Difference between revisions of "A Tale Of Two Brothers Story"

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This is the story of [[A Tale of Two Brothers]].
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Maghre was a sleepy, remote village in the western reaches of the Kingdom of Wesnoth. The wars and intrigue that plagued the Kingdom passed Maghre by with little impact. This sleepy existence was shattered when a dark mage moved into the area and began preying on the populace to satisfy the needs of his black magic.
 
Maghre was a sleepy, remote village in the western reaches of the Kingdom of Wesnoth. The wars and intrigue that plagued the Kingdom passed Maghre by with little impact. This sleepy existence was shattered when a dark mage moved into the area and began preying on the populace to satisfy the needs of his black magic.
  
Bjarn was a local mage whom the people looked up to. He organized the villagers' defense but knew that old swords and pitchforks would not be enough. Using a magical amulet he contacted his brother Arne for help. Arne was the leader of a small troop of horsemen earning a living as caravan guards.
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Baran was a local mage whom the people looked up to. He organized the villagers' defense but knew that old swords and pitchforks would not be enough. Baran contacted his brother Arvith for help; Arvith was the leader of a small troop of horsemen earning a living as caravan guards.
  
Arne heeded his brother's call and he and his company rushed to Bjarn's assistance.
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Arvith heeded his brother's call and he and his company rushed to Baran's assistance.
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In 1.18, Baran contacts Arvith by the village's non-magical trade beacon. Older versions involved a magical amulet.
  
 
== Rooting Out a Mage ==
 
== Rooting Out a Mage ==
Bjarn and Arne set off to eliminate Mordak the Dark Mage. The plan is for Arne's forces to distract Mordak's while Bjarn surprises the mage with a magical attack. All is going according to plan until Bjarn is captured and taken away to the north.
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Baran and Arvith set off to eliminate Mordak the Dark Mage. The plan is for Arvith's forces to distract Mordak's while Baran surprises the mage with a magical attack. All is going according to plan until Baran is captured and taken away to the north.
  
 
== The Chase ==
 
== The Chase ==
  
Arne's chase of Bjarn's kidnappers leads him to an elf-occupied forest. The leader of the elves has been corrupted by the dark forces and Arne's company must defeat them before continuing after Bjarn's kidnappers. Arne captures one of the kidnappers who reveals where Bjarn is being held.
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Arvith's chase of Baran's kidnappers leads him to an elf-occupied forest. The leader of the elves refuses passage and Arvith's company must defeat them before continuing after Baran's kidnappers. Arvith captures one of the kidnappers who reveals where Baran is being held.
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Since 1.16, the elves' motivations are that they suspect Baran of himself being a necromancer. In older versions, the leader of the elves had made a pact with the necromancers.
  
 
== Guarded Castle ==
 
== Guarded Castle ==
  
With a mixture of force and cunning, Arne's men break into the castle and rescue Bjarn.
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With a mixture of force and cunning, Arvith's men break into the castle and rescue Baran.
  
 
== Return to the Village ==
 
== Return to the Village ==
  
Upon returning to Maghre, the brothers discover than an opportunistic Orcish Warlord has attacked. The village's defenders were depleted by the departure of Arne's expedition and are barely holding. After subduing the Warlord, Bjarn is faced with leading his village through a time of rebuilding. It would be an arduous task, but Bjarn knew his brother would always respond to his call should the need arise once more.
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Upon returning to Maghre, the brothers discover than an opportunistic Orcish Warlord has attacked. The village's defenders were depleted by the departure of Arvith's expedition and are barely holding. After subduing the Warlord, Baran is faced with leading his village through a time of rebuilding. It would be an arduous task, but Baran knew his brother would always respond to his call should the need arise once more.
  
  
 
[[Category:Campaigns - Story Material]]
 
[[Category:Campaigns - Story Material]]
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[[Category:Campaigns - A Tale of Two Brothers]]

Latest revision as of 13:29, 3 July 2024

This is the story of A Tale of Two Brothers.

Maghre was a sleepy, remote village in the western reaches of the Kingdom of Wesnoth. The wars and intrigue that plagued the Kingdom passed Maghre by with little impact. This sleepy existence was shattered when a dark mage moved into the area and began preying on the populace to satisfy the needs of his black magic.

Baran was a local mage whom the people looked up to. He organized the villagers' defense but knew that old swords and pitchforks would not be enough. Baran contacted his brother Arvith for help; Arvith was the leader of a small troop of horsemen earning a living as caravan guards.

Arvith heeded his brother's call and he and his company rushed to Baran's assistance.

In 1.18, Baran contacts Arvith by the village's non-magical trade beacon. Older versions involved a magical amulet.

Rooting Out a Mage

Baran and Arvith set off to eliminate Mordak the Dark Mage. The plan is for Arvith's forces to distract Mordak's while Baran surprises the mage with a magical attack. All is going according to plan until Baran is captured and taken away to the north.

The Chase

Arvith's chase of Baran's kidnappers leads him to an elf-occupied forest. The leader of the elves refuses passage and Arvith's company must defeat them before continuing after Baran's kidnappers. Arvith captures one of the kidnappers who reveals where Baran is being held.

Since 1.16, the elves' motivations are that they suspect Baran of himself being a necromancer. In older versions, the leader of the elves had made a pact with the necromancers.

Guarded Castle

With a mixture of force and cunning, Arvith's men break into the castle and rescue Baran.

Return to the Village

Upon returning to Maghre, the brothers discover than an opportunistic Orcish Warlord has attacked. The village's defenders were depleted by the departure of Arvith's expedition and are barely holding. After subduing the Warlord, Baran is faced with leading his village through a time of rebuilding. It would be an arduous task, but Baran knew his brother would always respond to his call should the need arise once more.

This page was last edited on 3 July 2024, at 13:29.