Difference between revisions of "CampaignDialogue:EI"

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===Owaec===
 
===Owaec===
 
I... must- Argh...!
 
I... must- Argh...!
 +
 +
===Terraent===
 +
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...
 +
 +
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.
 +
 +
===Gaennell===
 +
'''Gaennell:''' Death is coming for me...
 +
 +
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!
  
 
===Grug===
 
===Grug===
−
Grarrgg....
+
'''Grug:''' Hurt... grarrgghh...
 +
 
 +
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.
  
 
===Dolburras===
 
===Dolburras===
Line 27: Line 39:
 
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.
 
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.
  
−
===Engineer===
+
===Hahid al-Ali===
−
Wha'? Yah fail'd to give me protecshun...
+
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...
 +
 
 +
'''Grug:''' Bar... ber... bears? Die why?
 +
 
 +
===Yannic===
 +
Alas, I fall...
  
 
===Early Defeat===
 
===Early Defeat===
Line 41: Line 58:
 
====Late Defeat====
 
====Late Defeat====
 
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.
 
'''Narrator:''' With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.
 +
 +
===Chief Dra-Nak===
 +
FILTHY... Rotten... traitors...
  
 
==Scenario 1: Eastern Invasion==
 
==Scenario 1: Eastern Invasion==
Line 233: Line 253:
  
 
=====Mal-Tar is still alive=====
 
=====Mal-Tar is still alive=====
 +
======Scenario 3: Merciful======
 +
Complete ''"An Unexpected Appearance"'' without killing Mal-Tar, the dark adept.
 +
 
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?
 
'''Mal-Tar:''' ... wait, what just happened? Why am I still alive?
  
Line 248: Line 271:
 
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.
 
'''Gweddry:''' I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.
  
−
'''Vaelya:''' I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...
+
'''Vaelya:''' I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...
  
−
My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.
+
My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.
  
 
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.
 
'''Dacyn:''' So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.
Line 256: Line 279:
 
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?
 
'''Gweddry:''' Vaelya, surely you can find it in your heart to grant us passage?
  
−
'''Vaelya:''' I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.
+
'''Vaelya:''' I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.
  
−
In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...
+
In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...
  
−
...Addogin, please escort these Wesnothians away to the east.
+
... Addogin, please escort these Wesnothians away to the east.
  
 
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!
 
'''Addogin:''' You heard the lady! Boys, it's time to earn our keep!
Line 270: Line 293:
 
'''Gweddry:''' There must be some way to resolve this without fighting...
 
'''Gweddry:''' There must be some way to resolve this without fighting...
  
−
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.
+
'''Dacyn:''' Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.
  
−
'''Gweddry:''' ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.
+
'''Gweddry:''' ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.
  
−
===Nafga appears===
+
===Turn 5===
 
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!
 
'''Nafga:''' Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!
  
Line 292: Line 315:
 
'''Vaelya:''' I only wanted... to protect my people...
 
'''Vaelya:''' I only wanted... to protect my people...
  
 +
====Addogin is an enemy====
 
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!
 
'''Addogin:''' No amount of money is worth dying for. Forget this, it's time to bail!
 +
 +
====Addogin is an ally====
 +
=====Scenario 4a: Scorched Earth=====
 +
Defeat both the bandit and elven leaders in ''"Elven Interlude".''
  
 
===Defeat Addogin===
 
===Defeat Addogin===
Line 391: Line 419:
 
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.
 
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.
  
−
==Scenario 4c: Mal-Ravanal's Capital==
+
==Scenario 5a: Mal-Ravanal's Capital==
 +
===Story Text===
 +
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.
 +
 
 
===Introductory Dialogue===
 
===Introductory Dialogue===
−
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's capital lies before us!
+
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.
 +
 
 +
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.
 +
 
 +
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!
  
−
'''Dacyn:''' Yes, but look! The undead forces are closing in behind us. As I said before we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn back!
+
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!
  
−
'''Gweddry:''' Perhaps. To retreat, we must kill one of these dark sorcerers that follow us. But, perhaps we can kill this Mal-Ravanal. I might wish to try.
+
'''Mal-Ravanal:''' Try it, flesh-bag.
  
−
'''Mal-Ravanal:''' These humans have dared foolishly to come this far into my land. Crush them!
+
That tickled a bit!
 +
 
 +
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.
  
 
===First Prisoner Released===
 
===First Prisoner Released===
−
'''Freed Prisoner:''' Thank you for destroying that skeleton warrior! Every time you kill one of the Revenants, one of us knights is let free!
+
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!
  
−
'''Gweddry:''' Why? Are you the undead's prisoners?
+
'''Gweddry:''' How did these undead come to imprison you?
  
−
'''Freed Prisoner:''' Yes. My allies and I were questing when we were ambushed by undead. The guard is playing a sick game - whenever one of their warriors dies, one of us is let free, but whenever you lose a fighter, they kill one of us.
+
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.
  
−
'''Dacyn:''' This sounds dangerous. We will try to free as many of you as possible before we escape from here.
+
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.
  
−
'''Freed Prisoner:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.
+
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.
  
−
===Mal-Ravanal Notices Dacyn===
+
===Prisoners Released===
−
'''Mal-Ravanal:''' Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or perhaps you wish to finish the duel we started so long ago?
+
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.
  
−
'''Dacyn:''' If I have one regret, it is that mercy slowed my hand thirty three years ago. Stop this madness and I will release you from your torment.
+
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.
  
−
'''Mal-Ravanal:''' Torment?! You have no idea... but you soon will. Kill them all and bring Dacyn to me!
+
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!
  
−
'''Gweddry:''' You know this lich?
+
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.
  
−
'''Dacyn:''' Yes... We studied together many years ago. He was most powerful then, but the dark power I sense today is far greater. We must escape immediately!
+
===Terraent Released===
 +
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.
  
−
===Dacyn Attacks Mal-Ravanal===
+
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!
−
'''Mal-Ravanal:''' Ah, so you’ve decided to fight me.
 
  
−
'''Dacyn:''' I will atone for my failure thirty three years ago.
+
===Turn 8===
 +
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!
 +
 
 +
===Kill an enemy leader===
 +
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...
 +
 
 +
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.
 +
 
 +
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.
 +
 
 +
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!
 +
 
 +
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...
 +
 
 +
'''Gweddry:''' You were '''friends''' with this lich?!
  
−
===Mal-Ravanal Retreats===
+
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!
−
'''Mal-Ravanal:''' Enough! You cannot possibly defeat me!
 
  
−
(Mal-Ravanal teleports away)
+
===A unit is killed===
 +
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?
  
−
'''Gweddry:''' Is he... dead?
+
===Mal-Ravanal is unkilled===
 +
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?
  
−
'''Dacyn:''' Merely departed. He will return once he has recovered; we would best be away from here by then.
+
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!
  
 
===Victory Dialogue===
 
===Victory Dialogue===
−
'''Narrator:''' Gweddry's men retreated swiftly from the Bitter Swamp, fleeing north and west as if their heels were winged. Finding a low pass through the northern Estmarks, they were greatly relieved to see the valley of the Weldyn open before them on the other side.
+
====Mal-Skraat is killed====
 +
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...
 +
 
 +
====Mal-Rikna is killed====
 +
'''Mal-Rikna:''' Help, please, I never even liked that lich!
 +
 
 +
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!
 +
 
 +
====Continue====
 +
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!
 +
 
 +
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.
 +
 
 +
=====Scenario 4c: No (Horse)Man Left Behind=====
 +
Rescue all 6 prisoners from ''"Mal Ravanal's Capital"''.
  
−
==Scenario 5: Northern Outpost==
+
==Scenario 5b: Northern Outpost==
 
===Story Text===
 
===Story Text===
 +
====After "An Elven Interlude"====
 
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...
 
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...
 +
 +
====After "Ill Humours"====
 +
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...
 +
 +
====After "Mal-Ravanal's Capital"====
 +
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...
  
 
===Introductory Dialogue===
 
===Introductory Dialogue===
Line 451: Line 524:
 
'''Owaec:''' Hail, Gweddry!
 
'''Owaec:''' Hail, Gweddry!
  
−
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?
+
'''Gweddry:''' Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?
  
 
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...
 
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...
  
−
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.
+
... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.
  
 
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.
 
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.
Line 465: Line 538:
 
'''Owaec:''' ...
 
'''Owaec:''' ...
  
−
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.
+
No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.
  
 
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.
 
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.
  
−
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.
+
'''Owaec:''' If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.
  
−
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.
+
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.
  
 +
====Have Addogin====
 
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?
 
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?
  
Line 481: Line 555:
 
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.
 
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.
  
−
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.
+
'''Gweddry:''' Very well, untie him! Owaec, we'll aid you in driving out these bandits.
 +
 
 +
====Don't have Addogin====
 +
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!
  
 
===Bandits in a Village===
 
===Bandits in a Village===
 +
====Have Addogin====
 
'''Moved Unit:''' No outlaws in this village.
 
'''Moved Unit:''' No outlaws in this village.
  
Line 490: Line 568:
 
'''Addogin:''' Check under the floorboards! There's always somethin' there.
 
'''Addogin:''' Check under the floorboards! There's always somethin' there.
  
 +
'''Moved Unit:''' They're here!
 +
 +
====Don't have Addogin====
 
'''Moved Unit:''' They're here!
 
'''Moved Unit:''' They're here!
  
Line 495: Line 576:
 
'''Moved Unit:''' No outlaws in this village.
 
'''Moved Unit:''' No outlaws in this village.
  
 +
====Have Addogin====
 
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.
 
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.
  
 
'''Dacyn:''' Like your mercenary band did?
 
'''Dacyn:''' Like your mercenary band did?
 +
 +
====Don't have Addogin====
 +
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.
  
 
===Turn 1===
 
===Turn 1===
Line 504: Line 589:
 
'''Dacyn:''' Defeat us, hmm? I have a better idea.
 
'''Dacyn:''' Defeat us, hmm? I have a better idea.
  
−
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!
+
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!
  
 
===Bandit Leader is Found===
 
===Bandit Leader is Found===
 +
====Have Addogin====
 
'''Moved Unit:''' No outlaws in this village.
 
'''Moved Unit:''' No outlaws in this village.
  
 
'''Addogin:''' Shh! Do ya hear that?
 
'''Addogin:''' Shh! Do ya hear that?
  
 +
====Continue====
 
'''Moved Unit:''' They're here!
 
'''Moved Unit:''' They're here!
  
Line 532: Line 619:
  
 
====Undead Are Alive====
 
====Undead Are Alive====
 +
=====Have Addogin=====
 
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.
 
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.
 +
 +
=====Don't have Addogin=====
 +
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.
  
 
===Rilaka is killed===
 
===Rilaka is killed===
 
'''Rilaka:''' No! I deserve better than this!
 
'''Rilaka:''' No! I deserve better than this!
 +
 +
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.
 +
 +
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)
 +
 +
====Outlaws are alive====
 +
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!
  
 
===Victory Dialogue===
 
===Victory Dialogue===
Line 588: Line 686:
 
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====
 
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====
 
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.
 
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.
 +
 +
=====Scenario 5: Folk Hero=====
 +
Complete ''"Northern Outpost"'' without any peasant dying.
  
 
==Scenario 6a: Undead Crossing==
 
==Scenario 6a: Undead Crossing==
Line 605: Line 706:
  
 
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!
 
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!
 +
 +
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! <small>''*not patented''</small>
 +
 +
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! <small>''*less effective on cavalry''</small>
 +
 +
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''
 +
 +
====Buy the elixir (10 gold).====
 +
'''Hahid al-Ali:''' Pleasure doing business with you!
 +
 +
====Leave the elixir for Hahid.====
 +
'''Hahid al-Ali:''' Suit yourself; more for me!
 +
 +
===Elixir of Water Breathing===
 +
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.
 +
 +
''(Elixirs only last for 1 scenario.)''
 +
 +
''Picking up an item consumes your moves and attack.
  
 
===Turn 1===
 
===Turn 1===
Line 634: Line 754:
 
===Kill Mal-un-Karad===
 
===Kill Mal-un-Karad===
 
'''Mal-un-Karad:''' No! I thought I'd be safe here...
 
'''Mal-un-Karad:''' No! I thought I'd be safe here...
 +
 +
====Scenario 6a: A Little Help Here?====
 +
Defeat the necromancer in ''"Undead Crossing"'' before rescuing Dolburras.
  
 
===Victory Dialogue===
 
===Victory Dialogue===
Line 663: Line 786:
 
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.
 
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.
  
−
===Turn 8: Undead Reinforcements===
+
===Turn 1===
−
'''Dacyn:''' The undead reinforcements have arrived! We must cross the river immediately!
+
'''Naken-alvak:''' Intruders... living men... from the south-east...
 +
 
 +
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!
  
−
===Unit Gets to the Other Side===
+
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.
−
'''Moved Unit:''' Hurry up. We must get across before these undead slaughter us!
 
  
−
===Leaders Cross the River===
+
===Turn 5===
−
'''Dacyn:''' Good! We have crossed. Now let's see if we can get the ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again."
+
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...
  
−
====Grug Is Alive====
+
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.
−
'''Grug:''' Grug say join you will he.
 
  
−
'''Narrator:''' You may now recruit young ogres!
+
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.
  
−
==Scenario 7a: Capturing the Ogres==
+
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!
−
===Introductory Dialogue===
 
−
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...
 
  
−
'''Ogre:''' Guh... human? Human come! Run!
+
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.
  
−
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.
+
===Enemy leaders death dialogues===
 +
'''Mal-Talar:''' No! Once again you escape me...
  
−
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.
+
'''Naken-Alvak:''' You... waste... your effort...
  
−
===Ogre is captured===
+
'''Ghast:''' ...
−
'''Ogre:''' Ogre surrender!
 
  
−
'''Ogre:''' Don't hurt Ogre!
+
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...
  
−
'''Ogre:''' Ogre be good will! Promise!
+
===Owaec approaches Yannic===
 +
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-
  
−
===Ogre Escapes===
+
'''Yannic:''' Owaec? Is that you?
−
'''Ogre:''' Waah! Run!
 
  
−
'''Gweddry:''' We have let one escape. Let's hope not all of them do!
+
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?
  
−
'''Ogre:''' Me run life for!
+
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.
  
−
'''Ogre:''' Ruuuunnnn!
+
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.
  
−
'''Ogre:''' Waah! Run!
+
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.
  
−
===Victory Dialogue===
+
'''Dacyn:''' Acceptable.
−
====Ogres Recruitable====
 
−
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.
 
  
−
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''
+
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.
  
−
====Ogres not Recruitable====
+
===Kill three enemy leaders===
−
'''Gweddry:''' We failed to capture more than two of the ogres.
+
'''Gweddry:''' That's almost all the undead leaders defeated!
  
−
'''Dacyn:''' Unfortunate, but at least we have some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''
+
===Turn 12===
 +
'''Dacyn:''' We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.
  
−
==Scenario 7b: Ogre Crossing==
+
===Victory Dialogue===
 +
====Northern path reached====
 +
'''Unit:''' I've broken through the undead lines. Follow me before we're overwhelmed!
  
−
==Part II: The Wildlands==
+
=====Scenario 6b: Ninja=====
−
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...
+
Complete ''"Soradoc"'' without killing any enemy leaders.
  
−
==Scenario 8: Xenophobia==
+
'''Gweddry:''' We've failed to defeat even a single enemy leader! It galls me to flee, but this is a battle we can't win.
−
===Introductory Dialogue===
 
−
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.
 
  
−
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.
+
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.
  
−
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?
+
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.
  
−
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.
+
'''Dacyn:''' With all enemy leaders still alive, we're sure to be destroyed when we attempt to cross the river...
  
−
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!
+
====Enemy leaders defeated====
 +
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.
  
−
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.
+
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.
  
−
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!
+
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.
  
−
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.
+
==Scenario 7a: Capturing the Ogres==
 +
===Introductory Dialogue===
 +
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...
  
−
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!
+
'''Ogre:''' Guh... human? Human come! Run!
  
−
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!
+
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.
  
−
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.
+
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.
  
−
Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.
+
===Ogre is captured===
 +
'''Ogre:''' Ogre surrender!
  
−
===Recruit===
+
'''Ogre:''' Don't hurt Ogre!
−
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.
+
 
 +
'''Ogre:''' Ogre be good will! Promise!
  
−
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?
+
===Ogre Escapes===
 +
'''Ogre:''' Waah! Run!
  
−
===Turn 2===
+
'''Gweddry:''' We have let one escape. Let's hope not all of them do!
−
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.
 
  
−
===Dolburras attacks a dwarf===
+
'''Ogre:''' Me run life for!
−
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?
 
  
−
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!
+
'''Ogre:''' Ruuuunnnn!
  
−
===Turn 7===
+
'''Ogre:''' Waah! Run!
−
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?
 
  
−
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wsnoth.
+
===Victory Dialogue===
 +
====Ogres Recruitable====
 +
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.
  
−
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.
+
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''
  
−
===Reach the dwarven gold===
+
====Ogres not Recruitable====
−
'''Unit:''' These dwarves have a pile of 10 gold pieces!
+
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.
  
−
===Reach the naga gold===
+
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''
−
'''Unit:''' These nagas have a pile of 20 gold pieces!
 
  
−
===Reach the orcish gold===
+
==Scenario 7b: Ogre Crossing==
−
'''Unit:''' These orcs have a pile of 20 gold pieces!
+
===Story Text===
 +
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.
  
−
===Dolburras reaches Pelathsil===
+
===Introductory Dialogue===
−
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?
+
====Enemy leaders defeated====
 +
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.
  
−
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.
+
====Enemy leaders not defeated====
 +
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross; the undead will doubtless send their forces to harry us.
  
−
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!
+
=====Continue=====
 +
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.
  
−
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.
+
'''Dacyn:''' <small>''Not unlike yourself?''</small> Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.
  
−
'''Scenario 8: And My Axe''' Ally with the dwarves in ''Xenophobia''.
+
'''Grug:''' Lizard, Grug say leave!
  
−
===Shield of the Sentinel===
+
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.
−
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''
 
  
−
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''
+
'''Grug:''' Lizard dumb! You die now!
  
−
===Deaths===
+
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.
−
'''Bagork:''' I'll kill all of you!
 
  
−
'''Unit:''' Not likely.
+
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! <small>''*not patented''</small>
  
−
'''Prok-Bak:''' Chief Dra-Nak will hear of this!
+
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!
  
−
'''Aleii:''' Thisss isss why we avoid outsssidersss...
+
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''
  
−
===Turn 20===
+
====Buy the elixir (10 gold).====
−
'''Dacyn:''' We're doing well. Our forces have already gathered 1055 gold - plenty for the winter, and there's enough time remaining to gather even more.
+
'''Hahid al-Ali:''' Pleasure doing business with you!
  
−
===Victory Dialogue===
+
====Leave the elixir for Hahid.====
−
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.
+
'''Hahid al-Ali:''' Suit yourself; more for me!
  
−
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.
+
===Turn 1===
 +
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.
  
−
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...
+
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.
  
−
==Scenario 9: Castle in the Ice==
+
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.
−
===Story Text===
 
−
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.
 
  
−
===Introductory Dialogue===
+
===Plague Staff===
−
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?
+
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.
  
−
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.
+
'''''6x3 impact''''' damage, ''plague''.
  
−
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
−
'''Gweddry:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.
+
====Loyal Unit====
 +
'''Unit''': I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.
  
−
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!
+
===Turn 2===
 +
'''Ghast:''' Gruhhhh...
  
−
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.
+
'''Mal-Talar:''' You won't escape me again! This time there are no tunnels for you to hide in!
  
−
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.
+
'''Gweddry:''' The first of our pursuers have arrived! We must make haste to cross before more dangerous undead arrive.
  
−
'''Gweddry:''' Still, we must press onwards to the icy castle.
+
===Recruit undead units===
 +
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.
  
−
===Turn 1===
+
'''Owaec:''' A disgusting abomination! I lament living in such times...
−
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.
 
  
−
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...
+
===Reach the other side===
 +
'''Grug:''' You who? Fight lizard?
  
−
===Seeing the ruins===
+
'''Unit:''' Err, yes, we're here to fight the lizards.
−
'''Gweddry:''' Look, a ruined castle off in the distance! Is that the one we're looking for?
 
  
−
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.
+
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?
  
−
===Reaching the northern camp===
+
'''Grug:''' Mmmm... Grug think...
−
'''Tapok:''' Well? Are they ready?
 
  
−
'''Mortic:''' Ga'all, your Hunt has failed. Verash, your claws grow aged. To our Flight, your only usefulness remains... as tribute to the orcs.
+
... Grug head hurt. Grug say join you.
  
−
'''Verash:''' Aspirant Mortic, as you command.
+
===Turn 6===
 +
'''Naken-alvak:''' Found you... Bleed you...
  
−
'''Ogho:''' C'mon wyrms, get moving!
+
'''Mal-Mana:''' Don't think you can get away so easily!
  
−
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!
+
===Death Dialogues===
 +
'''Mal-Talar:''' No! Once again you escape me...
  
−
'''Mortic:''' An unknown creature approaches. Paler than an Orc. Taller than a Dwarf. Tell me of your kin.
+
'''Ghast:''' ...
  
−
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.
+
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...
  
−
'''Mortic:''' Dra-Nak warned us. You men of Wes-Noth speak of peace. Yet you brandish your spears at our flight. We've already paid the orcs, dearly. No further tribute can be paid.
+
'''Naken-alvak:''' You... waste... your effort...
  
−
'''Gweddry:''' No, wait, we just want to-
+
===Victory Dialogue===
 +
'''Izziasch:''' Curssessss!
  
−
'''Mortic:''' Our Hunt must continue.
+
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.
  
−
===Reaching the gold===
+
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''
−
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.
 
  
−
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.
+
====Scenario 7b: Frenzied====
 +
Kill 5 enemy leaders in ''"Ogre Crossing"''.
  
−
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...
+
==Part II: The Wildlands==
 +
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...
  
