbers when they capture a village.
+
bugs.wesnoth.org - I cant open that site so i will write the bugs here.
 +
Level 1 invasion! : unreachable village location -43,19 .
 +
 
 +
Level 2 Fight : If you kill all the enemies and you don't level up you can't continue the campaign.
 +
 
 +
Suggestion : If you kill the enemies instanly win the campaign.
 +
 
 +
Unreachable location - 43,19 and 42,25.
 +
 
 +
Level 5 Tirigaz:In debug mod in first move if you kill all the undead you will never win.
 +
 
 +
 
 +
/////////////////////////////////////////////////////////////////////////////////////////////////////
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
 +
 
 +
I am playing on 1.9.2 in Windows XP
 +
 
 +
Level 1 invasion!:
 +
 
 +
(2) How difficult did you find the scenario? (1-10)-7
 +
 
 +
(3) How clear did you find the scenario objectives?-perfectly clear.
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the
 +
scenario?-clear and interesting.
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario? -nothing.
 +
 
 +
(6) How fun do you think the scenario is? (1-10)-7
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - Suggestion for improvement: Decrease the undead numbers when they capture a village.
 
Reason: The undead are too fast growin and you can only win if you attack directly.
 
Reason: The undead are too fast growin and you can only win if you attack directly.
 
//
 
//
Level 2: If you kill all the enemies and you don't level up you can't continue the campaign.
+
 
Suggestion for improvement: If you kill the enemies instanly win the campaign
+
Level 2 Fight:
Reason: If you level up and escape it is OK.
+
 
 +
(2) How difficult did you find the scenario? (1-10)-9(if you want kill all opponents.
 +
 
 +
(3) How clear did you find the scenario objectives?-clear but i want to know if i
 +
kill all opponents bonuses.
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect.
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario? -strategy.
 +
 
 +
(6) How fun do you think the scenario is? (1-10)-8
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - every undead king drop something when you kill him.
 +
 
 +
Level 3 Wolf Coast:
 +
 
 +
(2) How difficult did you find the scenario? (1-10)- 6.
 +
 
 +
(3) How clear did you find the scenario objectives?-clear "kill or die".
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-so-so.
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario? -was easy.
 +
 
 +
(6) How fun do you think the scenario is? (1-10)-7
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - add more wolfs.
 +
 
 
//
 
//
Level 3:No bugs.
+
 
Suggestion for improvement: Add more wolfs.
+
Level 4 Slavers:
Reason: It will be more fun to play this level.
+
 
//
+
(2) How difficult did you find the scenario? (1-10)- 9.
Level 4:No bugs.
+
 
Suggestion for improvement: This level is too hard , add some more prisoner that you have to rescue and it will be cool if they are all dragons!
+
(3) How clear did you find the scenario objectives?-clear.
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-good.
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario? -is not easy to kill all opponents.
 +
 
 +
(6) How fun do you think the scenario is? (1-10)-7
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - add some more prisoner that you have to rescue and it will be cool if they are all dragons!
 
Add 1 more dragon in the down castle , 1 in the middle caste , 1 in the up castle and replace the bandit with a dragon.
 
Add 1 more dragon in the down castle , 1 in the middle caste , 1 in the up castle and replace the bandit with a dragon.
//
+
 
Level 5:In debug mod in first move if you kill all the undead you will never win
+
Level 5 Tirigaz:
Suggestion for improvement: The king Kai Krellis when attack a undead he only heal them because he is low level and do low dmg.Lower the life drain rate all undead have.
+
 
 +
(2) How difficult did you find the scenario? (1-10)- 6.
 +
 
 +
(3) How clear did you find the scenario objectives?-perfectly clear.
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the
 +
scenario?-perfect.
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario? -easy level.
 +
 
 +
(6) How fun do you think the scenario is? (1-10)-8
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? -The king Kai Krellis when attack a undead he only heal them because he is low level and do low dmg.Lower the life drain rate all undead have.
 
Reason: Main character is stupid to be useless.
 
Reason: Main character is stupid to be useless.
 
