Difference between revisions of "CampaignDialogue:EI"

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(Before the undead arrive)
(Scenario 17b: All-In)
 
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===Owaec===
 
===Owaec===
 
I... must- Argh...!
 
I... must- Argh...!
 +
 +
===Terraent===
 +
'''Terraent:''' And so, I give... the last thing I have to give... in service of the Light...
 +
 +
'''Owaec:''' You shall be gravely missed, paladin of the Light! May you long live on in song and tale.
 +
 +
===Gaennell===
 +
'''Gaennell:''' Death is coming for me...
 +
 +
'''Terraent:''' Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!
  
 
===Grug===
 
===Grug===
Grarrgg....
+
Hurt... grarrgghh...
  
 
===Dolburras===
 
===Dolburras===
Line 27: Line 37:
 
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.
 
'''Gweddry:''' Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.
  
===Engineer===
+
===Hahid al-Ali===
Wha'? Yah fail'd to give me protecshun...
+
'''Hahid al-Ali:''' Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...
 +
 
 +
'''Grug:''' Bar... ber... bears? Die why?
 +
 
 +
===Yannic===
 +
Alas, I fall...
  
 
===Early Defeat===
 
===Early Defeat===
Line 317: Line 332:
  
 
==Scenario 4b: Ill Humours==
 
==Scenario 4b: Ill Humours==
 +
===Story Text===
 +
Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.
 +
 
===Introductory Dialogue===
 
===Introductory Dialogue===
'''Dacyn:''' Now that we are free of the mountain range the path northwards is clear. Let us go north and try to reach Owaec at the outpost.
+
'''Gweddry:''' Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.
  
'''Gweddry:''' Wait. I am not sure that is the best option. If we go east now, we may be able to find the lich who attacked us and destroy him. He must be nearby.
+
'''Dacyn:''' We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.
  
'''Dacyn:''' This is no ordinary Lich you hunt. Even if you manage to find him, how will you prevent him from simply teleporting away? We should head north; there is much I must learn before we confront this menace.
+
'''Gweddry:''' I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.
  
'''Mal-Skraat:''' They run from me! Still, it will not help them, the border patrol will destroy them. I may even be promoted!
+
This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.
  
===Mal-Skraat Dies===
+
===Turn 1===
'''Mal-Skraat:''' Now I will never get promoted!
+
'''Dacyn:''' Quiet, someone approaches...
  
'''Dacyn:''' Come, let us return to Wesnoth and head for the Northern Outpost.
+
'''Unknown:''' It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.
  
===Mal-Telnarad Dies===
+
'''Unknown 2:''' And ''I'm'' telling ''you'', you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.
'''Dacyn:''' We have defeated this patrol, but we can still turn back! Do you insist on traveling east, or shall we defeat this dark sorcerer?
 
  
'''Gweddry:''' Hmm...
+
'''Gweddry:''' Hail, strangers! Are you friend or foe? What brings you to this foul swamp?
  
===Go East===
+
'''Hahid al-Ali:''' Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.
'''Option:''' I wish to destroy the evil before it can spread. East we go!
 
  
'''Dacyn:''' I cannot say if this is a good decision, but I will follow you.
+
Why, there's one now! Safyam, if you would.
  
'''''Mal-Skraat:''' Noo!!! I can't be promoted if they run away!''
+
Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!
  
===Go Back===
+
'''Gweddry:''' If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.
'''Option:''' You are right. It is foolish to go onward - we will turn back.
 
  
'''''Mal-Skraat:''' Good! If I defeat them, I can become a lich!''
+
'''Hahid al-Ali:''' Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.
  
===Time Over===
+
If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.
====Enemy Leaders Alive====
 
'''Dacyn:''' We failed to defeat either enemy! Now more liches will come and we will be overwhelmed!
 
  
====Else====
+
===Find the alswdan===
'''Gweddry:''' We cannot spend any more time attempting to defeat Mal-Skraat. Like it or not, we must go further into these undead lands.
+
'''Unit:''' I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.
  
'''Mal-Skraat:''' Noo!! He will reach Mal-Ravanal's capital, and I shall be punished for letting him escape!
+
===Find all the alswdan===
 +
'''Hahid al-Ali:''' Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.
  
==Scenario 4c: Mal-Ravanal's Capital==
+
'''Dacyn:''' Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.
===Introductory Dialogue===
 
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's capital lies before us!
 
  
'''Dacyn:''' Yes, but look! The undead forces are closing in behind us. As I said before we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn back!
+
'''Gweddry:'''
 +
====Give Hahid 50 gold; assault the undead fortress. ''(challenging)''====
 +
'''Gweddry:''' If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.
  
'''Gweddry:''' Perhaps. To retreat, we must kill one of these dark sorcerers that follow us. But, perhaps we can kill this Mal-Ravanal. I might wish to try.
+
'''Dacyn:''' ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.
  
'''Mal-Ravanal:''' These humans have dared foolishly to come this far into my land. Crush them!
+
====Give Hahid nothing; return westwards towards Wesnoth. ''(normal)''====
 +
'''Gweddry:''' I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.
  
===First Prisoner Released===
+
'''Hahid al-Ali:''' Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.
'''Freed Prisoner:''' Thank you for destroying that skeleton warrior! Every time you kill one of the Revenants, one of us knights is let free!
 
  
'''Gweddry:''' Why? Are you the undead's prisoners?
+
'''Gweddry:''' The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.
  
'''Freed Prisoner:''' Yes. My allies and I were questing when we were ambushed by undead. The guard is playing a sick game - whenever one of their warriors dies, one of us is let free, but whenever you lose a fighter, they kill one of us.
+
====Give Hahid 150 gold.====
 +
'''Hahid al-Ali:''' What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!
  
'''Dacyn:''' This sounds dangerous. We will try to free as many of you as possible before we escape from here.
+
Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!
  
'''Freed Prisoner:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.
+
'''Gweddry:''' What about journeying east towards the undead fortress?
  
===Mal-Ravanal Notices Dacyn===
+
'''Hahid al-Ali:''' Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.
'''Mal-Ravanal:''' Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or perhaps you wish to finish the duel we started so long ago?
 
  
'''Dacyn:''' If I have one regret, it is that mercy slowed my hand thirty three years ago. Stop this madness and I will release you from your torment.
+
=====Scenario 4b: Mercenary=====
 +
Recruit the dunefolk in ''"Ill humours"''.
  
'''Mal-Ravanal:''' Torment?! You have no idea... but you soon will. Kill them all and bring Dacyn to me!
+
'''Narrator:''' The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.
  
'''Gweddry:''' You know this lich?
+
===Kill Mal-Skraat===
 +
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...
  
'''Dacyn:''' Yes... We studied together many years ago. He was most powerful then, but the dark power I sense today is far greater. We must escape immediately!
+
===Victory Dialogue===
 +
'''Dacyn:''' Good, now we should be able to reach what's left of the northern outpost.
  
===Dacyn Attacks Mal-Ravanal===
+
==Scenario 5a: Mal-Ravanal's Capital==
'''Mal-Ravanal:''' Ah, so you’ve decided to fight me.
+
===Story Text===
 +
Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.
  
'''Dacyn:''' I will atone for my failure thirty three years ago.
+
===Introductory Dialogue===
 +
'''Gweddry:''' The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.
  
===Mal-Ravanal Retreats===
+
'''Dacyn:''' Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.
'''Mal-Ravanal:''' Enough! You cannot possibly defeat me!
 
  
(Mal-Ravanal teleports away)
+
'''Gweddry:''' To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!
  
'''Gweddry:''' Is he... dead?
+
'''Terraent:''' In the name of all that's holy, Lich, I'll strike you down!
  
'''Dacyn:''' Merely departed. He will return once he has recovered; we would best be away from here by then.
+
'''Mal-Ravanal:''' Try it, flesh-bag.
  
===Victory Dialogue===
+
That tickled a bit!
'''Narrator:''' Gweddry's men retreated swiftly from the Bitter Swamp, fleeing north and west as if their heels were winged. Finding a low pass through the northern Estmarks, they were greatly relieved to see the valley of the Weldyn open before them on the other side.
 
  
==Scenario 5: Northern Outpost==
+
Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.
===Story Text===
 
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...
 
  
===Introductory Dialogue===
+
===First Prisoner Released===
'''Gweddry:''' Alas! The northern outpost has been destroyed...
+
'''Unit:''' Thank you! My poor horse could barely breathe trapped among these reeds!
  
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.
+
'''Gweddry:''' How did these undead come to imprison you?
  
'''Owaec:''' Hail, Gweddry!
+
'''Unit:''' It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.
  
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?
+
'''Gweddry:''' No soldier deserves such treatment. We'll try to free as many of you as possible.
  
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...
+
'''Unit:''' Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.
  
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.
+
===Prisoners Released===
 +
'''Unit:''' My thanks, friends. I had despaired of ever again riding free amongst the living.
  
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.
+
'''Unit:''' Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.
  
'''Owaec:''' How can you say-
+
'''Unit:''' Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!
  
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?
+
'''Unit:''' Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.
  
'''Owaec:''' ...
+
===Terraent Released===
 +
'''Gweddry:''' A sun paladin! I had no idea there were any of your order still in Wesnoth.
  
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.
+
'''Terraent:''' Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!
  
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.
+
===Turn 8===
 +
'''Dacyn:''' Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!
  
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.
+
===Kill an enemy leader===
 +
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...
  
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.
+
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.
  
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?
+
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this torment come to an end.
  
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.
+
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!
  
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.
+
Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...
  
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.
+
'''Gweddry:''' You were '''friends''' with this lich?!
  
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.
+
'''Dacyn:''' Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!
  
===Bandits in a Village===
+
===A unit is killed===
'''Moved Unit:''' No outlaws in this village.
+
'''Mal-Ravanal:''' Silly flesh-bags, did you come just to nourish our swamp?
  
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...
+
===Mal-Ravanal is unkilled===
 +
'''Mal-Ravanal:''' Did you really think that your crude weapons would work?
  
'''Addogin:''' Check under the floorboards! There's always somethin' there.
+
'''Dacyn:''' Mal-Ravanal can't be defeated right now. We must flee!
  
'''Moved Unit:''' They're here!
+
===Victory Dialogue===
 +
====Mal-Skraat is killed====
 +
'''Mal-Skraat:''' No, it can't end like this! My sister has died unavenged...
  
===No Bandits in a Village===
+
====Mal-Rikna is killed====
'''Moved Unit:''' No outlaws in this village.
+
'''Mal-Rikna:''' Help, please, I never even liked that lich!
  
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.
+
'''Mal-Skraat:''' Useless mage, stop dying and start avenging my sister!
  
'''Dacyn:''' Like your mercenary band did?
+
====Continue====
 +
'''Gweddry:''' Quickly, make for the western edge of the swamp! We have to get out of here!
  
===Turn 1===
+
'''Dacyn:''' Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?
 
  
'''Dacyn:''' Defeat us, hmm? I have a better idea.
+
=====Scenario 4c: No (Horse)Man Left Behind=====
 +
Rescue all 6 prisoners from ''"Mal Ravanal's Capital"''.
  
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!
+
==Scenario 5b: Northern Outpost==
 +
===Story Text===
 +
====After "An Elven Interlude"====
 +
With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...
  
===Bandit Leader is Found===
+
====After "Ill Humours"====
'''Moved Unit:''' No outlaws in this village.
+
Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...
  
'''Addogin:''' Shh! Do ya hear that?
+
====After "Mal-Ravanal's Capital"====
 +
Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...
  
'''Moved Unit:''' They're here!
+
===Introductory Dialogue===
 +
'''Gweddry:''' Alas! The northern outpost has been destroyed...
  
'''Shodrano:''' Gah, I've been found!
+
'''Dacyn:''' Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.
  
'''Owaec:''' That's the bandit leader! Kill him!
+
'''Owaec:''' Hail, Gweddry!
  
===Holy Amulet===
+
'''Gweddry:''' Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
 
  
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
'''Owaec:''' Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...
  
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.
+
... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.
  
===Shodrano is killed===
+
'''Dacyn:''' I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.
'''Shodrano:''' This is how it ends...
 
  
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.
+
'''Owaec:''' How can you say-
  
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)
+
'''Dacyn:''' For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?
  
====Undead Are Alive====
+
'''Owaec:''' ...
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.
 
  
===Rilaka is killed===
+
No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.
'''Rilaka:''' No! I deserve better than this!
 
  
===Victory Dialogue===
+
'''Gweddry:''' I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.
 
  
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.
+
'''Owaec:''' If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.
  
'''Narrator:''' Some time later...
+
'''Dacyn:''' You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.
  
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.
+
====Have Addogin====
 +
'''Addogin:''' Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you ''untie me'' I'll help you find 'em, eh?
  
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.
+
'''Gweddry:''' Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.
  
'''Dacyn:''' ...
+
'''Addogin:''' Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.
  
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.
+
But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.
  
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.
+
'''Gweddry:''' Very well, untie him! Owaec, we will aid you in driving out these bandits.
  
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.
+
====Don't have Addogin====
 +
'''Gweddry:''' Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!
  
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.
+
===Bandits in a Village===
 +
====Have Addogin====
 +
'''Moved Unit:''' No outlaws in this village.
  
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.
+
'''Addogin:''' Pull aside that old rug, will ya? I think I see somethin'...
  
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.
+
'''Addogin:''' Check under the floorboards! There's always somethin' there.
  
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...
+
'''Moved Unit:''' They're here!
  
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.
+
====Don't have Addogin====
 +
'''Moved Unit:''' They're here!
  
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.
+
===No Bandits in a Village===
 +
'''Moved Unit:''' No outlaws in this village.
  
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.
+
====Have Addogin====
 +
'''Addogin:''' Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.
  
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.
+
'''Dacyn:''' Like your mercenary band did?
  
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.
+
====Don't have Addogin====
 +
'''Owaec:''' I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.
  
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.
+
===Turn 1===
 +
'''Rilaka:''' Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?
  
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.
+
'''Dacyn:''' Defeat us, hmm? I have a better idea.
  
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.
+
'''Owaec:''' Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!
  
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.
+
===Bandit Leader is Found===
 +
====Have Addogin====
 +
'''Moved Unit:''' No outlaws in this village.
  
My decision is...
+
'''Addogin:''' Shh! Do ya hear that?
====Cross the Great River to the east, behind enemy lines. ''(normal)''====
 
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.
 
  
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====
+
====Continue====
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.
+
'''Moved Unit:''' They're here!
  
==Scenario 6a: Undead Crossing==
+
'''Shodrano:''' Gah, I've been found!
===Story Text===
 
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...
 
  
===Introductory Dialogue===
+
'''Owaec:''' That's the bandit leader! Kill him!
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.
 
  
'''Owaec:''' You still have yet to explain more about this goal.
+
===Holy Amulet===
 +
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
  
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''
+
'''Owaec:''' There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.
  
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?
+
===Shodrano is killed===
 +
'''Shodrano:''' This is how it ends...
  
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!
+
'''Owaec:''' Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.
  
===Turn 1===
+
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!
 
  
===Kill an enemy unit===
+
====Undead Are Alive====
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.
+
=====Have Addogin=====
 +
'''Owaec:''' We still need to defeat these undead for the villagers to be safe.
  
===Conquer an enemy village===
+
=====Don't have Addogin=====
'''Mal-un-Karad:''' Time to wake my reinforcements!
+
'''Dacyn:''' There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.
  
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!
+
===Rilaka is killed===
 +
'''Rilaka:''' No! I deserve better than this!
  
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.
+
'''Owaec:''' Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.
  
===Free Dolburras===
+
'''Narrator:''' (You may now recruit Horsemen and Cavalrymen!)
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.
 
  
'''Gweddry:''' How did you come to be captured by these undead?
+
====Outlaws are alive====
 +
'''Owaec:''' Now let's free these villagers from the outlaws terrorizing them!
  
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.
+
===Victory Dialogue===
 +
'''Gweddry:''' Now that both the outlaws and undead are defeated, we finally have some time to rest.
  
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?
+
'''Dacyn:''' Good. Now leave me in peace while I consider how to combat this invasion.
  
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?
+
'''Narrator:''' Some time later...
  
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.
+
'''Owaec:''' Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.
  
===Kill Mal-un-Karad===
+
'''Gweddry:''' What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.
'''Mal-un-Karad:''' No! I thought I'd be safe here...
 
  
===Victory Dialogue===
+
'''Dacyn:''' ...
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.
 
  
==Scenario 6b: Soradoc==
+
I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.
===Story Text===
 
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.
 
  
===Introductory Dialogue===
+
Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.
 
  
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.
+
Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.
  
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.
+
Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.
  
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!
+
One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.
  
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.
+
Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.
  
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.
+
Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...
  
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?
+
'''Gweddry:''' As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.
  
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.
+
'''Dacyn:''' Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.
  
'''Owaec:''' You still have yet to explain more about this goal.
+
'''Owaec:''' And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.
  
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.
+
'''Dacyn:''' If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.
  