−
===Recruit/Turn 12===
+
==Scenario 8: Xenophobia==
−
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.
+
===Introductory Dialogue===
 +
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.
  
−
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.
+
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.
  
−
You'll want as much gold as you can possibly get when you try to leave the wildlands!)
+
====Have Terraent====
 +
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?
  
−
===Mortic is defeated===
+
====Dont' have Terraent====
−
'''Mortic:''' I'm Aspirant. Yet in these north-lands, even prey bares its fangs, and threatens to vanquish us. We've struggled against mightier flights, and tarnished our honour. Yet our flame still persists. I shall not fall here.
+
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?
  
−
===Victory Dialogue===
+
====Continue====
−
'''Dacyn:''' This is the place! Let's enter.
+
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.
  
−
==Scenario 10: Dark Sanctuary==
+
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!
−
===Story Text===
 
−
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.
 
  
−
===Introductory Dialogue===
+
====Have Dolburras====
−
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.
+
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.
  
−
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.
+
====Don't have Dolburras====
 +
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.
  
−
I once thought such a power too dangerous to use; I'm lo longer so naïve.
+
====Continue====
 +
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!
  
−
'''Owaec:''' Iliah-Malal? I know that name from the legends...
+
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.
  
−
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.
+
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!
  
−
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!
+
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!
  
−
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.
+
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. <small>Don't know what I expected, throwing in my lot with a bunch of primitive northeners...</small>
  
−
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-
+
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.
  
−
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!
+
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.
  
−
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.
+
===Recruit===
 +
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.
  
−
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?
+
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?
  
−
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.
+
===Recruit Soulless===
 +
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.
  
−
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.
+
'''Owaec:''' A disgusting abomination! I lament living in such times...
−
 
 
−
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.
 
  
 
===Turn 2===
 
===Turn 2===
−
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.
+
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.
  
−
'''Owaec:''' The irony seems lost on you.
+
===Dolburras attacks a dwarf===
 +
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?
  
−
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.
+
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!
  
−
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.
+
===Terraent attacks===
 +
====Orcs====
 +
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?
  
−
The red star blazes, the red stone bleeds. The black pool swallows all voices, the darkness between worlds opens its maw.
+
'''Enemy unit:''' The only honour here belongs to the Chief!
  
−
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.
+
====Nagas====
 +
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?
  
−
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.
+
'''Enemy unit:''' Thisss river is oursss!
  
−
===Move Owaec===
+
===Turn 7===
−
'''Owaec:''' I won't aid in this evil quest.
+
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?
  
−
===Dacyn is inside===
+
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.
−
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.
 
  
−
Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.
+
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.
  
−
===Both are inside===
+
===Reach the dwarven gold===
−
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?
+
'''Unit:''' These dwarves have a pile of 10 gold pieces!
−
====Yes, these are the soldiers I want.====
 
−
'''Gweddry:''' The torches are lit...
 
  
−
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.
+
===Reach the naga gold===
 +
'''Unit:''' These nagas have a pile of 20 gold pieces!
  
−
====No, not yet.====
+
===Reach the orcish gold===
 +
'''Unit:''' These orcs have a pile of 20 gold pieces!
  
−
===Signposts===
+
===Dolburras reaches Pelathsil===
−
'''Narrator:''' East: Study and Vaults
+
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?
  
−
'''Narrator:''' West: Laboratory and Experiment Testing
+
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.
  
−
===Entering the eastern hallway===
+
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!
−
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.
 
  
−
===Attack the Wild Wyvern===
+
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.
−
'''Wild Wyvern:''' Hissssss...
 
  
−
====Reach the gold====
+
====Scenario 8: And My Axe====
−
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.
+
Ally with the dwarves in ''"Xenophobia"''.
  
−
===Reach the skeleton===
+
===Shield of the Sentinel===
−
'''Study Guard:''' Who. Comes?
+
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''
  
−
'''Unit:''' Err... don't mind me, I'm just taking a look around.
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
−
'''Study Guard:''' Master. Is away. Intruders. Must die.
+
===Deaths===
 +
'''Bagork:''' I'll kill all of you!
  
−
===Reach the diary===
+
'''Unit:''' Not likely.
−
'''Unit:''' There are a few loose pages on the ground here...
 
  
−
''Journal of Ravan - 13 Blackfire, 588 YW.
+
'''Prok-Bak:''' Chief Dra-Nak will hear of this!
  
−
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.
+
'''Aleii:''' Thisss isss why we avoid outsssidersss...
  
−
Journal of Ravan - 21 Whitefire, 589 YW.
+
'''Pelathsil:''' It seems yon humans be mightier than I kenned...
  
−
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''
+
===Grug attacks===
 +
'''Grug:''' Excited Grug fight friends help!
  
−
===Reach the sheets===
+
===Turn 20===
−
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.
+
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.
  
−
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''
+
===Victory Dialogue===
 +
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.
  
−
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.
+
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.
  
−
===Reach the book===
+
====After "Undead Crossing"====
−
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''
+
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...
  
−
'''Dacyn:''' Drop that at once! That journal is dangerous!
+
====After "Soradoc"====
 +
'''Gweddry:''' I only hope we're not too late... If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!
  
−
===Reach the orbs===
+
==Scenario 9: Castle in the Ice==
−
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.
+
===Story Text===
 +
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.
  
−
===Reach the bookshelf===
+
===Introductory Dialogue===
−
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.
+
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?
  
−
===Reach the boxes===
+
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.
−
'''Unit:''' This box is empty.
 
  
−
'''Unit:''' Yuck, this box is full of pickled fingers!
+
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.
  
−
===Reach the barrel===
+
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.
−
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.
 
  
−
===Find the key===
+
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!
−
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.
 
  
−
===Reach the rune===
+
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.
−
====Dacyn====
 
−
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.
 
  
−
====Everyone else====
+
====Have Dolburras====
−
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?
+
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.
 +
 
 +
'''Gweddry:''' Still, we must press onwards to the icy castle.
  
−
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.
+
====Don't have Dolburras====
 +
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.
  
−
===Entering the western hallway===
+
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!
−
'''Cowardly Goblin:''' Aaah, humans! Run away!
 
  
−
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.
+
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.
  
−
===Reaching the northern gates===
+
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''
−
'''Unit:''' Uh oh...
 
  
−
Oh, nothing happened.
+
====Buy the elixir (10 gold).====
 +
'''Hahid al-Ali:''' Pleasure doing business with you!
 +
=====Elixir of Elements=====
 +
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.
  
−
===Entering the goblin room===
+
<small>''(Elixirs only last for 1 scenario).
−
'''Thirsty Goblin:''' Hey, this looks tasty!
 
  
−
===Drink the yellow potion===
+
Picking up an item consumes your moves and attack.''</small>
−
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.
 
  
−
===Drink the grey potion===
+
====Leave the elixir for Hahid====
−
'''Unit:''' ACK! I'M DYING!
+
'''Hahid al-Ali:''' Suit yourself; more for me!
  
−
Hah, just messing with you, it's only water.
+
===Turn 1===
 +
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.
  
−
===Drink the blue potion===
+
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...
−
'''Unit:''' Ugh, my head hurts. Was this room always spinning?
 
  
−
===Potion of Barkskin===
+
===Seeing the ruins===
−
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.
+
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?
  
−
<small>''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''</small>
+
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.
  
−
===Reach the second goblin room===
+
===Find the ogres===
−
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!
+
====Humans====
 +
'''Ogre:''' Guuuh... human?
  
−
The goblins' eyes must be blinded by their fires. I still haven't been spotted.
+
'''Unit:''' Err, hello?
  
−
===Enter the second goblin room===
+
'''Ogre:''' Human! Human human human!
−
'''Goblin Leader:''' Humans! Get them!
 
  
−
===Reach the rune===
+
'''Gweddry:''' They don't look very friendly...
−
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...
 
−
====Yes, release some ghouls.====
 
−
'''Goblin Leader:''' Aaahh! The monsters have escaped!
 
−
====No, keep them locked up.====
 
  
−
===Find the key===
+
====Ogres====
−
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.
+
'''Unit:''' Guuuh... who you?
  
−
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.
+
'''Ogre:''' Uhhhh... who '''''you'''''?
  
−
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...
+
'''Unit:''' Me... friend? New friend?
  
−
===Reach the southern room===
+
'''Ogre:''' New friend! Me no fight friend.
−
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!
 
  
−
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?
+
====Grug====
 +
'''Grug:''' Grug make ogre friendly! Talk ogre Grug make friend.
  
−
===Find the treasure chests===
+
'''Gweddry:''' I think he's saying he wants to talk to the wild ogres?
−
'''Unit:''' This chest contains 70 gold!
 
  
−
'''Unit:''' It's full of... toilet paper?!
+
'''Unit:''' Guuuh... who you?
  
−
===Baneblade===
+
'''Grug:''' Grug me! Me friend human.
−
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''
 
  
−
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
'''Unit:''' Uhhhh... friend... human?
  
−
===Find the cloak===
+
'''Grug:''' You too friend human! Help human fight good.
−
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.
 
  
−
===Holy Amulet===
+
'''Unit:''' OK, me help human fight! Human good!
−
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
 
  
−
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
=====Scenario 9: Guuuh...=====
 +
Recruit the wild ogres in ''"Castle in the Ice"''.
  
−
===Reach the gate===
+
===Find the yeti===
−
'''Unit:''' I can unlock this gate from the inside.
+
'''Yeti:''' GROARRR!!!
  
−
===Find the ants===
+
====Kill it====
−
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.
+
'''Gweddry:''' I've never tried Yeti meat. I wonder what it tastes like?
  
−
===Ant Ambrosia===
+
====Yetiburger====
−
'''Narrator:''' This goopy honey-like substance makes you feel very sleeoy... perhaps eating too much would be unwise.
+
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''
  
−
<small>''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''</small>
+
<small>''This item can NOT be dropped, and can NOT be reused if its user dies.
  
−
===Turn 9===
+
Picking up an item consumes your moves and attack.''</small>
−
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?
 
  
−
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?
+
===Reaching the northern camp===
 +
'''Tapok:''' Well? Are they ready?
  
−
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.
+
'''Mortic:''' Ga'all, your Hunt has failed.
  
−
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.
+
Verash, your claws grow aged.
  
−
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.
+
To our Flight, your only usefulness remains...
  
−
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!
+
As tribute to the orcs.
  
−
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.
+
'''Verash:''' Aspirant Mortic, as you command.
  
−
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!
+
'''Ogho:''' C'mon wyrms, get moving!
  
−
===Turn 21===
+
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!
−
'''Unit:''' Time to chop some human heads!
 
  
−
===Turn 33===
+
'''Mortic:''' An unknown creature approaches.
−
'''Unit:''' Keep attacking, hit 'em while the sun's down!
 
  
−
===Turn 45===
+
Paler than an Orc.
−
'''Unit:''' Chief's orders, let's get them!
 
  
−
===Turn 51===
+
Taller than a Dwarf.
−
'''Unit:''' Burn and pillage!
 
  
−
===Dacyn is at the gates===
+
Tell me of your kin.
−
'''Dacyn:''' Are we ready to enter the inner sanctum?
 
−
====Yes, I'm ready.====
 
−
'''Gweddry:''' Is that... the Amulet?
 
  
−
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.
+
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.
  
−
'''Sanctum Guard:''' TRESSPASSERS!
+
'''Mortic:''' Dra-Nak warned us.
  
−
'''Gweddry:''' Prepare for incoming undead!
+
You men of Wes-Noth speak of peace.
  
−
====No, not yet.====
+
Yet you brandish your spears at our flight.
  
−
===Victory Dialogue===
+
We've already paid the orcs, dearly.
−
'''Dacyn:''' Excellent. Now...
 
  
−
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.
+
No further tribute can be paid.
  
−
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.
+
'''Gweddry:''' No, wait, we just want to-
  
−
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.
+
'''Mortic:''' Our Hunt must continue.
 +
 
 +
===Reaching the gold===
 +
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.
  
−
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.
+
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.
  
−
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?
+
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...
  
−
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.
+
===Recruit/Turn 12===
 +
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.
  
−
(picks up the amulet)
+
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.
  
−
AAAAHHHH!
+
You'll want as much gold as you can possibly get when you try to leave the wildlands!)
  
−
'''Unknown:''' ''AAAAHHHH!''
+
===Mortic is defeated===
 +
'''Mortic:''' I'm Aspirant.
  
−
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.
+
Yet in these north-lands, even prey bares its fangs,
  
−
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.
+
And threatens to vanquish us.
  
−
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.
+
We've struggled against mightier flights,
  
−
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?
+
And tarnished our honour.
  
−
'''Chief Dra-Nak:''' Sure, here you go. You did well.
+
Yet our flame still persists.
  
−
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.
+
I shall not fall here.
  
−
'''Gweddry:''' <small>I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.</small>
+
===Turn 20===
 +
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!
  
−
Very well, orc, we'll surrender.
+
===Victory Dialogue===
 +
'''Dacyn:''' This is the place! Let's enter.
  
−
==Scenario 11: Captured==
+
==Scenario 10: Dark Sanctuary==
 
===Story Text===
 
===Story Text===
−
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...
+
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.
  
 
===Introductory Dialogue===
 
===Introductory Dialogue===
−
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.
+
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.
  
−
'''Unit:''' We've got to get out of here!
+
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.
  
−
'''Unit:''' I'm sure your commanders will come to save us!
+
I once thought such a power too dangerous to use; I'm lo longer so naïve.
  
−
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!
+
'''Owaec:''' Iliah-Malal? I know that name from the legends...
  
−
'''Unit:''' Be quiet you three! There's something back here...
+
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.
  
−
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...
+
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!
  
−
Come on! This way!
+
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.
  
−
===Reach the gate===
+
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-
−
'''Unit:''' The door won't open from this side.
 
  
−
===Turn 3===
+
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!
−
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?
 
  
−
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.
+
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.
  
−
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.
+
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?
  
−
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...
+
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.
  
−
===Reach the northwestern map===
+
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.
−
'''Unit:''' Do you hear something coming from those pits?
 
  
−
'''Vampire Bat:''' Neep! Neep!
+
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.
  
−
===The bats attack===
+
===Turn 2===
−
'''Unit:''' Ack! Get away from me!
+
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.
  
−
===Go down===
+
'''Owaec:''' The irony seems lost on you.
−
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.
 
  
−
===Turn 6===
+
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.
−
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!
 
  
−
'''Unit:''' You're welcome to go back to your cell.
+
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.
  
−
===Turn 8===
+
The red star blazes,
−
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...
 
  
−
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!
+
The red stone bleeds.
  
−
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.
+
The black pool swallows all voices,
  
−
===Reach the abandoned weapons===
+
The darkness between worlds opens its maw.
−
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.
 
  
−
And look, our captured equipment and provisions are here too! I've received supplies worth 2532 gold.
+
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.
  
−
===Go further===
+
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.
−
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.
 
  
−
'''Unit:''' But there's too many of them!
+
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!
  
−
'''Unit:''' Hmm... I have an idea.
+
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.
  
−
So, how do I look?
+
===Move Owaec===
 +
'''Owaec:''' I won't aid in this evil quest.
  
−
I'll try to slip past the guards. You wait here.
+
===Dacyn is inside===
 +
====Gweddry is outside====
 +
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.
  
−
===Holy Amulet===
+
====Gweddry is inside====
−
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
+
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.
  
−
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
===Both are inside===
 +
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?
 +
====Yes, these are the soldiers I want.====
 +
'''Grug:''' Cave scary! Grug no like!
  
−
===Crystal Quiver===
+
'''Gweddry:''' The torches are lit...
−
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.
 
  
−
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.</small>
+
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.
  
−
===Being unmasked===
+
'''Terraent:''' May this unholy place be cleansed by the Light!
−
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!
 
  
−
'''Unit:''' Uh oh!
+
====No, not yet.====
  
−
'''Owaec:''' The guards are distracted! Let's make our daring escape!
+
===Signposts===
 +
'''Narrator:''' East: Study and Vaults
  
−
===Find our heroes===
+
'''Narrator:''' West: Laboratory and Experiment Testing
−
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.
 
  
−
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!
+
===Entering the eastern hallway===
 +
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.
  
−
'''Reash:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.
+
===Attack the Wild Wyvern===
 +
'''Wild Wyvern:''' Hissssss...
  
−
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.
+
====Reach the gold====
 +
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.
  
−
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!
+
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!
  
−
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!
+
===Reach the skeleton===
 +
'''Study Guard:''' Who. Comes?
  
−
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...
+
'''Unit:''' Err... don't mind me, I'm just taking a look around.
  
−
'''Unit:''' <small>(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)</small>
+
'''Study Guard:''' Master. Is away. Intruders. Must die.
  
−
===Reach the cell===
+
===Reach the diary===
−
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.
+
'''Unit:''' There are a few loose pages on the ground here...
  
−
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!
+
''Journal of Ravan - 13 Blackfire, 588 YW.
  
−
Open the cell?
+
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.
  
−
====Yes! ''(freed units will incur upkeep)''====
+
Journal of Ravan - 21 Whitefire, 589 YW.
−
'''Addogin:''' Huzzah, we're free at last!
 
  
−
'''Unit:''' Hooray, we're rescued!
+
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''
  
−
'''Unit:''' Yes! Get us out of here!
+
===Reach the sheets===
 +
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.
  
−
'''Ga'all:''' I'm free! Never again shall I be prisoner!
+
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''
  
−
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.
+
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.
  
−
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!
+
===Reach the book===
 +
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''
  
−
'''Unit:''' Uh oh!
+
'''Dacyn:''' Drop that at once! That journal is dangerous!
  
−
'''Owaec:''' The guards are distracted! Let's make our daring escape!
+
===Reach the orbs===
 +
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.
  
−
====Not yet...====
+
===Reach the bookshelf===
 +
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.
  
−
===Find the gold===
+
===Reach the boxes===
−
'''Narrator:''' These orcs have a pile of 20 gold pieces!
+
'''Unit:''' This box is empty.
  
−
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!
+
'''Unit:''' Yuck, this box is full of pickled fingers!
  
−
===The deserters are injured===
+
===Reach the barrel===
−
'''Unit:''' Run for your lives!
+
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.
  
−
'''Unit:''' Get me out of here!
+
===Find the key===
 +
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.
  
−
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.
+
===Reach the rune===
 +
====Dacyn====
 +
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.
  
−
===Kill the bear===
+
====Everyone else====
−
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!
+
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?
  
−
===Kill Chief Dra-Nak===
+
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.
−
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...
 
  
−
'''Gweddry:''' Look, he was carrying the key to their treasury!
+
===Entering the western hallway===
 +
'''Cowardly Goblin:''' Aaah, humans! Run away!
  
−
===Shield of the Sentinel===
+
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.
−
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''
 
  
−
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''
+
===Reaching the northern gates===
 +
'''Unit:''' Uh oh...
  
−
===Baneblade===
+
Oh, nothing happened.
−
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''
 
  
−
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
===Entering the goblin room===
 +
'''Thirsty Goblin:''' Hey, this looks tasty!
  
−
===Turn 21===
+
===Drink the yellow potion===
−
'''Rakkha:''' Protect the Chief!
+
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.
  
−
'''Varrak-Klar:''' Into the caves!
+
===Drink the grey potion===
 +
'''Unit:''' ACK! I'M DYING!
  
−
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.
+
Hah, just messing with you, it's only water.
  
−
===Turn 22===
+
===Drink the blue potion===
−
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.
+
'''Unit:''' Ugh, my head hurts. Was this room always spinning?
  
−
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.
+
===Potion of Barkskin===
 +
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.
  
−
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.
+
<small>''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''</small>
  
−
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!
+
===Reach the second goblin room===
 +
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!
  
−
===Southern map===
+
The goblins' eyes must be blinded by their fires. I still haven't been spotted.
−
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...
 
  
−
Aaah! Humans! Run away, run away!
+
===Enter the second goblin room===
 +
'''Goblin Leader:''' Humans! Get them!
  
−
'''Unit:''' Hmm, looks like he dropped something.
+
===Reach the rune===
 +
====Dacyn====
 +
'''Dacyn:''' Ah, this is the control for the experiment testing cages. Should I open them?
  
−
===Ring of Invisibility===
+
=====Yes, release all the ghouls.=====
−
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.
+
'''Goblin Leader:''' Aaahh! The monsters have escaped!
  
−
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
====Everyone else====
 +
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...
 +
=====Yes, release some ghouls.=====
 +
'''Goblin Leader:''' Aaahh! The monsters have escaped!
 +
=====No, keep them locked up.=====
  
−
====Scenario 11: And In The Darkness Bind Them====
+
===Find the key===
−
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.
+
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.
  
−
===Victory Dialogue===
+
====Both keys are found====
−
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!
+
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.
  
−
==Scenario 12: Evacuation==
+
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...
−
===Story Text===
 
−
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.
 
  
−
===Introductory Dialogue===
+
===Find the staff===
−
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.
+
'''Unit:''' Ruuuh... Brains...
  
−
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)
+
'''Narrator:''' This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.
  
−
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.
+
====Scenario 10: Brains====
 +
Find the legendary Staff of Power in ''"Dark Sanctuary"''.
  
−
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.
+
===Reach the runes near the western gates===
 +
====Dacyn====
 +
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.
  
−
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!
+
====Everyone else====
 +
'''Unit:''' Uh oh...
  
−
'''Owaec:''' Tell the men they need not fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!
+
Oh, noting happened.
  
−
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!
+
===Reach the southern room===
 +
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!
  
−
'''Addogin:''' I'm gettin' too old for this life...
+
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?
  
−
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.
+
===Find the treasure chests===
 +
'''Unit:''' This chest contains 70 gold!
  
−
===Move Owaec===
+
'''Unit:''' It's full of... toilet paper?!
−
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.
 
  
−
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!
+
===Baneblade===
 +
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''
  
−
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
−
===Turn 5===
+
===Find the cloak===
−
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?
+
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.
  