//
 
//
Level 6: No bugs.
+
Level 6 Uncharted islands:
Suggestion for improvement: No.
+
 
Reason: Nice level
+
(2) How difficult did you find the scenario? (1-10)- 7.
//
+
 
Level 7: No bugs.
+
(3) How clear did you find the scenario objectives?-clear.
Suggestion for improvement: No.
+
 
Reason: Cool level.
+
(4) How clear and interesting did you find the dialog and storyline of the scenario?-very good.
//
+
 
Level 8: No bugs.
+
(5) What were your major challenges in meeting the objectives of the scenario? -easy level.
Suggestion for improvement: When you talk to the witch Tuegea - make something to choose.
+
 
Reason: You don't do nothing.
+
(6) How fun do you think the scenario is? (1-10)-8
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - No,nice level
 
//
 
//
Level 9: No bugs.
+
Level 7 Biheld:  
Suggestion for improvement: No.
+
 
 +
(2) How difficult did you find the scenario? (1-10)- 7.
 +
 
 +
(3) How clear did you find the scenario objectives?-very clear.
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-very good.
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario? -"Kill a dragon ,save a tree".
 +
 
 +
(6) How fun do you think the scenario is? (1-10)-8
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - No,cool dragons
 
//
 
//
Level 10: No bugs.
+
Level 9 The Mage:
Suggestion for improvement: No.
+
 
Reason: For me this level is the best level in mu campaign.
+
(2) How difficult did you find the scenario? (1-10)- 5.
 +
 
 +
(3) How clear did you find the scenario objectives?-so-so.
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-very very good.
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario? -"Where this bats come from ???".
 +
 
 +
(6) How fun do you think the scenario is? (1-10)-9
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - add wolfs.
 +
 
 +
Level 10 The Flaming Sword:
 +
 
 +
(2) How difficult did you find the scenario? (1-10)- 9.
 +
 
 +
(3) How clear did you find the scenario objectives?-clear.
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the
 +
scenario?-The best!!!
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario? -"Get fast the sword".
 +
 
 +
(6) How fun do you think the scenario is? (1-10)-10
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - For me this level is the best level in my campaign.
 
//
 
//
Level 11: No bugs.
+
 
 +
Level 11 Getting Help: No bugs.
 +
 
 
Suggestion for improvement: Make her ask do you want her for the final level.
 
Suggestion for improvement: Make her ask do you want her for the final level.
 +
 
//
 
//
Level 12(final level): No bugs.
+
Level 12 Revenge(Final level):
Suggestion for improvement:No.
+
 
//
+
(2) How difficult did you find the scenario? (1-10)- 9.
 +
 
 +
(3) How clear did you find the scenario objectives?-so-so.
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect.
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario? -"WTF i need some strategy and good defence and some heal, and many many restarts".
 +
 
 +
(6) How fun do you think the scenario is? (1-10)-8
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - No changes.
 +
 
 
Other Suggestions:
 
Other Suggestions:
 +
 
1)Double click unit auto focus.
 
1)Double click unit auto focus.
2)Make button next to the End Turn : The button will skip the the enemy animation turn
+
 
 +
2)Make button next to the End Turn : The button will skip the the enemy animation turn.
 +
 
 
Reason: In 1vs3 game is boring to wait all the computer to finish.  
 
Reason: In 1vs3 game is boring to wait all the computer to finish.  
 +
 +
3)Quick restart button.
 +
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? - In the begin when i did't play well there are times, but later NO ! xD
 +
//
 +
Thanks for the good game i loved it :)
 
//
 
//
Thanks for the good game i really loved it :)
+
 
 +
[[Category: GCI]]

Latest revision as of 02:58, 6 March 2011

Campaign: Dead Water Difficulty: Beginner //

bugs.wesnoth.org - I cant open that site so i will write the bugs here.

Level 1 invasion! : unreachable village location -43,19 .

Level 2 Fight : If you kill all the enemies and you don't level up you can't continue the campaign.

Suggestion : If you kill the enemies instanly win the campaign.

Unreachable location - 43,19 and 42,25.

Level 5 Tirigaz:In debug mod in first move if you kill all the undead you will never win.


///////////////////////////////////////////////////////////////////////////////////////////////////// (1) What difficulty levels and what version of Wesnoth have you played the scenario on?

I am playing on 1.9.2 in Windows XP

Level 1 invasion!:

(2) How difficult did you find the scenario? (1-10)-7

(3) How clear did you find the scenario objectives?-perfectly clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?-clear and interesting.

(5) What were your major challenges in meeting the objectives of the scenario? -nothing.

(6) How fun do you think the scenario is? (1-10)-7

(7) What, if any, are changes you would have made to the scenario to make it more fun? - Suggestion for improvement: Decrease the undead numbers when they capture a village. Reason: The undead are too fast growin and you can only win if you attack directly. //

Level 2 Fight:

(2) How difficult did you find the scenario? (1-10)-9(if you want kill all opponents.

