Difference between revisions of "Credits"

From The Battle for Wesnoth Wiki
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(Coders, (minor and major))
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== Developers ==
 
== Developers ==
====Coders, (minor and major)====
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* Alfredo Beaumont (ziberpunk) - autotools
 
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics
 
* Benoît Timbert (Noyga) - coder
 
* Bram Ridder (Morloth) - editor improvements
 
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder
 
* Cédric Duval - coder, internationalization manager
 
* David Philippi (Torangan) - internationalization manager, wescamp
 
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer
 
* Dominic Bolin (Xan) - programmer
 
* Guillaume Melquiond (silene) - coding, bug fixes
 
* Jérémy Rosen (Boucman) - coder
 
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder
 
* Jon Daniel (forcemstr) - coder, bug fixes
 
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics
 
* Justin Zaun (jzaun) - coder, scenario designer
 
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor
 
* Nicolas Weeger (ryo) - Python API
 
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code
 
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui
 
  
 
====Miscellaneous====
 
====Miscellaneous====

Revision as of 08:33, 9 May 2006

In July 2003, David White released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.

Developers

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Miscellaneous

  • Benjamin Drieu (benj) - campaign writer (wrote "Son of the Black Eye")
  • Bartek Waresiak (Dragonking) - multiplayer balancing
  • Crossbow/Miyo - administrator, release manager
  • Francisco Muñoz (fmunoz) - artwork manager, many images, scenario designer (also listed below)
  • Hogne Håskjold (frame) - terrain designer (also listed below)
  • Isaac Clerencia - administrator, release manager
  • James Spencer (Shade) - campaign writer (wrote "The Rise of Wesnoth")
  • Joseph Simmons (Turin) - campaign writer, some graphics (wrote "The Eastern Invasion," and others)
  • Mark Michelsen (skovbaer) - internationalization manager
  • Mike Quiñones (Doc Paterson) - multiplayer balancing, multiplayer maps
  • Nils Kneuper (Ivanovic) - internationalization manager
  • Richard Kettering (Jetryl) - artwork manager, many images (also listed below)
  • Richard S. (Noy) - multiplayer balancing
  • Scott Klempner - campaign maintainer
  • Soliton - multiplayer balancing
  • Susanna Björverud (sanna) - internationalization manager

Unclassified

  • Jan Zvánovec (jaz)
  • John B. Messerly (jbm)
  • Jordà Polo (ettin)
  • J.R. Blain (Cowboy)
  • Maksim Orlovich (SadEagle)
  • Zas

Artists

Major Contributors

  • Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.
  • Richard Kettering (Jetryl) - Current art director/slave, major focus on sprites, portraits, buildings, and icons
  • Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)
  • J.W. Bjerk (Eleazar) - terrain (esp Chasm, Cave, Water), sprite animations, many general graphics tasks
  • James Woo (Pickslide) - portraits (major focus on orcs and campaigns)
  • Jason Lutes - portraits (major focus on humans, some campaign portraits)
  •  ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)
  • Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator

Moderate Contributors

  • Alex Jarocha-Ernst (Jormungandr) - portraits
  • Eli Dupree (Elvish Pillager) - sprites and animations
  • Pekka Aikio (pekka) - tiles, esp. castles, and attack icons
  • Michael Gil de Muro (grp21) - portraits (for the campaign "The Rise of Wesnoth")
  • Robert Bolin (Zebulon) - tiles, sprite editing and animations
  • Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves
  • Johann de Venecia (Johann) - drew the new campaign story art for HttT

Minor Contributors

  • Gerald Clears (Smok'em Jags) - sprite animator
  • Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT
  • Mark Goodenough (Ranger M) - Sprite animator
  • Murray Cook (Zhukov) - Sprite animator
  • Andrew James Patterson (Kamahawk) - sprites
  • Diego Brea (Cobretti) - sprite creator/animator
  •  ?? (antwerpz) - sprite creator/animator for old saurian units
  • Moritz Göbelbecker (mog) - improved encampment
  • Gareth Miller (Gafgarion) - made some early sprites/tiles
  • James Barton (Sangel) - sprites
  • John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen
  •  ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons
  •  ?? (Svetac) - made many of the old attack icons
  • Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth

Very Minor Contributors

  • Gideon Chia (Deonjo) - new "units" icon for general status bar
  • John-Robert Funck (XJaPaN) - sprite animator
  • Jonatan Alamà (tin) - made red logo used until before v1.0
  • Jimmy Olsson (Azlan) - made old icons for windows version
  • Randall Walls (slightcrazed) - sprite animator
  • Jason Frailey (Valdroni) - made scorpion portrait
  • Nicholas Kerpan (Thrawn) - made human theif portrait
  • (Highhole) - revised storm trident
  • Irwin Ismail (Swordy) - original projectile/attack icon for chakram

Unclassified

  • Stephen Stone - [graphics]

Musicians

  • Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer
  • Joseph Toscano (zhaymusic.com) - music
  • Pau Congost - music
  • Fredrik Lindroth - music
  • Timothy Pinkham (TimothyP)

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