−
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.
+
===Holy Amulet===
 +
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
  
−
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
−
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?
+
===Reach the gate===
 +
'''Unit:''' I can unlock this gate from the inside.
  
−
===Turn 7===
+
===Find the ants===
−
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!
+
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.
  
−
'''Mortic:''' The sun strenghtens my kin. Daytime is our Domain. We should press the attack.
+
===Ant Ambrosia===
 +
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.
  
−
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.
+
<small>''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''</small>
  
 
===Turn 9===
 
===Turn 9===
−
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!
+
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?
  
−
===Reach the Bridge===
+
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?
−
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.
 
  
−
'''Gweddry:''' Hmm...
+
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.
−
====Yes, destroy the bridge.====
 
−
=====The heroes have passed=====
 
−
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...
 
  
−
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!
+
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.
  
−
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?
+
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.
  
−
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!
+
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!
  
−
'''Mortic:''' Dra-Nak is dead, his armies weakened, his prey fled.
+
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.
  
−
Long has our Honour been stained. No longer shall it be. Now we reclaim our Aerie, and the strength of our Flight.
+
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!
  
−
'''Orcish unit:''' Wha- hey!
+
===Turn 10===
 +
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.
  
−
'''Mortic:''' The Hunt is called! The orcs our prey! Flight of Mortic, we fight!
+
===Turn 21===
 +
'''Unit:''' Time to chop some human heads!
  
−
=====The heroes are behind=====
+
===Turn 33===
−
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...
+
'''Unit:''' Keep attacking, hit 'em while the sun's down!
  
−
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.
+
===Turn 45===
 +
'''Unit:''' Chief's orders, let's get them!
  
−
====No, not yet.====
+
===Turn 51===
 +
'''Unit:''' Burn and pillage!
  
−
===Time Over===
+
===Dacyn is at the gates===
−
'''Dacyn:''' We have not thrown down the bridge in time! The orcs will kill us all!
+
'''Dacyn:''' Are we ready to enter the inner sanctum?
 +
====Yes, I'm ready.====
 +
'''Gweddry:''' Is that... the Amulet?
  
−
===Enemies Defeated===
+
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.
−
'''Varrak-Klar:''' Graahh! Stupid humans...
 
  
−
'''Mortic:''' I'm Aspirant no more.
+
'''Sanctum Guard:''' TRESSPASSERS!
  
−
'''Rakkha:''' I hate you! Hate... hate... hate you...
+
'''Gweddry:''' Prepare for incoming undead!
  
−
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.
+
====No, not yet.====
  
−
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!
+
===Victory Dialogue===
 +
'''Dacyn:''' Excellent. Now...
  
−
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.
+
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.
  
−
====Scenario 12: Plan B====
+
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.
−
'''Narrator:''' Complete ''Evacuation'' by defeating all enemy leaders.
 
  
−
==Scenario 13: Spoils of War==
+
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.
−
===Story Text===
 
−
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.
 
  
−
Leavingthe tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...
+
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.
  
−
===Introductory Dialogue===
+
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?
−
'''Owaec:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.
 
  
−
'''Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.
+
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.
  
−
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.
+
(picks up the amulet)
  
−
'''Vovan:''' Wait a moment, can we talk about thi-
+
AAAAHHHH!
  
−
I... Hunger...
+
'''Unknown:''' ''AAAAHHHH!''
  
−
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!
+
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.
  
−
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!
+
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.
  
−
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.
+
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.
  
−
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!
+
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?
  
−
===Free the dwarves===
+
'''Chief Dra-Nak:''' Sure, here you go. You did well.
−
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...
 
  
−
'''Mal-Mana:''' My prisoners! You'll pay for that...
+
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.
  
−
Fly, my pretties, fly!
+
'''Gweddry:''' ''<small>I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.</small>''
  
−
===Turn 8===
+
Very well, orc, we'll surrender.
−
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?
 
  
−
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...
+
==Scenario 11: Captured==
 +
===Story Text===
 +
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...
  
−
===Free the first humans===
+
===Introductory Dialogue===
−
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...
+
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.
  
−
'''Mal-Mana:''' You're starting to become rather irritating.
+
'''Unit:''' We've got to get out of here!
  
−
===Turn 13===
+
'''Unit:''' I'm sure your commanders will come to save us!
−
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...
 
  
−
'''Gaoler:''' Silence. Orcs. March.
+
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!
  
−
===Free the orcs===
+
'''Unit:''' Be quiet you three! There's something back here...
−
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!
 
  
−
'''Mal-Mana:''' Not again! Don't test me, lord of the swamps...
+
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...
  
−
===Turn 18===
+
Come on! This way!
−
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.
 
  
−
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.
+
===Reach the gate===
 +
'''Unit:''' The door won't open from this side.
  
−
===Free the second humans===
+
===Turn 3===
−
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.
+
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?
  
−
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.
+
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.
  
−
===Turn 22===
+
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.
−
'''Gaoler:''' March. Faster.
 
  
−
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-
+
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...
  
−
'''Gaoler:''' March. Faster.
+
===Reach the northwestern map===
 +
'''Unit:''' Do you hear something coming from those pits?
  
−
===Free the merfolk===
+
'''Vampire Bat:''' Neep! Neep!
−
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.
 
  
−
'''Mal-Mana:''' Why won't you just die?!
+
===The bats attack===
 +
'''Unit:''' Ack! Get away from me!
  
−
'''Owaec:''' Now we come for you, necromancer!
+
===Go down===
 +
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.
  
−
===Victory Dialogue===
+
===Turn 6===
−
'''Gweddry:''' Hail, Owaec! We feared the worst when you didn't return, yet here I find you alive and well!
+
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!
  
−
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.
+
'''Unit:''' You're welcome to go back to your cell.
  
−
'''Mal-Mana:''' You're too late! Wesnoth is... already...
+
===Turn 9===
 +
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...
  
−
==Scenario 14: The Drowned Plains==
+
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!
−
===Story Text===
 
−
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.
 
  
−
===Introductory Dialogue===
+
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.
−
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.
 
  
−
Hail, Clansmen! Come and greet one of your own!
+
===Reach the abandoned weapons===
 +
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.
  
−
'''Fallen Clansman:''' ...
+
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.
  
−
'''Owaec:''' ...
+
===Go further===
 +
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.
  
−
No.
+
'''Unit:''' But there's too many of them!
  
−
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?
+
'''Unit:''' Hmm... I have an idea.
  
−
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...
+
So, how do I look?
  
−
'''Owaec:''' My home... my people... how could this happen...
+
I'll try to slip past the guards. You wait here.
  
−
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?
+
===Holy Amulet===
 +
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
  
−
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
−
Are you even listening?!
+
===Crystal Quiver===
 +
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.
  
−
'''Gweddry:''' Dacyn, what's wrong? Are you all right?
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.</small>
  
−
'''Dacyn:''' ... I can't-
+
===Being unmasked===
 +
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!
  
−
I've lost control of the Amulet! I must-
+
'''Unit:''' Uh oh!
  
−
'''Unknown:''' <small>''And most importantly...''</small>
+
'''Owaec:''' The guards are distracted! Let's make our daring escape!
  
−
'''Lord Alric:''' Owaec, my son...
+
===Find our heroes===
 +
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.
  
−
Why did you abandon us? I'm dead... thanks to you...
+
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!
  
−
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!
+
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.
  
−
'''Gweddry:''' Owaec, wait!
+
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.
  
−
What do I do now?
+
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!
  
−
===Reach a swamp===
+
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!
−
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.
 
  
−
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.
+
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...
  
−
===Turn 2===
+
'''Unit:''' <small>(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)</small>
−
'''Dacyn:''' (gasping) I've regained control!
 
  
−
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.
+
===Reach the cell===
 +
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.
  
−
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...
+
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!
  
−
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.
+
Open the cell?
  
−
===Kill Lord Alric===
+
====Yes! ''(freed units will incur upkeep)''====
−
'''Lord Alric:''' ... please, watch over my son for me.
+
'''Addogin/Unit:''' Huzzah, we're free at last!
  
−
===Turn 3===
+
'''Unit:''' Hooray, we're rescued!
−
'''Owaec:''' ...
 
  
−
... so it's true. My lord and father is dead.
+
'''Unit:''' Yes! Get us out of here!
  
−
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.
+
'''Ga'all:''' I'm free! Never again shall I be prisoner!
  
−
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!
+
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.
  
−
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.
+
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!
  
−
'''Gweddry:''' I agree, yet all is strangely quiet. Perhapsthe remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.
+
'''Unit:''' Uh oh!
  
−
===Turn 4===
+
'''Owaec:''' The guards are distracted! Let's make our daring escape!
−
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?
 
  
−
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.
+
====Not yet...====
  
−
===Turn 5===
+
===Find the gold===
−
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.
+
'''Narrator:''' These orcs have a pile of 20 gold pieces!
  
−
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.
+
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!
  
−
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.
+
===The deserters are injured===
 +
'''Unit:''' Run for your lives!
  
−
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.
+
'''Unit:''' Get me out of here!
  
−
===Find the caches===
+
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.
−
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.
 
  
−
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.
+
===Kill Boja===
 +
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!
  
−
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.
+
===Kill Chief Dra-Nak===
 +
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...
  
−
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.
+
'''Gweddry:''' Look, he was carrying the key to their treasury!
  
−
===Reach the keeps===
+
===Advance===
−
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...
+
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!
  
−
'''Unit:''' I'm not your enemy!
+
===Plague Staff===
 +
====Loyal unit====
 +
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.
  
−
'''Sir Seoraery:''' ... must... hold... the line.
+
====Everyone else====
 +
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.
  
−
'''Sir Efran:''' ... there's... too many.
+
'''''6x3 impact''''' damage, ''plague''.
  
−
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.
+
<small>''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
−
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.
+
===Shield of the Sentinel===
 +
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''
  
−
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...
+
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''
  
−
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.
+
===Baneblade===
 +
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''
  
−
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
−
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''
+
===Turn 17===
 +
'''Chief Dra-Nak:''' The prisoners are escaping! Come here and stop them!
  
−
===Kill the ghosts===
+
'''Rakkha:''' Protect the Chief!
−
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.
 
  
−
'''Unit:''' ... I failed you all...
+
'''Varrak-Klar:''' Into the caves!
  
−
===Holy Amulet===
+
====Have Addogin====
−
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
+
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.
  
−
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
====Don't have Addogin====
 +
'''Gweddry:''' Everyone hurry, we have to get out of here!
  
−
===Find the corpse===
+
===Turn 18===
−
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.
+
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.
  
−
===Journal===
+
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.
−
'''Unit:''' There's a journal here, still intact despite the swamp.
 
  
−
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.
+
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.
  
−
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.
+
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!
  
−
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.
+
===Southern map===
 +
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...
  
−
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''
+
Aaah! Humans! Run away, run away!
  
−
====Scenario 14: Historian====
+
'''Unit:''' Hmm, looks like he dropped something.
−
'''Narrator:''' Read the story of the Clans' defeat in ''"The Drowned Plains"''.
 
  
−
===Turn 12===
+
===Ring of Invisibility===
−
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!
+
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.
  
−
'''Owaec:''' Just more abominations for us to slay!
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
−
===Turn 15===
+
====Scenario 11: And In The Darkness Bind Them====
−
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.
+
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.
  
−
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.
+
===Victory Dialogue===
 +
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!
  
−
'''Unknown:''' <small>''You have a great weapon... and you would simply lock it away?''</small>
+
==Scenario 12: Evacuation==
 +
===Story Text===
 +
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.
  
−
'''Unknown 2:''' <small>''His intent is good, but his spirit is weak... he'd be corrupted...''</small>
+
===Introductory Dialogue===
 +
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.
  
−
'''Unknown:''' <small>Only you can be trusted with this responsibility.</small>
+
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)
  
−
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.
+
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.
  
−
'''Gweddry:''' Well, you're the magic expert.
+
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.
  
−
===A red mage attacks Khrakrahs===
+
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!
−
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.
 
  
−
===Owaec attacks Khrakrahs===
+
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...
−
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!
 
  
−
===Defeat the enemy leaders===
+
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!
−
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.
 
  
−
'''Khrakrahs:''' I'm... ''cold.''
+
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.
  
−
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.
+
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!
  
−
===Victory Dialogue===
+
'''Addogin:''' I'm gettin' too old for this life...
−
'''Owaec:''' It's done. My kinsmen have been avenged.
 
  
−
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.
+
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.
  
−
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.
+
===Move a unit===
 +
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.
  
−
'''Dacyn:''' Apology accepted.
+
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!
  
−
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...
+
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.
  
−
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.
+
===Recruit Soulless===
 +
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.
  
−
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.
+
'''Owaec:''' A disgusting abomination! I lament living in such times...
  
−
==Scenario 15: Return to Wesnoth==
+
===Turn 2===
−
===Story Text===
+
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...
−
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...
 
  
−
===Introductory Dialogue===
+
====Elixir of Haste====
−
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.
+
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.
  
−
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!
+
<small>(Elixirs only last for 1 scenario).
  
−
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.
+
Picking up an item consumes your moves and attack.</small>
  
−
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!
+
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!
  
−
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.
+
===Turn 5===
 +
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?
  
−
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-
+
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.
  
−
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.
+
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.
  
−
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?
+
'''Grug:''' Magic man kind! Be good magic man be.
  
−
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.
+
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?
  
−
'''Aeraeka:''' Oh, what now...
+
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.
  
−
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.
+
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.
  
−
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.
+
===Turn 7===
 +
'''Varrak-Klar/Chief Dra-Nak:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!
  
−
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.
+
'''Mortic:''' The sun strenghtens my kin.
  
−
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.
+
Daytime is our Domain.
  
−
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!
+
We should press the attack.
  
−
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.
+
'''Varrak-Klar/Chief Dra-Nak:''' You heard me, wyrm! Wait. For. Dusk.
  
−
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.
+
===Turn 9===
 +
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!
  
−
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.
+
===Reach the Bridge===
 +
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.
  
−
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...
+
'''Gweddry:''' Hmm...
 +
====Yes, destroy the bridge.====
 +
=====The heroes have passed=====
 +
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...
  
−
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!
+
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!
  
−
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!
+
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?
  
−
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.
+
'''Varrak-Klar/Chief Dra-Nak:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!
  
−
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!
+
'''Mortic:''' Dra-Nak is dead/weak,
  
−
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.
+
His armies weakened,
  
−
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.
+
His prey fled.
  
−
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.
+
Long has our Honour been stained.
  
−
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!
+
No longer shall it be.
  
−
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!
+
Now we reclaim our Aerie,
  
−
==Scenario 16: Eleventh Hour==
+
And the strength of our Flight.
−
===Introductory Dialogue===
 
−
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.
 
  
−
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.
+
'''Orcish unit:''' Wha- hey!
  
−
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.
+
'''Mortic:''' The Hunt is called!
  
−
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.
+
The orcs our prey!
  
−
'''Owaec:''' Let's show these undead the might of Wesnoth!
+
Flight of Mortic, we fight!
  
−
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!
+
=====The heroes are behind=====
 +
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...
  
−
===Death Dialogues===
+
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.
−
====Gweddry====
 
−
'''Gweddry:''' So much death... so much senseless destruction...
 
  
−
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.
+
====No, not yet.====
  
−
====Owaec====
+
===Time Over===
−
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...
+
'''Mortic:''' The sun arises.
  
−
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!
+
Second and third Wings,
  
−
====Dacyn====
+
Capture the west bank.
−
'''Dacyn:''' The light fades... Wesnoth, I've failed you...
 
  
−
====Konrad II====
+
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!
−
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.
 
  
−
====Halrod====
+
===Enemies Defeated===
−
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...
+
'''Varrak-Klar:''' Graahh! Stupid humans...
  
−
====Halrad====
+
'''Mortic:''' I'm Aspirant no more.
−
'''Halrad:''' I may die, but Wesnoth will never fall!
 
  
−
====Halric====
+
'''Rakkha:''' I hate you! Hate... hate... hate you...
−
'''Halric:''' There's too many! Must... keep fighting...
 
  
−
===Addogin moves===
+
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...
−
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!
 
  
−
===Konrad II leaves===
+
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.
−
'''Konrad II:''' I won't abandon my post!
 
  
−
===Turn 3===
+
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!
−
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.
 
  
−
'''Mal-Skraat:''' Rev... enge...
+
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.
  
−
===Turn 6===
+
====Scenario 12: Plan B====
−
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!
+
Complete ''Evacuation'' by defeating all enemy leaders.
  
−
'''Mal-Ravanal:''' Oh hello, am I interrupting something?
+
==Part III: Wesnoth at War==
 +
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.
  
−
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.
+
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...
  
−
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!
+
==Scenario 13: Spoils of War==
 +
===Introductory Dialogue===
 +
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.
  
−
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.
+
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.
  
−
Bleed black, the fabric of firmament.
+
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.
  
−
Open wide, the maw of the darkness between worlds.
+
'''Vovan:''' Wait a moment, can we talk about thi-
  
−
Swallow the day and swallow the sun,
+
I... Hunger...
  
−
And leave eternal night to remain.
+
====Have Terraent====
 +
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!
  
−
'''Dolburras:''' What manner o' dark sorcery be this?
+
====Don't have Terraent====
 +
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!
  
−
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!
+
====Continue====
 +
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!
  
−
===Killing the enemy leaders===
+
====Have Terraent====
−
'''Mel Guthrak:''' Wha- but how?
+
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.
  
−
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.
+
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!
  
−
'''Nakeg-alvan:''' You waste... your effort...
+
====Don't have Terraent====
 +
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.
  
−
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.
+
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!
  
−
'''Mal-Analla:''' No! I was supposed to... become immortal...
+
===Free the dwarves===
 +
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...
  
−
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.
+
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...
  
−
'''Nalu-alvan:''' Your victory... is meaningless...
+
Fly, my pretties, fly!
  
−
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.
+
===Turn 8===
 +
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?
  
−
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!
+
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...
  
−
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.
+
===Free the first humans===
 +
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I just wonder what's happened to my friends...
  
−
'''Mal-Skraat:''' Gruhhh...
+
====Have Terraent====
 +
'''Terraent:''' Take heart! As long as there's Light, hope always remains.
  
−
'''Mal-Kallat:''' No! Now I'll never have my revenge...
+
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...
  
−
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.
+
====Don't have Terraent====
 +
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.
  
−
===Turn 7===
+
===Turn 13===
−
'''Unknown:''' <small>''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''
+
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...
  
−
''Use the Amulet. There's no other way! Use us!''</small>
+
'''Gaoler:''' Silence. Orcs. March.
  
−
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!
+
===Free the orcs===
 +
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!
  
−
===Turn 10===
+
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...
−
'''Halrad:''' Careful! They're regrouping for another wave.
 
−
 
 
−
===Turn 17===
 
−
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.
 
  
 
===Turn 18===
 
===Turn 18===
−
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.
+
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.
  
−
===Turn 19===
+
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.
−
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.
 
  
−
===Victory Dialogue===
+
===Free the second humans===
−
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.
+
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.
  
−
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!
+
====Have Terraent====
 +
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.
  
−
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.
+
'''Syner:''' Are you mad? That woman is a necromancer!
  
−
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.
+
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.
  
−
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?
+
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.
  
−
'''Gweddry:''' I think we should...
+
'''Gaennell:''' ...
  
−
====challenge Mal-Ravanal to a duel. ''(normal)''====
+
Okay. No more necromancy. I'll join you.
−
'''Konrad II:''' I agree. Dacyn, send the message at once.
 
  
−
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====
+
=====Scenario 13: Oath of Redemption=====
−
'''Konrad II:''' I agree. Owaec, begin preparing our armies.
+
Recruit Gaennell, the dark adept, in ''"Spoils of War"''.
  
−
==Scenario 17a: The Duel==
+
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.
−
===Story Text===
 
−
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.
 
  
−
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...
+
====Don't have Terraent====
 +
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.
  
−
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...
+
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!
  
−
===Introductory Dialogue===
+
===Turn 22===
−
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!
+
'''Gaoler:''' March. Faster.
  
−
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!
+
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-
  
−
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.
+
'''Gaoler:''' March. Faster.
  
−
'''Narrator:''' The rules of the duel are these:
+
===Free the merfolk===
 +
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.
  
−
You may recruit or recall up to 6 units.
+
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!
  
−
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.
+
'''Owaec/Terraent:''' Now we come for you, necromancer!
  
−
===Dacyn uses his shadow wave===
+
===Victory Dialogue===
−
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?
+
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!
  
−
===Kill a unit===
+
====Have Terraent====
−
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.
+
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.
  
−
===Gweddry attacks===
+
====Don't have Terraent====
−
'''Gweddry:''' For King and country!
+
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.
  
−
===Owaec attacks===
+
====Continue====
−
'''Owaec:''' I shall avenge my fallen people!
+
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...
  
−
===Addogin attacks===
+
==Scenario 14: The Drowned Plains==
−
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.
+
===Story Text===
 +
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.
  
−
===Dolburras attacks===
+
===Introductory Dialogue===
−
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!
+
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.
  
−
===Cheating===
+
Hail, Clansmen! Come and greet one of your own!
−
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!
 
  
−
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.
+
'''Fallen Clansman:''' ...
  
−
===Dacyn attacks Mal-Ravanal===
+
'''Owaec:''' ...
−
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.
 
  
−
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!
+
No.
  
−
===Owaec attacks===
+
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?
−
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!
 
  
−
===Mal-Ravanal kills a unit===
+
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...
−
'''Mal-Ravanal:''' Your soul is mine!
 
  
−
===Mal-Ravanal is defeated===
+
'''Owaec:''' My home... my people... how could this happen...
−
'''Mal-Ravanal:''' What?! How could this happen?!
 
  
−
'''Gweddry:''' Is it over? We've won?
+
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?
  
−
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?
+
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!
  
−
Well, coming to the battlefield myself has been entertaining, but that's enough for now.
+
Are you even listening?!
  
−
'''Dacyn:''' You escaped me once before-
+
'''Gweddry:''' Dacyn, what's wrong? Are you all right?
  
