Difference between revisions of "User:Mystic x the unknown"

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Hello there. The purpose of this page is to promote some visual mods & add-ons I've been involved with. There will also be some wesnoth-related [http://wiki.wesnoth.org/User:Mystic_x_the_unknown#Notes notes].
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Hello there. The purpose of this page is to promote some of the visual mods & add-ons I have contributed to.
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<br>I also made a bunch of unused unit sprites, message me if you think you could use some for your add-on.
  
== things I contributed to ==
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== Eras ==
  
http://www.wesnoth.org/units/trunk/pics/00364_brazier-creation.png'''the Path of Summoner''' [http://wesnoth.org/forum/viewtopic.php?f=15&t=6510 (old thread)] [http://forum.wesnoth.org/viewtopic.php?f=19&t=24682 (new thread)]
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http://www.wesnoth.org/units/1.8/pics/00536_brazier-creation.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&t=25080 (thread)]
  
Lovely little era with elementals, unicorns, flying metal birds and more. Made by fmunoz very long ago, it's units have been later used in Era of Myths to form "elementals" faction, and from there eventually copied to multiple aggregate eras. I think that tarnished it's atmosphere quite a bit.
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Krotop's expansion of the lovely 'Path of Summoner' era created by Wesnoth's founding artist Fmunoz. It adds mixed-element units, a very modest spell-casting system, and summoning units anywhere instead of standard recruiting from keep. This era prodded Elvish Pillager to create the much more bombastic Era of High Sorcery.
<br>''&nbsp;&nbsp;&nbsp; --currently feels somewhat unfinished.''
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<br>&nbsp;&nbsp;&nbsp; --only available on the [https://addons.wesnoth.org/1.6/  1.6 add-ons server ]
  
http://www.wesnoth.org/units/trunk/pics/00371_water-tidal.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&t=25080 (thread)]
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http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&t=25804 (thread) ]
  
Inspired by the Path of Summoner, this era uses the same scheme of factions composed of 2 magical schools, uses PoS's sprites and some unit design. What it's got more is combined-element units, modest spellcasting system, summoning units anywhere and above all it's more balanced and fun.
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Lets you play "Default + single faction" eras using a single add-on. Currently contains [http://www.wesnoth.org/forum/viewtopic.php?p=245819 Darklands], [http://www.wesnoth.org/forum/viewtopic.php?p=419323 Halflings] and [http://www.wesnoth.org/forum/viewtopic.php?p=317044 Nightmares of Meloen] factions.
<br>''&nbsp;&nbsp;&nbsp; --currently not available from add-ons.''
 
  
http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&t=25804 (old thread) ]
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http://www.wesnoth.org/units/1.8/pics/01605_howling_darkness.png '''Nightmares of Meloen''' [http://forums.wesnoth.org/viewtopic.php?f=19&t=22667 (thread)]&nbsp;--&nbsp;[http://forums.wesnoth.org/viewtopic.php?p=340709 (graphics thread)]
  
Lets you play neat "default + single faction" eras using a single add-on. Currently contains [http://www.wesnoth.org/forum/viewtopic.php?p=245819 Darklands], [http://www.wesnoth.org/forum/viewtopic.php?p=419323 Halflings], [http://www.wesnoth.org/forum/viewtopic.php?p=121290 Steppe] and [http://www.wesnoth.org/forum/viewtopic.php?p=317044 Nightmares of Meloen] factions.
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Magic can lead to very bad things... A distinct, highly developed faction balanced against default.
<br>''&nbsp;&nbsp;&nbsp; --help wanted: ...''
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== Visual mods ==
''the era is in need of mildly experienced players for playtesting and the eventual balancing.. anyone interested would be welcome.''
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=== old graphics tweaks ===
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Here are patches that will restore some graphical aspects of older Wesnoth... In particular, the much more atmospheric [https://wiki.wesnoth.org/Screenshots trees, hills and mountains of versions 1.0.2 and earlier ] ''There have been many graphical atrocities committed against the people of Wesnoth. I might add some more tweaks later.''
  
http://www.wesnoth.org/units/trunk/pics/00476_howling_darkness.png '''Nightmares of Meloen''' [http://forums.wesnoth.org/viewtopic.php?f=19&t=22667 (thread)]&nbsp;--&nbsp;[http://forums.wesnoth.org/viewtopic.php?p=340709 (graphics thread)]
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https://s6.postimg.org/65pygo9xd/trees_2.png [http://forum.wesnoth.org/viewtopic.php?f=6&t=24943 old Trees ] (works on wesnoth 1.12)
  
Magic can lead to really bad things.. Single faction balanced against default.
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https://s6.postimg.org/6v8qt12r5/hills-variation_2.png [http://forum.wesnoth.org/viewtopic.php?f=23&t=23550 old Hills & Mountains ] ( Doesn't work perfectly on recent releases. Most maps will have a couple ugly glitches in them )
== Visual mods ==
 
=== graphical tweaks ===
 
http://s546.photobucket.com/albums/hh425/mystic_x/hidden/snow_mod_1.png [http://forums.wesnoth.org/viewtopic.php?f=6&t=28176 winter themed maps ]
 
 
This mod lets you start any standard map with it's terrain changed to snow terrain without compromising gameplay*. The macro can be easily used in non-Default eras.
 
