Difference between revisions of "User:Dlr365"
(New page: == Works in Progress == === [result] event tag === This tag would allow scenario authors to issue victory/defeat to specific sides, without the scenario necessarily ending (if it makes sen...) |
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+ | == Info == | ||
+ | *Name - Doug Rosvick | ||
+ | *Location - Calgary, Canada | ||
+ | *Profession - Software Engineering student at University of Calgary | ||
+ | |||
== Works in Progress == | == Works in Progress == | ||
− | === [result] | + | === Current === |
− | This | + | * bug #12747 [https://gna.org/bugs/index.php?12747] - holding escape quits titlescreen |
+ | |||
+ | === Previous === | ||
+ | ==== [endlevel] giving different results to different sides ==== | ||
+ | (info below is out of date) | ||
+ | |||
+ | Allows specific sides to be issued specific results in multiplayer, instead of everyone getting the same result. See [http://gna.org/bugs/index.php?4960 bug#4960], [https://gna.org/patch/?1032 patch#1032]. | ||
+ | |||
+ | If [result] tags are found within an [endlevel] tag, the normal ''result='' key will be ignored. If ''summary=yes'' is specified in the [endlevel] tag, then instead of specific victory/defeat messages for only local players, each player is shown the victory/defeat status of all sides. Any sides who are not given a specific [result] are either shown a summary or nothing, and their result is defaulted to ''continue''. Observers are shown a "game over" dialog if ''summary=no'', and the summary if ''summary=yes''. | ||
+ | |||
+ | Example WML syntax: | ||
+ | [endlevel] | ||
+ | |||
+ | next_scenario= | ||
+ | |||
+ | bonus= {these are the defaults for all [result] tags} | ||
+ | carryover_percentage= | ||
+ | carryover_add= | ||
+ | |||
+ | summary= {controls whether players are shown a summary of all sides, or just their local victory/defeat messages} | ||
+ | |||
+ | [result] | ||
+ | side=1 | ||
+ | outcome=victory {may be victory, defeat, continue, continue_no_save} | ||
+ | fire_events= {yes/no, controls whether victory/defeat events are fired} | ||
+ | [/result] | ||
+ | |||
+ | [result] | ||
+ | side=4 | ||
+ | outcome=victory | ||
+ | fire_events= | ||
+ | carryover_percentage= {can override the defaults} | ||
+ | carryover_add= | ||
+ | bonus= | ||
+ | [/result] | ||
+ | |||
+ | [result] | ||
+ | outcome=defeat | ||
+ | side=2,3 | ||
+ | fire_events= | ||
+ | [/result] | ||
+ | |||
+ | [/endlevel] | ||
+ | This will issue a victory message for sides 1 and 4, and a defeat message for sides 2 and 3. Side 1 and 4 will have different carryover amounts. | ||
+ | |||
+ | Further discussion needed: | ||
+ | * Handling of ''name=victory'' and ''name=defeat'' events | ||
+ | * could the default for ''summary'' be controlled by a menu option / preference? to allow players to always see a summary... | ||
− | |||
− | |||
− | |||
− | |||
− | + | Another possible format would be as follows: (thanks Sapient for ideas) | |
− | + | [endlevel] | |
− | + | ||
− | + | next_scenario= | |
− | + | ||
− | + | bonus= | |
+ | carryover_percentage= | ||
+ | carryover_add= | ||
+ | |||
+ | summary= | ||
+ | |||
+ | [victory] | ||
+ | side=1 | ||
+ | fire_events= | ||
+ | [/victory] | ||
+ | |||
+ | [victory] | ||
+ | side=4 | ||
+ | carryover_percentage= | ||
+ | carryover_add= | ||
+ | bonus= | ||
+ | fire_events= | ||
+ | [/victory] | ||
+ | |||
+ | [defeat] | ||
+ | side=2,3 | ||
+ | fire_events= | ||
+ | [/defeat] | ||
+ | |||
+ | [/endlevel] | ||
+ | This will produce the same result as the above format, but involves less WML typing and is clearer what is going on. For ''continue'' and ''continue_no_save'' results, there is a ''[continue]'' tag in addition to [victory] and [defeat] tags, which takes a ''save='' key. | ||
+ | [continue] | ||
+ | side= | ||
+ | save= {yes/no} | ||
+ | [/continue] | ||
− | + | ==== 2008 SoC application ==== | |
− | + | [[MapEditorRewrite]] |
Latest revision as of 05:53, 23 December 2008
Contents
Info
- Name - Doug Rosvick
- Location - Calgary, Canada
- Profession - Software Engineering student at University of Calgary
Works in Progress
Current
- bug #12747 [1] - holding escape quits titlescreen
Previous
[endlevel] giving different results to different sides
(info below is out of date)
Allows specific sides to be issued specific results in multiplayer, instead of everyone getting the same result. See bug#4960, patch#1032.
If [result] tags are found within an [endlevel] tag, the normal result= key will be ignored. If summary=yes is specified in the [endlevel] tag, then instead of specific victory/defeat messages for only local players, each player is shown the victory/defeat status of all sides. Any sides who are not given a specific [result] are either shown a summary or nothing, and their result is defaulted to continue. Observers are shown a "game over" dialog if summary=no, and the summary if summary=yes.
Example WML syntax:
[endlevel] next_scenario= bonus= {these are the defaults for all [result] tags} carryover_percentage= carryover_add= summary= {controls whether players are shown a summary of all sides, or just their local victory/defeat messages} [result] side=1 outcome=victory {may be victory, defeat, continue, continue_no_save} fire_events= {yes/no, controls whether victory/defeat events are fired} [/result] [result] side=4 outcome=victory fire_events= carryover_percentage= {can override the defaults} carryover_add= bonus= [/result] [result] outcome=defeat side=2,3 fire_events= [/result] [/endlevel]
This will issue a victory message for sides 1 and 4, and a defeat message for sides 2 and 3. Side 1 and 4 will have different carryover amounts.
Further discussion needed:
- Handling of name=victory and name=defeat events
- could the default for summary be controlled by a menu option / preference? to allow players to always see a summary...
Another possible format would be as follows: (thanks Sapient for ideas)
[endlevel] next_scenario= bonus= carryover_percentage= carryover_add= summary= [victory] side=1 fire_events= [/victory] [victory] side=4 carryover_percentage= carryover_add= bonus= fire_events= [/victory] [defeat] side=2,3 fire_events= [/defeat] [/endlevel]
This will produce the same result as the above format, but involves less WML typing and is clearer what is going on. For continue and continue_no_save results, there is a [continue] tag in addition to [victory] and [defeat] tags, which takes a save= key.
[continue] side= save= {yes/no} [/continue]