−
-but NEVER AGAIN!!!
+
'''Dacyn:''' ... I can't-
  
−
'''Mal-Ravanal:''' Wha- what's this?!
+
I've lost control of the Amulet! I must-
  
−
Do you even know where that gate you're opening leads to?
+
'''Unknown:''' <small>''And most importantly...''</small>
  
−
...
+
'''Lord Alric:''' Owaec, my son...
  
−
... you think you're better than me, don't you? You must think of yourself as some kind of hero.
+
Why did you abandon us? I'm dead... thanks to you...
  
−
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.
+
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!
  
−
...
+
'''Gweddry:''' Owaec, wait!
  
−
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.
+
What do I do now?
  
−
===Victory Dialogue===
+
===Reach a swamp===
−
'''Dacyn:''' It's done.
+
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.
  
−
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.
+
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.
  
−
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!
+
===Turn 2===
 +
'''Dacyn:''' (gasping) I've regained control!
  
−
'''Dacyn:''' Wha- where am I? What's happening to me?
+
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.
  
−
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!
+
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...
  
−
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!
+
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.
  
−
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!
+
===Kill Lord Alric===
 +
'''Lord Alric:''' ... please, watch over my son for me.
  
−
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!
+
===Turn 3===
 +
'''Owaec:''' ...
  
−
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!
+
... so it's true. My lord and father is dead.
  
−
'''Dacyn:''' I... but... I could never choose to-
+
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.
  
−
'''Fallen Soul:''' You misunderstand. This is no choice of yours.
+
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!
  
−
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.
+
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.
  
−
'''Mak-Dak'an:''' ...
+
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.
  
−
'''Dacyn:''' No.
+
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!
  
−
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.
+
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''
  
−
But no longer. My will is my own.
+
====Buy the elixir for Owaec (30 gold).====
 +
'''Hahid al-Ali:''' Try not to die too quickly!
  
−
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.
+
=====Elixir of Fury=====
 +
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.
  
−
My story ends here.
+
<small>''(Elixirs only last for 1 scenario).
  
−
'''Fallen Soul:''' So be it.
+
Picking up an item consumes your moves and attack.''</small>
  
−
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''
+
====Leave the elixir.====
 +
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!
  
−
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''
+
===Turn 4===
 +
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?
  
−
==Scenario 17b: All-In==
+
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.
−
===Story Text===
 
−
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.
 
  
−
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.
+
===Grug attacks===
 +
'''Grug:''' Squishy fun to squash! Squash squish squash!
  
−
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.
+
===Turn 5===
 +
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.
  
−
===Introductory Dialogue===
+
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.
−
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.
 
  
−
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.
+
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.
  
−
'''Halrod:''' The western barricades are manned and ready - it's payback time.
+
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.
  
−
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!
+
====Find the caches====
 +
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.
  
−
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).
+
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.
  
−
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.
+
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.
  
−
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!
+
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.
  
−
===Find the gold===
+
===Reach the keeps===
−
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.
+
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...
  
−
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.
+
'''Unit:''' I'm not your enemy!
  
−
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.
+
'''Sir Seoraery:''' ... must... hold... the line.
  
−
===Reach the river===
+
'''Sir Efran:''' ... there's... too many.
−
'''Unit:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...
 
  
−
===Konrad II tries to leave===
+
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.
−
'''Konrad II:''' Aking belongs in his capital! I won't abandon my post!
 
  
−
===Gweddry attacks===
+
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.
−
'''Gweddry:''' For King and country!
 
  
−
===Owaec attacks===
+
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...
−
'''Owaec:''' I shall avenge my fallen people!
 
  
−
===Konrad II attacks===
+
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.
−
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!
 
  
−
===Addogin attacks===
+
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.
−
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.
 
  
−
===Dolburras attacks===
+
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''
−
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.
 
  
−
===Kill an enemy===
+
===Terraent attacks a leader===
−
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.
+
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!
  
−
===Turn 9===
+
===Kill the ghosts===
−
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.
+
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.
  
−
'''?:''' Now you'll pay for your arrogance!
+
'''Marreddaent:''' ... I failed you all...
  
−
===Lich Revealed===
+
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...
−
'''Mal-Hadanak:''' You dare to attack me?
 
  
−
'''Mal-Katklagad:''' I will enjoy watching you suffer!
+
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.
  
−
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!
+
===Holy Amulet===
 +
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
  
−
'''Mal-Akranbral:''' You will serve me in death!
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
−
'''Mal-Larakan:''' Allow me to free you from your wretched existence!
+
===Find the corpse===
 +
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.
  
−
'''Mal-Drakanal:''' I am merely toying with you!
+
===Journal===
 +
'''Unit:''' There's a journal here, still intact despite the swamp.
  
−
===Kill a lich===
+
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.
−
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.
 
  
−
===Kill four liches===
+
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.
−
'''Owaec:''' Their spell is broken!
 
  
−
===Mal-Ravanal Revealed===
+
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.
−
'''Mal-Ravanal:''' Enough of this farce! I shall end this ===personally.
 
  
−
===Killing a Mal-Ravanal unit===
+
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''
−
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.
 
  
−
===Mal-Ravanal kills a unit===
+
====Scenario 14: Historian====
−
'''Mal-Ravanal:''' Your soul is miine!
+
'''Narrator:''' Read the story of the Clans' defeat in ''"The Drowned Plains"''.
  
−
===Mal-Ravanal is defeated===
+
===Turn 12===
−
'''Mal-Ravanal:''' What?! How could this happen?!
+
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!
  
−
'''Gweddry:''' Is it over? We've won?
+
'''Owaec:''' Just more abominations for us to slay!
  
−
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?
+
===Turn 15===
 +
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.
  
−
Well, coming to the battlefield myself has been entertaining, but that's enough for now.
+
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.
  
−
'''Dacyn:''' You escaped me once before-
+
'''Unknown:''' <small>''You have a great weapon... and you would simply lock it away?''</small>
  
−
-but NEVER AGAIN!!!
+
'''Unknown 2:''' <small>''His intent is good, but his spirit is weak... he'd be corrupted...''</small>
  
−
'''Mal-Ravanal:''' Wha- what's this?!
+
'''Unknown:''' <small>Only you can be trusted with this responsibility.</small>
  
−
Do you even know where that gate you're opening leads to?
+
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.
  
−
...
+
'''Gweddry:''' Well, you're the magic expert.
  
−
... you think you're better than me, don't you? You must think of yourself as some kind of hero.
+
===A red mage attacks Khrakrahs===
 +
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.
  
−
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.
+
===Owaec attacks Khrakrahs===
 +
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!
  
−
...
+
===Owaec attacks Sir Efran===
 +
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...
  
−
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.
+
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.
  
−
===Victory Dialogue===
+
===Defeat the enemy leaders===
−
'''Dacyn:''' It's done.
+
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.
  
−
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.
+
'''Khrakrahs:''' I'm... ''cold.''
  
−
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!
+
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.
  
−
'''Dacyn:''' Wha- where am I? What's happening to me?
+
===Victory Dialogue===
 +
'''Owaec:''' It's done. My kinsmen have been avenged.
  
−
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!
+
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.
  
−
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!
+
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.
  
−
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!
+
'''Dacyn:''' Apology accepted.
  
−
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!
+
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...
  
−
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!
+
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.
  
−
'''Dacyn:''' I... but... I could never choose to-
+
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.
  
−
'''Fallen Soul:''' You misunderstand. This is no choice of yours.
+
==Scenario 15: Return to Wesnoth==
 +
===Story Text===
 +
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...
  
−
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.
+
===Introductory Dialogue===
 +
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.
  
−
'''Mak-Dak'an:''' ...
+
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!
  
−
'''Dacyn:''' No.
+
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.
  
−
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.
+
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!
  
−
But no longer. My will is my own.
+
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.
  
−
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.
+
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-
  
−
My story ends here.
+
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.
  
−
'''Fallen Soul:''' So be it.
+
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?
  
−
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''
+
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.
  
−
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''
+
'''Aeraeka:''' Oh, what now...
  
−
==Scenario 18: Epilogue==
+
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.
−
===Story Text===
 
−
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.
 
  
−
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...
+
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.
  
−
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
+
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.
  
−
===Introductory Dialogue===
+
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.
−
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.
 
  
−
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.
+
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!
  
−
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.
+
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.
  
−
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.
+
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.
  
−
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.
+
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.
  
−
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.
+
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...
  
−
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.
+
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!
  
−
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.
+
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!
  
−
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.
+
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.
  
−
===Have Dolburras===
+
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!
−
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.
 
  
−
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.
+
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.
  
−
===Have Addogin===
+
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.
−
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.
 
  
−
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.
+
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.
  
−
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.
+
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!
  
−
===Have Owaec===
+
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!
−
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.
 
  
−
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.
+
==Scenario 16: Eleventh Hour==
 +
===Introductory Dialogue===
 +
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.
  
−
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.
+
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.
  
−
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.
+
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.
  
−
===Have Gweddry===
+
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.
−
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.
+
 
 +
'''Owaec:''' Let's show these undead the might of Wesnoth!
 +
 
 +
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!
 +
 
 +
===Death Dialogues===
 +
====Gweddry====
 +
'''Gweddry:''' So much death... so much senseless destruction...
 +
 
 +
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.
 +
 
 +
====Owaec====
 +
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...
 +
 
 +
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!
 +
 
 +
====Dacyn====
 +
'''Dacyn:''' The light fades... Wesnoth, I've failed you...
 +
 
 +
====Konrad II====
 +
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.
 +
 
 +
====Halrod====
 +
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...
  
−
'''Gweddry:''' Sire, I but did my duty.
+
====Halrad====
 +
'''Halrad:''' I may die, but Wesnoth will never fall!
  
−
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.
+
====Halric====
 +
'''Halric:''' There's too many! Must... keep fighting...
 +
 
 +
===Gaennell moves===
 +
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.
 +
 
 +
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.
 +
 
 +
===Addogin moves===
 +
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!
 +
 
 +
===Konrad II leaves===
 +
'''Konrad II:''' I won't abandon my post!
 +
 
 +
===Turn 1===
 +
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.
 +
 
 +
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!
 +
 
 +
===Take an ally village===
 +
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.
 +
 
 +
===Yannic attacks===
 +
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!
 +
 
 +
===Turn 3===
 +
====After "An elven interlude"====
 +
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.
 +
 
 +
'''Mal-Skraat:''' Rev... enge...
 +
 
 +
====After "Mal-Ravanal's Capital"====
 +
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!
 +
 
 +
'''Mal-Kallat:''' Rev... enge...
 +
 
 +
===Statues===
 +
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''
 +
 
 +
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.
 +
 
 +
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''
 +
 
 +
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.
 +
 
 +
===Turn 6===
 +
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!
 +
 
 +
'''Mal-Ravanal:''' Oh hello, am I interrupting something?
 +
 
 +
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.
 +
 
 +
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!
 +
 
 +
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.
 +
 
 +
Bleed black, the fabric of firmament.
 +
 
 +
Open wide, the maw of the darkness between worlds.
 +
 
 +
Swallow the day and swallow the sun,
 +
 
 +
And leave eternal night to remain.
 +
 
 +
'''Dolburras:''' What manner o' dark sorcery be this?
 +
 
 +
'''Grug:''' Dark scary! Not like!
 +
 
 +
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!
 +
 
 +
'''Terraent:''' By the light of all that's holy, we mustn't fail!
 +
 
 +
===Killing the enemy leaders===
 +
'''Mel Guthrak:''' Wha- but how?
 +
 
 +
'''Gaennell:''' Good riddance...
 +
 
 +
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.
 +
 
 +
'''Nakeg-alvan:''' You waste... your effort...
 +
 
 +
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.
 +
 
 +
'''Mal-Analla:''' No! I was supposed to... become immortal...
 +
 
 +
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.
 +
 
 +
'''Nalu-alvan:''' Your victory... is meaningless...
 +
 
 +
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.
 +
 
 +
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!
 +
 
 +
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.
 +
 
 +
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...
 +
 
 +
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...
 +
 
 +
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.
 +
 
 +
===Turn 7===
 +
'''Unknown:''' <small>''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''
 +
 
 +
''Use the Amulet. There's no other way! Use us!''</small>
 +
 
 +
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!
 +
 
 +
===Turn 10===
 +
'''Halrad:''' Careful! They're regrouping for another wave.
 +
 
 +
===Turn 17===
 +
====Have Terraent====
 +
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!
 +
 
 +
====Don't have Terraent====
 +
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.
 +
 
 +
===Turn 18===
 +
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.
 +
 
 +
===Turn 19===
 +
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.
 +
 
 +
===Victory Dialogue===
 +
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.
 +
 
 +
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!
 +
 
 +
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.
 +
 
 +
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.
 +
 
 +
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?
 +
 
 +
'''Gweddry:''' I think we should...
 +
 
 +
====challenge Mal-Ravanal to a duel. ''(normal)''====
 +
'''Konrad II:''' I agree. Dacyn, send the message at once.
 +
 
 +
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====
 +
'''Konrad II:''' I agree. Owaec, begin preparing our armies.
 +
 
 +
==Scenario 17a: The Duel==
 +
===Story Text===
 +
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.
 +
 
 +
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...
 +
 
 +
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...
 +
 
 +
===Introductory Dialogue===
 +
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!
 +
 
 +
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!
 +
 
 +
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.
 +
 
 +
'''Narrator:''' The rules of the duel are these:
 +
 
 +
You may recruit or recall up to 6 units.
 +
 
 +
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.
 +
 
 +
===Recruit Hahid al-Ali===
 +
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.
 +
 
 +
Agility in swamp and shallow water...
 +
 
 +
Resistance to fire and cold...
 +
 
 +
Speed and defence...
 +
 
 +
And berserker fury. Oh sands, what am I doing...
 +
 
 +
Ugh, I feel queasy...
 +
 
 +
===Dacyn uses his shadow wave===
 +
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?
 +
 
 +
===Kill a unit===
 +
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.
 +
 
 +
===Gweddry attacks===
 +
'''Gweddry:''' For King and country!
 +
 
 +
===Owaec attacks===
 +
'''Owaec:''' I shall avenge my fallen people!
 +
 
 +
===Addogin attacks===
 +
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.
 +
 
 +
===Dolburras attacks===
 +
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!
 +
 
 +
===Hahid al-Ali attacks===
 +
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!
 +
 
 +
===Hahid al-Ali dies===
 +
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...
 +
 
 +
===Terraent attacks===
 +
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!
 +
 
 +
===Gaennell attacks===
 +
'''Gaennell:''' I remember when I used to raise creatures like you...
 +
 
 +
===Cheating===
 +
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!
 +
 
 +
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.
 +
 
 +
===Gweddry attacks Mal-Ravanal===
 +
'''Gweddry:''' So much death, so much destruction... this has to end, now!
 +
 
 +
===Dacyn attacks Mal-Ravanal===
 +
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.
 +
 
 +
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!
 +
 
 +
===Owaec attacks Mal-Ravanal===
 +
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!
 +
 
 +
===Hahid al-Ali attacks===
 +
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!
 +
 
 +
===Yannic attacks Mal-Ravanal===
 +
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!
 +
 
 +
===Terraent attacks Mal-Ravanal===
 +
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!
 +
 
 +
===Gaennell attacks===
 +
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.
 +
 
 +
'''Mal-Ravanal:''' I don't even know who you are.
 +
 
 +
===Mal-Ravanal kills a unit===
 +
'''Mal-Ravanal:''' Your soul is mine!
 +
 
 +
===Gweddry dies===
 +
'''Gweddry:''' So much death... so much senseless destruction...
 +
 
 +
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.
 +
 
 +
===Owaec dies===
 +
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...
 +
 
 +
'''Gweddry:''' Owaec! We've been through so much together! You can't die now...
 +
 
 +
===Mal-Ravanal is defeated===
 +
====Scenario 17a: Pacifist====
 +
Kill no enemies before defeating Mal-Ravanal in ''"The Duel"''.
 +
 
 +
'''Mal-Ravanal:''' What?! How could this happen?!
 +
 
 +
'''Gweddry/Unit:''' Is it over? We've won?
 +
 
 +
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?
 +
 
 +
Well, coming to the battlefield myself has been entertaining, but that's enough for now.
 +
 
 +
'''Dacyn:''' You escaped me once before-
 +
 
 +
-but NEVER AGAIN!!!
 +
 
 +
'''Mal-Ravanal:''' Wha- what's this?!
 +
 
 +
Do you even know where that gate you're opening leads to?
 +
 
 +
...
 +
 
 +
... you think you're better than me, don't you? You must think of yourself as some kind of hero.
 +
 
 +
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.
 +
 
 +
...
 +
 
 +
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.
 +
 
 +
===Victory Dialogue===
 +
'''Dacyn:''' It's done.
 +
 
 +
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.
 +
 
 +
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!
 +
 
 +
'''Dacyn:''' Wha- where am I? What's happening to me?
 +
 
 +
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!
 +
 
 +
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!
 +
 
 +
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!
 +
 
 +
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!
 +
 
 +
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!
 +
 
 +
'''Dacyn:''' I... but... I could never choose to-
 +
 
 +
'''Fallen Soul:''' You misunderstand. This is no choice of yours.
 +
 
 +
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.
 +
 
 +
'''Mak-Dak'an:''' ...
 +
 
 +
'''Dacyn:''' No.
 +
 
 +
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.
 +
 
 +
But no longer. My will is my own.
 +
 
 +
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.
 +
 
 +
My story ends here.
 +
 
 +
'''Fallen Soul:''' So be it.
 +
 
 +
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''
 +
 
 +
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''
 +
 
 +
==Scenario 17b: All-In==
 +
===Story Text===
 +
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.
 +
 
 +
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.
 +
 
 +
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.
 +
 
 +
===Introductory Dialogue===
 +
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.
 +
 
 +
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.
 +
 
 +
'''Halrod:''' The western barricades are manned and ready - it's payback time.
 +
 
 +
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!
 +
 
 +
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).
 +
 
 +
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.
 +
 
 +
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!
 +
 
 +
===Find the gold===
 +
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.
 +
 
 +
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.
 +
 
 +
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.
 +
 
 +
===Reach the river===
 +
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...
 +
 
 +
===Konrad II tries to leave===
 +
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!
 +
 
 +
===Turn 2===
 +
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.
 +
 
 +
Agility in swamp and shallow water...
 +
 
 +
Resistance to fire and cold...
 +
 
 +
Speed and defence...
 +
 
 +
And berserker fury. Oh sands, what am I doing...
 +
 
 +
Ugh, I feel queasy...
 +
 
 +
===Gweddry attacks===
 +
'''Gweddry:''' For King and country!
 +
 
 +
===Owaec attacks===
 +
'''Owaec:''' I shall avenge my fallen people!
 +
 
 +
===Konrad II attacks===
 +
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!
 +
 
 +
===Addogin attacks===
 +
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.
 +
 
 +
===Dolburras attacks===
 +
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.
 +
 
 +
===Hahid al-Ali attacks===
 +
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!
 +
 
 +
===Terraent attacks===
 +
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!
 +
 
 +
===Gaennell attacks===
 +
'''Gaennell:''' I remember when I used to raise creatures like you...
 +
 
 +
===Kill an enemy===
 +
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.
 +
 
 +
===Turn 9===
 +
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.
 +
 
 +
'''?:''' Now you'll pay for your arrogance!
 +
 
 +
===Lich Revealed===
 +
'''Mal-Hadanak:''' You dare to attack me?
 +
 
 +
'''Mal-Katklagad:''' I will enjoy watching you suffer!
 +
 
 +
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!
 +
 
 +
'''Mal-Akranbral:''' You will serve me in death!
 +
 
 +
'''Mal-Larakan:''' Allow me to free you from your wretched existence!
 +
 
 +
'''Mal-Drakanal:''' I am merely toying with you!
 +
 
 +
===Kill a lich===
 +
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.
 +
 
 +
===Kill four liches===
 +
'''Owaec:''' Their spell is broken!
 +
 
 +
===Mal-Ravanal Revealed===
 +
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.
 +
 
 +
===Dacyn uses his shadow wave===
 +
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?
 +
 
 +
===Killing a Mal-Ravanal unit===
 +
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.
 +
 
 +
===Mal-Ravanal kills a unit===
 +
'''Mal-Ravanal:''' Your soul is mine!
 +
 
 +
===Mal-Ravanal is defeated===
 +
====Scenario 17b: Warmonger====
 +
Kill all enemies before defeating Mal-Ravanal in ''"The Duel"''.
 +
 
 +
====Continue====
 +
'''Mal-Ravanal:''' What?! How could this happen?!
 +
 
 +
'''Gweddry:''' Is it over? We've won?
 +
 
 +
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?
 +
 
 +
Well, coming to the battlefield myself has been entertaining, but that's enough for now.
 +
 
 +
'''Dacyn:''' You escaped me once before-
 +
 
 +
-but NEVER AGAIN!!!
 +
 
 +
'''Mal-Ravanal:''' Wha- what's this?!
 +
 
 +
Do you even know where that gate you're opening leads to?
 +
 
 +
...
 +
 
 +
... you think you're better than me, don't you? You must think of yourself as some kind of hero.
 +
 
 +
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.
 +
 
 +
...
 +
 
 +
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.
 +
 
 +
===Victory Dialogue===
 +
'''Dacyn:''' It's done.
 +
 
 +
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.
 +
 
 +
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!
 +
 
 +
'''Dacyn:''' Wha- where am I? What's happening to me?
 +
 
 +
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!
 +
 
 +
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!
 +
 
 +
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!
 +
 
 +
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!
 +
 
 +
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!
 +
 
 +
'''Dacyn:''' I... but... I could never choose to-
 +
 
 +
'''Fallen Soul:''' You misunderstand. This is no choice of yours.
 +
 
 +
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.
 +
 
 +
'''Mak-Dak'an:''' ...
 +
 
 +
'''Dacyn:''' No.
 +
 
 +
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.
 +
 
 +
But no longer. My will is my own.
 +
 
 +
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.
 +
 
 +
My story ends here.
 +
 
 +
'''Fallen Soul:''' So be it.
 +
 
 +
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''
 +
 
 +
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''
 +
 
 +
==Epilogue==
 +
===Story Text===
 +
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.
 +
 
 +
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...
 +
 
 +
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
 +
 
 +
===Introductory Dialogue===
 +
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.
 +
 
 +
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.
 +
 
 +
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.
 +
 
 +
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.
 +
 
 +
'''Grug:''' Grug sad! Magic man kind.
 +
 
 +
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.
 +
 
 +
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.
 +
 
 +
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.
 +
 
 +
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.
 +
 
 +
===The heroes are dead===
 +
'''Konrad II:''' I had a mind to share this victory with those who made it possible, yet so many of them now lie dead. Lieutenant Gweddry, Lord Owaec, Adviser Dacyn, we thank you for your sacrifice.
 +
 
 +
===The heroes are alive===
 +
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.
 +
 
 +
===Have Dolburras===
 +
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.
 +
 
 +
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.
 +
 
 +
===Have Terraent===
 +
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.
 +
 
 +
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.
 +
 
 +
===Have Gaennell===
 +
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.
 +
 
 +
'''Gaennell:''' ''Forbidden to-''
 +
 
 +
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.
 +
 
 +
===Have Grug===
 +
====Plague Staff====
 +
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.
 +
 
 +
'''Grug:''' Guh... Grug say no magic yes ok.
 +
 
 +
====No Plague Staff====
 +
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.
 +
 
 +
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.
 +
 
 +
===Have Hahid al-Ali===
 +
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.
 +
 
 +
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?
 +
 
 +
===Plague Staff===
 +
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.
 +
 
 +
'''Unit:''' As you command, your Majesty.
 +
 
 +
===Have Addogin===
 +
====Plague Staff====
 +
'''Konrad II:''' Mercenary, ''necromancer'', know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and you're hereby exiled from Wesnoth. Be grateful for Our mercy.
 +
 
 +
'''Addogin:''' Yeah, fine. How did I let myself get caught up in all this, anyway? Suppose I can always head north to those farmlands we passed by...
 +
 
 +
====No Plague Staff====
 +
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.
 +
 
 +
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.
 +
 
 +
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.
 +
 
 +
===Have Owaec===
 +
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.
 +
 
 +
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.
 +
 
 +
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.
 +
 
 +
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.
 +
 
 +
===Don't have Owaec===
 +
'''Konrad II:''' But alas, what of the Clansmen? Their horses have been scattered, their Lords were broken, and now the last prince has fallen defending the walls of Weldyn. I fear that the Horse Clans will never again return to their former glory.
 +
 
 +
===Have Gweddry===
 +
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.
 +
 
 +
'''Gweddry:''' Sire, I but did my duty.
 +
 
 +
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.
  