===Turn 8: Undead Reinforcements===
+
'''Gweddry:''' Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.
'''Dacyn:''' The undead reinforcements have arrived! We must cross the river immediately!
 
  
===Unit Gets to the Other Side===
+
'''Owaec:''' Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.
'''Moved Unit:''' Hurry up. We must get across before these undead slaughter us!
 
  
===Leaders Cross the River===
+
'''Dacyn:''' The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.
'''Dacyn:''' Good! We have crossed. Now let's see if we can get the ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again."
 
  
====Grug Is Alive====
+
'''Owaec:''' If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.
'''Grug:''' Grug say join you will he.
 
  
'''Narrator:''' You may now recruit young ogres!
+
'''Gweddry:''' Peace, friends. You both speak wisely. Allow me to cast the deciding vote.
  
==Scenario 7a: Capturing the Ogres==
+
My decision is...
===Introductory Dialogue===
+
====Cross the Great River to the east, behind enemy lines. ''(normal)''====
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...
+
'''Gweddry:''' We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.
  
'''Ogre:''' Guh... human? Human come! Run!
+
====Cross the Great River west in Wesnoth, near Soradoc. ''(challenging)''====
 +
'''Gweddry:''' It is our duty to aid the king's army at Soradoc and cross the river there.
  
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.
+
==Scenario 6a: Undead Crossing==
 +
===Story Text===
 +
In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...
  
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.
+
===Introductory Dialogue===
 +
'''Dacyn:''' We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.
  
===Ogre is captured===
+
'''Owaec:''' You still have yet to explain more about this goal.
'''Ogre:''' Ogre surrender!
 
  
'''Ogre:''' Don't hurt Ogre!
+
'''Gweddry:''' Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.
  
'''Ogre:''' Ogre be good will! Promise!
+
'''Dolburras:''' Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-'''glug'''
  
===Ogre Escapes===
+
'''Mal-un-Karad:''' Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?
'''Ogre:''' Waah! Run!
 
  
'''Gweddry:''' We have let one escape. Let's hope not all of them do!
+
'''Owaec:''' The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!
  
'''Ogre:''' Me run life for!
+
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! <small>''*not patented''</small>
  
'''Ogre:''' Ruuuunnnn!
+
One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! <small>''*less effective on cavalry''</small>
  
'''Ogre:''' Waah! Run!
+
Supplies are limited, so call, ehm, buy now! ''(elixirs only last for 1 scenario)''
  
===Victory Dialogue===
+
====Buy the elixir (10 gold).====
====Ogres Recruitable====
+
'''Hahid al-Ali:''' Pleasure doing business with you!
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.
 
  
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''
+
====Leave the elixir for Hahid.====
 +
'''Hahid al-Ali:''' Suit yourself; more for me!
  
====Ogres not Recruitable====
+
===Elixir of Water Breathing===
'''Gweddry:''' We failed to capture more than two of the ogres.
+
This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.
  
'''Dacyn:''' Unfortunate, but at least we have some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''
+
''(Elixirs only last for 1 scenario.)''
  
==Scenario 7b: Ogre Crossing==
+
''Picking up an item consumes your moves and attack.
  
==Part II: The Wildlands==
+
===Turn 1===
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...
+
'''Mal-un-Karad:''' I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!
  
==Scenario 8: Xenophobia==
+
===Kill an enemy unit===
===Introductory Dialogue===
+
'''Mal-un-Karad:''' Fine, you can have the south shore! I'm going to stay nice and safe in my castle.
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.
 
  
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.
+
===Conquer an enemy village===
 +
'''Mal-un-Karad:''' Time to wake my reinforcements!
  
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?
+
'''Gweddry:''' In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!
  
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.
+
'''Dacyn:''' A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.
  
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!
+
===Free Dolburras===
 +
'''Dolburras:''' Many thanks ta ye! Feels good ta be finally breathin' proper again.
  
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.
+
'''Gweddry:''' How did you come to be captured by these undead?
  
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!
+
'''Dolburras:''' Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.
  
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.
+
'''Owaec:''' By the Clans! Do these undead mean to conquer all the world?
  
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!
+
'''Gweddry:''' Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?
  
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!
+
'''Dolburras:''' Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.
  
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.
+
===Kill Mal-un-Karad===
 +
'''Mal-un-Karad:''' No! I thought I'd be safe here...
  
Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.
+
====Scenario 6a: A Little Help Here?====
 +
Defeat the necromancer in ''"Undead Crossing"'' before rescuing Dolburras.
  
===Recruit===
+
===Victory Dialogue===
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.
+
'''Dacyn:''' If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.
  
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?
+
==Scenario 6b: Soradoc==
 +
===Story Text===
 +
Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.
  
===Turn 2===
+
===Introductory Dialogue===
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.
+
'''Gweddry:''' The air is filled with smoke. I fear the town is already lost.
  
===Dolburras attacks a dwarf===
+
'''Owaec:''' Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?
 
  
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!
+
'''Dacyn:''' Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.
  
===Turn 7===
+
'''Gweddry:''' Wait, look, the flag of Wesnoth still flies over the western barracks!
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?
 
  
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wsnoth.
+
'''Yannic:''' Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.
  
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.
+
'''Owaec:''' By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.
  
===Reach the dwarven gold===
+
'''Gweddry:''' I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?
'''Unit:''' These dwarves have a pile of 10 gold pieces!
 
  
===Reach the naga gold===
+
'''Dacyn:''' Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.
'''Unit:''' These nagas have a pile of 20 gold pieces!
 
  
===Reach the orcish gold===
+
'''Owaec:''' You still have yet to explain more about this goal.
'''Unit:''' These orcs have a pile of 20 gold pieces!
 
  
===Dolburras reaches Pelathsil===
+
'''Dacyn:''' We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?
 
  
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.
+
===Turn 1===
 +
'''Naken-alvak:''' Intruders... living men... from the south-east...
  
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!
+
'''Mal-Talar:''' Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!
  
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.
+
'''Mal-Mana:''' And see who's among them! I shall inform Mal-Ravanal at once.
  
'''Scenario 8: And My Axe''' Ally with the dwarves in ''Xenophobia''.
+
===Turn 5===
 +
'''Mal-Ravanal:''' Wait a moment! That nauseating holier-than-thou aura...
  
===Shield of the Sentinel===
+
... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''
 
  
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''
+
'''Dacyn:''' If only it had ended back then. Stop this madness. Let this moment come to an end.
  
===Deaths===
+
'''Mal-Ravanal:''' Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!
'''Bagork:''' I'll kill all of you!
 
  
'''Unit:''' Not likely.
+
Well then, I know you'll miss me, so here's a little going-away present for you and your friends.
  
'''Prok-Bak:''' Chief Dra-Nak will hear of this!
+
===Enemy leaders death dialogues===
 +
'''Mal-Talar:''' No! Once again you escape me...
  
'''Aleii:''' Thisss isss why we avoid outsssidersss...
+
'''Naken-Alvak:''' You... waste... your effort...
  
===Turn 20===
+
'''Ghast:''' ...
'''Dacyn:''' We're doing well. Our forces have already gathered 1055 gold - plenty for the winter, and there's enough time remaining to gather even more.
 
  
===Victory Dialogue===
+
'''Mal-Mana:''' My beautiful bats, why didn't you protect me...
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.
 
  
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.
+
===Owaec approaches Yannic===
 +
'''Owaec:''' Who commands this garrison? Time is short. We must evacuate what's left of your men before-
  
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...
+
'''Yannic:''' Owaec? Is that you?
  
==Scenario 9: Castle in the Ice==
+
'''Owaec:''' Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?
===Story Text===
 
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.
 
  
===Introductory Dialogue===
+
'''Yannic:''' Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?
 
  
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.
+
'''Dacyn:''' Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.
  
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.
+
'''Yannic:''' ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.
  
'''Gweddry:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.
+
'''Dacyn:''' Acceptable.
  
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!
+
'''Owaec:''' Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.
  
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.
+
===Kill three enemy leaders===
 +
'''Gweddry:''' That's almost all the undead leaders defeated!
  
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.
+
===Victory Dialogue===
 +
'''Dacyn:''' We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.
  
'''Gweddry:''' Still, we must press onwards to the icy castle.
+
'''Yannic:''' Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.
  
===Turn 1===
+
'''Owaec:''' Farewell friend! May you find fairer fields unfouled by undead.
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.
 
  
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...
+
==Scenario 7a: Capturing the Ogres==
 +
===Introductory Dialogue===
 +
'''Gweddry:''' Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...
  
===Seeing the ruins===
+
'''Ogre:''' Guh... human? Human come! Run!
'''Gweddry:''' Look, a ruined castle off in the distance! Is that the one we're looking for?
 
  
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.
+
'''Dacyn:''' Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.
  
===Reaching the northern camp===
+
'''Owaec:''' Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.
'''Tapok:''' Well? Are they ready?
 
  
'''Mortic:''' Ga'all, your Hunt has failed. Verash, your claws grow aged. To our Flight, your only usefulness remains... as tribute to the orcs.
+
===Ogre is captured===
 +
'''Ogre:''' Ogre surrender!
  
'''Verash:''' Aspirant Mortic, as you command.
+
'''Ogre:''' Don't hurt Ogre!
  
'''Ogho:''' C'mon wyrms, get moving!
+
'''Ogre:''' Ogre be good will! Promise!
  
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!
+
===Ogre Escapes===
 +
'''Ogre:''' Waah! Run!
  
'''Mortic:''' An unknown creature approaches. Paler than an Orc. Taller than a Dwarf. Tell me of your kin.
+
'''Gweddry:''' We have let one escape. Let's hope not all of them do!
  
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.
+
'''Ogre:''' Me run life for!
  
'''Mortic:''' Dra-Nak warned us. You men of Wes-Noth speak of peace. Yet you brandish your spears at our flight. We've already paid the orcs, dearly. No further tribute can be paid.
+
'''Ogre:''' Ruuuunnnn!
  
'''Gweddry:''' No, wait, we just want to-
+
'''Ogre:''' Waah! Run!
  
'''Mortic:''' Our Hunt must continue.
+
===Victory Dialogue===
 +
====Ogres Recruitable====
 +
'''Gweddry:''' We managed to capture many ogres! They'll make a good addition to our troops.
  
===Reaching the gold===
+
'''Dacyn:''' Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.
 
  
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.
+
====Ogres not Recruitable====
 +
'''Gweddry:''' Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.
  
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...
+
'''Dacyn:''' Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''
  
===Recruit/Turn 12===
+
==Scenario 7b: Ogre Crossing==
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.
+
===Story Text===
 +
The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.
  
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.
+
===Introductory Dialogue===
 +
'''Gweddry:''' And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.
  
You'll want as much gold as you can possibly get when you try to leave the wildlands!)
+
'''Owaec:''' Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.
  
===Mortic is defeated===
+
'''Dacyn:''' <small>''Not unlike yourself?''</small> Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.
'''Mortic:''' I'm Aspirant. Yet in these north-lands, even prey bares its fangs, and threatens to vanquish us. We've struggled against mightier flights, and tarnished our honour. Yet our flame still persists. I shall not fall here.
 
  
===Victory Dialogue===
+
'''Grug:''' Lizard, Grug say leave!
'''Dacyn:''' This is the place! Let's enter.
 
  
==Scenario 10: Dark Sanctuary==
+
'''Izziasch:''' Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.
===Story Text===
 
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.
 
  
===Introductory Dialogue===
+
'''Grug:''' Lizard dumb! You die now!
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.
 
  
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.
+
'''Gweddry:''' If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.
  
I once thought such a power too dangerous to use; I'm lo longer so naïve.
+
'''Hahid al-Ali:''' Ho ho, you know what you need? My patented* elixir of water breathing! <small>''*not patented''</small>
  
'''Owaec:''' Iliah-Malal? I know that name from the legends...
+
One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!
  
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.
+
Supplies are limited, so call now, ehm, buy now! ''(elixirs only last for 1 scenario)''
  
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!
+
====Buy the elixir (10 gold).====
 +
'''Hahid al-Ali:''' Pleasure doing business with you!
  
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.
+
====Leave the elixir for Hahid.====
 +
'''Hahid al-Ali:''' Suit yourself; more for me!
  
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-
+
===Turn 1===
 +
'''Tarek:''' Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.
  
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!
+
'''Dacyn:''' Fascinating... I've never had the chance to examine one of these up close before.
  
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.
+
'''Owaec:''' Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.
  
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?
+
===Plague Staff===
 +
Looted from a dead necromancer, the wielder of this staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Walking Corpses and Soulless.
  
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.
+
'''''6x3 impact''''' damage, ''plague''.
  
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.
+
===Reach the other side===
 +
'''Grug:''' You who? Fight lizard?
  
===Turn 2===
+
'''Unit:''' Err, yes, we're here to fight the lizards.
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.
 
  
'''Owaec:''' The irony seems lost on you.
+
'''Gweddry:''' If we help you fight your enemies, will you come with us and help fight our enemies?
  
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.
+
'''Grug:''' Mmmm... Grug think...
  
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.
+
... Grug head hurt. Grug say join you.
  
The red star blazes, the red stone bleeds. The black pool swallows all voices, the darkness between worlds opens its maw.
+
===Victory Dialogue===
 +
'''Izziasch:''' Curssessss!
  
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.
+
'''Owaec:''' Good, we've safely crossed! And we've gained the service of several ogres as well.
  
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.
+
'''Dacyn:''' Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus '''''cost much less gold to recall.'''''
  
===Move Owaec===
+
==Part II: The Wildlands==
'''Owaec:''' I won't aid in this evil quest.
+
Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...
  
===Dacyn is inside===
+
==Scenario 8: Xenophobia==
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.
+
===Introductory Dialogue===
 +
'''Dacyn:''' Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.
  
Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.
+
'''Addogin:''' Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.
  
===Both are inside===
+
====Have Terraent====
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?
+
'''Terraent:''' Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?
====Yes, these are the soldiers I want.====
 
'''Gweddry:''' The torches are lit...
 
  
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.
+
====Dont' have Terraent====
 +
'''Owaec:''' Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?
  
====No, not yet.====
+
====Continue====
 +
'''Prok-Bak:''' Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.
  
===Signposts===
+
'''Pelathsil:''' To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!
'''Narrator:''' East: Study and Vaults
 
  
'''Narrator:''' West: Laboratory and Experiment Testing
+
====Have Dolburras====
 +
'''Dolburras:''' Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.
  
===Entering the eastern hallway===
+
====Don't have Dolburras====
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.
+
'''Gweddry:''' Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.
  
===Attack the Wild Wyvern===
+
====Continue====
'''Wild Wyvern:''' Hissssss...
+
'''Pelathsil:''' Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!
  
====Reach the gold====
+
'''Aleii:''' Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.
 
  
===Reach the skeleton===
+
'''Prok-Bak:''' That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!
'''Study Guard:''' Who. Comes?
 
  
'''Unit:''' Err... don't mind me, I'm just taking a look around.
+
'''Bagork:''' And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!
  
'''Study Guard:''' Master. Is away. Intruders. Must die.
+
'''Hahid al-Ali:''' Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. <small>Don't know what I expected, throwing in my lot with a bunch of primitive northeners...</small>
  
===Reach the diary===
+
====Have Dolburras====
'''Unit:''' There are a few loose pages on the ground here...
+
'''Dacyn:''' Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.
  
''Journal of Ravan - 13 Blackfire, 588 YW.
+
====Continue====
 +
'''Dacyn:''' Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.
  
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.
+
===Recruit===
 +
'''Dacyn:''' Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.
  
Journal of Ravan - 21 Whitefire, 589 YW.
+
'''Owaec:''' And how do you expect us to capture farms without enough soldiers to take them?
  
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''
+
===Turn 2===
 +
'''Dolburras:''' Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.
  
===Reach the sheets===
+
===Dolburras attacks a dwarf===
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.
+
'''Dolburras:''' It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?
  
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''
+
'''Enemy unit:''' I'm not afraid of ye! Raise yer axe, foreigner!
  
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.
+
===Terraent attacks===
 +
====Orcs====
 +
'''Terraent:''' I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?
  
===Reach the book===
+
'''Enemy unit:''' The only honour here belongs to the Chief!
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''
 
  
'''Dacyn:''' Drop that at once! That journal is dangerous!
+
====Nagas====
 +
'''Terraent:''' Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?
  
===Reach the orbs===
+
'''Enemy unit:''' Thisss river is oursss!
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.
 
  
===Reach the bookshelf===
+
===Turn 7===
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.
+
'''Owaec:''' ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?
  
===Reach the boxes===
+
'''Gweddry:''' I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.
'''Unit:''' This box is empty.
 
  
'''Unit:''' Yuck, this box is full of pickled fingers!
+
'''Owaec:''' So were his friend Ravan's, if Dacyn's story is to be believed.
  
===Reach the barrel===
+
===Reach the dwarven gold===
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.
+
'''Unit:''' These dwarves have a pile of 10 gold pieces!
  
===Find the key===
+
===Reach the naga gold===
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.
+
'''Unit:''' These nagas have a pile of 20 gold pieces!
  
