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− | This page is meant to be a list for mistakes in campaigns and other texts in the en_US version of the game.
| + | '''Note:''' If you have a GitHub account, please submit typo reports [https://github.com/wesnoth/wesnoth/issues/new/choose on GitHub], rather than here. Thanks for your contribution! |
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− | ==An Orcish Incursion==
| + | (If you don't already have an account, see https://github.com/wesnoth/wesnoth/blob/master/.github/ISSUE_TEMPLATE/text-typos-or-improvements.yml.) |
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− | ==Descent into Darkness==
| + | [[Category:Writing]] |
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− | ==Eastern Invasion==
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− | ==Heir to the Throne==
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− | ;scenarios/11_The_Ford_of_Abez.cfg 223
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− | :Weldin should be Weldyn?
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− | ;scenarios/15_The_Lost_General.cfg 210
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− | :In 15_The_Lost_General there is a hidden quest which can be triggered by placing a merman or mermaid on a whirlpool. But the dialog always says "merman" (or "mer-mahn"), regardless of the gender. --[[User:Mort|Mort]] 15:19, 10 July 2008 (UTC)
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− | ==Liberty==
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− | ==Northern Rebirth==
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− | #. [part]
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− | #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:95
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− | msgid ""
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− | "Abhai: You haven't? It was an ancient artifact even when I was young. They "
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− | "say it was crafted by the Great Gods themselves, and given to the first true "
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− | "Ruler of Men to ensure peace, harmony and above all - justice. For for "
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− | "hundreds of years now, it passed from king to successor. Ever since it has "
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− | "been wielded by men, the ruling class never became corrupt, the people never "
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− | "lacked justice and neither evil nor wars ever troubled the land."
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− | For for -> For
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− | or perhaps
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− | For for -> For four
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− | #. [message]: description=Malifor
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− | #: data/campaigns/Northern_Rebirth/utils/utils.cfg:155
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− | msgid ""
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− | "You invaded my kingdom, drove me from my mines, raided my dungeon, and "
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− | "plundered my treasury Your audacity ends here!"
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− | treasury Your -> treasury. Your
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− | ==Sceptre of Fire==
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− | ==Son of the Black Eye==
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− | data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_Of_Peace.cfg:111
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− | Allance should be Alliance?
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− | data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_Of_Peace.cfg:226
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− | ... If any more human-worms come we'll deal with them the way ... -> .... If any more human-worms come, we'll deal with them the way ...
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− | ==The Hammer of Thursagan==
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− | In scenario "High Pass", line 677, Angarthing says "... Something frightened those orcs we fought...", but there had been no orcs in this scenario. Thus, he refers to the scenario before, what makes it a bit confusing if you played the "High Pass" a weekend later (I had the feeling I missed something :).
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− | In scenario "Fear", I would suggest that Angarthing should make the formal banishment (now in line 945) before Aiglondur calls to the arms (line 940).
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− | In scenario "The Underlevels", I had the feeling, that line 1358 "We'll see about that!" is spoken from a unit from the wrong faction - shouldn't it be one of the good guys? (although here I'm not really sure, I might mix this up, it was quite late when I played this :) )
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− | So far some of mine "luxury" wishes with this great campaign! I loved to translate it to german btw.
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− | Crommy
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− | ==The Rise of Wesnoth==
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− | ==The South Guard==
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− | Typo :
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− | data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:709
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− | "or should I say Mal M'brin in hell, elves !" => "... elves!" (no space)
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− | data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:722
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− | "Get them !" => "Get them!" (no space)
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− | ==Two Brothers==
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− | ==Under the Burning Suns==
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− | "Garak colapses to the ground with own blade sticking form his chest." in scenarios/scen3_alt/possesion.cfg:590 and 880
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− | colapses->collapses
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− | ==Editor==
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− | ''editor2/editor_controller.cpp''
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− | Do you want to discard all changes you made te the map?
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− | te->to
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− | ==Tutorial==
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− | At the beginning of part II it reads "Right click on the tile south of you and recall <Name>". The problem is that the tile south is a road an no unit can be recalled there. The blue hint text "RECALL <Name>" is correctly placed at the north-east.
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− | Same problem when recalling the second unit, the text says south-east and the blue hint is directly east.
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− | ==Manual==
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− | ==1.4 Announcement==
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− | #: ../template.html:111
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− | "New maps and multiplayer campaigns: <cite> Auction-X, Dark Forecast Hamlets, "
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− | "Mokena Prairie, The Manzivan Traps, Xanthe Chaos, </cite>. Revised maps: "
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− | "<cite>Alirok Marsh</cite> (formerly <cite>Triple Blitz</cite>),<cite> "
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− | "Amohsad Caldera, Blue Water Province, Castle Hopping Isle, Caves of the "
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− | "Basilisk</cite> (formerly <cite>Blitz</cite>), <cite> Crossing, Crusaders "
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− | "Fields, Cynsaun Battlefield, Den of Onis, Fallenstar Lake</cite> (formerly "
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− | "<cite>Meteor Lake</cite>), <cite> Forest of Fear, Freelands</cite> (formerly "
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− | "<cite>Charge</cite>),<cite> Hexcake, Hornshark Island, Island of the "
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− | "Horatii, King of the Hill, Lagoon, Loris River, Merkwuerdigliebe, Morituri, "
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− | "Paths of Daggers, Sablestone Delta, Siege Castles, Silverhead, Sulla's "
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− | "Ruins, Waterloo Sunset, Wesbowl</cite>."
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− | #Extra useless spaces in many places
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− | #Missing comma before Hamlets
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− | #Should be no comma and space after Xanthe Chaos
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− | #Missing "Weldyn Channel" before </cite> (formerly <cite>Blitz</cite>)
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− | #Missing "Siverhead" before Crossing
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− | ==Other (ingame help, ...)==
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− | The female naga race is incorrectly spelt "nagani" ==> "nagini".
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− | The Dwarvish Runemaster's "Lightning bolt" should be "lightning bolt"
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− | ''data/core/units.cfg:246''
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− | It is surmised that necromantic magic requires great adaptability and a flexible mind, extremes of which are most commonly found in humans.The ultimate goal of most necromancers is to turn the same art of preserving and imbuing life upon themselves, to alter themselves at whatever cost, to ultimately escape death by preserving their own mind and spirit.\n
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− | humans.The ultimate => humans. The ultimate
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− | ''data/core/help.cfg:281''
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− | Resting: A unit which neither moves, attacks, nor is attacked will heal 2HP in its next turn.
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− | 2HP -> 2 HP
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− | ''src/menu_events.cpp:2116''
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− | You can't send messages to players that control a side in a running game you are in.
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− | probably: control -> don't control
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− | ==Translation code bugs==
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− | [[Category:Troubleshooting and Bugs]] | |