 
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.
 
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.
  
−
===Continue===
+
===Don't have Gweddry===
−
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.
+
'''Konrad II:''' And what of Gweddry... he had survived long, sacrificed much, only to meet his end here at the last. I wish he could have lived to see the peace he has wrought.
−
 
+
 
−
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!
+
===Continue===
−
 
+
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.
−
==EI-Specific Descriptions==
+
 
−
===Generic Unit===
+
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!
−
====Horse Lord: Lvl 3====
+
 
−
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.
+
==Scenario 99: Empire==
−
 
+
===Story Text===
−
====Mounted Fighter: Lvl 1====
+
Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!
−
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.
+
 
−
 
+
===Introductory Dialogue===
−
====Mounted Warrior: Lvl 2====
+
'''Chief Dra-Nak:''' Filthy...
−
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.
+
 
−
 
+
Stinking...
−
==EI: Specified Unit Names==
+
 
−
===Humans===
+
TRAITORS!!!
−
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]
+
 
−
*[[CharactersStorys#Dacyn | Dacyn (White Mage)]]
+
Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?
−
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]
+
 
−
*Terraent (Paladin)
+
'''Unit:''' Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?
−
*Shodrano (Assassin)
+
 
−
*[[CharactersStorys#Engineer | Engineer (Red Mage)]]
+
'''Chief Dra-Nak:''' I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!
−
*[[CharactersStorys#Konrad_II | Konrad II (General)]]
+
 
−
*Kaldor (Great Mage)
+
'''Unit:''' Okay, but that's not really a battle pla-
−
*Haldrad (General)
+
 
−
*Halric (General)
+
'''Chief Dra-Nak:''' Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!
−
*Halrod (General)
+
 
 +
===Find the gold===
 +
'''Unit:''' I've emptied the last of our treasury! Only 31 pieces, but better than nothing.
 +
 
 +
===Defeat an enemy unit===
 +
'''Chief Dra-Nak:''' That's right, bleed them down and lock them up! I need gold to win this fight!
 +
 
 +
===Turn 1===
 +
'''Varreoryr:''' Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.
 +
 
 +
I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!
 +
 
 +
===Humans defeat a drake leader===
 +
'''Varreoryr:''' Keep pushing forwards! Stick to the south tunnels! We can do this!
 +
 
 +
===Defeat more enemy units===
 +
'''Unit:''' Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.
 +
 
 +
===Defeat too many enemy units===
 +
'''Unit:''' Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...
 +
 
 +
===The cells are full===
 +
'''Unit:''' That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.
 +
 
 +
===Attack Mortic===
 +
'''Chief Dra-Nak:''' Surrender or die, your choice!
 +
 
 +
'''Mortic:''' Surrender brings certain death.
 +
 
 +
Battle may yet bring victory.
 +
 
 +
There's no choice.
 +
 
 +
'''Chief Dra-Nak:''' Die it is then!
 +
 
 +
===Attack Varreoryr===
 +
'''Chief Dra-Nak:''' Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.
 +
 
 +
'''Varreoryr:''' We'll never give in to you! For Wesnoth!
 +
 
 +
===Attack Gra'ritos===
 +
'''Gra'ritos:''' You are Prey.
 +
 
 +
I am Hunter.
 +
 
 +
I will not fall easily.
 +
 
 +
'''Chief Dra-Nak:''' Good, I'll enjoy making it slow.
 +
 
 +
===Attack Goag===
 +
'''Chief Dra-Nak:''' The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.
 +
 
 +
'''Goag:''' Mortic commanded me to fight.
 +
 
 +
So the Aspirant ordered, so I will fight,
 +
 
 +
Until the end.
 +
 
 +
===Kill Mortic===
 +
'''Mortic:''' Surrender brings death.
 +
 
 +
Battle brings death.
 +
 
 +
All is death...
 +
 
 +
'''Chief Dra-Nak:''' Some 'leader'.
 +
 
 +
He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.
 +
 
 +
'''Drake unit:''' Mortic was strong.
 +
 
 +
Alone I am weak.
 +
 
 +
I will serve you.
 +
 
 +
'''Drake unit:''' I shall never again obey orc.
 +
 
 +
Mortic fought and died.
 +
 
 +
I shall fight as well.
 +
 
 +
===Kill Varreoryr===
 +
'''Varreoryr:''' This foolish plan was my idea... I'm so, so sorry everyone...
 +
 
 +
'''Chief Dra-Nak:''' They really thought they could get away? Haw...
 +
 
 +
Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.
 +
 
 +
'''Human unit:''' Yes, yes, just please don't hurt me!
 +
 
 +
'''Human unit:''' You traitors, how could you! I'll never betray Wesnoth!
 +
 
 +
===Kill Gra'ritos===
 +
'''Chief Dra-Nak:''' What happened to dying slowly? So much for him.
 +
 
 +
You might as well give it up! Resistance is pointless.
 +
 
 +
'''Drake unit:''' These orcs enrage me,
 +
 
 +
But I possess no strength to resist.
 +
 
 +
I will serve you.
 +
 
 +
'''Drake unit:''' I grieve.
 +
 
 +
May the end come swiftly.
 +
 
 +
===Kill Goag===
 +
'''Chief Dra-Nak:''' That'll teach him. Where was that loyalty when he used to obey me?
 +
 
 +
As for the rest of you - pledge yourselves to me, or die a slow painful death!
 +
 
 +
'''Drake unit:''' I crave not death.
 +
 
 +
I will myself to you.
 +
 
 +
'''Drake unit:''' I am always loyal,
 +
 
 +
but never to prey.
 +
 
 +
I fight until death.
 +
 
 +
===Scenario 99: Haw, Haw, Haw===
 +
Complete the secret bonus scenario.
 +
 
 +
===Victory Dialogue===
 +
'''Chief Dra-Nak:''' Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...
 +
 
 +
Now kill them all.
 +
 
 +
'''Unit:''' But Chief, the necromancers already paid us! We can't just-
 +
 
 +
'''Chief Dra-Nak:''' Then I'll kill them all too! I'm done working with others!
 +
 
 +
I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.
 +
 
 +
Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!
 +
 
 +
And when I'm ready, we'll march across the world and make it ours.
 +
 
 +
==EI-Specific Descriptions==
 +
===Generic Unit===
 +
====Horse Lord: Lvl 3====
 +
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.
 +
 
 +
====Mounted Fighter: Lvl 1====
 +
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.
 +
 
 +
====Mounted Warrior: Lvl 2====
 +
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.
 +
 
 +
==EI: Specified Unit Names==
 +
===Humans===
 +
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]
 +
*[[CharactersStorys#Dacyn | Dacyn (White Mage/Twilight Mage/Fallen Mage)]]
 +
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]
 +
*[[CharactersStorys#Terraent|Terraent (Paladin)]]
 +
*[[CharactersStorys#Gaennell|Gaennell (Dark Adept/Shadow Lord)]]
 +
*[[CharactersStorys#Addogin|Addogin (Fugitive)]]
 +
*[[CharactersStorys#Yannic|Yannic (Banneret)]]
 +
*Shodrano (Assassin)
 +
*[[CharactersStorys#Konrad_II | Konrad II (General)]]
 +
*Kaldor (Great Mage)
 +
*Haldrad (General)
 +
*Halric (General)
 +
*Halrod (General)
 +
 
 +
===Dunefolk===
 +
* [[CharactersStorys#Hahid al-Ali|Hahid al-Ali (Dune Luminary)]]
 +
* Ragnabair (Dune Soldier)
 +
* Nur al-Nuh (Dune Rider)
 +
* Muma (Dune Skirmisher)
 +
* Abman (Dune Soldier)
 +
* Ikriaf (Dune Soldier)
 +
* Safyam (Dune Firetrooper)
  
 
===Trolls===
 
===Trolls===
Line 2,327: Line 3,292:
 
*Knutan (Dwarvish Steelclad)
 
*Knutan (Dwarvish Steelclad)
 
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]
 
*[[CharactersStorys#Pelathsil | Pelathsil (Dwarvish Lord)]]
 +
*[[CharactersStorys#Dolburras|Dolburras (Dwarvish Lord)]]
  
 
===Elves===
 
===Elves===
−
*[[CharactersStorys#Volas | Volas (Elvish Ranger)]]
+
*[[CharactersStorys#Vaelya | Vaelya (Elvish Lady)]]
−
*[[CharactersStorys#Elandin | Elandin (Elvish Marshal)]]
 
  
 
===Orcs===
 
===Orcs===
Line 2,337: Line 3,302:
 
*Dracu-Kura (Orcish Warlord)
 
*Dracu-Kura (Orcish Warlord)
 
*Prok-Bak (Orcish Warlord)
 
*Prok-Bak (Orcish Warlord)
−
*King Dra-Nak (Orcish Warlord)
+
*Chief Dra-Nak (Orcish Sovereign)
 
*Varrak-Klar (Orcish Warlord)
 
*Varrak-Klar (Orcish Warlord)
 
*Ran-Lar (Orcish Warlord)
 
*Ran-Lar (Orcish Warlord)
−
 
−
===Half-Orcs===
 
 
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]
 
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]
  
 
===Ogres===
 
===Ogres===
−
*[[CharactersStorys#Grug | Grug (Ogre)]]
+
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]
−
*Gork (Ogre)
+
*Gork (Great Ogre)
−
*Drog (Ogre)
+
*Drog (Great Ogre)
  
 
===Gryphons===
 
===Gryphons===
Line 2,353: Line 3,316:
  
 
===Undead===
 
===Undead===
−
====Humans====
 
 
*Mal-Sakkat (Dark Sorcerer)
 
*Mal-Sakkat (Dark Sorcerer)
 
*Mal-Bakral (Dark Sorcerer)
 
*Mal-Bakral (Dark Sorcerer)
−
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer)]]
+
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]
 
*Mal-Tar (Dark Adept)
 
*Mal-Tar (Dark Adept)
−
*Mal-Kallat (Dark Sorcerer)
+
*Mal-Kallat (Dark Sorceress/Soulless)
 
*Mal-Marak (Dark Sorcerer)
 
*Mal-Marak (Dark Sorcerer)
 
*Mal-Galkar (Dark Sorcerer)
 
*Mal-Galkar (Dark Sorcerer)
Line 2,366: Line 3,328:
 
*Mal-un-Zanrad (Necromancer)
 
*Mal-un-Zanrad (Necromancer)
 
*Mal-un-Xadrux (Necromancer)
 
*Mal-un-Xadrux (Necromancer)
−
 
−
====Liches====
 
 
*Mal-Uldhar (Lich)
 
*Mal-Uldhar (Lich)
−
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Lich/Ancient Lich)]]
+
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]
 
*Mal-Telnarad (Lich)
 
*Mal-Telnarad (Lich)
 
*Mal-Hakralan (Lich)
 
*Mal-Hakralan (Lich)
Line 2,381: Line 3,341:
 
*Mal-Akranbral (Lich)
 
*Mal-Akranbral (Lich)
 
*Mal-Larakan (Lich)
 
*Mal-Larakan (Lich)
−
 
−
====Skeletons====
 
 
*Rava-Krodaz (Death Knight)
 
*Rava-Krodaz (Death Knight)
 
*Lanar-Skal (Revenant)
 
*Lanar-Skal (Revenant)
 
*Garnad (Revenant)
 
*Garnad (Revenant)
−
 
−
====Skeletal Dragons====
 
 
*Krahkrahs (Skeletal Dragon)
 
*Krahkrahs (Skeletal Dragon)
 +
*Fallen Soul (Ghost, Wraith, Shadow)
  
 
===Nagas===
 
===Nagas===
−
* Aleii (Nagini Centurion)
+
* [[CharactersStorys#Aleii|Aleii (Nagini Centurion)]]
−
 
 
−
===King Dra-Nak's City (labels)===
 
−
*Prison
 
−
*Torture Chamber
 
−
*Throne Room
 
−
*The City
 
−
*Exit
 
−
 
 
  
 
[[Category:Create|*]]
 
[[Category:Create|*]]
 
[[Category:Writing|*]]
 
[[Category:Writing|*]]

Latest revision as of 16:56, 30 August 2026

Contents

This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.

Death Dialogue

Gweddry

No! I... die...

Dacyn

The light fades... We are doomed...

Addogin

How did I get dragged into this mess...

Owaec

I... must- Argh...!

Terraent

Terraent: And so, I give... the last thing I have to give... in service of the Light...

Owaec: You shall be gravely missed, paladin of the Light! May you long live on in song and tale.

Gaennell

Gaennell: Death is coming for me...

Terraent: Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!

Grug

Grug: Hurt... grarrgghh...

Gweddry: Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.

Dolburras

Dolburras: Watch out behind ye-ach!

Gweddry: Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.

Hahid al-Ali

Hahid al-Ali: Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...

Grug: Bar... ber... bears? Die why?

Yannic

Alas, I fall...

Early Defeat

Narrator: It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.

Foreign Defeat

Narrator: Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.

Wesnoth Defeat

Narrator: Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.

Late Defeat

Narrator: With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.

Chief Dra-Nak

FILTHY... Rotten... traitors...

Scenario 1: Eastern Invasion

Story Text

Content note: this campaign has minor depictions of blood and gore.

It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.

Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.

The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.

When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.

In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.

With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.

All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...

Introductory Dialogue

Gweddry: Watchmen, report. What's going on?

Unit: Help! Run for your lives!

Dacyn: See for yourself. Undead approach from the east.

Gweddry: Soldiers, to arms!

Turn 2

Gaennell: Look! The old outpost is newly manned.

Mel Guthrak: Interesting... you, Talar, send news of this development.

Turn 5

Unit: Sun's up! They're falling back!

Turn 7

Dacyn: I sense a great power... no, it cannot be... I must not be seen.

Mal-Ravanal: This s the resistance you spoke of, an untrained commander and a few fresh recruits?

Mal-Talar: My deepest apologies! Please, forgive us. There will be no more delays.

Mal-Ravanal: So you say.

That is how you raise thralls, apprentice. Carry on.

Mal-Talar: We shall ensure their destruction!

Gweddry: Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.

Turn 12

Gweddry: Wha- How did so many of them flank us? We're cut off from Wesnoth!

Dacyn: Gweddry? Ah, you survive.

Gweddry: Dacyn, why did you flee the battle? Our situation has become rather desperate.

Dacyn: Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.

Gweddry: But we have orders to hold this outpost!

Dacyn: You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.

Enemy death dialogues

Mal-Talar: No! I was promised I could rule this province!

Nakeg-alvan: ...

Mel Guthrak: You may defeat me now, but I will return!

Gaennell: Get me out of here!

Victory Dialogue

Unit: I'm at the trapdoor! Follow me!

Scenario 2: The Escape Tunnel

Story Text

Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...

Introductory Dialogue

Gweddry: Where are we? I can hardly see my own nose.

Dacyn: We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.

We must make haste to escape before the undead catch us.

Gweddry: Wait, before we go anywhere - who were those necromancers?

Dacyn: Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.

Dwarves are Seen

Sighted Unit: Who goes there?

Dacyn: We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.

Knutan: Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?

Gweddry: Undead are pursuing us, purging the land of all that lives. You should join us and flee!

Knutan: My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.

Dacyn: Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.

Trolls are defeated

Kabak: From stone I come... now stone I return...

Knutan is killed

Knutan: Maybe I ain't been the wisest leader...

Signpost

Narrator: TROL TREZZUR HOL: KEIP OWT

Find the treasure

Unit: It seems these trolls were hiding some gold. I count fifty gold pieces!

Crystal Quiver

Dacyn: I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?

Narrator: Arrows from this crystalline quiver glmmer with a pale magical light, illuminating the surrounding area and making your bow or crossbow attacks arcane.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Turn 12

Mel Guthrak/Mal-Talar: I have found your hiding spot, flesh-bag! Prepare to die!

Dacyn: He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.

Find the lost dwarf

Duduril: Humans! What be ye doin' in our caves?

Unit: A horde of undead is pursuing us! You should come with us and escape.

Duduril: Thursagan's beard! I've got to go help the others!

Victory Dialogue

Unit: I see daylight! Follow me!

Scenario 2: Speed-Run

Narrator: Complete "The Escape Tunnel" before the undead arrive.

Defeat

Mal-Tar: Hello? My masters said I should see what was making all the noise down in this old cave...

Dacyn: We're discovered and surrounded. Now Wesnoth is doomed...

Scenario 3: An Unexpected Appearance

Story Text

Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.

Introductory Dialogue

Before the undead arrived

Dacyn: Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.

After the undead arrived

Dacyn: Quick, I must collapse the tunnel behind us.

Continue

Gweddry: It's a relief to once again breathe the fresh air. Where are we now?

Dacyn: These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.

Mal-Kallat: What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...

Mal-Skraat: Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.

Mal-Tar: No!! They'll kill me!

Mal-Skraat: We can always bring you back if you die.

Mal-Tar Dies

Mal-Tar: Wait, please, not like this!

Mal-Skraat: I told him he should have studied harder.

Mal-Kallat: I wanted to avoid as much battle as I could, but it seems like we have no choice...

Turn 2

Dacyn: I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.

Gweddry: This is a true invasion then? These necromancers mean to conquer Wesnoth itself?

Dacyn: Yes. I have history with their leader.

Victory Dialogue

Mal-Skraat Dies

Mal-Kallat: Skrai, no! Cursed Wesnothians, he was my precious little brother...

Mal-Kallat Dies

Mal-Skraat: Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!

Mal-Tar is still alive
Scenario 3: Merciful

Complete "An Unexpected Appearance" without killing Mal-Tar, the dark adept.

Mal-Tar: ... wait, what just happened? Why am I still alive?

Scenario 4a: An Elven Interlude

Story Text

Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.

Introductory Dialogue

Vaelya: Greetings, travellers! I hope you find our forest hospitable.

Gweddry: Indeed, and you have my thanks for allowing us entry.

Vaelya: What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.

Gweddry: I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.

Vaelya: I'm sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I'm shocked to hear that they're attacking Wesnoth. And if they're hunting you, then...

My heart aches with the weight of this decision, but if you're being pursued by undead I'm afraid I can't allow you entry. You're welcome to travel outside our lands, but I can't risk bringing destruction to my people.

Dacyn: So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.

Gweddry: Vaelya, surely you can find it in your heart to grant us passage?

Vaelya: I wish I could, but I'd spare my people the fate of undeath. I must take precautions to protect these lands.

In fact, I confess that since of hearing of the undead I have stooped so low as to hire a mercenary company...

... Addogin, please escort these Wesnothians away to the east.

Addogin: You heard the lady! Boys, it's time to earn our keep!

Nafga: And what about me?

Addogin: Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!

Gweddry: There must be some way to resolve this without fighting...

Dacyn: Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We'll fight our way through the mercenaries, through the elves and out the other side.

Gweddry: ... hmmm, mercenaries aren't known for their loyalty. If we can show we're gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.

Turn 5

Nafga: Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!

Nafga is killed

Nafga: No! It's the first time I've failed a mission, and it will be the last!

Conquer 10 villages

Enemy unit: This ain't lookin' good. Those Wesnoth soldiers are mean.

Addogin: No amount of money is worth dying for. Forget this, it's time to bail!

Vaelya: No, we need your help! Please come back!

Addogin: Sorry lady, but coin's no good if you're not alive to spend it.

Vaelya is killed

Vaelya: I only wanted... to protect my people...

