Difference between revisions of "User:Dlr365"

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(Works in Progress)
 
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== Info ==
 +
*Name - Doug Rosvick
 +
*Location - Calgary, Canada
 +
*Profession - Software Engineering student at University of Calgary
 +
 
== Works in Progress ==
 
== Works in Progress ==
=== GSoC Application ===
+
=== Current ===
I plan to re-write the map editor. ([[MapEditorRewrite|Application Wiki Page]])
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* bug #12747 [https://gna.org/bugs/index.php?12747] - holding escape quits titlescreen
  
=== Current ===
+
=== Previous ===
 
==== [endlevel] giving different results to different sides ====
 
==== [endlevel] giving different results to different sides ====
 +
(info below is out of date)
 +
 
Allows specific sides to be issued specific results in multiplayer, instead of everyone getting the same result.  See [http://gna.org/bugs/index.php?4960 bug#4960], [https://gna.org/patch/?1032 patch#1032].
 
Allows specific sides to be issued specific results in multiplayer, instead of everyone getting the same result.  See [http://gna.org/bugs/index.php?4960 bug#4960], [https://gna.org/patch/?1032 patch#1032].
  
If [result] tags are found within an [endlevel] tag, the normal ''result='' key will be ignored.  If ''summary=yes'' is specified in the [endlevel] tag, then instead of specific victory/defeat messages for only local players, each player is shown the victory/defeat status of all sides.  Any sides who are not given a specific [result] (including observers) are either shown a summary or nothing, and their result is defaulted to ''continue''.
+
If [result] tags are found within an [endlevel] tag, the normal ''result='' key will be ignored.  If ''summary=yes'' is specified in the [endlevel] tag, then instead of specific victory/defeat messages for only local players, each player is shown the victory/defeat status of all sides.  Any sides who are not given a specific [result] are either shown a summary or nothing, and their result is defaulted to ''continue''.  Observers are shown a "game over" dialog if ''summary=no'', and the summary if ''summary=yes''.
  
 
Example WML syntax:
 
Example WML syntax:
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     side=1
 
     side=1
 
     outcome=victory          {may be victory, defeat, continue, continue_no_save}
 
     outcome=victory          {may be victory, defeat, continue, continue_no_save}
 +
    fire_events=            {yes/no, controls whether victory/defeat events are fired}
 
   [/result]
 
   [/result]
 
   
 
   
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     side=4
 
     side=4
 
     outcome=victory
 
     outcome=victory
 +
    fire_events=
 
     carryover_percentage=    {can override the defaults}
 
     carryover_percentage=    {can override the defaults}
 
     carryover_add=
 
     carryover_add=
 +
    bonus=
 
   [/result]
 
   [/result]
 
   
 
   
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     outcome=defeat
 
     outcome=defeat
 
     side=2,3
 
     side=2,3
 +
    fire_events=
 
   [/result]
 
   [/result]
 
   
 
   
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Further discussion needed:
 
Further discussion needed:
* ''name=victory'' and ''name=defeat'' events are currently ignored when using [result] tags (possibly need to re-structure the way these events are handled...)
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* Handling of ''name=victory'' and ''name=defeat'' events
 
* could the default for ''summary'' be controlled by a menu option / preference? to allow players to always see a summary...
 
* could the default for ''summary'' be controlled by a menu option / preference? to allow players to always see a summary...
 +
 +
 +
Another possible format would be as follows: (thanks Sapient for ideas)
 +
[endlevel]
 +
 +
  next_scenario=
 +
 +
  bonus=
 +
  carryover_percentage=
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  carryover_add=
 +
 +
  summary=
 +
 +
  [victory]
 +
    side=1
 +
    fire_events=
 +
  [/victory]
 +
 
 +
  [victory]
 +
    side=4
 +
    carryover_percentage=
 +
    carryover_add=
 +
    bonus=
 +
    fire_events=
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  [/victory]
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 +
  [defeat]
 +
    side=2,3
 +
    fire_events=
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  [/defeat]
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 +
[/endlevel]
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This will produce the same result as the above format, but involves less WML typing and is clearer what is going on.  For ''continue'' and ''continue_no_save'' results, there is a ''[continue]'' tag in addition to [victory] and [defeat] tags, which takes a ''save='' key.
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[continue]
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  side=
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  save=  {yes/no}
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[/continue]
 +
 +
==== 2008 SoC application ====
 +
[[MapEditorRewrite]]

Latest revision as of 05:53, 23 December 2008

Info

  • Name - Doug Rosvick
  • Location - Calgary, Canada
  • Profession - Software Engineering student at University of Calgary

Works in Progress

Current

  • bug #12747 [1] - holding escape quits titlescreen

Previous

[endlevel] giving different results to different sides

(info below is out of date)

Allows specific sides to be issued specific results in multiplayer, instead of everyone getting the same result. See bug#4960, patch#1032.

If [result] tags are found within an [endlevel] tag, the normal result= key will be ignored. If summary=yes is specified in the [endlevel] tag, then instead of specific victory/defeat messages for only local players, each player is shown the victory/defeat status of all sides. Any sides who are not given a specific [result] are either shown a summary or nothing, and their result is defaulted to continue. Observers are shown a "game over" dialog if summary=no, and the summary if summary=yes.

Example WML syntax:

[endlevel]

  next_scenario=

  bonus=                     {these are the defaults for all [result] tags}
  carryover_percentage=
  carryover_add=

  summary=                   {controls whether players are shown a summary of all sides, or just their local victory/defeat messages}

  [result]
    side=1
    outcome=victory          {may be victory, defeat, continue, continue_no_save}
    fire_events=             {yes/no, controls whether victory/defeat events are fired}
  [/result]

  [result]
    side=4
    outcome=victory
    fire_events=
    carryover_percentage=    {can override the defaults}
    carryover_add=
    bonus=
  [/result]

  [result]
    outcome=defeat
    side=2,3
    fire_events=
  [/result]

[/endlevel]

This will issue a victory message for sides 1 and 4, and a defeat message for sides 2 and 3. Side 1 and 4 will have different carryover amounts.

Further discussion needed:

  • Handling of name=victory and name=defeat events
  • could the default for summary be controlled by a menu option / preference? to allow players to always see a summary...


Another possible format would be as follows: (thanks Sapient for ideas)

[endlevel]

  next_scenario=

  bonus=
  carryover_percentage=
  carryover_add=

  summary=

  [victory]
    side=1
    fire_events=
  [/victory]
  
  [victory]
    side=4
    carryover_percentage=
    carryover_add=
    bonus=
    fire_events=
  [/victory]

  [defeat]
    side=2,3
    fire_events=
  [/defeat]

[/endlevel]

This will produce the same result as the above format, but involves less WML typing and is clearer what is going on. For continue and continue_no_save results, there is a [continue] tag in addition to [victory] and [defeat] tags, which takes a save= key.

[continue]
  side=
  save=   {yes/no}
[/continue]

2008 SoC application

MapEditorRewrite

This page was last edited on 23 December 2008, at 05:53.