(3) How clear did you find the scenario objectives?-clear but i want to know if i kill all opponents bonuses.

(4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect.

(5) What were your major challenges in meeting the objectives of the scenario? -strategy.

(6) How fun do you think the scenario is? (1-10)-8

(7) What, if any, are changes you would have made to the scenario to make it more fun? - every undead king drop something when you kill him.

Level 3 Wolf Coast:

(2) How difficult did you find the scenario? (1-10)- 6.

(3) How clear did you find the scenario objectives?-clear "kill or die".

(4) How clear and interesting did you find the dialog and storyline of the scenario?-so-so.

(5) What were your major challenges in meeting the objectives of the scenario? -was easy.

(6) How fun do you think the scenario is? (1-10)-7

(7) What, if any, are changes you would have made to the scenario to make it more fun? - add more wolfs.

//

Level 4 Slavers:

(2) How difficult did you find the scenario? (1-10)- 9.

(3) How clear did you find the scenario objectives?-clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?-good.

(5) What were your major challenges in meeting the objectives of the scenario? -is not easy to kill all opponents.

(6) How fun do you think the scenario is? (1-10)-7

(7) What, if any, are changes you would have made to the scenario to make it more fun? - add some more prisoner that you have to rescue and it will be cool if they are all dragons! Add 1 more dragon in the down castle , 1 in the middle caste , 1 in the up castle and replace the bandit with a dragon.

Level 5 Tirigaz:

(2) How difficult did you find the scenario? (1-10)- 6.

(3) How clear did you find the scenario objectives?-perfectly clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect.

(5) What were your major challenges in meeting the objectives of the scenario? -easy level.

(6) How fun do you think the scenario is? (1-10)-8

(7) What, if any, are changes you would have made to the scenario to make it more fun? -The king Kai Krellis when attack a undead he only heal them because he is low level and do low dmg.Lower the life drain rate all undead have. Reason: Main character is stupid to be useless. // Level 6 Uncharted islands:

(2) How difficult did you find the scenario? (1-10)- 7.

(3) How clear did you find the scenario objectives?-clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?-very good.

(5) What were your major challenges in meeting the objectives of the scenario? -easy level.

(6) How fun do you think the scenario is? (1-10)-8

(7) What, if any, are changes you would have made to the scenario to make it more fun? - No,nice level // Level 7 Biheld:

(2) How difficult did you find the scenario? (1-10)- 7.

(3) How clear did you find the scenario objectives?-very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?-very good.

(5) What were your major challenges in meeting the objectives of the scenario? -"Kill a dragon ,save a tree".

(6) How fun do you think the scenario is? (1-10)-8

(7) What, if any, are changes you would have made to the scenario to make it more fun? - No,cool dragons // Level 9 The Mage:

(2) How difficult did you find the scenario? (1-10)- 5.

(3) How clear did you find the scenario objectives?-so-so.

(4) How clear and interesting did you find the dialog and storyline of the scenario?-very very good.

(5) What were your major challenges in meeting the objectives of the scenario? -"Where this bats come from ???".

(6) How fun do you think the scenario is? (1-10)-9

(7) What, if any, are changes you would have made to the scenario to make it more fun? - add wolfs.

Level 10 The Flaming Sword:

(2) How difficult did you find the scenario? (1-10)- 9.

(3) How clear did you find the scenario objectives?-clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?-The best!!!

(5) What were your major challenges in meeting the objectives of the scenario? -"Get fast the sword".

(6) How fun do you think the scenario is? (1-10)-10

(7) What, if any, are changes you would have made to the scenario to make it more fun? - For me this level is the best level in my campaign. //

Level 11 Getting Help: No bugs.

Suggestion for improvement: Make her ask do you want her for the final level.

// Level 12 Revenge(Final level):

(2) How difficult did you find the scenario? (1-10)- 9.

(3) How clear did you find the scenario objectives?-so-so.

(4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect.

(5) What were your major challenges in meeting the objectives of the scenario? -"WTF i need some strategy and good defence and some heal, and many many restarts".

(6) How fun do you think the scenario is? (1-10)-8

(7) What, if any, are changes you would have made to the scenario to make it more fun? - No changes.

Other Suggestions:

1)Double click unit auto focus.

2)Make button next to the End Turn : The button will skip the the enemy animation turn.

Reason: In 1vs3 game is boring to wait all the computer to finish.

3)Quick restart button.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? - In the begin when i did't play well there are times, but later NO ! xD // Thanks for the good game i loved it :) //

This page was last edited on 6 March 2011, at 02:58.