 
 
=== old graphics tweaks ===
 
I liked much of the old graphics better.. here are patches that bring some of it back...
 
  
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/trees_2.png [http://forum.wesnoth.org/viewtopic.php?f=6&t=24943 old trees ]
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https://s6.postimg.org/mthgj5hjl/assassin_archer_3.png [http://www.mediafire.com/file/b7mgmpxe7zqg16e/old_ranged_orcs_for_1.12_v3.zip old Orc Archer and Assassin lines ] (works on wesnoth 1.12)
  
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/hills-variation_2.png [http://forum.wesnoth.org/viewtopic.php?f=23&t=23550 old hills ]
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https://s6.postimg.org/5g764aty9/drakes.png &nbsp;[http://forums.wesnoth.org/viewtopic.php?f=6&t=29521 old Drakes ] (works on wesnoth 1.12)
  
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/assassin_archer_3.png [http://www.mediafire.com/?zkzzeawy0uq old orc archer and assassin lines ]
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=== snow theme mod ===
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https://s6.postimg.org/w50r7tig1/snow_themed_100.png <br>
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Applies a snow theme to the game. Units behave as on regular terrain. Incompatible with some content. On the [https://addons.wesnoth.org/1.12/ 1.12 add-ons server ]
  
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/drakes.png &nbsp;[http://forums.wesnoth.org/viewtopic.php?f=6&t=29521 old drakes ]
 
== Notes ==
 
=== did you know? ===
 
<br>'''...'''that you can support your favourite '''feature requests''' or bugfix requests using the [http://www.gna.org/bugs/?group=wesnoth wesnoth's bug-tracker] page? (from the chosen item's page -> Votes)
 
<br>'''...'''that wesnoth has been becoming increasingly immature and stupid since about version 1.0?
 
<br>'''...'''that you can go straight to the '''multiplayer''' lobby by starting wesnoth with "-s wesnoth.org" argument?
 
<br>'''...'''that in '''multiplayer''' when hosting a game, you can swap players between slots by drag & dropping?
 
 
== Links ==
 
== Links ==
:[http://s546.photobucket.com/albums/hh425/mystic_x/units my sprites]
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:[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots a couple of screenshots from the old times]
:[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots some screenshots]
 

Latest revision as of 01:31, 24 December 2017

Hello there. The purpose of this page is to promote some of the visual mods & add-ons I have contributed to.
I also made a bunch of unused unit sprites, message me if you think you could use some for your add-on.

Eras

00536_brazier-creation.pngthe Path of Elements (thread)

Krotop's expansion of the lovely 'Path of Summoner' era created by Wesnoth's founding artist Fmunoz. It adds mixed-element units, a very modest spell-casting system, and summoning units anywhere instead of standard recruiting from keep. This era prodded Elvish Pillager to create the much more bombastic Era of High Sorcery.
    --only available on the 1.6 add-ons server

01416_warlock.pngGrafted Era (thread)

Lets you play "Default + single faction" eras using a single add-on. Currently contains Darklands, Halflings and Nightmares of Meloen factions.

01605_howling_darkness.png Nightmares of Meloen (thread) -- (graphics thread)

Magic can lead to very bad things... A distinct, highly developed faction balanced against default.

Visual mods

old graphics tweaks

Here are patches that will restore some graphical aspects of older Wesnoth... In particular, the much more atmospheric trees, hills and mountains of versions 1.0.2 and earlier There have been many graphical atrocities committed against the people of Wesnoth. I might add some more tweaks later.

trees_2.png old Trees (works on wesnoth 1.12)

hills-variation_2.png old Hills & Mountains ( Doesn't work perfectly on recent releases. Most maps will have a couple ugly glitches in them )

assassin_archer_3.png old Orc Archer and Assassin lines (works on wesnoth 1.12)

drakes.png  old Drakes (works on wesnoth 1.12)

snow theme mod

snow_themed_100.png
Applies a snow theme to the game. Units behave as on regular terrain. Incompatible with some content. On the 1.12 add-ons server

Links

a couple of screenshots from the old times
This page was last edited on 24 December 2017, at 01:31.