===Reach the rune===
+
===Reach the orcish gold===
====Dacyn====
+
'''Unit:''' These orcs have a pile of 20 gold pieces!
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.
 
  
====Everyone else====
+
===Dolburras reaches Pelathsil===
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?
+
'''Dolburras:''' Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?
  
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.
+
'''Pelathsil:''' Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.
  
===Entering the western hallway===
+
'''Dolburras:''' Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!
'''Cowardly Goblin:''' Aaah, humans! Run away!
 
  
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.
+
'''Pelathsil:''' A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.
  
===Reaching the northern gates===
+
====Scenario 8: And My Axe====
'''Unit:''' Uh oh...
+
Ally with the dwarves in ''"Xenophobia"''.
  
Oh, nothing happened.
+
===Shield of the Sentinel===
 +
Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''
  
===Entering the goblin room===
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
'''Thirsty Goblin:''' Hey, this looks tasty!
 
  
===Drink the yellow potion===
+
===Deaths===
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.
+
'''Bagork:''' I'll kill all of you!
  
===Drink the grey potion===
+
'''Unit:''' Not likely.
'''Unit:''' ACK! I'M DYING!
 
  
Hah, just messing with you, it's only water.
+
'''Prok-Bak:''' Chief Dra-Nak will hear of this!
  
===Drink the blue potion===
+
'''Aleii:''' Thisss isss why we avoid outsssidersss...
'''Unit:''' Ugh, my head hurts. Was this room always spinning?
 
  
===Potion of Barkskin===
+
'''Pelathsil:''' It seems yon humans be mightier than I kenned...
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.
 
  
<small>''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''</small>
+
===Grug attacks===
 +
'''Grug:''' Excited Grug fight friends help!
  
===Reach the second goblin room===
+
===Turn 20===
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!
+
'''Dacyn:''' We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.
  
The goblins' eyes must be blinded by their fires. I still haven't been spotted.
+
===Victory Dialogue===
 +
'''Gweddry:''' I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.
  
===Enter the second goblin room===
+
'''Dacyn:''' Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.
'''Goblin Leader:''' Humans! Get them!
 
  
===Reach the rune===
+
====After "Undead Crossing"====
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...
+
'''Gweddry:''' I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...
====Yes, release some ghouls.====
+
 
'''Goblin Leader:''' Aaahh! The monsters have escaped!
+
====After "Soradoc"====
====No, keep them locked up.====
+
'''Gweddry:''' I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!
  
===Find the key===
+
==Scenario 9: Castle in the Ice==
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.
+
===Story Text===
 +
As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.
  
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.
+
===Introductory Dialogue===
 +
'''Owaec:''' This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?
  
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...
+
'''Dacyn:''' Doubtful, but ''our'' victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.
  
===Reach the southern room===
+
This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!
 
  
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?
+
'''Gweddry/Terraent:''' And listen! I hear the bone-chilling howls of wolves echoing among the peaks.
  
===Find the treasure chests===
+
'''Owaec:''' Wolves and drakes, bah! I fear no mindless beasts!
'''Unit:''' This chest contains 70 gold!
 
  
'''Unit:''' It's full of... toilet paper?!
+
'''Dacyn:''' Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.
  
===Baneblade===
+
====Have Dolburras====
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''
+
'''Dolburras:''' Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.
  
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
'''Gweddry:''' Still, we must press onwards to the icy castle.
  
===Find the cloak===
+
====Don't have Dolburras====
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.
+
'''Gweddry:''' And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.
  
===Holy Amulet===
+
'''Hahid al-Ali:''' Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
+
 
 +
But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.
  
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
Act fast, this offer is for a limited time only! ''(elixirs only last for 1 scenario)''
  
===Reach the gate===
+
====Buy the elixir (10 gold).====
'''Unit:''' I can unlock this gate from the inside.
+
'''Hahid al-Ali:''' Pleasure doing business with you!
 +
=====Elixir of Elements=====
 +
This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.
  
===Find the ants===
+
<small>''(Elixirs only last for 1 scenario).
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.
 
  
===Ant Ambrosia===
+
Picking up an item consumes your moves and attack.''</small>
'''Narrator:''' This goopy honey-like substance makes you feel very sleeoy... perhaps eating too much would be unwise.
 
  
<small>''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''</small>
+
====Leave the elixir for Hahid====
 +
'''Hahid al-Ali:''' Suit yourself; more for me!
  
===Turn 9===
+
===Turn 1===
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?
+
'''Gweddry:''' ''Brrrr'', I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.
  
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?
+
'''Addogin:''' What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...
  
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.
+
===Seeing the ruins===
 +
'''Unit:''' Look, a ruined castle off in the distance! Is that the one we're looking for?
  
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.
+
'''Dacyn:''' No. The ruin we're journeying towards lies across the river.
  
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.
+
===Find the ogres===
 +
====Humans====
 +
'''Ogre:''' Guuuh... human?
  
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!
+
'''Unit:''' Err, hello?
  
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.
+
'''Ogre:''' Human! Human human human!
  
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!
+
'''Gweddry:''' They don't look very friendly...
  
===Turn 21===
+
====Ogres====
'''Unit:''' Time to chop some human heads!
+
'''Unit:''' Guuuh... who you?
  
===Turn 33===
+
'''Ogre:''' Uhhhh... who '''''you'''''?
'''Unit:''' Keep attacking, hit 'em while the sun's down!
 
  
===Turn 45===
+
'''Unit:''' Me... friend? New friend?
'''Unit:''' Chief's orders, let's get them!
 
  
===Turn 51===
+
'''Ogre:''' New friend! Me no fight friend.
'''Unit:''' Burn and pillage!
 
  
===Dacyn is at the gates===
+
===Find the yeti===
'''Dacyn:''' Are we ready to enter the inner sanctum?
+
'''Yeti:''' GROARRR!!!
====Yes, I'm ready.====
 
'''Gweddry:''' Is that... the Amulet?
 
  
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.
+
====Kill it====
 +
'''Gweddry:''' I've never tried yeti meat. I wonder what it tastes like?
  
'''Sanctum Guard:''' TRESSPASSERS!
+
====Yetiburger====
 +
Eating this funny tasting meat '''''doubles your hitpoints''''' and grants '''''immunity to cold.'''''
  
'''Gweddry:''' Prepare for incoming undead!
+
<small>''This item can NOT be dropped, and can NOT be reused if its user dies.
  
====No, not yet.====
+
Picking up an item consumes your moves and attack.''</small>
  
===Victory Dialogue===
+
===Reaching the northern camp===
'''Dacyn:''' Excellent. Now...
+
'''Tapok:''' Well? Are they ready?
  
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.
+
'''Mortic:''' Ga'all, your Hunt has failed.
  
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.
+
Verash, your claws grow aged.
  
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.
+
To our Flight, your only usefulness remains...
  
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.
+
As tribute to the orcs.
  
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?
+
'''Verash:''' Aspirant Mortic, as you command.
  
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.
+
'''Ogho:''' C'mon wyrms, get moving!
  
(picks up the amulet)
+
'''Tapok:''' Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!
  
AAAAHHHH!
+
'''Mortic:''' An unknown creature approaches.
  
'''Unknown:''' ''AAAAHHHH!''
+
Paler than an Orc.
  
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.
+
Taller than a Dwarf.
  
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.
+
Tell me of your kin.
  
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.
+
'''Gweddry:''' We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.
  
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?
+
'''Mortic:''' Dra-Nak warned us.
  
'''Chief Dra-Nak:''' Sure, here you go. You did well.
+
You men of Wes-Noth speak of peace.
  
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.
+
Yet you brandish your spears at our flight.
  
'''Gweddry:''' <small>I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.</small>
+
We've already paid the orcs, dearly.
  
Very well, orc, we'll surrender.
+
No further tribute can be paid.
  
==Scenario 11: Captured==
+
'''Gweddry:''' No, wait, we just want to-
===Story Text===
 
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...
 
  
===Introductory Dialogue===
+
'''Mortic:''' Our Hunt must continue.
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.
 
  
'''Unit:''' We've got to get out of here!
+
===Reaching the gold===
 +
'''Unit:''' This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.
  
'''Unit:''' I'm sure your commanders will come to save us!
+
'''Unit:''' This ruined town still has some valuables! I count enough to be worth 30 gold pieces.
  
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!
+
'''Unit:''' This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...
  
'''Unit:''' Be quiet you three! There's something back here...
+
===Recruit/Turn 12===
 +
'''Dacyn:''' Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.
  
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...
+
'''Narrator:''' (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.
  
Come on! This way!
+
You'll want as much gold as you can possibly get when you try to leave the wildlands!)
  
===Reach the gate===
+
===Mortic is defeated===
'''Unit:''' The door won't open from this side.
+
'''Mortic:''' I'm Aspirant.
  
===Turn 3===
+
Yet in these north-lands, even prey bares its fangs,
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?
 
  
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.
+
And threatens to vanquish us.
  
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.
+
We've struggled against mightier flights,
  
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...
+
And tarnished our honour.
  
===Reach the northwestern map===
+
Yet our flame still persists.
'''Unit:''' Do you hear something coming from those pits?
 
  
'''Vampire Bat:''' Neep! Neep!
+
I shall not fall here.
  
===The bats attack===
+
===Turn 20===
'''Unit:''' Ack! Get away from me!
+
'''Gweddry:''' The cold keeps getting worse! We have to reach that abandoned castle before we all freze!
  
===Go down===
+
===Victory Dialogue===
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.
+
'''Dacyn:''' This is the place! Let's enter.
  
===Turn 6===
+
==Scenario 10: Dark Sanctuary==
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!
+
===Story Text===
 +
Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.
  
'''Unit:''' You're welcome to go back to your cell.
+
===Introductory Dialogue===
 +
'''Dacyn:''' We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.
  
===Turn 8===
+
It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...
 
  
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!
+
I once thought such a power too dangerous to use; I'm lo longer so naïve.
  
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.
+
'''Owaec:''' Iliah-Malal? I know that name from the legends...
  
===Reach the abandoned weapons===
+
All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.
 
  
And look, our captured equipment and provisions are here too! I've received supplies worth 2532 gold.
+
Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!
  
===Go further===
+
'''Dacyn:''' Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.
 
  
'''Unit:''' But there's too many of them!
+
'''Gweddry:''' Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-
  
'''Unit:''' Hmm... I have an idea.
+
'''Owaec:''' You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!
  
So, how do I look?
+
'''Dacyn:''' I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.
  
I'll try to slip past the guards. You wait here.
+
Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?
  
===Holy Amulet===
+
'''Gweddry:''' I'll help you. We've come this far, and it seems a waste to turn back now.
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
 
  
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
'''Owaec:''' By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.
  
===Crystal Quiver===
+
Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.
 
  
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.</small>
+
===Turn 2===
 +
'''Dacyn:''' Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.
  
===Being unmasked===
+
'''Owaec:''' The irony seems lost on you.
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!
 
  
'''Unit:''' Uh oh!
+
'''Dacyn:''' Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.
  
'''Owaec:''' The guards are distracted! Let's make our daring escape!
+
Ravan sealed this place before our last meeting. I need a moment to remember the incantation.
  
===Find our heroes===
+
The red star blazes,
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.
 
  
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!
+
The red stone bleeds.
  
'''Reash:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.
+
The black pool swallows all voices,
  
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.
+
The darkness between worlds opens its maw.
  
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!
+
'''Terraent:''' For a mage of the Light, the words you speak are dark indeed.
  
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!
+
'''Addogin:''' I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.
  
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...
+
'''Hahid al-Ali:''' Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!
  
'''Unit:''' <small>(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)</small>
+
'''Dacyn:''' This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.
  
===Reach the cell===
+
===Move Owaec===
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.
+
'''Owaec:''' I won't aid in this evil quest.
  
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!
+
===Dacyn is inside===
 +
====Gweddry is outside====
 +
'''Dacyn:''' Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.
  
Open the cell?
+
====Gweddry is inside====
 +
'''Dacyn:''' Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.
  
====Yes! ''(freed units will incur upkeep)''====
+
===Both are inside===
'''Addogin:''' Huzzah, we're free at last!
+
'''Dacyn:''' I'm ready to cycle the gates. Gweddry, shall we proceed?
 +
====Yes, these are the soldiers I want.====
 +
'''Grug:''' Cave scary! Grug no like!
  
'''Unit:''' Hooray, we're rescued!
+
'''Gweddry:''' The torches are lit...
  
'''Unit:''' Yes! Get us out of here!
+
'''Dolburras:''' I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.
  
'''Ga'all:''' I'm free! Never again shall I be prisoner!
+
'''Terraent:''' May this unholy place be cleansed by the Light!
  
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.
+
====No, not yet.====
  
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!
+
===Signposts===
 +
'''Narrator:''' East: Study and Vaults
  
'''Unit:''' Uh oh!
+
'''Narrator:''' West: Laboratory and Experiment Testing
  
'''Owaec:''' The guards are distracted! Let's make our daring escape!
+
===Entering the eastern hallway===
 +
'''Dacyn:''' The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.
  
====Not yet...====
+
===Attack the Wild Wyvern===
 +
'''Wild Wyvern:''' Hissssss...
  
===Find the gold===
+
====Reach the gold====
'''Narrator:''' These orcs have a pile of 20 gold pieces!
+
'''Unit:''' This wyvern was rich! I count 200 gold in its hoard.
  
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!
+
'''Hahid al-Ali:''' Ho ho, northeners' gold, now that begins to make this all worth it!
  
===The deserters are injured===
+
===Reach the skeleton===
'''Unit:''' Run for your lives!
+
'''Study Guard:''' Who. Comes?
  
'''Unit:''' Get me out of here!
+
'''Unit:''' Err... don't mind me, I'm just taking a look around.
  
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.
+
'''Study Guard:''' Master. Is away. Intruders. Must die.
  
===Kill the bear===
+
===Reach the diary===
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!
+
'''Unit:''' There are a few loose pages on the ground here...
  
===Kill Chief Dra-Nak===
+
''Journal of Ravan - 13 Blackfire, 588 YW.
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...
 
  
'''Gweddry:''' Look, he was carrying the key to their treasury!
+
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.
  
===Shield of the Sentinel===
+
Journal of Ravan - 21 Whitefire, 589 YW.
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''
 
  
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''
+
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?''
  
===Baneblade===
+
===Reach the sheets===
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''
+
'''Unit:''' ''Journal of Ravan - 5 Bleeding Moon, 597 YW.
  
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.''
  
===Turn 21===
+
'''Unit:''' This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.
'''Rakkha:''' Protect the Chief!
 
  
'''Varrak-Klar:''' Into the caves!
+
===Reach the book===
 +
'''Unit:''' What's this? Looks like a book on necromancy? ''To become a lich, one must first-''
  
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.
+
'''Dacyn:''' Drop that at once! That journal is dangerous!
  
===Turn 22===
+
===Reach the orbs===
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.
+
'''Unit:''' These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.
  
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.
+
===Reach the bookshelf===
 +
'''Unit:''' This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.
  
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.
+
===Reach the boxes===
 +
'''Unit:''' This box is empty.
  
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!
+
'''Unit:''' Yuck, this box is full of pickled fingers!
  
===Southern map===
+
===Reach the barrel===
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...
+
'''Unit:''' This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.
  
Aaah! Humans! Run away, run away!
+
===Find the key===
 +
'''Unit:''' I've found a key! It must be magical; it started glowing as soon as I touched it.
  
'''Unit:''' Hmm, looks like he dropped something.
+
===Reach the rune===
 +
====Dacyn====
 +
'''Dacyn:''' This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.
  
===Ring of Invisibility===
+
====Everyone else====
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.
+
'''Unit:''' Looks like this gate is locked. I wonder if this rune opens it?
  
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
'''Dacyn:''' That was a petrification rune. It should wear off in a few moments.
  
====Scenario 11: And In The Darkness Bind Them====
+
===Entering the western hallway===
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.
+
'''Cowardly Goblin:''' Aaah, humans! Run away!
  
===Victory Dialogue===
+
'''Unit:''' I suppose there are goblins living here. Well, that explains the lit torches.
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!
 
  
==Scenario 12: Evacuation==
+
===Reaching the northern gates===
===Story Text===
+
'''Unit:''' Uh oh...
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.
 
  
===Introductory Dialogue===
+
Oh, nothing happened.
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.
 
  
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)
+
===Entering the goblin room===
 +
'''Thirsty Goblin:''' Hey, this looks tasty!
  
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.
+
===Drink the yellow potion===
 +
'''Unit:''' Blech, this tastes awful! Whatever used to be in here, it went bad long ago.
  
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.
+
===Drink the grey potion===
 +
'''Unit:''' ACK! I'M DYING!
  
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!
+
Hah, just messing with you, it's only water.
  
'''Owaec:''' Tell the men they need not fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!
+
===Drink the blue potion===
 +
'''Unit:''' Ugh, my head hurts. Was this room always spinning?
  
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!
+
===Potion of Barkskin===
 +
'''Narrator:''' This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the '''''steadfast''''' ability and can '''''heal 2 hit-points each turn,''''' like dwarves with the 'healthy' trait.
  
