Difference between revisions of "SpellingMistakes"

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This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.
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'''Note:''' If you have a GitHub account, please submit typo reports [https://github.com/wesnoth/wesnoth/issues/new/choose on GitHub], rather than here. Thanks for your contribution!
  
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not.
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(If you don't already have an account, see https://github.com/wesnoth/wesnoth/blob/master/.github/ISSUE_TEMPLATE/text-typos-or-improvements.yml.)
  
==An Orcish Incursion==
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[[Category:Writing]]
 
 
==Delfador's Memoirs==
 
04_leollyn.cfg
 
      [message]
 
            speaker=Leollyn
 
            message=_"Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!"
 
      [/message]
 
but they come from the east (unless directions are reversed in Wesnoth).
 
 
 
<br>
 
 
 
Night in the Swamp: "Survive 12 turns" -> "Survive 13 turns" or turns=13 -> turns=12
 
 
 
==Descent into Darkness==
 
 
 
==Eastern Invasion==
 
 
 
==Heir to the Throne==
 
 
 
===Scenario 8 - The Princess of Wesnoth===
 
At end of scenario, Delfador tells Li'sar to "flee an exile". I believe this should be "flee in exile". [[User:Eric Herboso|Eric Herboso]] 22:21, 8 March 2010 (UTC)
 
 
 
==Liberty==
 
In the description of Shadow Mage: devestating -> devastating.
 
 
 
==Northern Rebirth==
 
Scenario 3, misplaced comma: "<del>Form, up</del> men!" → "<ins>Form up,</ins> men!"
 
 
 
<tt>Cave_Serpent.cfg</tt>: "sunlit <del>word</del>" → "sunlit <ins>world</ins>"
 
 
 
<tt>08b_Ray_of_Hope.cfg:69</tt>: "[...] It was <del>I</del> who [...]" → "[...] It was <ins>me</ins> who [...]"
 
 
 
<tt>09a_Introductions.cfg:158</tt>: "[...] they scrounged up bows and <del>a</del> cudgels from [...]" → "[...] they scrounged up bows and cudgels from [...]"
 
 
 
<tt>09a_Introductions.cfg:211</tt>: "[...] By now they <del>can</del> be more then two days' march from here. [...]" → "[...] By now they <ins>can't</ins> be more then two days' march from here. [...]"
 
 
 
<tt>09b_Judgement.cfg:138</tt>: "Yes, Tallin - it is <del>I</del>." → "Yes, Tallin - it is <ins>me</ins>."
 
 
 
<tt>10a_Stolen_Gold.cfg:629</tt>: "Krash man, you are [...]" → "Krash<ins>,</ins> man, you are [...]"
 
 
 
==Sceptre of Fire==
 
Scenario 6: "going to back to the mines" -> "going back to the mines"
 
 
 
==Son of the Black Eye==
 
Silent Forest: "Elves! You were right, Pirk, " -> "Elves! You were right, Gork," or  speaker="Gork" -> speaker="Pirk" <br>
 
 
 
==The Hammer of Thursagan==
 
 
 
==The Legend of Wesmere==
 
03_Kalian.cfg unnecessary blank. can't translate  " What 'stone'," -> "What 'stone'," <br>
 
"engaged wit the defenders" -> "engaged with the defenders"<br>
 
 
 
==The Rise of Wesnoth==
 
 
 
==The South Guard==
 
 
 
==Two Brothers==
 
 
 
==Under the Burning Suns==
 
In story text, Chapter 1:
 
"settled around a rare oasis" -> "settled around a rare oases";
 
 
 
Chapter 4:
 
"had it always this way?" -> "had it always been this way?"
 
 
 
==Editor==
 
 
 
==Tutorial==
 
 
 
==Manual==
 
 
 
"Main menu, cancel action" (right click actions)
 
:"Context menu, cancel action"
 
 
 
There is a reference to http://www.wesnoth.org/wiki/CommandMode, and it should better be http://wiki.wesnoth.org/CommandMode instead.
 
 
 
"Mechanical units generally have 'Mechanical' as their only trait. Since
 
mechanical units don't really have life, drain, poison and plague has no
 
effect upon them."
 
:"Mechanical units generally have 'Mechanical' as their only trait." (some info was repeated, it was already in the previous string in the pot file)
 
 
 
"If you attack with a melee weapon, the enemy you attack will be able to strike back at you with its melee weapon. If you attack with a ranged weapon, the enemy will be able to strike back with its ranged weapon. If an enemy does not have a weapon of the same type as the one you attack with, they will be unable to strike back and do any damage to you in that fight."
 
:"If you attack with a melee weapon, the enemy you attack will be able to strike back at you with '''a''' melee weapon. If you attack with a ranged weapon, the enemy will be able to strike back with '''a''' ranged weapon. If an enemy does not have a weapon of the same type as the one you attack with, they will be unable to strike back and do any damage to you in that fight." (enemy might have more than one too)
 
 
 
"First, read the scenario objectives. Sometimes you do not have to kill enemy leaders; instead it is enough that you survive for a certain number of turns, or pick up a particular object"
 
:"First, read the scenario objectives. Sometimes you do not have to kill enemy leaders; instead it is enough that you survive for a certain number of turns, or pick up a particular object'''.'''" (missing final dot)
 
 
 
"After slaughtering scenarios (where you take lots of punishment) there are usually "breathing room" scenarios where you can rather easily gain some gold and experience (advanced units)"
 
:"After slaughtering scenarios (where you take lots of punishment) there are usually "breathing room" scenarios where you can rather easily gain some gold and experience (advanced units)'''.'''" (missing final dot)
 
 
 
==Manpages==
 
"start the in-game map editor directly. If I<file> is specified, equivalent to B<-e --load>"
 
:"start the in-game map editor directly. If I<file> is specified, equivalent to B<-'''l''' --load>"
 
 
 
There are references to a manual called wesnoth_editor, which does not seem to exist.
 
 
 
==Units==
 
Skeleton Revenant:
 
"allmost" -> "almost";
 
 
 
Elvish Shyde:
 
"may will eventually" -> "may eventually";
 
 
 
Goblin Impaler:
 
"diminuitive" -> "diminutive"
 
 
 
==1.8 Announcement==
 
 
 
==Other (ingame help, ...)==
 
===Multiplayer maps===
 
"Hint: Learning the enemy spawnpoints and types helps [http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html alot]."
 
:"Hint: Learning the enemy spawnpoints and types helps '''a lot'''." (since I'm not a natural English speaker, I'm not sure if "spawnpoints" is ok or not)
 
 
 
==Translation code bugs==
 
 
 
==Unofficial campaigns==
 
 
 
===Invasion from the unknown===
 
 
 
===Dead Water===
 
- The use of hyphen in the names of necromancers is inconsistent (Mel Daveth, Mal Kevek, Mal Govonm, but Mal-Ravanal)
 
 
 
- "Mel Daveth" -> "Mal-Daveth"
 
 
 
Crommy
 
 
 
[[Category:Troubleshooting and Bugs]]
 

Latest revision as of 13:43, 17 March 2022

Note: If you have a GitHub account, please submit typo reports on GitHub, rather than here. Thanks for your contribution!

(If you don't already have an account, see https://github.com/wesnoth/wesnoth/blob/master/.github/ISSUE_TEMPLATE/text-typos-or-improvements.yml.)

This page was last edited on 17 March 2022, at 13:43.