Difference between revisions of "Dicionario de termos"
From The Battle for Wesnoth Wiki
Thegoergen (talk | contribs) (→T) |
Thegoergen (talk | contribs) (→G) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
== A == | == A == | ||
+ | * ability = habilidade | ||
+ | <!-- | ||
+ | Lista de habilidades | ||
+ | |||
+ | Ambush | ||
+ | This unit can pass undetected through forest hexes. Unless there is a hostile unit adjacent to it, it vanishes from enemy views of the map. If a hostile unit moves next to this one, a pop-up message of "Ambushed!" will appear and the ambushed unit loses all of its remaining movement. A unit waiting in ambush is faded slightly on the maps of the controlling player and any allied sides to indicate that it is invisible. When a unit with ambush is revealed, it becomes visible to all sides, not just the side that discovered it. Note also that triggering an ambush means you cannot undo any movement prior to that point. | ||
+ | Concealment | ||
+ | This unit can hide in villages (with the exception of water villages). Unless there is a hostile unit adjacent to it, it will disappear completely from enemy sides' views of the map. Other than the fact that it triggers when the unit is in a village, this ability works in the same way as the ambush ability. | ||
+ | Cures | ||
+ | At the start of its turn, this unit cures all adjacent allies of poison. While they get no additional healing on the turn the poison is removed, some units (such as a dwarf with the healthy trait) may qualify for two hitpoints of 'rest-healing'. A unit with cures can remove poison from up to six units at a time. | ||
+ | Heals +4 | ||
+ | At the start of its turn, this unit heals all adjacent friendly units by up to four hitpoints. A poisoned unit cannot be healed, but the healer can stop it suffering further damage from the poison. To remove poison, a unit must regenerate, rest in a village for a turn, or move next to a unit with the cures ability. Units with heals +4 can treat up to six units at a time. | ||
+ | Heals +8 | ||
+ | At the start of its turn, this unit heals all adjacent friendly units by up to eight hitpoints. Units with this ability can treat up to six adjacent units at a time. Even a unit with heals +8 can only delay the effects of poison, not remove it. | ||
+ | Illuminates | ||
+ | This unit lights up the surrounding area, making lawful units fight better while hindering adjacent chaotic units. This unit, and any units in the six hexes adjacent to it will fight as if it were dusk when it is night, and as if it were day when it is dusk or dawn. When a unit is affected by the illuminates ability, the time of day graphic is altered when you hover the mouse pointer over the unit. Illuminates has no effect during the daytime. | ||
+ | Leadership | ||
+ | This unit inspires surrounding units, helping them inflict more damage in battle. A unit with leadership affects any friendly lower-level unit in the six surrounding hexes, each of whom gains a 25% damage bonus for each level difference between their level and the level of the leadership ability. | ||
+ | Nightstalk | ||
+ | This ability works in the same way as the ambush ability, save that it applies at night rather than in any particular terrain type. | ||
+ | Regenerates | ||
+ | This unit heals itself by eight hitpoints every turn. If poisoned, it will fight off the poison instead of healing. Note that eight hitpoints per side turn is the maximum possible healing rate in the game, so these units gain no additional benefit from being in a village or next to a healer. | ||
+ | Skirmisher | ||
+ | This unit is skilled in moving past enemies quickly, and ignores enemy zones of control. | ||
+ | Steadfast | ||
+ | When defending, this unit's positive resistances are doubled, up to a maximum of 50%. This means it may take as little as half damage from some attack types. The unit's vulnerabilities (negative resistances) are not affected. | ||
+ | Submerge | ||
+ | This unit can move and hide in deep water without being visible on the other sides' views of the map. Other than applying to a different terrain type, submerge works in the same way as the ambush ability. | ||
+ | Teleport | ||
+ | Units with the teleport ability can move between any two villages controlled by their side at a cost of one movement point – as if those villages were in adjacent hexes. Battle for Wesnoth's movement system does take this ability into account when using the Ctrl-B and Ctrl-V hotkeys. | ||
+ | --> | ||
== B == | == B == | ||
Line 55: | Line 86: | ||
== G == | == G == | ||
+ | * Great River = Grande Rio | ||
+ | * Grey Woods = Floresta Cinzenta | ||
== H == | == H == | ||
Line 130: | Line 163: | ||
** plague = praga | ** plague = praga | ||
** poison = veneno | ** poison = veneno | ||
+ | |||
+ | * whisper = sussurro, sussurrar | ||
== X == | == X == |
Latest revision as of 20:47, 1 November 2010
This page is related to the translation of Wesnoth to the portuguese language. For more information, contact the Portuguese (Brazil) translation manager - Claus Aranha (caranha in the foruns or caranha AT gmail DOT com)
Esta página funciona como um dicionário dos termos que podem causar dúvidas durante a tradução. Coisas como nomes com mais de uma tradução possível, ou dois nomes com a mesma tradução, ou nomes sem uma tradução óbvia para o português. As palavras estão organizadas por seu nome original.
Contents
A
- ability = habilidade
B
- Berserk = Furia
C
- Coastal reefs = recifes costeiros
D
- Drake =
- Drake Burner =
- Fire Drake =
- Inferno Drake =
- Drake Flare =
- Drake Flameheart =
- Drake Clasher =
- Drake Gladiator =
- Drake Enforcer =
- Drake Slasher =
- Drake Warden =
- Drake Fighter =
- Drake Warrior =
- Drake Blademaster =
- Drake Glider =
- Sky Drake =
- Hurricane Drake =
- Drake Burner =
- Dwarf =
- Dwarvish Fighter =
- Dwarvish Steelclad =
- Dwarvish Lord =
- Dwarvish Guardsman =
- Dwarvish Stalwart =
- Dwarvish Sentinel =
- Dwarvish Runemaster =
- Dwarvish Thunderer =
- Dwarvish Thunderguard =
- Dwarvish Dragonguard =
- Dwarvish Ulfserker =
- Dwarvish Berserker =
- Gryphon Rider = Montador de Grifos (?)
- Gryphon Master = Mestre de Grifos (?)
- Dwarvish Fighter =
- Dwarvish=
E
- Elvish = Élfico
F
G
- Great River = Grande Rio
- Grey Woods = Floresta Cinzenta
H
- heal (nome de habilidade) = tratar
- Hills (terreno) = Colinas
I
J
K
L
M
- Merman = Sereio
- Merfolk = Sereias
N
O
P
- plague = praga
Q
- quest = principalmente "Missão", mas podem ter outras traducoes possiveis com o sentido de tarefa, aventura, etc.
R
- resilient = resistente - (nome de habilidade)
S
- Scenario = Cenário
- Skirmisher = Combatente
T
- Thug = Meliante (unidade lv 1)
- trait = característica
- quick = veloz
- intelligent = inteligente
- resilient = resistente
- strong = forte
- dextrous = hábil
- healthy = saudável
- dim = ineficaz
- slowed = lento
- weak = fraco
- loyal = leal
- undead = morto-vivo
- mechanical = mecânico
- skirmish = combatente
U
- underling = lacaio
V
- Village = Aldeia
- Villager = Aldeão
W
- Weapon special = Efeito das Armas
- marksman = atirador
- charge = carga
- drains = drenar
- berserk = frenesi
- backstab = golpe por trás
- firststrike = iniciativa
- slows = lentidão
- magical = mágico
- plague = praga
- poison = veneno
- whisper = sussurro, sussurrar
X
Y
Z
This page was last edited on 1 November 2010, at 20:47.