'''Addogin:''' I'm gettin' too old for this life...
+
<small>''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''</small>
  
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.
+
===Reach the second goblin room===
 +
'''Unit:''' Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!
  
===Move Owaec===
+
The goblins' eyes must be blinded by their fires. I still haven't been spotted.
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.
 
  
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!
+
===Enter the second goblin room===
 +
'''Goblin Leader:''' Humans! Get them!
  
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.
+
===Reach the rune===
 +
'''Unit:''' Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...
 +
====Yes, release some ghouls.====
 +
'''Goblin Leader:''' Aaahh! The monsters have escaped!
 +
====No, keep them locked up.====
  
===Turn 5===
+
===Find the key===
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?
+
'''Unit:''' Look what I found! This key started glowing as soon as I touched it.
  
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.
+
====Both keys are found====
 +
'''Dacyn:''' Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.
  
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.
+
'''Gweddry:''' I hope Owaec hasn't got into any trouble outside...
  
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?
+
===Reach the runes near the western gates===
 +
====Dacyn====
 +
'''Dacyn:''' I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.
  
===Turn 7===
+
====Everyone else====
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!
+
'''Unit:''' Uh oh...
  
'''Mortic:''' The sun strenghtens my kin. Daytime is our Domain. We should press the attack.
+
Oh, noting happened.
  
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.
+
===Reach the southern room===
 +
'''Unit:''' Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!
  
===Turn 9===
+
'''Jinn:''' WHO DARES DISTURB MY SLUMBER?
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!
 
  
===Reach the Bridge===
+
===Find the treasure chests===
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.
+
'''Unit:''' This chest contains 70 gold!
  
'''Gweddry:''' Hmm...
+
'''Unit:''' It's full of... toilet paper?!
====Yes, destroy the bridge.====
 
=====The heroes have passed=====
 
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...
 
  
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!
+
===Baneblade===
 +
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''
  
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!
+
===Find the cloak===
 +
'''Unit:''' This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.
  
'''Mortic:''' Dra-Nak is dead, his armies weakened, his prey fled.
+
===Holy Amulet===
 +
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
  
Long has our Honour been stained. No longer shall it be. Now we reclaim our Aerie, and the strength of our Flight.
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
'''Orcish unit:''' Wha- hey!
+
===Reach the gate===
 +
'''Unit:''' I can unlock this gate from the inside.
  
'''Mortic:''' The Hunt is called! The orcs our prey! Flight of Mortic, we fight!
+
===Find the ants===
 +
'''Unit:''' Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.
  
=====The heroes are behind=====
+
===Ant Ambrosia===
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...
+
'''Narrator:''' This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.
  
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.
+
<small>''This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.''</small>
  
====No, not yet.====
+
===Turn 9===
 +
'''Chief Dra-Nak:''' What do we have here? This is what those wyrms were grovelling about?
  
===Time Over===
+
I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?
'''Dacyn:''' We have not thrown down the bridge in time! The orcs will kill us all!
 
  
===Enemies Defeated===
+
'''Owaec:''' I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.
'''Varrak-Klar:''' Graahh! Stupid humans...
 
  
'''Mortic:''' I'm Aspirant no more.
+
'''Chief Dra-Nak:''' Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.
  
'''Rakkha:''' I hate you! Hate... hate... hate you...
+
I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.
  
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.
+
Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!
  
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!
+
'''Owaec:''' Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.
  
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.
+
'''Chief Dra-Nak:''' (grinning) I was hoping you'd say that!
  
====Scenario 12: Plan B====
+
===Turn 10===
'''Narrator:''' Complete ''Evacuation'' by defeating all enemy leaders.
+
'''Owaec:''' Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.
  
==Scenario 13: Spoils of War==
+
===Turn 21===
===Story Text===
+
'''Unit:''' Time to chop some human heads!
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.
 
  
Leavingthe tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...
+
===Turn 33===
 +
'''Unit:''' Keep attacking, hit 'em while the sun's down!
  
===Introductory Dialogue===
+
===Turn 45===
'''Owaec:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.
+
'''Unit:''' Chief's orders, let's get them!
  
'''Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.
+
===Turn 51===
 +
'''Unit:''' Burn and pillage!
  
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.
+
===Dacyn is at the gates===
 +
'''Dacyn:''' Are we ready to enter the inner sanctum?
 +
====Yes, I'm ready.====
 +
'''Gweddry:''' Is that... the Amulet?
  
'''Vovan:''' Wait a moment, can we talk about thi-
+
'''Dacyn:''' Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.
  
I... Hunger...
+
'''Sanctum Guard:''' TRESSPASSERS!
  
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!
+
'''Gweddry:''' Prepare for incoming undead!
  
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!
+
====No, not yet.====
  
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.
+
===Victory Dialogue===
 +
'''Dacyn:''' Excellent. Now...
  
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!
+
'''Gweddry:''' Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.
  
===Free the dwarves===
+
'''Dacyn:''' Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...
 
  
'''Mal-Mana:''' My prisoners! You'll pay for that...
+
No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.
  
Fly, my pretties, fly!
+
This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.
  
===Turn 8===
+
'''Gweddry:''' But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?
 
  
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...
+
'''Dacyn:''' You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.
  
===Free the first humans===
+
(picks up the amulet)
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...
 
  
'''Mal-Mana:''' You're starting to become rather irritating.
+
AAAAHHHH!
  
===Turn 13===
+
'''Unknown:''' ''AAAAHHHH!''
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...
 
  
'''Gaoler:''' Silence. Orcs. March.
+
'''Gweddry:''' Dacyn! Everyone stand back, give him some air.
  
===Free the orcs===
+
'''Dacyn:''' ... don't fear, I'm unharmed. I just... need a moment to catch my breath.
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!
 
  
'''Mal-Mana:''' Not again! Don't test me, lord of the swamps...
+
'''Chief Dra-Nak:''' Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.
  
===Turn 18===
+
'''Cowardly Goblin:''' See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.
 
  
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.
+
'''Chief Dra-Nak:''' Sure, here you go. You did well.
  
===Free the second humans===
+
As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.
 
  
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.
+
'''Gweddry:''' ''<small>I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.</small>''
  
===Turn 22===
+
Very well, orc, we'll surrender.
'''Gaoler:''' March. Faster.
 
  
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-
+
==Scenario 11: Captured==
 +
===Story Text===
 +
After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...
  
'''Gaoler:''' March. Faster.
+
===Introductory Dialogue===
 +
'''Narrator:''' Several of Gweddry's men find themselves locked away in a crude orcish cell.
  
===Free the merfolk===
+
'''Unit:''' We've got to get out of here!
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.
 
  
'''Mal-Mana:''' Why won't you just die?!
+
'''Unit:''' I'm sure your commanders will come to save us!
  
'''Owaec:''' Now we come for you, necromancer!
+
'''Unit:''' What?! Didn't you see those huge orcs drag them away? It's hopeless!
  
===Victory Dialogue===
+
'''Unit:''' Be quiet you three! There's something back here...
'''Gweddry:''' Hail, Owaec! We feared the worst when you didn't return, yet here I find you alive and well!
 
  
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.
+
Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...
  
'''Mal-Mana:''' You're too late! Wesnoth is... already...
+
Come on! This way!
  
==Scenario 14: The Drowned Plains==
+
===Reach the gate===
===Story Text===
+
'''Unit:''' The door won't open from this side.
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.
 
  
===Introductory Dialogue===
+
===Turn 3===
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.
+
'''Unit:''' Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?
  
Hail, Clansmen! Come and greet one of your own!
+
'''Unit:''' When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.
  
'''Fallen Clansman:''' ...
+
'''Unit:''' (scowling) A deserter. We should lock you back in your cell.
  
'''Owaec:''' ...
+
'''Unit:''' No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...
  
No.
+
===Reach the northwestern map===
 +
'''Unit:''' Do you hear something coming from those pits?
  
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?
+
'''Vampire Bat:''' Neep! Neep!
  
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...
+
===The bats attack===
 +
'''Unit:''' Ack! Get away from me!
  
'''Owaec:''' My home... my people... how could this happen...
+
===Go down===
 +
'''Unit:''' This tunnel seems to go deeper into the caves. We can't go that way.
  
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?
+
===Turn 6===
 +
'''Unit:''' How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!
  
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!
+
'''Unit:''' You're welcome to go back to your cell.
  
Are you even listening?!
+
===Turn 9===
 +
'''Unit:''' Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...
  
'''Gweddry:''' Dacyn, what's wrong? Are you all right?
+
'''Unit:''' I didn't come all this way just to give up at the words of a deserter!
  
'''Dacyn:''' ... I can't-
+
'''Unit:''' Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.
  
I've lost control of the Amulet! I must-
+
===Reach the abandoned weapons===
 +
'''Unit:''' Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.
  
'''Unknown:''' <small>''And most importantly...''</small>
+
And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.
  
'''Lord Alric:''' Owaec, my son...
+
===Go further===
 +
'''Unit:''' The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.
  
Why did you abandon us? I'm dead... thanks to you...
+
'''Unit:''' But there's too many of them!
  
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!
+
'''Unit:''' Hmm... I have an idea.
  
'''Gweddry:''' Owaec, wait!
+
So, how do I look?
  
What do I do now?
+
I'll try to slip past the guards. You wait here.
  
===Reach a swamp===
+
===Holy Amulet===
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.
+
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
  
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
===Turn 2===
+
===Crystal Quiver===
'''Dacyn:''' (gasping) I've regained control!
+
'''Narrator:''' Arrows from this crystalline quiver glmmer with a pale magical light, '''''illuminating''''' the surrounding area and making your bow or crossbow attacks '''''arcane'''''.
  
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.</small>
  
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...
+
===Being unmasked===
 +
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!
  
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.
+
'''Unit:''' Uh oh!
  
===Kill Lord Alric===
+
'''Owaec:''' The guards are distracted! Let's make our daring escape!
'''Lord Alric:''' ... please, watch over my son for me.
 
  
===Turn 3===
+
===Find our heroes===
'''Owaec:''' ...
+
'''Chief Dra-Nak:''' You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.
  
... so it's true. My lord and father is dead.
+
'''Gweddry:''' Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!
  
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.
+
'''Enemy unit:''' I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.
  
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!
+
'''Chief Dra-Nak:''' You Wesnothians still don't get it? These weaklings ''need'' me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.
  
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.
+
I united them all under my banner, bringing ''peace'' and ''order'' to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!
  
'''Gweddry:''' I agree, yet all is strangely quiet. Perhapsthe remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.
+
'''Owaec:''' You murder your allies and call it peace? Bah, this place will only know peace once you're dead!
  
===Turn 4===
+
'''Chief Dra-Nak:''' Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?
 
  
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.
+
'''Unit:''' <small>(Opening the cells should confuse the guards for a moment. But I better not get too close to them...)</small>
  
===Turn 5===
+
===Reach the cell===
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.
+
'''Unit:''' Here's one of the prison cells! As soon as I open this, all hell is going to break loose.
  
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.
+
I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!
  
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.
+
Open the cell?
  
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.
+
====Yes! ''(freed units will incur upkeep)''====
 +
'''Addogin/Unit:''' Huzzah, we're free at last!
  
===Find the caches===
+
'''Unit:''' Hooray, we're rescued!
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.
 
  
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.
+
'''Unit:''' Yes! Get us out of here!
  
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.
+
'''Ga'all:''' I'm free! Never again shall I be prisoner!
  
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.
+
'''Verash:''' You disobey the Aspirant. For your trachery, your punishment is death.
  
===Reach the keeps===
+
'''Chief Dra-Nak:''' Hey, who are you? Boja, sic 'em!
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...
 
  
'''Unit:''' I'm not your enemy!
+
'''Unit:''' Uh oh!
  
'''Sir Seoraery:''' ... must... hold... the line.
+
'''Owaec:''' The guards are distracted! Let's make our daring escape!
  
'''Sir Efran:''' ... there's... too many.
+
====Not yet...====
  
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.
+
===Find the gold===
 +
'''Narrator:''' These orcs have a pile of 20 gold pieces!
  
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.
+
'''Narrator:''' You've pillaged 70/115 orcish gold pieces!
  
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...
+
===The deserters are injured===
 +
'''Unit:''' Run for your lives!
  
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.
+
'''Unit:''' Get me out of here!
  
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.
+
'''Narrator:''' The 'deserter' trait has caused him to flee back to your recall list.
  
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''
+
===Kill Boja===
 +
'''Chief Dra-Nak:''' You killed my bear, you filthy humans! You'll pay for that!
  
===Kill the ghosts===
+
===Kill Chief Dra-Nak===
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.
+
'''Chief Dra-Nak:''' Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...
  
'''Unit:''' ... I failed you all...
+
'''Gweddry:''' Look, he was carrying the key to their treasury!
  
===Holy Amulet===
+
===Advance===
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
+
'''Narrator:''' In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!
  
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
+
===Plague Staff===
 +
====Loyal unit====
 +
'''Unit:''' I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.
  
===Find the corpse===
+
====Everyone else====
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.
+
'''Narrator:''' Looted from a dead necromancer, the wielder of this dark staff becomes '''''chaotic''''' and can '''''recruit and recall''''' Corpses and Soulless.
  
===Journal===
+
'''''6x3 impact''''' damage, ''plague''.
'''Unit:''' There's a journal here, still intact despite the swamp.
 
  
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.
+
<small>''This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.
+
===Shield of the Sentinel===
 +
'''Narrator:''' Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, '''''this shield's bearer is hit instead.'''''
  
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.
+
''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''
  
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''
+
===Baneblade===
 +
'''Narrator:''' This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes '''''chaotic''''' and lashes out at their foes with reckless abandon. '''''6x4 arcane''''' damage, '''''drains, berserk.'''''
  
====Scenario 14: Historian====
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
'''Narrator:''' Read the story of the Clans' defeat in ''"The Drowned Plains"''.
 
  
===Turn 12===
+
===Turn 17===
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!
+
'''Rakkha:''' Protect the Chief!
  
'''Owaec:''' Just more abominations for us to slay!
+
'''Varrak-Klar:''' Into the caves!
  
===Turn 15===
+
====Have Addogin====
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.
+
'''Addogin:''' Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.
  
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.
+
====Don't have Addogin====
 +
'''Gweddry:''' Everyone hurry, we have to get out of here!
  
'''Unknown:''' <small>''You have a great weapon... and you would simply lock it away?''</small>
+
===Turn 18===
 +
'''Owaec:''' Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.
  
'''Unknown 2:''' <small>''His intent is good, but his spirit is weak... he'd be corrupted...''</small>
+
'''Gweddry:''' Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.
  
'''Unknown:''' <small>Only you can be trusted with this responsibility.</small>
+
'''Owaec:''' There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.
  
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.
+
'''Gweddry:''' Then let's return quickly to Wesnoth to aid in their defence!
  
'''Gweddry:''' Well, you're the magic expert.
+
===Southern map===
 +
'''Cowardly Goblin:''' Oooh so shiny, my precious... what a great gift from the Chief...
  
===A red mage attacks Khrakrahs===
+
Aaah! Humans! Run away, run away!
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.
 
  
===Owaec attacks Khrakrahs===
+
'''Unit:''' Hmm, looks like he dropped something.
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!
 
  
===Defeat the enemy leaders===
+
===Ring of Invisibility===
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.
+
'''Narrator:''' This plain gold ring looks unremarkable, but its wearer gains '''''skirmisher''''' and '''''night-stalk''''', becoming invisible in the dark.
  
'''Khrakrahs:''' I'm... ''cold.''
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
  
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.
+
====Scenario 11: And In The Darkness Bind Them====
 +
'''Narrator:''' Find the Ring of Invisibility in ''Captured''.
  
 
===Victory Dialogue===
 
===Victory Dialogue===
'''Owaec:''' It's done. My kinsmen have been avenged.
+
'''Gweddry/Dacyn/Owaec:''' I've reached the exit! We'll have to make a run for it!
  
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.
+
==Scenario 12: Evacuation==
 +
===Story Text===
 +
Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.
  
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.
+
===Introductory Dialogue===
 +
'''Gweddry:''' Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.
  
'''Dacyn:''' Apology accepted.
+
'''Dacyn:''' (cough, cough) Yes, yes, I'm perfectly fine... (cough)
  
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...
+
'''Owaec:''' Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.
  
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.
+
'''Gweddry:''' We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.
  
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.
+
'''Dolburras:''' Aye, dinnae forget, my legs ain't as long as ye human-folks'!
  
==Scenario 15: Return to Wesnoth==
+
'''Grug:''' (nodding) Gruuhhh... Grug tired. Leg hurt...
===Story Text===
 
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...
 
  
===Introductory Dialogue===
+
'''Owaec:''' Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.
 
  
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!
+
'''Hahid al-Ali:''' Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.
  
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.
+
'''Gweddry:''' Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!
  
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!
+
'''Addogin:''' I'm gettin' too old for this life...
  
