Difference between revisions of "User:Eleazar"
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== Eleazar ==  | == Eleazar ==  | ||
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| + | Most of the following is extremely out of date...  | ||
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Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.  | Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.  | ||
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| + | >> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.  | ||
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I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.  | I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.  | ||
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Worked on stuff during '06 and '07.  | Worked on stuff during '06 and '07.  | ||
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==In Progress: (on hold)==  | ==In Progress: (on hold)==  | ||
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** Attack Dialogue  | ** Attack Dialogue  | ||
** HP & XP bars  | ** HP & XP bars  | ||
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*Terrain  | *Terrain  | ||
**Chasm: transitions need to be improved.  | **Chasm: transitions need to be improved.  | ||
===Planned:===  | ===Planned:===  | ||
| − | *  | + | * Finish animated water  | 
| − | *  | + | * new grasses  | 
*Cave:  | *Cave:  | ||
** add a "nice/civilized" cave variant.  | ** add a "nice/civilized" cave variant.  | ||
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*take over the world.  | *take over the world.  | ||
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*Fog (transparent transitions)  | *Fog (transparent transitions)  | ||
*Void/Shroud (transparent transitions)  | *Void/Shroud (transparent transitions)  | ||
| − | *Deep Water  | + | *Deep Water (soon to be replaced)  | 
| − | *Shallow Water  | + | *Shallow Water (soon to be replaced)  | 
| + | *Ford  | ||
*Bridges  | *Bridges  | ||
*Beach  | *Beach  | ||
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*Iluminated Cave Floor  | *Iluminated Cave Floor  | ||
*Great Elven Tree  | *Great Elven Tree  | ||
| + | *flowering grassland  | ||
*revised Merfolk Village  | *revised Merfolk Village  | ||
| + | *new Semi-dry Grass "savanna"  | ||
| + | *new Green Grass  | ||
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Forum Topics i'm strongly interested in:  | Forum Topics i'm strongly interested in:  | ||
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* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]  | * [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]  | ||
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]  | * [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]  | ||
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* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]  | * [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]  | ||
Latest revision as of 02:40, 28 September 2010
Eleazar
Most of the following is extremely out of date...
Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.
>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.
In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...
And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...
Worked on stuff during '06 and '07.
In Progress: (on hold)
- Visual Enhancements to the GUI
- Info Panel
 - Attack Dialogue
 - HP & XP bars
 
 - Terrain
- Chasm: transitions need to be improved.
 
 
Planned:
- Finish animated water
 - new grasses
 - Cave:
- add a "nice/civilized" cave variant.
 
 - take over the world.
 
Completed:
- Crossroads sign (first contribution :) )
 - First to use semi-transparent tile transtions
 - Fog (transparent transitions)
 - Void/Shroud (transparent transitions)
 - Deep Water (soon to be replaced)
 - Shallow Water (soon to be replaced)
 - Ford
 - Bridges
 - Beach
 - Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
 - Chasm
 - Lava (aside from some transitions)
 - Cave Wall
 - Cave floor
 - Iluminated Cave Floor
 - Great Elven Tree
 - flowering grassland
 - revised Merfolk Village
 - new Semi-dry Grass "savanna"
 - new Green Grass
 
Forum Topics i'm strongly interested in: