Difference between revisions of "GCI/Playtesting/The Eastern Invasion/Easy"
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Latest revision as of 03:03, 6 March 2011
The eastern invasion easy https://gna.org/bugs/index.php?17141 https://gna.org/bugs/index.php?17149
this bug doesn't apply to scenario https://gna.org/bugs/index.php?17142
saves, which i found on computer and answers on questions of each scenario here http://www.2shared.com/file/nXHWzOlg/1_online.html
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
The Outpost
1) easy, wesnoth 1.9.2 | 2) 3 | 3) completely | 4) not bad, interesting | 5) no problems | 6) 4 | 7) - | 8) last turns, i think |
Escape Tunnel
1) easy, wesnoth 1.9.2 | 2) 5 | 3) completely | 4) more interesting then first for me | 5) no problems | 6) 6 | 7) - | 8) no problems
An Unexpected Appearance
1) easy, wesnoth 1.9.2 | 2) 7 | 3) completely | 4) normal | 5) trying to kill one of the leaders and doesn't lose the game | 6) 6 | 7) - | 8) p.5
Elven Alliance
1) easy, wesnoth 1.9.2 | 2) 5 | 3) completely | 4) good | 5) no problems | 6) 4 | 7) - | 8) it wasn't hard
The Undead Border Patrol
1) easy, wesnoth 1.9.2 | 2) 5 | 3) completely | 4) normal | 5) was not complicated situations | 6) 5 | 7) - | 8) wasn't
Mal-Ravanal's Capital
1) easy, wesnoth 1.9.2 | 2) 6 | 3) completely | 4) normal | 5) hard to kill undead when night | 6) 5 | 7) - | 8) at night
The Northern Outpost
1) easy, wesnoth 1.9.2 | 2) 4 | 3) completely | 4) good | 5) was not complicated situations | 6) 6 | 7) - | 8) wasn't
Undead Crossing
1) easy, wesnoth 1.9.2 | 2) 6 | 3) completely | 4) normal | 5) as elsewhere, in killing enemy leader | 6) 5 | 7) - | 8) lost many of units on trying to kill leader
The Crossing
1) easy, wesnoth 1.9.2 | 2) 6 | 3) completely | 4) good | 5) killing the 2nd undead leader | 6) 6 | 7) - | 8) when 2nd undead leader spawned his 2lvl units
Training the Ogres
1) easy, wesnoth 1.9.2 | 2) 4 | 3) completely | 4) - | 5) was not complicated situations | 6) 3 | 7) - | 8) wasn't
Xenophobia
1) easy, wesnoth 1.9.2 | 2) 9, real hard | 3) completely | 4) one of the best scenario | 5) every meetings with enemy-good challenge | 6) 8 | 7) - | 8) three leaders on map
Lake Vrug
1) easy, wesnoth 1.9.2 | 2) 6 | 3) completely | 4) good | 5) gryphons | 6) 6 | 7) - | 8) a lot of ogres
Captured
1) easy, wesnoth 1.9.2 | 2) 7 | 3) completely | 4) very good | 5) in the begining of scenario | 6) 6 | 7) - | 8) enemies
Evacuation
1) easy, wesnoth 1.9.2 | 2) 10 | 3) completely | 4) good | 5) killing 3 leaders | 6) 7 | 7) - | 8) 12 turns
The Drowned Plains
1) easy, wesnoth 1.9.2 | 2) 6 | 3) completely | 4) good | 5) swamp-big problem | 6) 4 | 7) - | 8) enemies
Approaching Weldyn
1) easy, wesnoth 1.9.2 | 2) 3 | 3) completely | 4) not bad, interesting | 5) no problems | 6) 3 | 7) - | 8) nothing
The Council
1) easy, wesnoth 1.9.2 | 2) 0 | 3) completely | 4) good dialogos | 5) - | 6) 9 (text) | 7) - | 8) -
Weldyn Under Attack
1) easy, wesnoth 1.9.2 | 2) 10 | 3) completely | 4) good | 5) undead enemies | 6) 10 | 7) - | 8) undeads very strong at night, i have not many of 2-3 lvl unit
The Duel
1) easy, wesnoth 1.9.2 | 2) 8 | 3) completely | 4) not bad, interesting | 5) mal-ranaval 'dictation' of rules, his cheating | 6) 6 | 7) - | 8) pass through enemies
Weldyn Besieged
1) easy, wesnoth 1.9.2 | 2) 10 | 3) completely | 4) good | 5) you must have a lot of high-lvl units to win this scenario, excellent scenario | 6) 8 | 7) - | 8) p.5