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.
+
'''Narrator:''' All units '''(including non-recalled units!)''' left behind will be lost.
  
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-
+
===Move a unit===
 +
'''Dacyn:''' We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.
  
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.
+
'''Owaec:''' Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!
  
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?
+
'''Dacyn:''' (cough) My light? ... oh, oh yes, yes of course. Just one moment.
  
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.
+
===Recruit Soulless===
 +
'''Dacyn:''' Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.
  
'''Aeraeka:''' Oh, what now...
+
'''Owaec:''' A disgusting abomination! I lament living in such times...
  
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.
+
===Turn 2===
 +
'''Hahid al-Ali:''' Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...
  
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.
+
====Elixir of Haste====
 +
'''Narrator:''' This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.
  
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.
+
<small>(Elixirs only last for 1 scenario).
  
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.
+
Picking up an item consumes your moves and attack.</small>
  
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!
+
'''Hahid al-Ali:''' Nothing like some extra speed to help me get away!
  
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.
+
===Turn 5===
 +
'''Owaec:''' Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?
  
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.
+
'''Dolburras:''' Aye, and have ye noticed the man's cough? He be trying to hide it.
  
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.
+
'''Gweddry:''' ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.
  
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...
+
'''Grug:''' Magic man kind! Be good magic man be.
  
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!
+
'''Owaec:''' I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?
  
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!
+
'''Terraent:''' I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.
  
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.
+
'''Hahid al-Ali:''' Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.
  
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!
+
===Turn 7===
 +
'''Varrak-Klar:''' (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!
  
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.
+
'''Mortic:''' The sun strenghtens my kin.
  
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.
+
Daytime is our Domain.
  
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.
+
We should press the attack.
  
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!
+
'''Varrak-Klar:''' You heard me, wyrm! Wait. For. Dusk.
  
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!
+
===Turn 9===
 +
'''Gweddry:''' Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!
  
==Scenario 16: Eleventh Hour==
+
===Reach the Bridge===
===Introductory Dialogue===
+
'''Owaec:''' Is everyone across? I'm ready to chop down the bridge.
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.
 
  
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.
+
'''Gweddry:''' Hmm...
 +
====Yes, destroy the bridge.====
 +
=====The heroes have passed=====
 +
'''Owaec:''' Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...
  
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.
+
'''Unit:''' At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!
  
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.
+
'''Dacyn:''' Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?
  
'''Owaec:''' Let's show these undead the might of Wesnoth!
+
'''Varrak-Klar:''' Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you ''all'' to the necromancers!
  
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!
+
'''Mortic:''' Dra-Nak is dead,
  
===Death Dialogues===
+
His armies weakened,
====Gweddry====
 
'''Gweddry:''' So much death... so much senseless destruction...
 
  
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.
+
His prey fled.
  
====Owaec====
+
Long has our Honour been stained.
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...
 
  
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!
+
No longer shall it be.
  
====Dacyn====
+
Now we reclaim our Aerie,
'''Dacyn:''' The light fades... Wesnoth, I've failed you...
 
  
====Konrad II====
+
And the strength of our Flight.
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.
 
  
====Halrod====
+
'''Orcish unit:''' Wha- hey!
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...
 
  
====Halrad====
+
'''Mortic:''' The Hunt is called!
'''Halrad:''' I may die, but Wesnoth will never fall!
 
  
====Halric====
+
The orcs our prey!
'''Halric:''' There's too many! Must... keep fighting...
 
  
===Addogin moves===
+
Flight of Mortic, we fight!
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!
 
  
===Konrad II leaves===
+
=====The heroes are behind=====
'''Konrad II:''' I won't abandon my post!
+
'''Dacyn:''' Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...
  
===Turn 3===
+
'''Narrator:''' Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.
 
  
'''Mal-Skraat:''' Rev... enge...
+
====No, not yet.====
  
===Turn 6===
+
===Time Over===
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!
+
'''Mortic:''' The sun arises.
  
'''Mal-Ravanal:''' Oh hello, am I interrupting something?
+
Second and third Wings,
  
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.
+
Capture the west bank.
  
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!
+
'''Dacyn:''' We haven't crossed the bridge in time. Now we'll all be killed!
  
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.
+
===Enemies Defeated===
 +
'''Varrak-Klar:''' Graahh! Stupid humans...
  
Bleed black, the fabric of firmament.
+
'''Mortic:''' I'm Aspirant no more.
  
Open wide, the maw of the darkness between worlds.
+
'''Rakkha:''' I hate you! Hate... hate... hate you...
  
Swallow the day and swallow the sun,
+
'''Gweddry:''' I can hardly believe it! We didn't need to destroy the bridge after all.
  
And leave eternal night to remain.
+
'''Owaec:''' Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!
  
'''Dolburras:''' What manner o' dark sorcery be this?
+
'''Dacyn:''' (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.
  
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!
+
====Scenario 12: Plan B====
 +
Complete ''Evacuation'' by defeating all enemy leaders.
  
===Killing the enemy leaders===
+
==Scenario 13: Spoils of War==
'''Mel Guthrak:''' Wha- but how?
+
===Story Text===
 +
As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.
  
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.
+
Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...
  
'''Nakeg-alvan:''' You waste... your effort...
+
===Introductory Dialogue===
 +
'''Owaec/Terraent:''' Alas, I've failed in my mission! The undead scout has already reported back to its mistress.
  
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.
+
'''Mal-Yrna/Mal-Mana:''' Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.
  
'''Mal-Analla:''' No! I was supposed to... become immortal...
+
No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.
  
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.
+
'''Vovan:''' Wait a moment, can we talk about thi-
  
'''Nalu-alvan:''' Your victory... is meaningless...
+
I... Hunger...
  
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.
+
====Have Terraent====
 +
'''Terraent:''' By all that's holy, she wields slaves as weapons! This evil won't stand!
  
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!
+
====Don't have Terraent====
 +
'''Owaec:''' By the Clans, she wields slaves as weapons! This injustice won't stand!
  
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.
+
====Continue====
 +
'''Nargaril:''' Get yer filthy chains off my wrists, ye pile o' bones!
  
'''Mal-Skraat:''' Gruhhh...
+
====Have Terraent====
 +
'''Terraent:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.
  
'''Mal-Kallat:''' No! Now I'll never have my revenge...
+
I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!
  
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.
+
====Don't have Terraent====
 +
'''Owaec:''' More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.
  
===Turn 7===
+
I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!
'''Unknown:''' <small>''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''
 
  
''Use the Amulet. There's no other way! Use us!''</small>
+
===Free the dwarves===
 +
'''Urmarol:''' Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...
  
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!
+
'''Mal-Yrna/Mal-Mana:''' My prisoners! You'll pay for that...
  
===Turn 10===
+
Fly, my pretties, fly!
'''Halrad:''' Careful! They're regrouping for another wave.
 
  
===Turn 17===
+
===Turn 8===
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.
+
'''Vinreddoc:''' How are there so many of them? Is this the end of all Wesnoth?
  
===Turn 18===
+
'''Tunreoryr:''' Don't worry. I'm sure the Crown has a plan...
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.
 
  
===Turn 19===
+
===Free the first humans===
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.
+
'''Vinreddoc:''' Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...
  
===Victory Dialogue===
+
====Have Terraent====
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.
+
'''Terraent:''' Take heart! As long as there's Light, hope always remains.
  
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!
+
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, paladin of Wesnoth...
  
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.
+
====Don't have Terraent====
 +
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.
  
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.
+
===Turn 13===
 +
'''Hibro:''' I'll take you all on! As soon as I get out of these chains...
  
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?
+
'''Gaoler:''' Silence. Orcs. March.
  
'''Gweddry:''' I think we should...
+
===Free the orcs===
 +
'''Ugzush:''' Cruddy undead think they can chain me up! I'll grind their bones into dust!
  
====challenge Mal-Ravanal to a duel. ''(normal)''====
+
'''Mal-Yrna/Mal-Mana:''' Not again! Don't test me, lord of the swamps...
'''Konrad II:''' I agree. Dacyn, send the message at once.
 
  
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====
+
===Turn 18===
'''Konrad II:''' I agree. Owaec, begin preparing our armies.
+
'''Gaennell:''' I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.
  
==Scenario 17a: The Duel==
+
'''Syner:''' Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.
===Story Text===
 
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.
 
  
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...
+
===Free the second humans===
 +
'''Syner:''' I'm free! Now I'll have the pleasure of killing this dark adept myself.
  
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...
+
====Have Terraent====
 +
'''Terraent:''' Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.
  
===Introductory Dialogue===
+
'''Syner:''' Are you mad? That woman is a necromancer!
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!
 
  
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!
+
'''Gaennell:''' ... you might as well. They think I'm a traitor. I'm as good as dead already.
  
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.
+
'''Terraent:''' Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.
  
'''Narrator:''' The rules of the duel are these:
+
'''Gaennell:''' ...
  
You may recruit or recall up to 6 units.
+
Okay. No more necromancy. I'll join you.
  
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.
+
=====Scenario 13: Oath of Redemption=====
 +
Recruit Gaennell, the dark adept, in ''"Spoils of War"''.
  
===Dacyn uses his shadow wave===
+
'''Mal-Yrna/Mal-Mana:''' You're starting to become rather irritating.
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?
 
  
===Kill a unit===
+
====Don't have Terraent====
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.
+
'''Owaec:''' And so justice has been served! Such is the fate of all evildoers.
  
===Gweddry attacks===
+
'''Mal-Yrna/Mal-Mana:''' Enough! My bats will feast on your blood!
'''Gweddry:''' For King and country!
 
  
===Owaec attacks===
+
===Turn 22===
'''Owaec:''' I shall avenge my fallen people!
+
'''Gaoler:''' March. Faster.
  
===Addogin attacks===
+
'''Mame:''' We're going as fast as we can! Maybe if you'd let us swim-
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.
 
  
===Dolburras attacks===
+
'''Gaoler:''' March. Faster.
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!
 
  
===Cheating===
+
===Free the merfolk===
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!
+
'''Mame:''' Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.
  
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.
+
'''Mal-Yrna/Mal-Mana:''' Why won't you just die?!
  
===Dacyn attacks Mal-Ravanal===
+
'''Owaec/Terraent:''' Now we come for you, necromancer!
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.
 
  
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!
+
===Victory Dialogue===
 +
'''Gweddry:''' Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!
  
===Owaec attacks===
+
====Have Terraent====
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!
+
'''Terraent:''' Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.
  
===Mal-Ravanal kills a unit===
+
====Don't have Terraent====
'''Mal-Ravanal:''' Your soul is mine!
+
'''Owaec:''' Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.
  
===Mal-Ravanal is defeated===
+
====Continue====
'''Mal-Ravanal:''' What?! How could this happen?!
+
'''Mal-Yrna/Mal-Mana:''' You're too late! Wesnoth is... already...
  
'''Gweddry:''' Is it over? We've won?
+
==Scenario 14: The Drowned Plains==
 +
===Story Text===
 +
Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.
  
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?
+
===Introductory Dialogue===
 +
'''Owaec:''' At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.
  
Well, coming to the battlefield myself has been entertaining, but that's enough for now.
+
Hail, Clansmen! Come and greet one of your own!
  
'''Dacyn:''' You escaped me once before-
+
'''Fallen Clansman:''' ...
  
-but NEVER AGAIN!!!
+
'''Owaec:''' ...
  
'''Mal-Ravanal:''' Wha- what's this?!
+
No.
  
Do you even know where that gate you're opening leads to?
+
No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?
  
...
+
'''Gweddry:''' I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...
  
... you think you're better than me, don't you? You must think of yourself as some kind of hero.
+
'''Owaec:''' My home... my people... how could this happen...
  
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.
+
YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?
  
...
+
We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!
  
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.
+
Are you even listening?!
  
===Victory Dialogue===
+
'''Gweddry:''' Dacyn, what's wrong? Are you all right?
'''Dacyn:''' It's done.
 
  
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.
+
'''Dacyn:''' ... I can't-
  
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!
+
I've lost control of the Amulet! I must-
  
'''Dacyn:''' Wha- where am I? What's happening to me?
+
'''Unknown:''' <small>''And most importantly...''</small>
  
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!
+
'''Lord Alric:''' Owaec, my son...
  
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!
+
Why did you abandon us? I'm dead... thanks to you...
  
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!
+
'''Owaec:''' No, it's not true! You're not dead! I don't believe you!
  
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!
+
'''Gweddry:''' Owaec, wait!
  
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!
+
What do I do now?
  
'''Dacyn:''' I... but... I could never choose to-
+
===Reach a swamp===
 +
'''Unit:''' Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must  be lying everywhere in this muck.
  
'''Fallen Soul:''' You misunderstand. This is no choice of yours.
+
'''Gweddry:''' Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.
  
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.
+
===Turn 2===
 +
'''Dacyn:''' (gasping) I've regained control!
  
'''Mak-Dak'an:''' ...
+
'''Gweddry:''' What happened? I didn't know this Amulet could act of its own accord.
  
'''Dacyn:''' No.
+
'''Dacyn:''' Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...
  
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.
+
... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.
 +
 
 +
===Kill Lord Alric===
 +
'''Lord Alric:''' ... please, watch over my son for me.
  
But no longer. My will is my own.
+
===Turn 3===
 +
'''Owaec:''' ...
  
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.
+
... so it's true. My lord and father is dead.
  
My story ends here.
+
Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.
  
'''Fallen Soul:''' So be it.
+
But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!
  
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''
+
'''Dacyn:''' Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.
  
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''
+
'''Gweddry:''' I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.
  
==Scenario 17b: All-In==
+
'''Hahid al-Ali:''' On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with '''''unlimited melee attacks''''' and the '''''berserk''''' melee special!
===Story Text===
 
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.
 
  
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.
+
This offer expires as soon as your anger does! ''(elixirs only last for 1 scenario)''
  
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.
+
====Buy the elixir for Owaec (30 gold).====
 +
'''Hahid al-Ali:''' Try not to die too quickly!
  
===Introductory Dialogue===
+
=====Elixir of Fury=====
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.
+
The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants '''''unlimited melee attacks''''' and the '''''berserk''''' melee special.
  
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.
+
<small>''(Elixirs only last for 1 scenario).
  
'''Halrod:''' The western barricades are manned and ready - it's payback time.
+
Picking up an item consumes your moves and attack.''</small>
  
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!
+
====Leave the elixir.====
 +
'''Hahid al-Ali:''' Suit yourself! Don't expect me to drink that though, I'm not suicidal!
  
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).
+
===Turn 4===
 +
'''Gweddry:''' Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?
  
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.
+
'''Dacyn:''' It may be prudent to clear the swamp near the undead leaders before we sight them.
  
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!
+
===Grug attacks===
 +
'''Grug:''' Squishy fun to squash! Squash squish squash!
  
===Find the gold===
+
===Turn 5===
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.
+
'''Addogin:''' Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.
  
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.
+
I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.
  
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.
+
'''Gweddry:''' We should retrieve as many as we can; I'm sure the extra gold will be useful.
  
===Reach the river===
+
'''Addogin:''' Just remember, I ain't been here in years. Some of them caches might be empty now.
'''Unit:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...
 
  
===Konrad II tries to leave===
+
====Find the caches====
'''Konrad II:''' Aking belongs in his capital! I won't abandon my post!
+
'''Addogin:''' That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.
  
===Gweddry attacks===
+
'''Addogin:''' This be the second cache, but looks like some'un found it before us. Empty.
'''Gweddry:''' For King and country!
 
  
===Owaec attacks===
+
'''Addogin:''' Third 'n last cache, and it's loaded! A clean 100 gold pieces.
'''Owaec:''' I shall avenge my fallen people!
 
  
===Konrad II attacks===
+
'''Gweddry:''' Excellent! The gold from these caches will be very helpful.
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!
 
  
===Addogin attacks===
+
===Reach the keeps===
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.
+
'''Sir Seoraery:''' ... we need... reinforcements... send a messenger...
  
===Dolburras attacks===
+
'''Unit:''' I'm not your enemy!
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.
 
  
===Kill an enemy===
+
'''Sir Seoraery:''' ... must... hold... the line.
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.
 
  
===Turn 9===
+
'''Sir Efran:''' ... there's... too many.
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.
 
  
'''?:''' Now you'll pay for your arrogance!
+
'''Unit:''' You and your men have been turned to undeath! Let's put you out of your misery.
  
===Lich Revealed===
+
'''Sir Efran:''' ... I'd sooner... die... than yield to you... necromancer.
'''Mal-Hadanak:''' You dare to attack me?
 
  
'''Mal-Katklagad:''' I will enjoy watching you suffer!
+
'''Khrakrahs:''' ... Lich, you don't belong here... leave, or I shall... rend you...
  
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!
+
'''Gweddry:''' Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.
  
'''Mal-Akranbral:''' You will serve me in death!
+
'''Dacyn:''' Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.
  
'''Mal-Larakan:''' Allow me to free you from your wretched existence!
+
'''Khrakrahs:''' ... I warned you... Ravanal... now '''burn.'''
  
'''Mal-Drakanal:''' I am merely toying with you!
+
===Terraent attacks a leader===
 +
'''Terraent:''' All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!
  
===Kill a lich===
+
===Kill the ghosts===
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.
+
'''Owogin:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.
  
===Kill four liches===
+
'''Marreddaent:''' ... I failed you all...
'''Owaec:''' Their spell is broken!
 
  
===Mal-Ravanal Revealed===
+
'''Ery:''' ... it came from the shadows. A gust of wind, then a claw through my chest...
'''Mal-Ravanal:''' Enough of this farce! I shall end this ===personally.
 
  
===Killing a Mal-Ravanal unit===
+
'''Syraeryn:''' ... I couldn't hurt him... my own father... his corpse risen to fight me.
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.
 
  
===Mal-Ravanal kills a unit===
+
===Holy Amulet===
'''Mal-Ravanal:''' Your soul is miine!
+
'''Narrator:''' Engraved with a consecrated symbol, this amulet will bless both your '''''melee''''' and '''''ranged''''' attacks with '''''arcane''''' damage.
  
===Mal-Ravanal is defeated===
+
<small>''This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.''</small>
'''Mal-Ravanal:''' What?! How could this happen?!
 
  
'''Gweddry:''' Is it over? We've won?
+
===Find the corpse===
 +
'''Unit:''' This man looks to have been dead for about a month. Odd that his body yet lies still.
  
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?
+
===Journal===
 +
'''Unit:''' There's a journal here, still intact despite the swamp.
  
Well, coming to the battlefield myself has been entertaining, but that's enough for now.
+
''... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.
  
'''Dacyn:''' You escaped me once before-
+
For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.
  
-but NEVER AGAIN!!!
+
I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.
  
'''Mal-Ravanal:''' Wha- what's this?!
+
I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...''
  
Do you even know where that gate you're opening leads to?
+
====Scenario 14: Historian====
 +
'''Narrator:''' Read the story of the Clans' defeat in ''"The Drowned Plains"''.
  
...
+
===Turn 12===
 +
'''Gweddry:''' Their leader is walking nearby allies out from the swamp!
  
... you think you're better than me, don't you? You must think of yourself as some kind of hero.
+
'''Owaec:''' Just more abominations for us to slay!
  
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.
+
===Turn 15===
 +
'''Gweddry:''' Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.
  
...
+
'''Dacyn:''' Hmm... I suppose there would be no harm in locking it up somewhere safe.
  
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.
+
'''Unknown:''' <small>''You have a great weapon... and you would simply lock it away?''</small>
  
===Victory Dialogue===
+
'''Unknown 2:''' <small>''His intent is good, but his spirit is weak... he'd be corrupted...''</small>
'''Dacyn:''' It's done.
 
  
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.
+
'''Unknown:''' <small>Only you can be trusted with this responsibility.</small>
  
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!
+
'''Dacyn:''' But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.
  
'''Dacyn:''' Wha- where am I? What's happening to me?
+
'''Gweddry:''' Well, you're the magic expert.
  
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!
+
===A red mage attacks Khrakrahs===
 +
'''Khrakrahs:''' ... Shek'kahan, your fire grows weak... you're hardly... a rival.
  
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!
+
===Owaec attacks Khrakrahs===
 +
'''Owaec:''' You! You're the cause of this destruction!! Vengeance for my fallen people!
  
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!
+
===Owaec attacks Sir Efran===
 +
'''Sir Efran:''' ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...
  
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!
+
'''Owaec:''' Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.
  
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!
+
===Defeat the enemy leaders===
 +
'''Sir Efran:''' ... Necromancer... Wesnoth will defeat you... in the end.
  
'''Dacyn:''' I... but... I could never choose to-
+
'''Khrakrahs:''' I'm... ''cold.''
  
'''Fallen Soul:''' You misunderstand. This is no choice of yours.
+
'''Sir Seoraery:''' ... I may die... but the Clans... will never fall.
  
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.
+
===Victory Dialogue===
 +
'''Owaec:''' It's done. My kinsmen have been avenged.
  
'''Mak-Dak'an:''' ...
+
Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.
  
'''Dacyn:''' No.
+
The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.
  
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.
+
'''Dacyn:''' Apology accepted.
  
But no longer. My will is my own.
+
And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...
  
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.
+
'''Owaec:''' Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.
  
My story ends here.
+
'''Gweddry:''' I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.
  
'''Fallen Soul:''' So be it.
+
==Scenario 15: Return to Wesnoth==
 +
===Story Text===
 +
Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...
  
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''
+
===Introductory Dialogue===
 +
'''Owaec:''' Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.
  
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''
+
'''Gweddry:''' But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!
  
==Scenario 18: Epilogue==
+
'''Dacyn:''' Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.
===Story Text===
 
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.
 
  
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...
+
'''Gweddry:''' Then we must break through to the city at once! Come on men, follow me!
  
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
+
'''Aeraeka:''' Well try again! It's absolutely imperative that we get a response from the Northeners.
  
===Introductory Dialogue===
+
'''Halric:''' If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.
 
  
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.
+
'''Mefel:''' Urgent report from the south, Sire! I'm afraid it can't wait.
  
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.
+
'''Konrad II:''' Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?
  
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.
+
'''Mefel:''' The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.
  
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.
+
'''Aeraeka:''' Oh, what now...
  
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.
+
'''Halrad:''' My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.
  
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.
+
'''Konrad II:''' Dacyn?! At last some good news! I thought you were long dead.
  
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.
+
'''Halric:''' He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.
  
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.
+
'''Dacyn:''' My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.
 +
 
 +
'''Aeraeka:''' You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!
  
===Have Dolburras===
+
'''Dacyn:''' And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.
 
  
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.
+
'''Gweddry:''' Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.
  
===Have Addogin===
+
'''Halric:''' Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.
 
  
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.
+
'''Aeraeka:''' Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...
  
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.
+
'''Owaec:''' I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!
  
===Have Owaec===
+
I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.
 
  
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.
+
'''Dacyn:''' I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.
  
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.
+
'''Owaec:''' You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!
  
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.
+
'''Dacyn:''' We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.
  
===Have Gweddry===
+
'''Konrad II:''' Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.
 
  
'''Gweddry:''' Sire, I but did my duty.
+
'''Halrod:''' Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.
  
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.
+
'''Halric:''' They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!
  
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.
+
'''Konrad II:''' This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!
 +
 
 +
==Scenario 16: Eleventh Hour==
 +
===Introductory Dialogue===
 +
'''Halrad:''' Undead approach at the northern crossings. My forces are in position to engage the invaders.
 +
 
 +
'''Halric:''' The south-eastern bridges are secure; hostiles inbound.
 +
 
 +
'''Halrod:''' My fortifications are manned and ready. Brace for attack from the south-west.
 +
 
 +
'''Gweddry:''' Night approaches, and with it the undead hordes. I stand ready.
 +
 
 +
'''Owaec:''' Let's show these undead the might of Wesnoth!
 +
 
 +
'''Konrad II:''' And so it comes to this, here at what seems the end of days. Prepare for battle!
 +
 
 +
===Death Dialogues===
 +
====Gweddry====
 +
'''Gweddry:''' So much death... so much senseless destruction...
 +
 
 +
'''Dacyn:''' Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.
 +
 
 +
====Owaec====
 +
'''Owaec:''' Alas, I fall! The clans will never truly be avenged...
 +
 
 +
'''Gweddry:''' Owaec! We've been through so much together! You can't die now!
 +
 
 +
====Dacyn====
 +
'''Dacyn:''' The light fades... Wesnoth, I've failed you...
 +
 
 +
====Konrad II====
 +
'''Konrad II:''' Alas, I perish! The kingdom is lost without its king.
 +
 
 +
====Halrod====
 +
'''Halrod:''' Ack! Curse these undead! I should have listened to my mother and been a dentist...
 +
 
 +
====Halrad====
 +
'''Halrad:''' I may die, but Wesnoth will never fall!
 +
 
 +
====Halric====
 +
'''Halric:''' There's too many! Must... keep fighting...
 +
 
 +
===Gaennell moves===
 +
'''Mel Guthrak:''' Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.
 +
 
 +
'''Gaennell:''' You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.
 +
 
 +
===Addogin moves===
 +
'''Addogin:''' So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!
 +
 
 +
===Konrad II leaves===
 +
'''Konrad II:''' I won't abandon my post!
 +
 
 +
===Turn 1===
 +
'''Yannic:''' So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.
 +
 
 +
I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!
 +
 
 +
===Take an ally village===
 +
'''Halrad/Halrod/Halric:''' Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.
 +
 
 +
===Yannic attacks===
 +
'''Yannic:''' For my fallen brothers at Soradoc and the Plains!
 +
 
 +
===Turn 3===
 +
====After "An elven interlude"====
 +
'''Mal-Kallat:''' Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.
 +
 
 +
'''Mal-Skraat:''' Rev... enge...
 +
 
 +
====After "Mal-Ravanal's Capital"====
 +
'''Mal-Skraat:''' Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!
 +
 
 +
'''Mal-Kallat:''' Rev... enge...
 +
 
 +
===Statues===
 +
'''Narrator:''' ''Delfador the Great, sage of Wesnoth, restorer of the throne.''
 +
 
 +
'''Dacyn:''' My predecessor, 'the Great'. I intend to be greater.
 +
 
 +
'''Narrator:''' ''Haldric the First, Dragonslayer, first King of Wesnoth.''
 +
 
 +
'''Konrad II:''' My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.
 +
 
 +
===Turn 6===
 +
'''Konrad II:''' Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!
 +
 
 +
'''Mal-Ravanal:''' Oh hello, am I interrupting something?
 +
 
 +
It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.
 +
 
 +
'''Dacyn:''' Not if I stop you first! I defeated you before, and I'll do so again!
 +
 
 +
'''Mal-Ravanal:''' Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.
 +
 
 +
Bleed black, the fabric of firmament.
 +
 
 +
Open wide, the maw of the darkness between worlds.
 +
 
 +
Swallow the day and swallow the sun,
 +
 
 +
And leave eternal night to remain.
 +
 
 +
'''Dolburras:''' What manner o' dark sorcery be this?
 +
 
 +
'''Grug:''' Dark scary! Not like!
 +
 
 +
'''Gweddry:''' I'm nearly blind in this fog, but I think the undead have been reinforced!
 +
 
 +
'''Terraent:''' By the light of all that's holy, we mustn't fail!
 +
 
 +
===Killing the enemy leaders===
 +
'''Mel Guthrak:''' Wha- but how?
 +
 
 +
'''Gaennell:''' Good riddance...
 +
 
 +
'''Halrod:''' Impressive tactics! I'll begin redeploying towards other threats.
 +
 
 +
'''Nakeg-alvan:''' You waste... your effort...
 +
 
 +
'''Halrod:''' Well done! This will free my soldiers to defend other sectors of the city.
 +
 
 +
'''Mal-Analla:''' No! I was supposed to... become immortal...
 +
 
 +
'''Halric:''' Excellent work! I'll send my soldiers to the other fronts.
 +
 
 +
'''Nalu-alvan:''' Your victory... is meaningless...
 +
 
 +
'''Halrad:''' Excellent work! I'll send my soldiers to the other fronts.
 +
 
 +
'''Mal-Xakralan:''' Mal-Ravanal will make you suffer for this!
 +
 
 +
'''Halrad:''' Impressive tactics! I'll begin redeploying towards other threats.
 +
 
 +
'''Mal-Skraat/Mal-Kallat:''' Gruhhh...
 +
 
 +
'''Mal-Kallat/Mal-Skraat:''' No! Now I'll never have my revenge...
 +
 
 +
'''Halric:''' Well done! This will free my soldiers to defend other sectors of the city.
 +
 
 +
===Turn 7===
 +
'''Unknown:''' <small>''You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!''
 +
 
 +
''Use the Amulet. There's no other way! Use us!''</small>
 +
 
 +
'''Dacyn:''' I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!
 +
 
 +
===Turn 10===
 +
'''Halrad:''' Careful! They're regrouping for another wave.
 +
 
 +
===Turn 17===
 +
====Have Terraent====
 +
'''Terraent:''' The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!
 +
 
 +
====Don't have Terraent====
 +
'''Owaec:''' Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.
 +
 
 +
===Turn 18===
 +
'''Dacyn:''' Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.
 +
 
 +
===Turn 19===
 +
'''Gweddry:''' The undead are falling back! Thank the Light; it's finally over.
 +
 
 +
===Victory Dialogue===
 +
'''Owaec:''' Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.
 +
 
 +
Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!
 +
 
 +
'''Dacyn:''' I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.
 +
 
 +
'''Konrad II:''' Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.
 +
 
 +
Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?
 +
 
 +
'''Gweddry:''' I think we should...
 +
 
 +
====challenge Mal-Ravanal to a duel. ''(normal)''====
 +
'''Konrad II:''' I agree. Dacyn, send the message at once.
 +
 
 +
====defeat Mal-Ravanal in pitched battle. ''(challenging)''====
 +
'''Konrad II:''' I agree. Owaec, begin preparing our armies.
 +
 
 +
==Scenario 17a: The Duel==
 +
===Story Text===
 +
As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.
 +
 
 +
Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...
 +
 
 +
News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...
 +
 
 +
===Introductory Dialogue===
 +
'''Mal-Ravanal:''' Dacyn, I'm surprised you came. I remember you being smarter than that!
 +
 
 +
'''Dacyn:''' I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!
 +
 
 +
'''Mal-Ravanal:''' A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.
 +
 
 +
'''Narrator:''' The rules of the duel are these:
 +
 
 +
You may recruit or recall up to 6 units.
 +
 
 +
At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.
 +
 
 +
===Recruit Hahid al-Ali===
 +
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.
 +
 
 +
Agility in swamp and shallow water...
 +
 
 +
Resistance to fire and cold...
 +
 
 +
Speed and defence...
 +
 
 +
And berserker fury. Oh sands, what am I doing...
 +
 
 +
Ugh, I feel queasy...
 +
 
 +
===Dacyn uses his shadow wave===
 +
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?
 +
 
 +
===Kill a unit===
 +
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.
 +
 
 +
===Gweddry attacks===
 +
'''Gweddry:''' For King and country!
 +
 
 +
===Owaec attacks===
 +
'''Owaec:''' I shall avenge my fallen people!
 +
 
 +
===Addogin attacks===
 +
'''Addogin:''' Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.
 +
 
 +
===Dolburras attacks===
 +
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer!
 +
 
 +
===Hahid al-Ali attacks===
 +
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!
 +
 
 +
===Hahid al-Ali dies===
 +
'''Hahid al-Ali:''' Oh, I knew drinking all those elixirs was a bad idea...
 +
 
 +
===Terraent attacks===
 +
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!
 +
 
 +
===Gaennell attacks===
 +
'''Gaennell:''' I remember when I used to raise creatures like you...
 +
 
 +
===Cheating===
 +
'''Gweddry/Unit:''' Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!
 +
 
 +
'''Mal-Ravanal:''' The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.
 +
 
 +
===Gweddry attacks Mal-Ravanal===
 +
'''Gweddry:''' So much death, so much destruction... this has to end , now!
 +
 
 +
===Dacyn attacks Mal-Ravanal===
 +
'''Mal-Ravanal:''' Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.
 +
 
 +
'''Dacyn:''' I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!
 +
 
 +
===Owaec attacks Mal-Ravanal===
 +
'''Owaec:''' Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!
 +
 
 +
===Hahid al-Ali attacks===
 +
'''Hahid al-Ali:''' No, no, no, no, what am I even doing here!
 +
 
 +
===Yannic attacks Mal-Ravanal===
 +
'''Yannic:''' So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!
 +
 
 +
===Terraent attacks Mal-Ravanal===
 +
'''Terraent:''' Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!
 +
 
 +
===Gaennell attacks===
 +
'''Gaennell:''' I loyally served you, once. Look at what that got me. A whole lot of nothing.
 +
 
 +
'''Mal-Ravanal:''' I don't even know who you are.
 +
 
 +
===Mal-Ravanal kills a unit===
 +
'''Mal-Ravanal:''' Your soul is mine!
 +
 
 +
===Mal-Ravanal is defeated===
 +
'''Mal-Ravanal:''' What?! How could this happen?!
 +
 
 +
'''Gweddry/Unit:''' Is it over? We've won?
 +
 
 +
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?
 +
 
 +
Well, coming to the battlefield myself has been entertaining, but that's enough for now.
 +
 
 +
'''Dacyn:''' You escaped me once before-
 +
 
 +
-but NEVER AGAIN!!!
 +
 
 +
'''Mal-Ravanal:''' Wha- what's this?!
 +
 
 +
Do you even know where that gate you're opening leads to?
 +
 
 +
...
 +
 
 +
... you think you're better than me, don't you? You must think of yourself as some kind of hero.
 +
 
 +
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.
 +
 
 +
...
 +
 
 +
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.
 +
 
 +
===Victory Dialogue===
 +
'''Dacyn:''' It's done.
 +
 
 +
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.
 +
 
 +
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!
 +
 
 +
'''Dacyn:''' Wha- where am I? What's happening to me?
 +
 
 +
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!
 +
 
 +
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!
 +
 
 +
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!
 +
 
 +
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!
 +
 
 +
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!
 +
 
 +
'''Dacyn:''' I... but... I could never choose to-
 +
 
 +
'''Fallen Soul:''' You misunderstand. This is no choice of yours.
 +
 
 +
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.
 +
 
 +
'''Mak-Dak'an:''' ...
 +
 
 +
'''Dacyn:''' No.
 +
 
 +
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.
 +
 
 +
But no longer. My will is my own.
 +
 
 +
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.
 +
 
 +
My story ends here.
 +
 
 +
'''Fallen Soul:''' So be it.
 +
 
 +
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''
 +
 
 +
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''
 +
 
 +
==Scenario 17b: All-In==
 +
===Story Text===
 +
The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.
 +
 
 +
From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.
 +
 
 +
The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.
 +
 
 +
===Introductory Dialogue===
 +
'''Halrad:''' My forces are in position at the northern wall; awaiting your orders.
 +
 
 +
'''Halric:''' Eastern flank reclaimed. I stand ready to launch the assault.
 +
 
 +
'''Halrod:''' The western barricades are manned and ready - it's payback time.
 +
 
 +
'''Owaec:''' Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!
 +
 
 +
'''Dacyn:''' These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).
 +
 
 +
'''Gweddry:''' Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.
 +
 
 +
'''Konrad II:''' Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!
 +
 
 +
===Find the gold===
 +
'''Halrod:''' For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.
 +
 
 +
'''Halrad:''' 150 gold remains in my war-chest. I place it at your service, my Liege.
 +
 
 +
'''Halric:''' My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.
 +
 
 +
===Reach the river===
 +
'''Aeraery:''' The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...
 +
 
 +
===Konrad II tries to leave===
 +
'''Konrad II:''' A king belongs in his capital! I won't abandon my post!
 +
 
 +
===Turn 2===
 +
'''Hahid al-Ali:''' ''*gulp*'' Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.
 +
 
 +
Agility in swamp and shallow water...
 +
 
 +
Resistance to fire and cold...
 +
 
 +
Speed and defence...
 +
 
 +
And berserker fury. Oh sands, what am I doing...
 +
 
 +
Ugh, I feel queasy...
 +
 
 +
===Gweddry attacks===
 +
'''Gweddry:''' For King and country!
 +
 
 +
===Owaec attacks===
 +
'''Owaec:''' I shall avenge my fallen people!
 +
 
 +
===Konrad II attacks===
 +
'''Konrad II:''' My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!
 +
 
 +
===Addogin attacks===
 +
'''Addogin:''' Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.
 +
 
 +
===Dolburras attacks===
 +
'''Dolburras:''' Aye, I love the sound o' bones crunching beneath me hammer.
 +
 
 +
===Hahid al-Ali attacks===
 +
'''Hahid al-Ali:''' How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!
 +
 
 +
===Terraent attacks===
 +
'''Terraent:''' Ashes to ashes, dust to dust. The undead have no place in this bright world!
 +
 
 +
===Gaennell attacks===
 +
'''Gaennell:''' I remember when I used to raise creatures like you...
 +
 
 +
===Kill an enemy===
 +
'''?:''' Fools, you've already lost! For each minion you strike down, another shall rise to take its place.
 +
 
 +
===Turn 9===
 +
'''?:''' Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.
 +
 
 +
'''?:''' Now you'll pay for your arrogance!
 +
 
 +
===Lich Revealed===
 +
'''Mal-Hadanak:''' You dare to attack me?
 +
 
 +
'''Mal-Katklagad:''' I will enjoy watching you suffer!
 +
 
 +
'''Mal-Xaskanat:''' Death will only be the beginning of your torment!
 +
 
 +
'''Mal-Akranbral:''' You will serve me in death!
 +
 
 +
'''Mal-Larakan:''' Allow me to free you from your wretched existence!
 +
 
 +
'''Mal-Drakanal:''' I am merely toying with you!
 +
 
 +
===Kill a lich===
 +
'''Konrad II:''' That's one down! The undead must still be in disarray after their failed attack during the long night.
 +
 
 +
===Kill four liches===
 +
'''Owaec:''' Their spell is broken!
 +
 
 +
===Mal-Ravanal Revealed===
 +
'''Mal-Ravanal:''' Enough of this farce! I shall end this personally.
 +
 
 +
===Dacyn uses his shadow wave===
 +
'''Mal-Ravanal:''' A-ha, what's this? The white mage resorts to wielding black magic?
 +
 
 +
===Killing a Mal-Ravanal unit===
 +
'''Mal-Ravanal:''' Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.
 +
 
 +
===Mal-Ravanal kills a unit===
 +
'''Mal-Ravanal:''' Your soul is mine!
 +
 
 +
===Mal-Ravanal is defeated===
 +
'''Mal-Ravanal:''' What?! How could this happen?!
 +
 
 +
'''Gweddry:''' Is it over? We've won?
 +
 
 +
'''Mal-Ravanal:''' A-ha ha ha ha! You really thought you had a chance there, didn't you?
 +
 
 +
Well, coming to the battlefield myself has been entertaining, but that's enough for now.
 +
 
 +
'''Dacyn:''' You escaped me once before-
 +
 
 +
-but NEVER AGAIN!!!
 +
 
 +
'''Mal-Ravanal:''' Wha- what's this?!
 +
 
 +
Do you even know where that gate you're opening leads to?
 +
 
 +
...
 +
 
 +
... you think you're better than me, don't you? You must think of yourself as some kind of hero.
 +
 
 +
You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.
 +
 
 +
...
 +
 
 +
Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.
 +
 
 +
===Victory Dialogue===
 +
'''Dacyn:''' It's done.
 +
 
 +
'''Fallen Soul:''' Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.
 +
 
 +
'''Fallen Soul:''' Now, embrace our power! You shall live on as the champion of Irdya!
 +
 
 +
'''Dacyn:''' Wha- where am I? What's happening to me?
 +
 
 +
'''Fallen Soul:''' The mage called Dacyn is dying! It's time for you to be reborn!
 +
 
 +
'''Dacyn:''' -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!
 +
 
 +
'''Fallen Soul:''' The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!
 +
 
 +
'''Dacyn:''' I... I needed this power! I had to safeguard Irdya!
 +
 
 +
'''Fallen Soul:''' And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!
 +
 
 +
'''Dacyn:''' I... but... I could never choose to-
 +
 
 +
'''Fallen Soul:''' You misunderstand. This is no choice of yours.
 +
 
 +
The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.
 +
 
 +
'''Mak-Dak'an:''' ...
 +
 
 +
'''Dacyn:''' No.
 +
 
 +
No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.
 +
 
 +
But no longer. My will is my own.
 +
 
 +
I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.
 +
 
 +
My story ends here.
 +
 
 +
'''Fallen Soul:''' So be it.
 +
 
 +
'''Fallen Soul:''' ''THE MAW OPENS ITS JAWS.''
 +
 
 +
'''Fallen Soul:''' ''DARKNESS CONSUMES THE SOUL.''
 +
 
 +
==Scenario 18: Epilogue==
 +
===Story Text===
 +
When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.
 +
 
 +
Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...
 +
 
 +
... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
 +
 
 +
===Introductory Dialogue===
 +
'''Renaerawan:''' We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.
 +
 
 +
I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.
 +
 
 +
'''Konrad II:''' Today we've won a great victory, yet it comes at great cost.
 +
 
 +
'''Dolburras:''' Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.
 +
 
 +
'''Grug:''' Grug sad! Magic man kind.
 +
 
 +
'''Gweddry:''' So many months of fighting... I feel as though I'm awakening from a long nightmare.
 +
 
 +
'''Owaec:''' My duty is done; the Clans have been avenged. At last, I can rest in peace.
 +
 
 +
'''Konrad II:''' Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.
 +
 
 +
'''Aeraeka:''' Even now we should be sending what's left of our armies to restore order throughout the land.
 +
 
 +
'''Konrad II:''' It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.
 +
 
 +
===Have Dolburras===
 +
'''Konrad II:''' Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.
 +
 
 +
'''Dolburras:''' Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.
 +
 
 +
===Have Terraent===
 +
'''Konrad II:''' Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.
 +
 
 +
'''Terraent:''' It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.
 +
 
 +
===Have Gaennell===
 +
'''Konrad II:''' As for you, ''necromancer''. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.
 +
 
 +
'''Gaennell:''' ''Forbidden to-''
 +
 
 +
... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.
 +
 
 +
===Have Grug===
 +
====Plague Staff====
 +
'''Konrad II:''' Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.
 +
 
 +
'''Grug:''' Guh... Grug say no magic yes ok.
 +
 
 +
====No Plague Staff====
 +
'''Konrad II:''' Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.
 +
 
 +
'''Grug:''' (bowing clumsily) Grug say new home will make thanks with.
 +
 
 +
===Have Hahid al-Ali===
 +
'''Konrad II:''' Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.
 +
 
 +
'''Hahid al-Ali:''' Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?
 +
 
 +
===Plague Staff===
 +
'''Konrad II:''' As for you, ''necromancer''. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.
 +
 
 +
'''Unit:''' As you command, your Majesty.
 +
 
 +
===Have Addogin===
 +
'''Konrad II:''' Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.
 +
 
 +
'''Addogin:''' Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.
 +
 
 +
'''Konrad II:''' As you wish. Then take this chest of silver, that you may never again need raise sword for coin.
 +
 
 +
===Have Owaec===
 +
'''Konrad II:''' Owaec, last Prince of the Plains. You and your people have suffered much.
 +
 
 +
'''Owaec:''' My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.
 +
 
 +
'''Konrad II:''' The true test is not to die for one's King, but to live for Him... Kneel, Owaec.
 +
 
 +
And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.
 +
 
 +
===Have Gweddry===
 +
'''Konrad II:''' And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.
 +
 
 +
'''Gweddry:''' Sire, I but did my duty.
 +
 
 +
'''Konrad II:''' Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.
 +
 
 +
And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.
 +
 
 +
===Continue===
 +
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.
 +
 
 +
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!
 +
 
 +
==EI-Specific Descriptions==
 +
===Generic Unit===
 +
====Horse Lord: Lvl 3====
 +
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.
 +
 
 +
====Mounted Fighter: Lvl 1====
 +
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.
 +
 
 +
====Mounted Warrior: Lvl 2====
 +
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.
 +
 
 +
==EI: Specified Unit Names==
 +
===Humans===
 +
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]
 +
*[[CharactersStorys#Dacyn | Dacyn (White Mage)]]
 +
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]
 +
*Terraent (Paladin)
 +
*Shodrano (Assassin)
 +
*[[CharactersStorys#Konrad_II | Konrad II (General)]]
 +
*Kaldor (Great Mage)
 +
*Haldrad (General)
 +
*Halric (General)
 +
*Halrod (General)
  
===Continue===
+
===Dunefolk===
'''Konrad II:''' Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.
+
* Hahid al-Ali (Dune Luminary)
 
+
* Ragnabair (Dune Soldier)
To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!
+
* Nur al-Nuh (Dune Rider)
 
+
* Muma (Dune Skirmisher)
==EI-Specific Descriptions==
+
* Abman (Dune Soldier)
===Generic Unit===
+
* Ikriaf (Dune Soldier)
====Horse Lord: Lvl 3====
+
* Safyam (Dune Firetrooper)
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.
 
 
 
====Mounted Fighter: Lvl 1====
 
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.
 
 
 
====Mounted Warrior: Lvl 2====
 
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.
 
 
 
==EI: Specified Unit Names==
 
===Humans===
 
*[[CharactersStorys#Gweddry | Gweddry (Sergeant)]]
 
*[[CharactersStorys#Dacyn | Dacyn (White Mage)]]
 
*[[CharactersStorys#Owaec | Owaec (Mounted Fighter)]]
 
*Terraent (Paladin)
 
*Shodrano (Assassin)
 
*[[CharactersStorys#Engineer | Engineer (Red Mage)]]
 
*[[CharactersStorys#Konrad_II | Konrad II (General)]]
 
*Kaldor (Great Mage)
 
*Haldrad (General)
 
*Halric (General)
 
*Halrod (General)
 
  
 
===Trolls===
 
===Trolls===
Line 2,307: Line 2,999:
 
*Ran-Lar (Orcish Warlord)
 
*Ran-Lar (Orcish Warlord)
  
===Half-Orcs===
 
 
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]
 
*[[CharactersStorys#Nafga | Nafga (Orcish Slayer)]]
  
 
===Ogres===
 
===Ogres===
*[[CharactersStorys#Grug | Grug (Ogre)]]
+
*[[CharactersStorys#Grug | Grug (Ancient Ogre)]]
*Gork (Ogre)
+
*Gork (Great Ogre)
*Drog (Ogre)
+
*Drog (Great Ogre)
  
 
===Gryphons===
 
===Gryphons===
Line 2,319: Line 3,010:
  
 
===Undead===
 
===Undead===
====Humans====
 
 
*Mal-Sakkat (Dark Sorcerer)
 
*Mal-Sakkat (Dark Sorcerer)
 
*Mal-Bakral (Dark Sorcerer)
 
*Mal-Bakral (Dark Sorcerer)
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer)]]
+
*[[CharactersStorys#Mal-Skraat | Mal-Skraat (Dark Sorcerer/Soulless)]]
 
*Mal-Tar (Dark Adept)
 
*Mal-Tar (Dark Adept)
 
*Mal-Kallat (Dark Sorcerer)
 
*Mal-Kallat (Dark Sorcerer)
Line 2,332: Line 3,022:
 
*Mal-un-Zanrad (Necromancer)
 
*Mal-un-Zanrad (Necromancer)
 
*Mal-un-Xadrux (Necromancer)
 
*Mal-un-Xadrux (Necromancer)
 
====Liches====
 
 
*Mal-Uldhar (Lich)
 
*Mal-Uldhar (Lich)
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Lich/Ancient Lich)]]
+
*[[CharactersStorys#Mal-Ravanal | Mal-Ravanal (Dread Lich)]]
 
*Mal-Telnarad (Lich)
 
*Mal-Telnarad (Lich)
 
*Mal-Hakralan (Lich)
 
*Mal-Hakralan (Lich)
Line 2,347: Line 3,035:
 
*Mal-Akranbral (Lich)
 
*Mal-Akranbral (Lich)
 
*Mal-Larakan (Lich)
 
*Mal-Larakan (Lich)
 
====Skeletons====
 
 
*Rava-Krodaz (Death Knight)
 
*Rava-Krodaz (Death Knight)
 
*Lanar-Skal (Revenant)
 
*Lanar-Skal (Revenant)
 
*Garnad (Revenant)
 
*Garnad (Revenant)
 
====Skeletal Dragons====
 
 
*Krahkrahs (Skeletal Dragon)
 
*Krahkrahs (Skeletal Dragon)
 +
*Fallen Soul (Ghost, Wraith, Shadow)
  
 
===Nagas===
 
===Nagas===

Latest revision as of 07:25, 24 January 2026

Contents

This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.

Death Dialogue

Gweddry

No! I... die...

Dacyn

The light fades... We are doomed...

Addogin

How did I get dragged into this mess...

Owaec

I... must- Argh...!

Terraent

Terraent: And so, I give... the last thing I have to give... in service of the Light...

Owaec: You shall be gravely missed, paladin of the Light! May you long live on in song and tale.

Gaennell

Gaennell: Death is coming for me...

Terraent: Truly, you've proven that there's goodness within all of us. I pledge that your sacrifice won't be in vain!

Grug

Hurt... grarrgghh...

Dolburras

Dolburras: Watch out behind ye-ach!

Gweddry: Though he wasn't one of us, he served bravely alongside Wesnoth's best. We must carry on the good fight.

Hahid al-Ali

Hahid al-Ali: Alas, my long, storied and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians...

Grug: Bar... ber... bears? Die why?

Yannic

Alas, I fall...

Early Defeat

Narrator: It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.

Foreign Defeat

Narrator: Wesnoth never learned the fate of Gweddry's band, but they would soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.

Wesnoth Defeat

Narrator: Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.

Late Defeat

Narrator: With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.

Scenario 1: Eastern Invasion

Story Text

Content note: this campaign has minor depictions of blood and gore.

It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.

Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.

The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.

When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.

In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.

With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.

All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...

Introductory Dialogue

Gweddry: Watchmen, report. What's going on?

Unit: Help! Run for your lives!

Dacyn: See for yourself. Undead approach from the east.

Gweddry: Soldiers, to arms!

Turn 2

Gaennell: Look! The old outpost is newly manned.

Mel Guthrak: Interesting... you, Talar, send news of this development.

Turn 5

Unit: Sun's up! They're falling back!

Turn 7

Dacyn: I sense a great power... no, it cannot be... I must not be seen.

Mal-Ravanal: This s the resistance you spoke of, an untrained commander and a few fresh recruits?