Addogin is an enemy

Addogin: No amount of money is worth dying for. Forget this, it's time to bail!

Addogin is an ally

Scenario 4a: Scorched Earth

Defeat both the bandit and elven leaders in "Elven Interlude".

Defeat Addogin

Addogin: No amount of money is worth dying for. Forget this, it's time to bail!

Vaelya: No, we need your help! Please come back!

Addogin: Sorry lady, but coin's no good if you're not alive to spend it.

Unit: Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?

Gweddry: I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.

Addogin: Help! I was only doing my job!

Narrator: Addogin has joined your side, but will be slowed and unable to attack as long as he remains tied up.

Addogin: I'm gettin' too old for this...

Victory Dialogue

Unit: I've made it through the forest and I can see the valley Weldyn open on the other side!

Dacyn: Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.

Scenario 4b: Ill Humours

Story Text

Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.

Introductory Dialogue

Gweddry: Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.

Dacyn: We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.

Gweddry: I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.

This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.

Turn 1

Dacyn: Quiet, someone approaches...

Unknown: It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.

Unknown 2: And I'm telling you, you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.

Gweddry: Hail, strangers! Are you friend or foe? What brings you to this foul swamp?

Hahid al-Ali: Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.

Why, there's one now! Safyam, if you would.

Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!

Gweddry: If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.

Hahid al-Ali: Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.

If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.

Find the alswdan

Unit: I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.

Find all the alswdan

Hahid al-Ali: Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.

Dacyn: Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.

Gweddry:

Give Hahid 50 gold; assault the undead fortress. (challenging)

Gweddry: If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.

Dacyn: ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.

Give Hahid nothing; return westwards towards Wesnoth. (normal)

Gweddry: I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.

Hahid al-Ali: Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.

Gweddry: The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.

Give Hahid 150 gold.

Hahid al-Ali: What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!

Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!

Gweddry: What about journeying east towards the undead fortress?

Hahid al-Ali: Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.

Scenario 4b: Mercenary

Recruit the dunefolk in "Ill humours".

Narrator: The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.

Kill Mal-Skraat

Mal-Skraat: No, it can't end like this! My sister has died unavenged...

Victory Dialogue

Dacyn: Good, now we should be able to reach what's left of the northern outpost.

Scenario 5a: Mal-Ravanal's Capital

Story Text

Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.

Introductory Dialogue

Gweddry: The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.

Dacyn: Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.

Gweddry: To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!

Terraent: In the name of all that's holy, Lich, I'll strike you down!

Mal-Ravanal: Try it, flesh-bag.

That tickled a bit!

Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.

First Prisoner Released

Unit: Thank you! My poor horse could barely breathe trapped among these reeds!

Gweddry: How did these undead come to imprison you?

Unit: It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.

Gweddry: No soldier deserves such treatment. We'll try to free as many of you as possible.

Unit: Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.

Prisoners Released

Unit: My thanks, friends. I had despaired of ever again riding free amongst the living.

Unit: Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.

Unit: Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!

Unit: Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.

Terraent Released

Gweddry: A sun paladin! I had no idea there were any of your order still in Wesnoth.

Terraent: Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!

Turn 8

Dacyn: Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!

Kill an enemy leader

Mal-Ravanal: Wait a moment! That nauseating holier-than-thou aura...

... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.

Dacyn: If only it had ended back then. Stop this madness. Let this torment come to an end.

Mal-Ravanal: Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!

Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...

Gweddry: You were friends with this lich?!

Dacyn: Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!

A unit is killed

Mal-Ravanal: Silly flesh-bags, did you come just to nourish our swamp?

Mal-Ravanal is unkilled

Mal-Ravanal: Did you really think that your crude weapons would work?

Dacyn: Mal-Ravanal can't be defeated right now. We must flee!

Victory Dialogue

Mal-Skraat is killed

Mal-Skraat: No, it can't end like this! My sister has died unavenged...

Mal-Rikna is killed

Mal-Rikna: Help, please, I never even liked that lich!

Mal-Skraat: Useless mage, stop dying and start avenging my sister!

Continue

Gweddry: Quickly, make for the western edge of the swamp! We have to get out of here!

Dacyn: Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.

Scenario 4c: No (Horse)Man Left Behind

Rescue all 6 prisoners from "Mal Ravanal's Capital".

Scenario 5b: Northern Outpost

Story Text

After "An Elven Interlude"

With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...

After "Ill Humours"

Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...

After "Mal-Ravanal's Capital"

Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...

Introductory Dialogue

Gweddry: Alas! The northern outpost has been destroyed...

Dacyn: Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.

Owaec: Hail, Gweddry!

Gweddry: Hail, Owaec! I'm stunned and relieved to see that you're still well. How did you escape the undead?

Owaec: Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...

... I wasn't able to save everyone. Gweddry, their deaths weigh heavily on my heart.

Dacyn: I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.

Owaec: How can you say-

Dacyn: For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?

Owaec: ...

No. I failed these villagers once. I won't do so again. They've survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I can't seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.

Gweddry: I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.

Owaec: If the situation is so dire, I'm honour-bound to join you... but I know of no way to remove these bandits.

Dacyn: You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I won't be able to combat them directly.

Have Addogin

Addogin: Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you untie me I'll help you find 'em, eh?

Gweddry: Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.

Addogin: Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.

But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.

Gweddry: Very well, untie him! Owaec, we'll aid you in driving out these bandits.

Don't have Addogin

Gweddry: Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!

Bandits in a Village

Have Addogin

Moved Unit: No outlaws in this village.

Addogin: Pull aside that old rug, will ya? I think I see somethin'...

Addogin: Check under the floorboards! There's always somethin' there.

Moved Unit: They're here!

Don't have Addogin

Moved Unit: They're here!

No Bandits in a Village

Moved Unit: No outlaws in this village.

Have Addogin

Addogin: Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.

Dacyn: Like your mercenary band did?

Don't have Addogin

Owaec: I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.

Turn 1

Rilaka: Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?

Dacyn: Defeat us, hmm? I have a better idea.

Owaec: Once again, undead threaten these villagers! In the name of the Clans, I'll strike you down!

Bandit Leader is Found

Have Addogin

Moved Unit: No outlaws in this village.

Addogin: Shh! Do ya hear that?

Continue

Moved Unit: They're here!

Shodrano: Gah, I've been found!

Owaec: That's the bandit leader! Kill him!

Holy Amulet

Narrator: Engraved with a consecrated symbol, this amulet will bless both your melee and ranged attacks with arcane damage.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Owaec: There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.

Shodrano is killed

Shodrano: This is how it ends...

Owaec: Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.

Narrator: (You may now recruit Horsemen and Cavalrymen!)

Undead Are Alive

Have Addogin

Owaec: We still need to defeat these undead for the villagers to be safe.

Don't have Addogin

Dacyn: There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.

Rilaka is killed

Rilaka: No! I deserve better than this!

Owaec: Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.

Narrator: (You may now recruit Horsemen and Cavalrymen!)

Outlaws are alive

Owaec: Now let's free these villagers from the outlaws terrorizing them!

Victory Dialogue

Gweddry: Now that both the outlaws and undead are defeated, we finally have some time to rest.

Dacyn: Good. Now leave me in peace while I consider how to combat this invasion.

Narrator: Some time later...

Owaec: Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.

Gweddry: What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.

Dacyn: ...

I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.

Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.

Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.

Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.

One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.

Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.

Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...

Gweddry: As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.

Dacyn: Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.

Owaec: And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.

Dacyn: If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.

Gweddry: Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.

Owaec: Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.

Dacyn: The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.

Owaec: If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.

Gweddry: Peace, friends. You both speak wisely. Allow me to cast the deciding vote.

My decision is...

Cross the Great River to the east, behind enemy lines. (normal)

Gweddry: We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.

Cross the Great River west in Wesnoth, near Soradoc. (challenging)

Gweddry: It is our duty to aid the king's army at Soradoc and cross the river there.

Scenario 5: Folk Hero

Complete "Northern Outpost" without any peasant dying.

Scenario 6a: Undead Crossing

Story Text

In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...

Introductory Dialogue

Dacyn: We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.

Owaec: You still have yet to explain more about this goal.

Gweddry: Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.

Dolburras: Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-glug

Mal-un-Karad: Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?

Owaec: The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!

Hahid al-Ali: Ho ho, you know what you need? My patented* elixir of water breathing! *not patented

One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! *less effective on cavalry

Supplies are limited, so call, ehm, buy now! (elixirs only last for 1 scenario)

Buy the elixir (10 gold).

Hahid al-Ali: Pleasure doing business with you!

Leave the elixir for Hahid.

Hahid al-Ali: Suit yourself; more for me!

Elixir of Water Breathing

This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.

(Elixirs only last for 1 scenario.)

Picking up an item consumes your moves and attack.

Turn 1

Mal-un-Karad: I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!

Kill an enemy unit

Mal-un-Karad: Fine, you can have the south shore! I'm going to stay nice and safe in my castle.

Conquer an enemy village

Mal-un-Karad: Time to wake my reinforcements!

Gweddry: In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!

Dacyn: A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.

Free Dolburras

Dolburras: Many thanks ta ye! Feels good ta be finally breathin' proper again.

Gweddry: How did you come to be captured by these undead?

Dolburras: Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.

Owaec: By the Clans! Do these undead mean to conquer all the world?

Gweddry: Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?

Dolburras: Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.

Kill Mal-un-Karad

Mal-un-Karad: No! I thought I'd be safe here...

Scenario 6a: A Little Help Here?

Defeat the necromancer in "Undead Crossing" before rescuing Dolburras.

Victory Dialogue

Dacyn: If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.

Scenario 6b: Soradoc

Story Text

Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.

Introductory Dialogue

Gweddry: The air is filled with smoke. I fear the town is already lost.

Owaec: Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.

Dacyn: Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.

Gweddry: Wait, look, the flag of Wesnoth still flies over the western barracks!

Yannic: Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.

Owaec: By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.

Gweddry: I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?

Dacyn: Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.

Owaec: You still have yet to explain more about this goal.

Dacyn: We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.

Turn 1

Naken-alvak: Intruders... living men... from the south-east...

Mal-Talar: Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!

Mal-Mana: And see who's among them! I shall inform Mal-Ravanal at once.

Turn 5

Mal-Ravanal: Wait a moment! That nauseating holier-than-thou aura...

... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.

Dacyn: If only it had ended back then. Stop this madness. Let this moment come to an end.

Mal-Ravanal: Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!

Well then, I know you'll miss me, so here's a little going-away present for you and your friends.

Enemy leaders death dialogues

Mal-Talar: No! Once again you escape me...

Naken-Alvak: You... waste... your effort...

Ghast: ...

Mal-Mana: My beautiful bats, why didn't you protect me...

Owaec approaches Yannic

Owaec: Who commands this garrison? Time is short. We must evacuate what's left of your men before-

Yannic: Owaec? Is that you?

Owaec: Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?

Yannic: Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.

Dacyn: Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.

Yannic: ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.

Dacyn: Acceptable.

Owaec: Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.

Kill three enemy leaders

Gweddry: That's almost all the undead leaders defeated!

Turn 12

Dacyn: We mustn't linger here too long. Mal-Ravanal is fickle and could return to defeat us all.

Victory Dialogue

Northern path reached

Unit: I've broken through the undead lines. Follow me before we're overwhelmed!

Scenario 6b: Ninja

Complete "Soradoc" without killing any enemy leaders.

Gweddry: We've failed to defeat even a single enemy leader! It galls me to flee, but this is a battle we can't win.

Yannic: Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.

Owaec: Farewell friend! May you find fairer fields unfouled by undead.

Dacyn: With all enemy leaders still alive, we're sure to be destroyed when we attempt to cross the river...

Enemy leaders defeated

Dacyn: We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.

Yannic: Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.

Owaec: Farewell friend! May you find fairer fields unfouled by undead.

Scenario 7a: Capturing the Ogres

Introductory Dialogue

Gweddry: Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...

Ogre: Guh... human? Human come! Run!

Dacyn: Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.

Owaec: Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.

Ogre is captured

Ogre: Ogre surrender!

Ogre: Don't hurt Ogre!

Ogre: Ogre be good will! Promise!

Ogre Escapes

Ogre: Waah! Run!

Gweddry: We have let one escape. Let's hope not all of them do!

Ogre: Me run life for!

Ogre: Ruuuunnnn!

Ogre: Waah! Run!

Victory Dialogue

Ogres Recruitable

Gweddry: We managed to capture many ogres! They'll make a good addition to our troops.

Dacyn: Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus cost much less gold to recall.

Ogres not Recruitable

Gweddry: Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.

Dacyn: Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus cost much less gold to recall.

Scenario 7b: Ogre Crossing

Story Text

The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.

Introductory Dialogue

Enemy leaders defeated

Gweddry: And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.

Enemy leaders not defeated

Gweddry: And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross; the undead will doubtless send their forces to harry us.

Continue

Owaec: Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.

Dacyn: Not unlike yourself? Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.

Grug: Lizard, Grug say leave!

Izziasch: Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.

Grug: Lizard dumb! You die now!

Gweddry: If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.

Hahid al-Ali: Ho ho, you know what you need? My patented* elixir of water breathing! *not patented

One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!

Supplies are limited, so call now, ehm, buy now! (elixirs only last for 1 scenario)

Buy the elixir (10 gold).

Hahid al-Ali: Pleasure doing business with you!

Leave the elixir for Hahid.

Hahid al-Ali: Suit yourself; more for me!

Turn 1

Tarek: Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.

Dacyn: Fascinating... I've never had the chance to examine one of these up close before.

Owaec: Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.

Plague Staff

Looted from a dead necromancer, the wielder of this staff becomes chaotic and can recruit and recall Walking Corpses and Soulless.

6x3 impact damage, plague.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Loyal Unit

Unit: I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.

Turn 2

Ghast: Gruhhhh...

Mal-Talar: You won't escape me again! This time there are no tunnels for you to hide in!

Gweddry: The first of our pursuers have arrived! We must make haste to cross before more dangerous undead arrive.

Recruit undead units

Dacyn: Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.

Owaec: A disgusting abomination! I lament living in such times...

Reach the other side

Grug: You who? Fight lizard?

Unit: Err, yes, we're here to fight the lizards.

Gweddry: If we help you fight your enemies, will you come with us and help fight our enemies?

Grug: Mmmm... Grug think...

... Grug head hurt. Grug say join you.

Turn 6

Naken-alvak: Found you... Bleed you...

Mal-Mana: Don't think you can get away so easily!

Death Dialogues

Mal-Talar: No! Once again you escape me...

Ghast: ...

Mal-Mana: My beautiful bats, why didn't you protect me...

Naken-alvak: You... waste... your effort...

Victory Dialogue

Izziasch: Curssessss!

Owaec: Good, we've safely crossed! And we've gained the service of several ogres as well.

Dacyn: Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus cost much less gold to recall.

Scenario 7b: Frenzied

Kill 5 enemy leaders in "Ogre Crossing".

Part II: The Wildlands

Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...

Scenario 8: Xenophobia

Introductory Dialogue

Dacyn: Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.

Addogin: Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.

Have Terraent

Terraent: Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?

Dont' have Terraent

Owaec: Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?

Continue

Prok-Bak: Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.

Pelathsil: To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!

Have Dolburras

Dolburras: Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.

Don't have Dolburras

Gweddry: Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.

Continue

Pelathsil: Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!

Aleii: Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.

Prok-Bak: That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!

Bagork: And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!

Hahid al-Ali: Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. Don't know what I expected, throwing in my lot with a bunch of primitive northeners...

Dacyn: Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.

Dacyn: Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.

Recruit

Dacyn: Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.

Owaec: And how do you expect us to capture farms without enough soldiers to take them?

Recruit Soulless

Dacyn: Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.

Owaec: A disgusting abomination! I lament living in such times...

Turn 2

Dolburras: Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.

Dolburras attacks a dwarf

Dolburras: It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?

Enemy unit: I'm not afraid of ye! Raise yer axe, foreigner!

Terraent attacks

Orcs

Terraent: I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?

Enemy unit: The only honour here belongs to the Chief!

Nagas

Terraent: Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?

Enemy unit: Thisss river is oursss!

Turn 7

Owaec: ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?

Gweddry: I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.

Owaec: So were his friend Ravan's, if Dacyn's story is to be believed.

Reach the dwarven gold

Unit: These dwarves have a pile of 10 gold pieces!

Reach the naga gold

Unit: These nagas have a pile of 20 gold pieces!

Reach the orcish gold

Unit: These orcs have a pile of 20 gold pieces!

Dolburras reaches Pelathsil

Dolburras: Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?

Pelathsil: Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.

Dolburras: Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!

Pelathsil: A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.

Scenario 8: And My Axe

Ally with the dwarves in "Xenophobia".

Shield of the Sentinel

Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, this shield's bearer is hit instead.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Deaths

Bagork: I'll kill all of you!

Unit: Not likely.

Prok-Bak: Chief Dra-Nak will hear of this!

Aleii: Thisss isss why we avoid outsssidersss...

Pelathsil: It seems yon humans be mightier than I kenned...

Grug attacks

Grug: Excited Grug fight friends help!

Turn 20

Dacyn: We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.

Victory Dialogue

Gweddry: I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.

Dacyn: Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.

After "Undead Crossing"

Gweddry: I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...

After "Soradoc"

Gweddry: I only hope we're not too late... If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!

Scenario 9: Castle in the Ice

Story Text

As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.

Introductory Dialogue

Owaec: This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?

Dacyn: Doubtful, but our victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.

This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.

Gweddry/Terraent: And listen! I hear the bone-chilling howls of wolves echoing among the peaks.

Owaec: Wolves and drakes, bah! I fear no mindless beasts!

Dacyn: Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.

Have Dolburras

Dolburras: Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.

Gweddry: Still, we must press onwards to the icy castle.

Don't have Dolburras

Gweddry: And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.

Hahid al-Ali: Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!

But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.

Act fast, this offer is for a limited time only! (elixirs only last for 1 scenario)

Buy the elixir (10 gold).

Hahid al-Ali: Pleasure doing business with you!

Elixir of Elements

This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.

(Elixirs only last for 1 scenario).

Picking up an item consumes your moves and attack.

Leave the elixir for Hahid

Hahid al-Ali: Suit yourself; more for me!

Turn 1

Gweddry: Brrrr, I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.

Addogin: What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...

Seeing the ruins

Unit: Look, a ruined castle off in the distance! Is that the one we're looking for?

Dacyn: No. The ruin we're journeying towards lies across the river.

Find the ogres

Humans

Ogre: Guuuh... human?

Unit: Err, hello?

Ogre: Human! Human human human!

Gweddry: They don't look very friendly...

Ogres

Unit: Guuuh... who you?

Ogre: Uhhhh... who you?

Unit: Me... friend? New friend?

Ogre: New friend! Me no fight friend.

Grug

Grug: Grug make ogre friendly! Talk ogre Grug make friend.

Gweddry: I think he's saying he wants to talk to the wild ogres?

Unit: Guuuh... who you?

Grug: Grug me! Me friend human.

Unit: Uhhhh... friend... human?

Grug: You too friend human! Help human fight good.

Unit: OK, me help human fight! Human good!

Scenario 9: Guuuh...

Recruit the wild ogres in "Castle in the Ice".

Find the yeti

Yeti: GROARRR!!!

Kill it

Gweddry: I've never tried Yeti meat. I wonder what it tastes like?

Yetiburger

Eating this funny tasting meat doubles your hitpoints and grants immunity to cold.

This item can NOT be dropped, and can NOT be reused if its user dies.

Picking up an item consumes your moves and attack.

Reaching the northern camp

Tapok: Well? Are they ready?

Mortic: Ga'all, your Hunt has failed.

Verash, your claws grow aged.

To our Flight, your only usefulness remains...

As tribute to the orcs.

Verash: Aspirant Mortic, as you command.

Ogho: C'mon wyrms, get moving!

Tapok: Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!

Mortic: An unknown creature approaches.

Paler than an Orc.

Taller than a Dwarf.

Tell me of your kin.

Gweddry: We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.

Mortic: Dra-Nak warned us.

You men of Wes-Noth speak of peace.

Yet you brandish your spears at our flight.

We've already paid the orcs, dearly.

No further tribute can be paid.

Gweddry: No, wait, we just want to-

Mortic: Our Hunt must continue.

Reaching the gold

Unit: This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.

Unit: This ruined town still has some valuables! I count enough to be worth 30 gold pieces.

Unit: This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...

Recruit/Turn 12

Dacyn: Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.

Narrator: (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.

You'll want as much gold as you can possibly get when you try to leave the wildlands!)

Mortic is defeated

Mortic: I'm Aspirant.

Yet in these north-lands, even prey bares its fangs,

And threatens to vanquish us.

We've struggled against mightier flights,

And tarnished our honour.

Yet our flame still persists.

I shall not fall here.

Turn 20

Gweddry: The cold keeps getting worse! We have to reach that abandoned castle before we all freze!

Victory Dialogue

Dacyn: This is the place! Let's enter.

Scenario 10: Dark Sanctuary

Story Text

Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.

Introductory Dialogue

Dacyn: We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.

It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.

I once thought such a power too dangerous to use; I'm lo longer so naïve.

Owaec: Iliah-Malal? I know that name from the legends...

All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.

Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!

Dacyn: Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.

Gweddry: Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-

Owaec: You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!

Dacyn: I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.

Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?

Gweddry: I'll help you. We've come this far, and it seems a waste to turn back now.

Owaec: By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.

Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.

Turn 2

Dacyn: Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.

Owaec: The irony seems lost on you.

Dacyn: Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.

Ravan sealed this place before our last meeting. I need a moment to remember the incantation.

The red star blazes,

The red stone bleeds.

The black pool swallows all voices,

The darkness between worlds opens its maw.

Terraent: For a mage of the Light, the words you speak are dark indeed.

Addogin: I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.

Hahid al-Ali: Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!

Dacyn: This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.

Move Owaec

Owaec: I won't aid in this evil quest.

Dacyn is inside

Gweddry is outside

Dacyn: Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.

Gweddry is inside

Dacyn: Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.

Both are inside

Dacyn: I'm ready to cycle the gates. Gweddry, shall we proceed?

Yes, these are the soldiers I want.

