Difference between revisions of "Create"

From The Battle for Wesnoth Wiki
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Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.
  
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It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=9162 listed here].  We'll happily help you out, if you take a swing at them.
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== Read this first! ==
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Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.
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* [[EditingWesnoth]]
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== What can I create, and how? ==
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<div class="thumb tright"><div>
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[http://www.wesnoth.org/images/sshots/wesnoth_editor-1.jpg http://www.wesnoth.org/images/sshots/wesnoth_editor-1-175.jpg]
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<div class="thumbcaption">Battle for Wesnoth Map editor</div></div>
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</div>
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* [[BuildingMaps|Maps]] - the layout of terrain tiles
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* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable
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* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign
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* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios
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* [[BuildingUnits|Units]]
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* [[BuildingFactions|Multiplayer factions and eras]]
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* '''[[Create Art|Art]]''' - complete with '''tutorials!'''
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* [[Create Music|Music]]
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* [[Distributing content]] - all about the campaign server
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* [[WesnothTranslations|Translations]] - work on translating Wesnoth
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== What have others done? ==
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Quick descriptions of the campaigns and scenarios that have been published on the campaign server.
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* [[UserScenarios|User contributed campaigns]]
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This there are a multitude multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]
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* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]
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* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]
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* [[Complete Faction List (unfinished)|Complete Faction List]]
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== The world of Wesnoth ==
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Many campaigns do not take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.
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* [[WesnothHistory|The history of Wesnoth]]
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* [[WesnothGeography|The geography of Wesnoth]]
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* [[RaceDescriptions|The races of creatures in Wesnoth]]
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* [[WesnothPoetry|Wesnothian poetry]]
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== Miscellaneous ==
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* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff
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* [[ReferenceWML|WML Reference]] - a quicklink
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* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it
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* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns
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* [[Status_of_User_Scenarios| Status of User Scenarios]] - Lists which usercampaigns are working and which ones are broken
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{{Home}}

Revision as of 12:34, 9 May 2006

Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.

It should also be noted that we need a lot of help creating artwork for the core of the game. The current projects we are working on are listed here. We'll happily help you out, if you take a swing at them.

Read this first!

Before you modify or add anything, it is important to understand how the game stores and organizes its data. This article will explain the game's directory structure and introduce the userdata directory.

What can I create, and how?

wesnoth_editor-1-175.jpg

Battle for Wesnoth Map editor

What have others done?

Quick descriptions of the campaigns and scenarios that have been published on the campaign server.

This there are a multitude multiplayer maps and discussion of the campaigns on the Wesnoth forum

The world of Wesnoth

Many campaigns do not take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.

Miscellaneous

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