Difference between revisions of "User:Eleazar"

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== Eleazar ==
 
== Eleazar ==
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Most of the following is extremely out of date...
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 +
  
 
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.
 
Also known as Jwbjerk.  My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.
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 +
>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.
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I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.
 
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.
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Now i'm back...
 
Now i'm back...
  
And then life intervened.  I haven't been active in Wesnoth at all during '06 but would like to come back someday...
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And then life intervened.  I wasn't active in Wesnoth at all during '06 but would like to come back someday...
  
 
Worked on stuff during '06 and '07.
 
Worked on stuff during '06 and '07.
 
Currently spending most of my game-design time on SilverTree RPG.
 
  
 
==In Progress: (on hold)==
 
==In Progress: (on hold)==
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** Attack Dialogue
 
** Attack Dialogue
 
** HP & XP bars
 
** HP & XP bars
** Distinguishing "Can't Walk To" Hexes
 
** Team Color stuff
 
 
*Terrain
 
*Terrain
 
**Chasm: transitions need to be improved.
 
**Chasm: transitions need to be improved.
  
 
===Planned:===
 
===Planned:===
*Chasm: add water flowing over the edge support.
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* Finish animated water
**adapt Chasm edges to put lava at the bottom of a pit.
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* new grasses
 
*Cave:
 
*Cave:
 
** add a "nice/civilized" cave variant.
 
** add a "nice/civilized" cave variant.
*Dirt: make it better-if somebody doesn't do that first.
 
*Some dramatic "Landmark" rocks.
 
 
*take over the world.
 
*take over the world.
  
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*Fog (transparent transitions)
 
*Fog (transparent transitions)
 
*Void/Shroud (transparent transitions)
 
*Void/Shroud (transparent transitions)
*Deep Water
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*Deep Water (soon to be replaced)
*Shallow Water
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*Shallow Water (soon to be replaced)
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*Ford
 
*Bridges
 
*Bridges
 
*Beach
 
*Beach
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*Iluminated Cave Floor
 
*Iluminated Cave Floor
 
*Great Elven Tree
 
*Great Elven Tree
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*flowering grassland
 
*revised Merfolk Village
 
*revised Merfolk Village
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*new Semi-dry Grass "savanna"
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*new Green Grass
  
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=685 Eleazar's forum profile]
 
List & descritpion of [[Developers]]
 
  
 
Forum Topics i'm strongly interested in:
 
Forum Topics i'm strongly interested in:
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* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical]
* [http://www.wesnoth.org/forum/viewtopic.php?t=8426 Applying Team Colors to Unit]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=8468 my Custom Terrains]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=7936 New Canyons]
 
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]
 
* [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall]

Latest revision as of 02:40, 28 September 2010

Eleazar

Most of the following is extremely out of date...


Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.

>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.


I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.

In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...

And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...

Worked on stuff during '06 and '07.

In Progress: (on hold)

  • Visual Enhancements to the GUI
    • Info Panel
    • Attack Dialogue
    • HP & XP bars
  • Terrain
    • Chasm: transitions need to be improved.

Planned:

  • Finish animated water
  • new grasses
  • Cave:
    • add a "nice/civilized" cave variant.
  • take over the world.

Completed:

  • Crossroads sign (first contribution :) )
  • First to use semi-transparent tile transtions
  • Fog (transparent transitions)
  • Void/Shroud (transparent transitions)
  • Deep Water (soon to be replaced)
  • Shallow Water (soon to be replaced)
  • Ford
  • Bridges
  • Beach
  • Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
  • Chasm
  • Lava (aside from some transitions)
  • Cave Wall
  • Cave floor
  • Iluminated Cave Floor
  • Great Elven Tree
  • flowering grassland
  • revised Merfolk Village
  • new Semi-dry Grass "savanna"
  • new Green Grass


Forum Topics i'm strongly interested in:

This page was last edited on 28 September 2010, at 02:40.