Grug: Cave scary! Grug no like!

Gweddry: The torches are lit...

Dolburras: I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.

Terraent: May this unholy place be cleansed by the Light!

No, not yet.

Signposts

Narrator: East: Study and Vaults

Narrator: West: Laboratory and Experiment Testing

Entering the eastern hallway

Dacyn: The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.

Attack the Wild Wyvern

Wild Wyvern: Hissssss...

Reach the gold

Unit: This wyvern was rich! I count 200 gold in its hoard.

Hahid al-Ali: Ho ho, northeners' gold, now that begins to make this all worth it!

Reach the skeleton

Study Guard: Who. Comes?

Unit: Err... don't mind me, I'm just taking a look around.

Study Guard: Master. Is away. Intruders. Must die.

Reach the diary

Unit: There are a few loose pages on the ground here...

Journal of Ravan - 13 Blackfire, 588 YW.

This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.

Journal of Ravan - 21 Whitefire, 589 YW.

I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?

Reach the sheets

Unit: Journal of Ravan - 5 Bleeding Moon, 597 YW.

Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.

Unit: This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.

Reach the book

Unit: What's this? Looks like a book on necromancy? To become a lich, one must first-

Dacyn: Drop that at once! That journal is dangerous!

Reach the orbs

Unit: These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.

Reach the bookshelf

Unit: This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.

Reach the boxes

Unit: This box is empty.

Unit: Yuck, this box is full of pickled fingers!

Reach the barrel

Unit: This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.

Find the key

Unit: I've found a key! It must be magical; it started glowing as soon as I touched it.

Reach the rune

Dacyn

Dacyn: This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.

Everyone else

Unit: Looks like this gate is locked. I wonder if this rune opens it?

Dacyn: That was a petrification rune. It should wear off in a few moments.

Entering the western hallway

Cowardly Goblin: Aaah, humans! Run away!

Unit: I suppose there are goblins living here. Well, that explains the lit torches.

Reaching the northern gates

Unit: Uh oh...

Oh, nothing happened.

Entering the goblin room

Thirsty Goblin: Hey, this looks tasty!

Drink the yellow potion

Unit: Blech, this tastes awful! Whatever used to be in here, it went bad long ago.

Drink the grey potion

Unit: ACK! I'M DYING!

Hah, just messing with you, it's only water.

Drink the blue potion

Unit: Ugh, my head hurts. Was this room always spinning?

Potion of Barkskin

Narrator: This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the steadfast ability and can heal 2 hit-points each turn, like dwarves with the 'healthy' trait.

This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.

Reach the second goblin room

Unit: Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!

The goblins' eyes must be blinded by their fires. I still haven't been spotted.

Enter the second goblin room

Goblin Leader: Humans! Get them!

Reach the rune

Dacyn

Dacyn: Ah, this is the control for the experiment testing cages. Should I open them?

Yes, release all the ghouls.

Goblin Leader: Aaahh! The monsters have escaped!

Everyone else

Unit: Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...

Yes, release some ghouls.

Goblin Leader: Aaahh! The monsters have escaped!

No, keep them locked up.

Find the key

Unit: Look what I found! This key started glowing as soon as I touched it.

Both keys are found

Dacyn: Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.

Gweddry: I hope Owaec hasn't got into any trouble outside...

Find the staff

Unit: Ruuuh... Brains...

Narrator: This legendary magical staff has the power to reshape reality at will! Unfortunately, this zombie isn't intelligent enough to understand the significance of what it has found, and merely perceives a lifeless room.

Scenario 10: Brains

Find the legendary Staff of Power in "Dark Sanctuary".

Reach the runes near the western gates

Dacyn

Dacyn: I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.

Everyone else

Unit: Uh oh...

Oh, noting happened.

Reach the southern room

Unit: Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!

Jinn: WHO DARES DISTURB MY SLUMBER?

Find the treasure chests

Unit: This chest contains 70 gold!

Unit: It's full of... toilet paper?!

Baneblade

Narrator: This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes chaotic and lashes out at their foes with reckless abandon. 6x4 arcane damage, drains, berserk.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Find the cloak

Unit: This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.

Holy Amulet

Narrator: Engraved with a consecrated symbol, this amulet will bless both your melee and ranged attacks with arcane damage.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Reach the gate

Unit: I can unlock this gate from the inside.

Find the ants

Unit: Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.

Ant Ambrosia

Narrator: This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.

This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.

Turn 9

Chief Dra-Nak: What do we have here? This is what those wyrms were grovelling about?

I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?

Owaec: I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.

Chief Dra-Nak: Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.

I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.

Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!

Owaec: Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.

Chief Dra-Nak: (grinning) I was hoping you'd say that!

Turn 10

Owaec: Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.

Turn 21

Unit: Time to chop some human heads!

Turn 33

Unit: Keep attacking, hit 'em while the sun's down!

Turn 45

Unit: Chief's orders, let's get them!

Turn 51

Unit: Burn and pillage!

Dacyn is at the gates

Dacyn: Are we ready to enter the inner sanctum?

Yes, I'm ready.

Gweddry: Is that... the Amulet?

Dacyn: Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.

Sanctum Guard: TRESSPASSERS!

Gweddry: Prepare for incoming undead!

No, not yet.

Victory Dialogue

Dacyn: Excellent. Now...

Gweddry: Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.

Dacyn: Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.

No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.

This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.

Gweddry: But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?

Dacyn: You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.

(picks up the amulet)

AAAAHHHH!

Unknown: AAAAHHHH!

Gweddry: Dacyn! Everyone stand back, give him some air.

Dacyn: ... don't fear, I'm unharmed. I just... need a moment to catch my breath.

Chief Dra-Nak: Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.

Cowardly Goblin: See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?

Chief Dra-Nak: Sure, here you go. You did well.

As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.

Gweddry: I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.

Very well, orc, we'll surrender.

Scenario 11: Captured

Story Text

After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...

Introductory Dialogue

Narrator: Several of Gweddry's men find themselves locked away in a crude orcish cell.

Unit: We've got to get out of here!

Unit: I'm sure your commanders will come to save us!

Unit: What?! Didn't you see those huge orcs drag them away? It's hopeless!

Unit: Be quiet you three! There's something back here...

Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...

Come on! This way!

Reach the gate

Unit: The door won't open from this side.

Turn 3

Unit: Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?

Unit: When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.

Unit: (scowling) A deserter. We should lock you back in your cell.

Unit: No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...

Reach the northwestern map

Unit: Do you hear something coming from those pits?

Vampire Bat: Neep! Neep!

The bats attack

Unit: Ack! Get away from me!

Go down

Unit: This tunnel seems to go deeper into the caves. We can't go that way.

Turn 6

Unit: How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!

Unit: You're welcome to go back to your cell.

Turn 9

Unit: Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...

Unit: I didn't come all this way just to give up at the words of a deserter!

Unit: Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.

Reach the abandoned weapons

Unit: Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.

And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.

Go further

Unit: The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.

Unit: But there's too many of them!

Unit: Hmm... I have an idea.

So, how do I look?

I'll try to slip past the guards. You wait here.

Holy Amulet

Narrator: Engraved with a consecrated symbol, this amulet will bless both your melee and ranged attacks with arcane damage.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Crystal Quiver

Narrator: Arrows from this crystalline quiver glmmer with a pale magical light, illuminating the surrounding area and making your bow or crossbow attacks arcane.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Being unmasked

Chief Dra-Nak: Hey, who are you? Boja, sic 'em!

Unit: Uh oh!

Owaec: The guards are distracted! Let's make our daring escape!

Find our heroes

Chief Dra-Nak: You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.

Gweddry: Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!

Enemy unit: I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.

Chief Dra-Nak: You Wesnothians still don't get it? These weaklings need me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.

I united them all under my banner, bringing peace and order to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!

Owaec: You murder your allies and call it peace? Bah, this place will only know peace once you're dead!

Chief Dra-Nak: Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...

Unit: (Opening the cells should confuse the guards for a moment. But I better not get too close to them...)

Reach the cell

Unit: Here's one of the prison cells! As soon as I open this, all hell is going to break loose.

I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!

Open the cell?

Yes! (freed units will incur upkeep)

Addogin/Unit: Huzzah, we're free at last!

Unit: Hooray, we're rescued!

Unit: Yes! Get us out of here!

Ga'all: I'm free! Never again shall I be prisoner!

Verash: You disobey the Aspirant. For your trachery, your punishment is death.

Chief Dra-Nak: Hey, who are you? Boja, sic 'em!

Unit: Uh oh!

Owaec: The guards are distracted! Let's make our daring escape!

Not yet...

Find the gold

Narrator: These orcs have a pile of 20 gold pieces!

Narrator: You've pillaged 70/115 orcish gold pieces!

The deserters are injured

Unit: Run for your lives!

Unit: Get me out of here!

Narrator: The 'deserter' trait has caused him to flee back to your recall list.

Kill Boja

Chief Dra-Nak: You killed my bear, you filthy humans! You'll pay for that!

Kill Chief Dra-Nak

Chief Dra-Nak: Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...

Gweddry: Look, he was carrying the key to their treasury!

Advance

Narrator: In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!

Plague Staff

Loyal unit

Unit: I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.

Everyone else

Narrator: Looted from a dead necromancer, the wielder of this dark staff becomes chaotic and can recruit and recall Corpses and Soulless.

6x3 impact damage, plague.

This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Shield of the Sentinel

Narrator: Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, this shield's bearer is hit instead.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Baneblade

Narrator: This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes chaotic and lashes out at their foes with reckless abandon. 6x4 arcane damage, drains, berserk.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Turn 17

Chief Dra-Nak: The prisoners are escaping! Come here and stop them!

Rakkha: Protect the Chief!

Varrak-Klar: Into the caves!

Have Addogin

Addogin: Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.

Don't have Addogin

Gweddry: Everyone hurry, we have to get out of here!

Turn 18

Owaec: Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.

Gweddry: Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.

Owaec: There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.

Gweddry: Then let's return quickly to Wesnoth to aid in their defence!

Southern map

Cowardly Goblin: Oooh so shiny, my precious... what a great gift from the Chief...

Aaah! Humans! Run away, run away!

Unit: Hmm, looks like he dropped something.

Ring of Invisibility

Narrator: This plain gold ring looks unremarkable, but its wearer gains skirmisher and night-stalk, becoming invisible in the dark.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Scenario 11: And In The Darkness Bind Them

Narrator: Find the Ring of Invisibility in Captured.

Victory Dialogue

Gweddry/Dacyn/Owaec: I've reached the exit! We'll have to make a run for it!

Scenario 12: Evacuation

Story Text

Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.

Introductory Dialogue

Gweddry: Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.

Dacyn: (cough, cough) Yes, yes, I'm perfectly fine... (cough)

Owaec: Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.

Gweddry: We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.

Dolburras: Aye, dinnae forget, my legs ain't as long as ye human-folks'!

Grug: (nodding) Gruuhhh... Grug tired. Leg hurt...

Owaec: Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!

Hahid al-Ali: Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.

Gweddry: Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!

Addogin: I'm gettin' too old for this life...

Narrator: All units (including non-recalled units!) left behind will be lost.

Move a unit

Dacyn: We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.

Owaec: Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!

Dacyn: (cough) My light? ... oh, oh yes, yes of course. Just one moment.

Recruit Soulless

Dacyn: Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.

Owaec: A disgusting abomination! I lament living in such times...

Turn 2

Hahid al-Ali: Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...

Elixir of Haste

Narrator: This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.

(Elixirs only last for 1 scenario).

Picking up an item consumes your moves and attack.

Hahid al-Ali: Nothing like some extra speed to help me get away!

Turn 5

Owaec: Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?

Dolburras: Aye, and have ye noticed the man's cough? He be trying to hide it.

Gweddry: ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.

Grug: Magic man kind! Be good magic man be.

Owaec: I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?

Terraent: I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.

Hahid al-Ali: Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.

Turn 7

Varrak-Klar/Chief Dra-Nak: (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!

Mortic: The sun strenghtens my kin.

Daytime is our Domain.

We should press the attack.

Varrak-Klar/Chief Dra-Nak: You heard me, wyrm! Wait. For. Dusk.

Turn 9

Gweddry: Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!

Reach the Bridge

Owaec: Is everyone across? I'm ready to chop down the bridge.

Gweddry: Hmm...

Yes, destroy the bridge.

The heroes have passed

Owaec: Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...

Unit: At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!

Dacyn: Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?

Varrak-Klar/Chief Dra-Nak: Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you all to the necromancers!

Mortic: Dra-Nak is dead/weak,

His armies weakened,

His prey fled.

Long has our Honour been stained.

No longer shall it be.

Now we reclaim our Aerie,

And the strength of our Flight.

Orcish unit: Wha- hey!

Mortic: The Hunt is called!

The orcs our prey!

Flight of Mortic, we fight!

The heroes are behind

Dacyn: Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...

Narrator: Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.

No, not yet.

Time Over

Mortic: The sun arises.

Second and third Wings,

Capture the west bank.

Dacyn: We haven't crossed the bridge in time. Now we'll all be killed!

Enemies Defeated

Varrak-Klar: Graahh! Stupid humans...

Mortic: I'm Aspirant no more.

Rakkha: I hate you! Hate... hate... hate you...

Chief Dra-Nak: Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...

Gweddry: I can hardly believe it! We didn't need to destroy the bridge after all.

Owaec: Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!

Dacyn: (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.

Scenario 12: Plan B

Complete Evacuation by defeating all enemy leaders.

Part III: Wesnoth at War

As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.

Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...

Scenario 13: Spoils of War

Introductory Dialogue

Owaec/Terraent: Alas, I've failed in my mission! The undead scout has already reported back to its mistress.

Mal-Yrna/Mal-Mana: Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.

No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.

Vovan: Wait a moment, can we talk about thi-

I... Hunger...

Have Terraent

Terraent: By all that's holy, she wields slaves as weapons! This evil won't stand!

Don't have Terraent

Owaec: By the Clans, she wields slaves as weapons! This injustice won't stand!

Continue

Nargaril: Get yer filthy chains off my wrists, ye pile o' bones!

Have Terraent

Terraent: More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.

I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!

Don't have Terraent

Owaec: More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.

I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!

Free the dwarves

Urmarol: Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...

Mal-Yrna/Mal-Mana: My prisoners! You'll pay for that...

Fly, my pretties, fly!

Turn 8

Vinreddoc: How are there so many of them? Is this the end of all Wesnoth?

Tunreoryr: Don't worry. I'm sure the Crown has a plan...

Free the first humans

Vinreddoc: Thank you! When the undead overran the academy I thought I was dead for sure. I just wonder what's happened to my friends...

Have Terraent

Terraent: Take heart! As long as there's Light, hope always remains.

Mal-Yrna/Mal-Mana: Not again! Don't test me, paladin of Wesnoth...

Don't have Terraent

Mal-Yrna/Mal-Mana: You're starting to become rather irritating.

Turn 13

Hibro: I'll take you all on! As soon as I get out of these chains...

Gaoler: Silence. Orcs. March.

Free the orcs

Ugzush: Cruddy undead think they can chain me up! I'll grind their bones into dust!

Mal-Yrna/Mal-Mana: Not again! Don't test me, lord of the swamps...

Turn 18

Gaennell: I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.

Syner: Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.

Free the second humans

Syner: I'm free! Now I'll have the pleasure of killing this dark adept myself.

Have Terraent

Terraent: Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.

Syner: Are you mad? That woman is a necromancer!

Gaennell: ... you might as well. They think I'm a traitor. I'm as good as dead already.

Terraent: Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.

Gaennell: ...

Okay. No more necromancy. I'll join you.

Scenario 13: Oath of Redemption

Recruit Gaennell, the dark adept, in "Spoils of War".

Mal-Yrna/Mal-Mana: You're starting to become rather irritating.

Don't have Terraent

Owaec: And so justice has been served! Such is the fate of all evildoers.

Mal-Yrna/Mal-Mana: Enough! My bats will feast on your blood!

Turn 22

Gaoler: March. Faster.

Mame: We're going as fast as we can! Maybe if you'd let us swim-

Gaoler: March. Faster.

Free the merfolk

Mame: Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.

Mal-Yrna/Mal-Mana: Why won't you just die?!

Owaec/Terraent: Now we come for you, necromancer!

Victory Dialogue

Gweddry: Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!

Have Terraent

Terraent: Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.

Don't have Terraent

Owaec: Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.

Continue

Mal-Yrna/Mal-Mana: You're too late! Wesnoth is... already...

Scenario 14: The Drowned Plains

Story Text

Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.

Introductory Dialogue

Owaec: At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.

Hail, Clansmen! Come and greet one of your own!

Fallen Clansman: ...

Owaec: ...

No.

No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?

Gweddry: I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...

Owaec: My home... my people... how could this happen...

YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?

We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!

Are you even listening?!

Gweddry: Dacyn, what's wrong? Are you all right?

Dacyn: ... I can't-

I've lost control of the Amulet! I must-

Unknown: And most importantly...

Lord Alric: Owaec, my son...

Why did you abandon us? I'm dead... thanks to you...

Owaec: No, it's not true! You're not dead! I don't believe you!

Gweddry: Owaec, wait!

What do I do now?

Reach a swamp

Unit: Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must be lying everywhere in this muck.

Gweddry: Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.

Turn 2

Dacyn: (gasping) I've regained control!

Gweddry: What happened? I didn't know this Amulet could act of its own accord.

Dacyn: Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...

... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.

Kill Lord Alric

Lord Alric: ... please, watch over my son for me.

Turn 3

Owaec: ...

... so it's true. My lord and father is dead.

Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.

But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!

Dacyn: Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.

Gweddry: I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.

Hahid al-Ali: On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with unlimited melee attacks and the berserk melee special!

This offer expires as soon as your anger does! (elixirs only last for 1 scenario)

Buy the elixir for Owaec (30 gold).

Hahid al-Ali: Try not to die too quickly!

Elixir of Fury

The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants unlimited melee attacks and the berserk melee special.

(Elixirs only last for 1 scenario).

Picking up an item consumes your moves and attack.

Leave the elixir.

Hahid al-Ali: Suit yourself! Don't expect me to drink that though, I'm not suicidal!

Turn 4

Gweddry: Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?

Dacyn: It may be prudent to clear the swamp near the undead leaders before we sight them.

Grug attacks

Grug: Squishy fun to squash! Squash squish squash!

Turn 5

Addogin: Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.

I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.

Gweddry: We should retrieve as many as we can; I'm sure the extra gold will be useful.

Addogin: Just remember, I ain't been here in years. Some of them caches might be empty now.

Find the caches

Addogin: That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.

Addogin: This be the second cache, but looks like some'un found it before us. Empty.

Addogin: Third 'n last cache, and it's loaded! A clean 100 gold pieces.

Gweddry: Excellent! The gold from these caches will be very helpful.

Reach the keeps

Sir Seoraery: ... we need... reinforcements... send a messenger...

Unit: I'm not your enemy!

Sir Seoraery: ... must... hold... the line.

Sir Efran: ... there's... too many.

Unit: You and your men have been turned to undeath! Let's put you out of your misery.

Sir Efran: ... I'd sooner... die... than yield to you... necromancer.

Khrakrahs: ... Lich, you don't belong here... leave, or I shall... rend you...

Gweddry: Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.

Dacyn: Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.

Khrakrahs: ... I warned you... Ravanal... now burn.

Terraent attacks a leader

Terraent: All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!

Kill the ghosts

Owogin: ... I couldn't hurt him... my own father... his corpse risen to fight me.

Marreddaent: ... I failed you all...

Ery: ... it came from the shadows. A gust of wind, then a claw through my chest...

Syraeryn: ... I couldn't hurt him... my own father... his corpse risen to fight me.

Holy Amulet

Narrator: Engraved with a consecrated symbol, this amulet will bless both your melee and ranged attacks with arcane damage.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Find the corpse

Unit: This man looks to have been dead for about a month. Odd that his body yet lies still.

Journal

Unit: There's a journal here, still intact despite the swamp.

... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.

For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.

I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.

I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...

Scenario 14: Historian

Narrator: Read the story of the Clans' defeat in "The Drowned Plains".

Turn 12

Gweddry: Their leader is walking nearby allies out from the swamp!

Owaec: Just more abominations for us to slay!

Turn 15

Gweddry: Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.

Dacyn: Hmm... I suppose there would be no harm in locking it up somewhere safe.

Unknown: You have a great weapon... and you would simply lock it away?

Unknown 2: His intent is good, but his spirit is weak... he'd be corrupted...

Unknown: Only you can be trusted with this responsibility.

Dacyn: But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.

Gweddry: Well, you're the magic expert.

A red mage attacks Khrakrahs

Khrakrahs: ... Shek'kahan, your fire grows weak... you're hardly... a rival.

Owaec attacks Khrakrahs

Owaec: You! You're the cause of this destruction!! Vengeance for my fallen people!

Owaec attacks Sir Efran

Sir Efran: ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...

Owaec: Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.

Defeat the enemy leaders

Sir Efran: ... Necromancer... Wesnoth will defeat you... in the end.

Khrakrahs: I'm... cold.

Sir Seoraery: ... I may die... but the Clans... will never fall.

Victory Dialogue

Owaec: It's done. My kinsmen have been avenged.

Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.

The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.

Dacyn: Apology accepted.

And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...

Owaec: Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.

Gweddry: I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.

Scenario 15: Return to Wesnoth

Story Text

Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...

Introductory Dialogue

Owaec: Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.

Gweddry: But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!

Dacyn: Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.

Gweddry: Then we must break through to the city at once! Come on men, follow me!

Aeraeka: Well try again! It's absolutely imperative that we get a response from the Northeners.

Halric: If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-

Mefel: Urgent report from the south, Sire! I'm afraid it can't wait.

Konrad II: Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?

Mefel: The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.

Aeraeka: Oh, what now...

Halrad: My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.

Konrad II: Dacyn?! At last some good news! I thought you were long dead.

Halric: He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.

Dacyn: My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.

Aeraeka: You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!

Dacyn: And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.

Gweddry: Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.

Halric: Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.

Aeraeka: Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...

Owaec: I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!

I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!

Dacyn: I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.

