Difference between revisions of "GCI/Playtesting/Under the Burning Suns/Normal"

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+
<b>Errors:</B><br>
 +
<b>Sentence Mistakes:</B><br>
 +
 
 +
First Scenario:<br>
 +
Nym:Yes <U>come</u> out.The storm has<U> already</u> passed.<br>
 +
Vecnu:I <u>do not know</U> what they are,but more <u>of them</u> seem to be emerging from craters.<br>
 +
 
 +
Third Scenario:<br>
 +
Kaleh: As <u>tired I was</u><br>
 +
 
 +
Fifth Scenario:<br>
 +
Kaleh: This seemed as <u>an</u> alien environment<br>
 +
 
 +
Sixth Scenario:<br>
 +
Dwarf: I have made <u>my</u> boys mine the end of the tunnel<br>
 +
 
 +
Eight Scenario:<br>
 +
Troll Avenger: Foul elves you <u>have</u> not escaped <u>from</u> us yet<br>
 +
 
 +
Ninth Scenario:<br>
 +
Esanoo: I <U>am</u> sure <u>and</u> will look forward to this<br>
 +
 
 +
Tenth Scenario:<br>
 +
Melusand: She <U>is always</U> looking for new followers <br><hr>
 +
 
 +
Link to bug report:https://gna.org/bugs/index.php?17351<hr>
 +
<B>Questions:</b><br>
 +
 
 +
<b>First Scenario</B><br>
 +
 
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?<br>
 +
Ans:All difficulty levels and the version 1.9.3<br>
 +
 
 +
(2) How difficult did you find the scenario? (1-10)<br>
 +
Ans:4<br>
 +
 
 +
(3) How clear did you find the scenario objectives?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario?<br>
 +
Ans:Finding Elves<br>
 +
 
 +
(6) How fun do you think the scenario is? (1-10)<br>
 +
Ans:8<br>
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun?<br>
 +
Ans:Nothing<br>
 +
 
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?<br>
 +
Ans:Yes if the Kaleh died,I was forced to restart the scenario<br>
 +
 
 +
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?<br>
 +
Ans:The scenario was well clear and well documented<br>
 +
 
 +
<B>Second Scenario</B><br>
 +
 
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?<br>
 +
Ans:All difficulty levels and the version 1.9.3<br>
 +
 
 +
(2) How difficult did you find the scenario? (1-10)<br>
 +
Ans:3<br>
 +
 
 +
(3) How clear did you find the scenario objectives?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario?<br>
 +
Ans:Reaching the Pinnacle Rock <br>
 +
 
 +
(6) How fun do you think the scenario is? (1-10)<br>
 +
Ans:6<br>
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun?<br>
 +
Ans:Nothing<br>
 +
 
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?<br>
 +
Ans:Yes if the Kaleh died,I was forced to restart the scenario<br>
 +
 
 +
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?<br>
 +
Ans:The scenario was well clear and well documented<br>
 +
 
 +
<b>Third Scenario</b><br>
 +
 
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?<br>
 +
Ans:All difficulty levels and the version 1.9.3<br>
 +
 
 +
(2) How difficult did you find the scenario? (1-10)<br>
 +
Ans:5<br>
 +
 
 +
(3) How clear did you find the scenario objectives?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario?<br>
 +
Ans:Not losing villages<br>
 +
 
 +
(6) How fun do you think the scenario is? (1-10)<br>
 +
Ans:6<br>
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun?<br>
 +
Ans:Nothing<br>
 +
 
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?<br>
 +
Ans:Yes if the Kaleh died,I was forced to restart the scenario<br>
 +
 
 +
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?<br>
 +
Ans:The scenario was well clear and well documented<br>
 +
 
 +
<b>Fourth Scenario</b><br>
 +
 
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?<br>
 +
Ans:All difficulty levels and the version 1.9.3<br>
 +
 
 +
(2) How difficult did you find the scenario? (1-10)<br>
 +
Ans:4<br>
 +
 
 +
(3) How clear did you find the scenario objectives?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario?<br>
 +
Ans:Reaching the exit tunnel<br>
 +
 
 +
(6) How fun do you think the scenario is? (1-10)<br>
 +
Ans:8<br>
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun?<br>
 +
Ans:Nothing<br>
 +
 
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?<br>
 +
Ans:Yes if the Kaleh died,I was forced to restart the scenario<br>
 +
 
 +
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?<br>
 +
Ans:The scenario was well clear and well documented<br>
 +
 
 +
<b>Fifth Scenario</b><br>
 +
 
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?<br>
 +
Ans:All difficulty levels and the version 1.9.3<br>
 +
 
 +
(2) How difficult did you find the scenario? (1-10)<br>
 +
Ans:5<br>
 +
 
 +
(3) How clear did you find the scenario objectives?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario?<br>
 +
Ans:Exploring the underground<br>
 +
 
 +
(6) How fun do you think the scenario is? (1-10)<br>
 +
Ans:6<br>
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun?<br>
 +
Ans:Nothing<br>
 +
 
