Difference between revisions of "Credits"
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== Musicians == | == Musicians == |
Revision as of 08:33, 9 May 2006
Contents |
In July 2003, David White released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.
Developers
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Miscellaneous
- Benjamin Drieu (benj) - campaign writer (wrote "Son of the Black Eye")
- Bartek Waresiak (Dragonking) - multiplayer balancing
- Crossbow/Miyo - administrator, release manager
- Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)
- Hogne Håskjold (frame) - terrain designer (also listed below)
- Isaac Clerencia - administrator, release manager
- James Spencer (Shade) - campaign writer (wrote "The Rise of Wesnoth")
- Joseph Simmons (Turin) - campaign writer, some graphics (wrote "The Eastern Invasion," and others)
- Mark Michelsen (skovbaer) - internationalization manager
- Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps
- Nils Kneuper (Ivanovic) - internationalization manager
- Richard Kettering (Jetryl) - artwork manager, many images (also listed below)
- Richard S. (Noy) - multiplayer balancing
- Scott Klempner - campaign maintainer
- Soliton - multiplayer balancing
- Susanna Björverud (sanna) - internationalization manager
sweet
bill gates
Musicians
- Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer
- Joseph Toscano (zhaymusic.com) - music
- Pau Congost - music
- Fredrik Lindroth - music
- Timothy Pinkham (TimothyP)
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