Owaec: You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!

Dacyn: We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.

Konrad II: Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.

Halrod: Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.

Halric: They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!

Konrad II: This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!

Scenario 16: Eleventh Hour

Introductory Dialogue

Halrad: Undead approach at the northern crossings. My forces are in position to engage the invaders.

Halric: The south-eastern bridges are secure; hostiles inbound.

Halrod: My fortifications are manned and ready. Brace for attack from the south-west.

Gweddry: Night approaches, and with it the undead hordes. I stand ready.

Owaec: Let's show these undead the might of Wesnoth!

Konrad II: And so it comes to this, here at what seems the end of days. Prepare for battle!

Death Dialogues

Gweddry

Gweddry: So much death... so much senseless destruction...

Dacyn: Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.

Owaec

Owaec: Alas, I fall! The clans will never truly be avenged...

Gweddry: Owaec! We've been through so much together! You can't die now!

Dacyn

Dacyn: The light fades... Wesnoth, I've failed you...

Konrad II

Konrad II: Alas, I perish! The kingdom is lost without its king.

Halrod

Halrod: Ack! Curse these undead! I should have listened to my mother and been a dentist...

Halrad

Halrad: I may die, but Wesnoth will never fall!

Halric

Halric: There's too many! Must... keep fighting...

Gaennell moves

Mel Guthrak: Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.

Gaennell: You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.

Addogin moves

Addogin: So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!

Konrad II leaves

Konrad II: I won't abandon my post!

Turn 1

Yannic: So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.

I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!

Take an ally village

Halrad/Halrod/Halric: Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.

Yannic attacks

Yannic: For my fallen brothers at Soradoc and the Plains!

Turn 3

After "An elven interlude"

Mal-Kallat: Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.

Mal-Skraat: Rev... enge...

After "Mal-Ravanal's Capital"

Mal-Skraat: Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!

Mal-Kallat: Rev... enge...

Statues

Narrator: Delfador the Great, sage of Wesnoth, restorer of the throne.

Dacyn: My predecessor, 'the Great'. I intend to be greater.

Narrator: Haldric the First, Dragonslayer, first King of Wesnoth.

Konrad II: My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.

Turn 6

Konrad II: Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!

Mal-Ravanal: Oh hello, am I interrupting something?

It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.

Dacyn: Not if I stop you first! I defeated you before, and I'll do so again!

Mal-Ravanal: Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.

Bleed black, the fabric of firmament.

Open wide, the maw of the darkness between worlds.

Swallow the day and swallow the sun,

And leave eternal night to remain.

Dolburras: What manner o' dark sorcery be this?

Grug: Dark scary! Not like!

Gweddry: I'm nearly blind in this fog, but I think the undead have been reinforced!

Terraent: By the light of all that's holy, we mustn't fail!

Killing the enemy leaders

Mel Guthrak: Wha- but how?

Gaennell: Good riddance...

Halrod: Impressive tactics! I'll begin redeploying towards other threats.

Nakeg-alvan: You waste... your effort...

Halrod: Well done! This will free my soldiers to defend other sectors of the city.

Mal-Analla: No! I was supposed to... become immortal...

Halric: Excellent work! I'll send my soldiers to the other fronts.

Nalu-alvan: Your victory... is meaningless...

Halrad: Excellent work! I'll send my soldiers to the other fronts.

Mal-Xakralan: Mal-Ravanal will make you suffer for this!

Halrad: Impressive tactics! I'll begin redeploying towards other threats.

Mal-Skraat/Mal-Kallat: Gruhhh...

Mal-Kallat/Mal-Skraat: No! Now I'll never have my revenge...

Halric: Well done! This will free my soldiers to defend other sectors of the city.

Turn 7

Unknown: You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!

Use the Amulet. There's no other way! Use us!

Dacyn: I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!

Turn 10

Halrad: Careful! They're regrouping for another wave.

Turn 17

Have Terraent

Terraent: The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!

Don't have Terraent

Owaec: Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.

Turn 18

Dacyn: Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.

Turn 19

Gweddry: The undead are falling back! Thank the Light; it's finally over.

Victory Dialogue

Owaec: Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.

Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!

Dacyn: I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.

Konrad II: Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.

Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?

Gweddry: I think we should...

challenge Mal-Ravanal to a duel. (normal)

Konrad II: I agree. Dacyn, send the message at once.

defeat Mal-Ravanal in pitched battle. (challenging)

Konrad II: I agree. Owaec, begin preparing our armies.

Scenario 17a: The Duel

Story Text

As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.

Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...

News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...

Introductory Dialogue

Mal-Ravanal: Dacyn, I'm surprised you came. I remember you being smarter than that!

Dacyn: I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!

Mal-Ravanal: A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.

Narrator: The rules of the duel are these:

You may recruit or recall up to 6 units.

At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.

Recruit Hahid al-Ali

Hahid al-Ali: *gulp* Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.

Agility in swamp and shallow water...

Resistance to fire and cold...

Speed and defence...

And berserker fury. Oh sands, what am I doing...

Ugh, I feel queasy...

Dacyn uses his shadow wave

Mal-Ravanal: A-ha, what's this? The white mage resorts to wielding black magic?

Kill a unit

Mal-Ravanal: Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.

Gweddry attacks

Gweddry: For King and country!

Owaec attacks

Owaec: I shall avenge my fallen people!

Addogin attacks

Addogin: Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.

Dolburras attacks

Dolburras: Aye, I love the sound o' bones crunching beneath me hammer!

Hahid al-Ali attacks

Hahid al-Ali: How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!

Hahid al-Ali dies

Hahid al-Ali: Oh, I knew drinking all those elixirs was a bad idea...

Terraent attacks

Terraent: Ashes to ashes, dust to dust. The undead have no place in this bright world!

Gaennell attacks

Gaennell: I remember when I used to raise creatures like you...

Cheating

Gweddry/Unit: Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!

Mal-Ravanal: The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.

Gweddry attacks Mal-Ravanal

Gweddry: So much death, so much destruction... this has to end, now!

Dacyn attacks Mal-Ravanal

Mal-Ravanal: Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.

Dacyn: I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!

Owaec attacks Mal-Ravanal

Owaec: Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!

Hahid al-Ali attacks

Hahid al-Ali: No, no, no, no, what am I even doing here!

Yannic attacks Mal-Ravanal

Yannic: So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!

Terraent attacks Mal-Ravanal

Terraent: Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!

Gaennell attacks

Gaennell: I loyally served you, once. Look at what that got me. A whole lot of nothing.

Mal-Ravanal: I don't even know who you are.

Mal-Ravanal kills a unit

Mal-Ravanal: Your soul is mine!

Gweddry dies

Gweddry: So much death... so much senseless destruction...

Dacyn: Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.

Owaec dies

Owaec: Alas, I fall! The clans will never truly be avenged...

Gweddry: Owaec! We've been through so much together! You can't die now...

Mal-Ravanal is defeated

Scenario 17a: Pacifist

Kill no enemies before defeating Mal-Ravanal in "The Duel".

Mal-Ravanal: What?! How could this happen?!

Gweddry/Unit: Is it over? We've won?

Mal-Ravanal: A-ha ha ha ha! You really thought you had a chance there, didn't you?

Well, coming to the battlefield myself has been entertaining, but that's enough for now.

Dacyn: You escaped me once before-

-but NEVER AGAIN!!!

Mal-Ravanal: Wha- what's this?!

Do you even know where that gate you're opening leads to?

...

... you think you're better than me, don't you? You must think of yourself as some kind of hero.

You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.

...

Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.

Victory Dialogue

Dacyn: It's done.

Fallen Soul: Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.

Fallen Soul: Now, embrace our power! You shall live on as the champion of Irdya!

Dacyn: Wha- where am I? What's happening to me?

Fallen Soul: The mage called Dacyn is dying! It's time for you to be reborn!

Dacyn: -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!

Fallen Soul: The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!

Dacyn: I... I needed this power! I had to safeguard Irdya!

Fallen Soul: And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!

Dacyn: I... but... I could never choose to-

Fallen Soul: You misunderstand. This is no choice of yours.

The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.

Mak-Dak'an: ...

Dacyn: No.

No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.

But no longer. My will is my own.

I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.

My story ends here.

Fallen Soul: So be it.

Fallen Soul: THE MAW OPENS ITS JAWS.

Fallen Soul: DARKNESS CONSUMES THE SOUL.

Scenario 17b: All-In

Story Text

The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.

From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.

The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.

Introductory Dialogue

Halrad: My forces are in position at the northern wall; awaiting your orders.

Halric: Eastern flank reclaimed. I stand ready to launch the assault.

Halrod: The western barricades are manned and ready - it's payback time.

Owaec: Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!

Dacyn: These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).

Gweddry: Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.

Konrad II: Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!

Find the gold

Halrod: For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.

Halrad: 150 gold remains in my war-chest. I place it at your service, my Liege.

Halric: My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.

Reach the river

Aeraery: The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...

Konrad II tries to leave

Konrad II: A king belongs in his capital! I won't abandon my post!

Turn 2

Hahid al-Ali: *gulp* Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.

Agility in swamp and shallow water...

Resistance to fire and cold...

Speed and defence...

And berserker fury. Oh sands, what am I doing...

Ugh, I feel queasy...

Gweddry attacks

Gweddry: For King and country!

Owaec attacks

Owaec: I shall avenge my fallen people!

Konrad II attacks

Konrad II: My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!

Addogin attacks

Addogin: Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.

Dolburras attacks

Dolburras: Aye, I love the sound o' bones crunching beneath me hammer.

Hahid al-Ali attacks

Hahid al-Ali: How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!

Terraent attacks

Terraent: Ashes to ashes, dust to dust. The undead have no place in this bright world!

Gaennell attacks

Gaennell: I remember when I used to raise creatures like you...

Kill an enemy

?: Fools, you've already lost! For each minion you strike down, another shall rise to take its place.

Turn 9

?: Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.

?: Now you'll pay for your arrogance!

Lich Revealed

Mal-Hadanak: You dare to attack me?

Mal-Katklagad: I will enjoy watching you suffer!

Mal-Xaskanat: Death will only be the beginning of your torment!

Mal-Akranbral: You will serve me in death!

Mal-Larakan: Allow me to free you from your wretched existence!

Mal-Drakanal: I am merely toying with you!

Kill a lich

Konrad II: That's one down! The undead must still be in disarray after their failed attack during the long night.

Kill four liches

Owaec: Their spell is broken!

Mal-Ravanal Revealed

Mal-Ravanal: Enough of this farce! I shall end this personally.

Dacyn uses his shadow wave

Mal-Ravanal: A-ha, what's this? The white mage resorts to wielding black magic?

Killing a Mal-Ravanal unit

Mal-Ravanal: Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.

Mal-Ravanal kills a unit

Mal-Ravanal: Your soul is mine!

Mal-Ravanal is defeated

Scenario 17b: Warmonger

Kill all enemies before defeating Mal-Ravanal in "The Duel".

Continue

Mal-Ravanal: What?! How could this happen?!

Gweddry: Is it over? We've won?

Mal-Ravanal: A-ha ha ha ha! You really thought you had a chance there, didn't you?

Well, coming to the battlefield myself has been entertaining, but that's enough for now.

Dacyn: You escaped me once before-

-but NEVER AGAIN!!!

Mal-Ravanal: Wha- what's this?!

Do you even know where that gate you're opening leads to?

...

... you think you're better than me, don't you? You must think of yourself as some kind of hero.

You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.

...

Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.

Victory Dialogue

Dacyn: It's done.

Fallen Soul: Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.

Fallen Soul: Now, embrace our power! You shall live on as the champion of Irdya!

Dacyn: Wha- where am I? What's happening to me?

Fallen Soul: The mage called Dacyn is dying! It's time for you to be reborn!

Dacyn: -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!

Fallen Soul: The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!

Dacyn: I... I needed this power! I had to safeguard Irdya!

Fallen Soul: And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!

Dacyn: I... but... I could never choose to-

Fallen Soul: You misunderstand. This is no choice of yours.

The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.

Mak-Dak'an: ...

Dacyn: No.

No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.

But no longer. My will is my own.

I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.

My story ends here.

Fallen Soul: So be it.

Fallen Soul: THE MAW OPENS ITS JAWS.

Fallen Soul: DARKNESS CONSUMES THE SOUL.

Epilogue

Story Text

When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.

Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...

... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.

Introductory Dialogue

Renaerawan: We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.

I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.

Konrad II: Today we've won a great victory, yet it comes at great cost.

Dolburras: Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.

Grug: Grug sad! Magic man kind.

Gweddry: So many months of fighting... I feel as though I'm awakening from a long nightmare.

Owaec: My duty is done; the Clans have been avenged. At last, I can rest in peace.

Konrad II: Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.

Aeraeka: Even now we should be sending what's left of our armies to restore order throughout the land.

The heroes are dead

Konrad II: I had a mind to share this victory with those who made it possible, yet so many of them now lie dead. Lieutenant Gweddry, Lord Owaec, Adviser Dacyn, we thank you for your sacrifice.

The heroes are alive

Konrad II: It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.

Have Dolburras

Konrad II: Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.

Dolburras: Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.

Have Terraent

Konrad II: Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.

Terraent: It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.

Have Gaennell

Konrad II: As for you, necromancer. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.

Gaennell: Forbidden to-

... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.

Have Grug

Plague Staff

Konrad II: Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.

Grug: Guh... Grug say no magic yes ok.

No Plague Staff

Konrad II: Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.

Grug: (bowing clumsily) Grug say new home will make thanks with.

Have Hahid al-Ali

Konrad II: Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.

Hahid al-Ali: Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?

Plague Staff

Konrad II: As for you, necromancer. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.

Unit: As you command, your Majesty.

Have Addogin

Plague Staff

Konrad II: Mercenary, necromancer, know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and you're hereby exiled from Wesnoth. Be grateful for Our mercy.

Addogin: Yeah, fine. How did I let myself get caught up in all this, anyway? Suppose I can always head north to those farmlands we passed by...

No Plague Staff

Konrad II: Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.

Addogin: Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.

Konrad II: As you wish. Then take this chest of silver, that you may never again need raise sword for coin.

Have Owaec

Konrad II: Owaec, last Prince of the Plains. You and your people have suffered much.

Owaec: My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.

Konrad II: The true test is not to die for one's King, but to live for Him... Kneel, Owaec.

And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.

Don't have Owaec

Konrad II: But alas, what of the Clansmen? Their horses have been scattered, their Lords were broken, and now the last prince has fallen defending the walls of Weldyn. I fear that the Horse Clans will never again return to their former glory.

Have Gweddry

Konrad II: And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.

Gweddry: Sire, I but did my duty.

Konrad II: Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.

And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.

Don't have Gweddry

Konrad II: And what of Gweddry... he had survived long, sacrificed much, only to meet his end here at the last. I wish he could have lived to see the peace he has wrought.

Continue

Konrad II: Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.

To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!

Scenario 99: Empire

Story Text

Congratulations! By sparing Dra-Nak in S11, 'Captured', sparing Mortic in S12 'Evacuation', and completing the difficult S17b 'All-In', you've unlocked this bonus scenario!

Introductory Dialogue

Chief Dra-Nak: Filthy...

Stinking...

TRAITORS!!!

Drakes, humans, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?

Unit: Chief, more wyrms are attacking the east tunnels! There's too many of them! What do we do?

Chief Dra-Nak: I'm not going to let everything I've worked for fall apart so easily! These vermin are WEAK! We're STRONG!

Unit: Okay, but that's not really a battle pla-

Chief Dra-Nak: Capture their warriors and sell them for gold. Break their leaders and bend their followers to my will. I'll slay anyone who resists and build a new empire on top of their steaming corpses!

Find the gold

Unit: I've emptied the last of our treasury! Only 31 pieces, but better than nothing.

Defeat an enemy unit

Chief Dra-Nak: That's right, bleed them down and lock them up! I need gold to win this fight!

Turn 1

Varreoryr: Come on, don't give up! Owaec has destroyed the bridge, so we'll have to fight our way back through the orcish tunnels.

I know this looks grim, but we have to try. It's our only chance. If we can just get through to the eastern exit, we might be able to escape!

Humans defeat a drake leader

Varreoryr: Keep pushing forwards! Stick to the south tunnels! We can do this!

Defeat more enemy units

Unit: Chief, I only have space for so many prisoners. As cells get crowded, prisoners will start to get sick and we won't get paid as much.

Defeat too many enemy units

Unit: Things are starting to get really crowded over here Chief Shae the fourth cell has a hole in the back...

The cells are full

Unit: That's it boss, the prisoners are packed as tight as they'll go! Hope you got enough gold to finish off the drakes.

Attack Mortic

Chief Dra-Nak: Surrender or die, your choice!

Mortic: Surrender brings certain death.

Battle may yet bring victory.

There's no choice.

Chief Dra-Nak: Die it is then!

Attack Varreoryr

Chief Dra-Nak: Haw, back so soon? Too bad your 'friends' abandoned you on MY side of the river. But it's your lucky day, I'm a fair orc. Surrender now and I might be merciful.

Varreoryr: We'll never give in to you! For Wesnoth!

Attack Gra'ritos

Gra'ritos: You are Prey.

I am Hunter.

I will not fall easily.

Chief Dra-Nak: Good, I'll enjoy making it slow.

Attack Goag

Chief Dra-Nak: The reaper's knocking at your door, wyrm! Give up now and maybe I'll kill you quickly.

Goag: Mortic commanded me to fight.

So the Aspirant ordered, so I will fight,

Until the end.

Kill Mortic

Mortic: Surrender brings death.

Battle brings death.

All is death...

Chief Dra-Nak: Some 'leader'.

He called himself your leader, but now you see him for the weakling he really was. You can either join him or fight alongside me and pray I show you mercy.

Drake unit: Mortic was strong.

Alone I am weak.

I will serve you.

Drake unit: I shall never again obey orc.

Mortic fought and died.

I shall fight as well.

Kill Varreoryr

Varreoryr: This foolish plan was my idea... I'm so, so sorry everyone...

Chief Dra-Nak: They really thought they could get away? Haw...

Nobody escapes me. Join me and I'll treat you fairly, resist me and you'll die painfully.

Human unit: Yes, yes, just please don't hurt me!

Human unit: You traitors, how could you! I'll never betray Wesnoth!

Kill Gra'ritos

Chief Dra-Nak: What happened to dying slowly? So much for him.

You might as well give it up! Resistance is pointless.

Drake unit: These orcs enrage me,

But I possess no strength to resist.

I will serve you.

Drake unit: I grieve.

May the end come swiftly.

Kill Goag

Chief Dra-Nak: That'll teach him. Where was that loyalty when he used to obey me?

As for the rest of you - pledge yourselves to me, or die a slow painful death!

Drake unit: I crave not death.

I will myself to you.

Drake unit: I am always loyal,

but never to prey.

I fight until death.

Scenario 99: Haw, Haw, Haw

Complete the secret bonus scenario.

Victory Dialogue

Chief Dra-Nak: Well done, grunts. No more revolts, no more rebellion, and lots of prisoners...

Now kill them all.

Unit: But Chief, the necromancers already paid us! We can't just-

Chief Dra-Nak: Then I'll kill them all too! I'm done working with others!

I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was a simple tribute.

Mercy no more. I'll build a new empire on the smoking rubble of the old, an empire for orcs and orcs alone, an empire to unite all the scattered tribes under one banner!

And when I'm ready, we'll march across the world and make it ours.

EI-Specific Descriptions

Generic Unit

Horse Lord: Lvl 3

The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.

Mounted Fighter: Lvl 1

The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.

Mounted Warrior: Lvl 2

Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.

EI: Specified Unit Names

Humans

Dunefolk

  • Hahid al-Ali (Dune Luminary)
  • Ragnabair (Dune Soldier)
  • Nur al-Nuh (Dune Rider)
  • Muma (Dune Skirmisher)
  • Abman (Dune Soldier)
  • Ikriaf (Dune Soldier)
  • Safyam (Dune Firetrooper)

Trolls

  • Kabak (Troll)
  • Darg (Troll Warrior)
  • Groog (Troll Warrior)
  • Unhk (Troll Warrior)

Dwarves

Elves

Orcs

  • Gruga-Har (Orcish Warrior)
  • Wak-Rano (Orcish Warlord)
  • Dracu-Kura (Orcish Warlord)
  • Prok-Bak (Orcish Warlord)
  • Chief Dra-Nak (Orcish Sovereign)
  • Varrak-Klar (Orcish Warlord)
  • Ran-Lar (Orcish Warlord)
  • Nafga (Orcish Slayer)

Ogres

Gryphons

  • Kraagak (Gryphon)

Undead

  • Mal-Sakkat (Dark Sorcerer)
  • Mal-Bakral (Dark Sorcerer)
  • Mal-Skraat (Dark Sorcerer/Soulless)
  • Mal-Tar (Dark Adept)
  • Mal-Kallat (Dark Sorceress/Soulless)
  • Mal-Marak (Dark Sorcerer)
  • Mal-Galkar (Dark Sorcerer)
  • Mal-Arnai (Dark Sorcerer)
  • Mal-un-Karad (Necromancer)
  • Mal-un-Darak (Necromancer)
  • Mal-un-Zanrad (Necromancer)
  • Mal-un-Xadrux (Necromancer)
  • Mal-Uldhar (Lich)
  • Mal-Ravanal (Dread Lich)
  • Mal-Telnarad (Lich)
  • Mal-Hakralan (Lich)
  • Mal-Grekulak (Lich)
  • Mal-Xacralan (Lich)
  • Mal-Uknalu (Lich)
  • Mal-Drakanal (Lich)
  • Mal-Hadanak (Lich)
  • Mal-Katglagad (Lich)
  • Mal-Xaskanat (Lich)
  • Mal-Akranbral (Lich)
  • Mal-Larakan (Lich)
  • Rava-Krodaz (Death Knight)
  • Lanar-Skal (Revenant)
  • Garnad (Revenant)
  • Krahkrahs (Skeletal Dragon)
  • Fallen Soul (Ghost, Wraith, Shadow)

Nagas

This page was last edited on 30 August 2026, at 16:56.