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?<br>
 +
Ans:Yes if the Kaleh died,I was forced to restart the scenario<br>
 +
 
 +
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?<br>
 +
Ans:The scenario was well clear and well documented<br>
 +
 
 +
<b>Sixth Scenario</B><br>
 +
 
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?<br>
 +
Ans:All difficulty levels and the version 1.9.3<br>
 +
 
 +
(2) How difficult did you find the scenario? (1-10)<br>
 +
Ans:4<br>
 +
 
 +
(3) How clear did you find the scenario objectives?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario?<br>
 +
Ans:Killing Troll leader<br>
 +
 
 +
(6) How fun do you think the scenario is? (1-10)<br>
 +
Ans:5<br>
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun?<br>
 +
Ans:Nothing<br>
 +
 
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?<br>
 +
Ans:Yes if the Kaleh died,I was forced to restart the scenario<br>
 +
 
 +
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?<br>
 +
Ans:The scenario was well clear and well documented<br>
 +
 
 +
<b>Seventh Scenario</B><br>
 +
 
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?<br>
 +
Ans:All difficulty levels and the version 1.9.3<br>
 +
 
 +
(2) How difficult did you find the scenario? (1-10)<br>
 +
Ans:5<br>
 +
 
 +
(3) How clear did you find the scenario objectives?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario?<br>
 +
Ans:Escaping from the caves<br>
 +
 
 +
(6) How fun do you think the scenario is? (1-10)<br>
 +
Ans:5<br>
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun?<br>
 +
Ans:Nothing<br>
 +
 
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?<br>
 +
Ans:Yes if the Kaleh died,I was forced to restart the scenario<br>
 +
 
 +
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?<br>
 +
Ans:The scenario was well clear and well documented<br>
 +
 
 +
<b>Eight Scenario</b><br>
 +
 
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?<br>
 +
Ans:All difficulty levels and the version 1.9.3<br>
 +
 
 +
(2) How difficult did you find the scenario? (1-10)<br>
 +
Ans:4<br>
 +
 
 +
(3) How clear did you find the scenario objectives?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario?<br>
 +
Ans:Rescuing merfolk<br>
 +
 
 +
(6) How fun do you think the scenario is? (1-10)<br>
 +
Ans:8<br>
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun?<br>
 +
Ans:Nothing<br>
 +
 
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?<br>
 +
Ans:Yes if the Kaleh died,I was forced to restart the scenario<br>
 +
 
 +
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?<br>
 +
Ans:The scenario was well clear and well documented<br>
 +
 
 +
<b>Ninth Scenario</b>
 +
 
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?<br>
 +
Ans:All difficulty levels and the version 1.9.3<br>
 +
 
 +
(2) How difficult did you find the scenario? (1-10)<br>
 +
Ans:6<br>
 +
 
 +
(3) How clear did you find the scenario objectives?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario?<br>
 +
Ans:Not letting anybody to get killed<br>
 +
 
 +
(6) How fun do you think the scenario is? (1-10)<br>
 +
Ans:5<br>
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun?<br>
 +
Ans:Nothing<br>
 +
 
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?<br>
 +
Ans:Yes if the Kaleh died,I was forced to restart the scenario<br>
 +
 
 +
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?<br>
 +
Ans:The scenario was well clear and well documented<br>
 +
 
 +
<b>Tenth Scenario</b>
 +
 
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?<br>
 +
Ans:All difficulty levels and the version 1.9.3<br>
 +
 
 +
(2) How difficult did you find the scenario? (1-10)<br>
 +
Ans:7<br>
 +
 
 +
(3) How clear did you find the scenario objectives?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?<br>
 +
Ans:Very Clear<br>
 +
 
 +
(5) What were your major challenges in meeting the objectives of the scenario?<br>
 +
Ans:Defeating the Yechnagoth<br>
 +
 
 +
(6) How fun do you think the scenario is? (1-10)<br>
 +
Ans:3<br>
 +
 
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun?<br>
 +
Ans:Nothing<br>
 +
 
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?<br>
 +
Ans:Yes if the Kaleh died,I was forced to restart the scenario<br>
 +
 
 +
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?<br>
 +
Ans:The scenario was well clear and well documented<br>
 +
 
 +
[[Category: GCI]]

Latest revision as of 03:03, 6 March 2011

Errors:
Sentence Mistakes:

First Scenario:
Nym:Yes come out.The storm has already passed.
Vecnu:I do not know what they are,but more of them seem to be emerging from craters.

Third Scenario:
Kaleh: As tired I was

Fifth Scenario:
Kaleh: This seemed as an alien environment

Sixth Scenario:
Dwarf: I have made my boys mine the end of the tunnel

Eight Scenario:
Troll Avenger: Foul elves you have not escaped from us yet

Ninth Scenario:
Esanoo: I am sure and will look forward to this

Tenth Scenario:

Melusand: She is always looking for new followers


Link to bug report:https://gna.org/bugs/index.php?17351


Questions:

First Scenario

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans:All difficulty levels and the version 1.9.3

(2) How difficult did you find the scenario? (1-10)
Ans:4

(3) How clear did you find the scenario objectives?
Ans:Very Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans:Very Clear

(5) What were your major challenges in meeting the objectives of the scenario?
Ans:Finding Elves

(6) How fun do you think the scenario is? (1-10)
Ans:8

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans:Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans:Yes if the Kaleh died,I was forced to restart the scenario

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans:The scenario was well clear and well documented

Second Scenario

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans:All difficulty levels and the version 1.9.3

(2) How difficult did you find the scenario? (1-10)
Ans:3

(3) How clear did you find the scenario objectives?
Ans:Very Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans:Very Clear

(5) What were your major challenges in meeting the objectives of the scenario?
Ans:Reaching the Pinnacle Rock

(6) How fun do you think the scenario is? (1-10)
Ans:6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans:Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans:Yes if the Kaleh died,I was forced to restart the scenario

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans:The scenario was well clear and well documented

Third Scenario

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans:All difficulty levels and the version 1.9.3

(2) How difficult did you find the scenario? (1-10)
Ans:5

(3) How clear did you find the scenario objectives?
Ans:Very Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans:Very Clear

(5) What were your major challenges in meeting the objectives of the scenario?
Ans:Not losing villages

(6) How fun do you think the scenario is? (1-10)
Ans:6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans:Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans:Yes if the Kaleh died,I was forced to restart the scenario

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans:The scenario was well clear and well documented

Fourth Scenario

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans:All difficulty levels and the version 1.9.3

(2) How difficult did you find the scenario? (1-10)
Ans:4

(3) How clear did you find the scenario objectives?
Ans:Very Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans:Very Clear

(5) What were your major challenges in meeting the objectives of the scenario?
Ans:Reaching the exit tunnel

(6) How fun do you think the scenario is? (1-10)
Ans:8

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans:Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans:Yes if the Kaleh died,I was forced to restart the scenario

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans:The scenario was well clear and well documented

Fifth Scenario

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans:All difficulty levels and the version 1.9.3

(2) How difficult did you find the scenario? (1-10)
Ans:5

(3) How clear did you find the scenario objectives?
Ans:Very Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans:Very Clear

(5) What were your major challenges in meeting the objectives of the scenario?
Ans:Exploring the underground

(6) How fun do you think the scenario is? (1-10)
Ans:6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans:Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans:Yes if the Kaleh died,I was forced to restart the scenario

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans:The scenario was well clear and well documented

Sixth Scenario

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans:All difficulty levels and the version 1.9.3

(2) How difficult did you find the scenario? (1-10)
Ans:4

(3) How clear did you find the scenario objectives?
Ans:Very Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans:Very Clear

(5) What were your major challenges in meeting the objectives of the scenario?
Ans:Killing Troll leader

(6) How fun do you think the scenario is? (1-10)
Ans:5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans:Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans:Yes if the Kaleh died,I was forced to restart the scenario

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans:The scenario was well clear and well documented

Seventh Scenario

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans:All difficulty levels and the version 1.9.3

(2) How difficult did you find the scenario? (1-10)
Ans:5

(3) How clear did you find the scenario objectives?
Ans:Very Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans:Very Clear

(5) What were your major challenges in meeting the objectives of the scenario?
Ans:Escaping from the caves

(6) How fun do you think the scenario is? (1-10)
Ans:5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans:Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans:Yes if the Kaleh died,I was forced to restart the scenario

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans:The scenario was well clear and well documented

Eight Scenario

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans:All difficulty levels and the version 1.9.3

(2) How difficult did you find the scenario? (1-10)
Ans:4

(3) How clear did you find the scenario objectives?
Ans:Very Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans:Very Clear

(5) What were your major challenges in meeting the objectives of the scenario?
Ans:Rescuing merfolk

(6) How fun do you think the scenario is? (1-10)
Ans:8

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans:Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans:Yes if the Kaleh died,I was forced to restart the scenario

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans:The scenario was well clear and well documented

Ninth Scenario

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans:All difficulty levels and the version 1.9.3

(2) How difficult did you find the scenario? (1-10)
Ans:6

(3) How clear did you find the scenario objectives?
Ans:Very Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans:Very Clear

(5) What were your major challenges in meeting the objectives of the scenario?
Ans:Not letting anybody to get killed

(6) How fun do you think the scenario is? (1-10)
Ans:5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans:Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans:Yes if the Kaleh died,I was forced to restart the scenario

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans:The scenario was well clear and well documented

Tenth Scenario

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Ans:All difficulty levels and the version 1.9.3

(2) How difficult did you find the scenario? (1-10)
Ans:7

(3) How clear did you find the scenario objectives?
Ans:Very Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ans:Very Clear

(5) What were your major challenges in meeting the objectives of the scenario?
Ans:Defeating the Yechnagoth

(6) How fun do you think the scenario is? (1-10)
Ans:3

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Ans:Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Ans:Yes if the Kaleh died,I was forced to restart the scenario

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Ans:The scenario was well clear and well documented

This page was last edited on 6 March 2011, at 03:03.