Mal-Talar: My deepest apologies! Please, forgive us. There will be no more delays.

Mal-Ravanal: So you say.

That is how you raise thralls, apprentice. Carry on.

Mal-Talar: We shall ensure their destruction!

Gweddry: Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.

Turn 12

Gweddry: Wha- How did so many of them flank us? We're cut off from Wesnoth!

Dacyn: Gweddry? Ah, you survive.

Gweddry: Dacyn, why did you flee the battle? Our situation has become rather desperate.

Dacyn: Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.

Gweddry: But we have orders to hold this outpost!

Dacyn: You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.

Enemy death dialogues

Mal-Talar: No! I was promised I could rule this province!

Nakeg-alvan: ...

Mel Guthrak: You may defeat me now, but I will return!

Gaennell: Get me out of here!

Victory Dialogue

Unit: I'm at the trapdoor! Follow me!

Scenario 2: The Escape Tunnel

Story Text

Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...

Introductory Dialogue

Gweddry: Where are we? I can hardly see my own nose.

Dacyn: We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.

We must make haste to escape before the undead catch us.

Gweddry: Wait, before we go anywhere - who were those necromancers?

Dacyn: Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.

Dwarves are Seen

Sighted Unit: Who goes there?

Dacyn: We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.

Knutan: Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?

Gweddry: Undead are pursuing us, purging the land of all that lives. You should join us and flee!

Knutan: My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.

Dacyn: Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.

Trolls are defeated

Kabak: From stone I come... now stone I return...

Knutan is killed

Knutan: Maybe I ain't been the wisest leader...

Signpost

Narrator: TROL TREZZUR HOL: KEIP OWT

Find the treasure

Unit: It seems these trolls were hiding some gold. I count fifty gold pieces!

Crystal Quiver

Dacyn: I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?

Narrator: Arrows from this crystalline quiver glmmer with a pale magical light, illuminating the surrounding area and making your bow or crossbow attacks arcane.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Turn 12

Mel Guthrak/Mal-Talar: I have found your hiding spot, flesh-bag! Prepare to die!

Dacyn: He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.

Find the lost dwarf

Duduril: Humans! What be ye doin' in our caves?

Unit: A horde of undead is pursuing us! You should come with us and escape.

Duduril: Thursagan's beard! I've got to go help the others!

Victory Dialogue

Unit: I see daylight! Follow me!

Scenario 2: Speed-Run

Narrator: Complete "The Escape Tunnel" before the undead arrive.

Defeat

Mal-Tar: Hello? My masters said I should see what was making all the noise down in this old cave...

Dacyn: We're discovered and surrounded. Now Wesnoth is doomed...

Scenario 3: An Unexpected Appearance

Story Text

Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.

Introductory Dialogue

Before the undead arrived

Dacyn: Excellent, we've swiftly escaped the tunnels, and there's no sign of pursuit.

After the undead arrived

Dacyn: Quick, I must collapse the tunnel behind us.

Continue

Gweddry: It's a relief to once again breathe the fresh air. Where are we now?

Dacyn: These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.

Mal-Kallat: What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...

Mal-Skraat: Don't be scared, Kala. Look at how haggard they are! I bet the new recruit can handle them by himself.

Mal-Tar: No!! They'll kill me!

Mal-Skraat: We can always bring you back if you die.

Mal-Tar Dies

Mal-Tar: Wait, please, not like this!

Mal-Skraat: I told him he should have studied harder.

Mal-Kallat: I wanted to avoid as much battle as I could, but it seems like we have no choice...

Turn 2

Dacyn: I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.

Gweddry: This is a true invasion then? These necromancers mean to conquer Wesnoth itself?

Dacyn: Yes. I have history with their leader.

Victory Dialogue

Mal-Skraat Dies

Mal-Kallat: Skrai, no! Cursed Wesnothians, he was my precious little brother...

Mal-Kallat Dies

Mal-Skraat: Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!

Mal-Tar is still alive

Mal-Tar: ... wait, what just happened? Why am I still alive?

Scenario 4a: An Elven Interlude

Story Text

Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.

Introductory Dialogue

Vaelya: Greetings, travellers! I hope you find our forest hospitable.

Gweddry: Indeed, and you have my thanks for allowing us entry.

Vaelya: What brings you to our lands? Long it has been since men of Wesnoth presented themselves to us.

Gweddry: I'm afraid Wesnoth has been invaded by fell undead, although I am glad to see they have not yet entered this forest. We have come here seeking refuge and passage to Wesnoth's northern river outpost.

Vaelya: I am sorry to hear of your misfortune. Our scouts had spotted undead in this area, but I am shocked to hear that they are attacking Wesnoth. And if they are hunting you, then...

My heart aches with the weight of this decision, but if you are being pursued by undead I am afraid I cannot allow you entry. You are welcome to travel outside our lands, but I cannot risk bringing destruction to my people.

Dacyn: So much for forest hospitality. Elf, you know full well that going around will take us days of forced march, time which we can hardly afford. We despise the undead just as much as you. Let us pass.

Gweddry: Vaelya, surely you can find it in your heart to grant us passage?

Vaelya: I wish I could, but I would spare my people the fate of underneath. I must take precautions to protect these lands.

In fact, I confess that since of hearing of the undead I have stopped so low as to hire a mercenary company...

...Addogin, please escort these Wesnothians away to the east.

Addogin: You heard the lady! Boys, it's time to earn our keep!

Nafga: And what about me?

Addogin: Into the forest with you. If it comes to bloodshed, strike at them from behind. And don't even think of running off with any corpses before I can collect our bounty!

Gweddry: There must be some way to resolve this without fighting...

Dacyn: Finding another path westwards would cause great delay, which would cost Wesnoth many lives. We will fight our way through the mercenaries, through the elves and out the other side.

Gweddry: ... hmmm, mercenaries are not known for their loyalty. If we can show we are gaining ground, they may turn and run. If we can defeat their leader, the outcome may be even better.

Nafga appears

Nafga: Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!

Nafga is killed

Nafga: No! It's the first time I've failed a mission, and it will be the last!

Conquer 10 villages

Enemy unit: This ain't lookin' good. Those Wesnoth soldiers are mean.

Addogin: No amount of money is worth dying for. Forget this, it's time to bail!

Vaelya: No, we need your help! Please come back!

Addogin: Sorry lady, but coin's no good if you're not alive to spend it.

Vaelya is killed

Vaelya: I only wanted... to protect my people...

Addogin: No amount of money is worth dying for. Forget this, it's time to bail!

Defeat Addogin

Addogin: No amount of money is worth dying for. Forget this, it's time to bail!

Vaelya: No, we need your help! Please come back!

Addogin: Sorry lady, but coin's no good if you're not alive to spend it.

Unit: Oh no you don't! You and your band of mercenaries have caused us enough trouble! How do we know you won't rally your men and attack us again?

Gweddry: I suppose we'll have to bring him with us, at least for a time. Tie him up so he doesn't run away.

Addogin: Help! I was only doing my job!

Narrator: Addogin has joined your side, but will be slowed and unable to attack as long as he remains tied up.

Addogin: I'm gettin' too old for this...

Victory Dialogue

Unit: I've made it through the forest and I can see the valley Weldyn open on the other side!

Dacyn: Well done, we have crossed this forest without major delay. Now we must see what has become of Owaec and his garrison.

Scenario 4b: Ill Humours

Story Text

Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.

Introductory Dialogue

Gweddry: Ugh, the fumes from this swamp are horrific! I can barely see my nose and some of the men have started collapsing from sickness. I don't think we can march much deeper.

Dacyn: We've already marched much too far eastwards. We should now head north.west and try to reach Wesnoth's northern river outpost. Owaec's soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.

Gweddry: I had hoped to preserve the lives of our men, yet it seems we've no choice but to confront this infernal sorcerer.

This is a very dangerous place for us to fight. We must stay away from this swamp's vapours, lest we become poisoned. And we should be cautious when venturing forth; there's no telling what lurks invisible under the water.

Turn 1

Dacyn: Quiet, someone approaches...

Unknown: It must be here somewhere! I'm telling you, alswdan only grows in swamps, and this is the grandest one on the continent.

Unknown 2: And I'm telling you, you're going to get us killed wandering around these north-lands! I haven't seen home in years! Your 'easy money' expedition has already led us far-too-far astray from the dunes.

Gweddry: Hail, strangers! Are you friend or foe? What brings you to this foul swamp?

Hahid al-Ali: Ah, natives! Perhaps you can help us! I'm Hahid al-Ali, herbalist extraordinaire, and this is my assistant Safyam. We've journeyed to your lands seeking the rare gwza-alswdan plant.

Why, there's one now! Safyam, if you would.

Thanks to my cure made from this marvellous herb, she's now immune to the swamp's ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!

Gweddry: If we help you find more of this 'alswdan', will you share your cure with us? Our people have been attacked by undead and we must now fight this dark sorcerer to return home.

Hahid al-Ali: Ho ho, a haggler after my own heart! I don't see why not. But if these undead are giving you such trouble, why not strike them in their capital? Safyam spotted it not far east of here. I want nothing to do with them of course, but I'm sure you military-minded folk would have no trouble storming their walls.

If you can find enough alswdan and pay a small fee, I'd be happy to inoculate all of your men and point you in the direction of the undead fortress.

Find the alswdan

Unit: I've found a sprig of alswdan and am now immune to the swamp's poison! We'll need 3/2/1 more (and 50 gold) to travel east.

Find all the alswdan

Hahid al-Ali: Ho ho, that's all the herbs I need! Now if you'll give me those 50 gold pieces you promised, I'd be happy to point you in the direction of that undead fortress.

Dacyn: Even if we do manage to find them, how do you expect us to defeat the undead in the very heart of their territory? I've already told you that this foe is far beyond anything we can face alone. Confronting this menace with the few soldiers we have would be foolish.

Gweddry:

Give Hahid 50 gold; assault the undead fortress. (challenging)

Gweddry: If the threat is as grave as you say, I believe we must take advantage of our position behind the undead lines. Even outnumbered, we may still be able to disrupt their plans and cause some mischief within their city.

Dacyn: ... so the great Gweddry intends to do what all of Wesnoth can't. Very well. I can't return to Wesnoth on my own, so it seems I have ittle choice but to join you in your folly.

Give Hahid nothing; return westwards towards Wesnoth. (normal)

Gweddry: I heed Dacyn's advise on this. Our armies aren't strong enough to travel east.

Hahid al-Ali: Suit yourself! Now that I have what I need, it's high time my friends and I returned to the Ashland.

Gweddry: The dunefolk are leaving and without their aid we've no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.

Give Hahid 150 gold.

Hahid al-Ali: What the-? You're serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!

Friends, come, let's join these 'Wesnothians' and travel west towards the rest of their kind!

Gweddry: What about journeying east towards the undead fortress?

Hahid al-Ali: Oh please, I knew you wouldn't fall for that! I just wanted something to keep those skeletons busy while we left.

Scenario 4b: Mercenary

Recruit the dunefolk in "Ill humours".

Narrator: The Dunefolk have joined you! You must now defeat Mal-Skraat and travel west. 10 turns have been added to the limit.

Kill Mal-Skraat

Mal-Skraat: No, it can't end like this! My sister has died unavenged...

Victory Dialogue

Dacyn: Good, now we should be able to reach what's left of the northern outpost.

Scenario 5a: Mal-Ravanal's Capital

Story Text

Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.

Introductory Dialogue

Gweddry: The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's fortress lies before us.

Dacyn: Yes, and behind us undead forces are closing in, including that pest Mal-Skraat. What exactly is your plans? We have no means for victory with the scant tools we have available to us right now. Even if we were to destroy Mal-Ravanal's skeletal body, his spirit would remain and simply possess another.

Gweddry: To retreat, we need to kill one of these dark sorcerers that follow us. But we're already in the enemy capital and I believe we have a duty to hamper the undead however we can. And look, we're not the only ones fighting here!

Terraent: In the name of all that's holy, Lich, I'll strike you down!

Mal-Ravanal: Try it, flesh-bag.

That tickled a bit!

Well, paladin, this has been amusing, but apparently we've a new group of guests to entertain. Back into the cage with you.

First Prisoner Released

Unit: Thank you! My poor horse could barely breathe trapped among these reeds!

Gweddry: How did these undead come to imprison you?

Unit: It's a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.

Gweddry: No soldier deserves such treatment. We'll try to free as many of you as possible.

Unit: Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.

Prisoners Released

Unit: My thanks, friends. I had despaired of ever again riding free amongst the living.

Unit: Bah, I didn't need your help! Sooner or later, I'd have got out of this cage on my own.

Unit: Vengeance upon the undead! I'll make them pay for the abuse they've inflicted upon us!

Unit: Truly you're heroes of legend to have fought so deep past the undead! I'm forever in your debt.

Terraent Released

Gweddry: A sun paladin! I had no idea there were any of your order still in Wesnoth.

Terraent: Gratitude to you and yours, pious warriors! Now let's join forces to free my companions and cleanse this place in holy fire!

Turn 8

Dacyn: Gweddry, we shouldn't be here. They're merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!

Kill an enemy leader

Mal-Ravanal: Wait a moment! That nauseating holier-than-thou aura...

... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.

Dacyn: If only it had ended back then. Stop this madness. Let this torment come to an end.

Mal-Ravanal: Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!

Don't worry, old friend, these ghosts will take good care of you. Just stay still for a bit...

Gweddry: You were friends with this lich?!

Dacyn: Yes... We studied together many years ago. Ravan's power was already most potent back then, but I fear it has become far greater now. None of you stand a chance; we must escape immediately!

A unit is killed

Mal-Ravanal: Silly flesh-bags, did you come just to nourish our swamp?

Mal-Ravanal is unkilled

Mal-Ravanal: Did you really think that your crude weapons would work?

Dacyn: Mal-Ravanal can't be defeated right now. We must flee!

Victory Dialogue

Mal-Skraat is killed

Mal-Skraat: No, it can't end like this! My sister has died unavenged...

Mal-Rikna is killed

Mal-Rikna: Help, please, I never even liked that lich!

Mal-Skraat: Useless mage, stop dying and start avenging my sister!

Continue

Gweddry: Quickly, make for the western edge of the swamp! We have to get out of here!

Dacyn: Didn't I warn you? Coming here was a fool's errand! We've been very lucky to escape with our lives. We must make with all haste to whatever remains of Owaec's northern outpost and hope we're not pursued.

Scenario 4c: No (Horse)Man Left Behind

Rescue all 6 prisoners from "Mal Ravanal's Capital".

Scenario 5b: Northern Outpost

Story Text

After "An Elven Interlude"

With the elven forest open for passage, Gweddry and his men resumed their journey through the northern Estmarks. After many days of mountainous travel, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...

After "Ill Humours"

Gweddry and his men made good time skirting the eastern Estmarks. After several weeks of marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...

After "Mal-Ravanal's Capital"

Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...

Introductory Dialogue

Gweddry: Alas! The northern outpost has been destroyed...

Dacyn: Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.

Owaec: Hail, Gweddry!

Gweddry: Hail, Owaec! I am stunned and relieved to see that you are still well. How did you escape the undead?

Owaec: Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...

... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.

Dacyn: I am surprised you managed to save even yourself, much less anyone else. But compared to the havoc these undead seek to unleash on all Wesnoth, the deaths of a few peasants are hardly worth mourning.

Owaec: How can you say-

Dacyn: For now, I must study and consider how these undead can be defeated, and then we should leave before more arrive. Will you join us?

Owaec: ...

No. I failed these villagers once. I will not do so again. They have survived the undead, but a gang of bandits exploits our weakness and now terrorizes these people. I cannot seem to find a way to defeat the outlaws; they hide in the village cellars whenever I send in my horsemen.

Gweddry: I fear that until the undead are defeated, these villagers will never be truly safe. But if we can drive these bandits out, will you join us? From what Dacyn tells me, Wesnoth will need all of its soldiers if it is to survive what has come.

Owaec: If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.

Dacyn: You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.

Have Addogin

Addogin: Naw, wizard, you go and help fight. We don't need no fancy magic for this. I've dealt with plenty o' thugs before. Maybe if you untie me I'll help you find 'em, eh?

Gweddry: Do you promise you won't simply flee if we set you free? This is a battle for all of Wesnoth. If we fail, it will spell doom not just for us, but also for you and your little mercenary band.

Addogin: Eh, there's always a necromancer or warlord o' some kind one way or another. Me and my boys woulda been fine.

But yeah, sure, I ain't runnin'. Just sayin', as soon as this invasion business is done, I'm outta here.

Gweddry: Very well, untie him! Owaec, we will aid you in driving out these bandits.

Don't have Addogin

Gweddry: Very well. Owaec, we'll aid you in driving out these bandits. Dacyn, cast your spell!

Bandits in a Village

Have Addogin

Moved Unit: No outlaws in this village.

Addogin: Pull aside that old rug, will ya? I think I see somethin'...

Addogin: Check under the floorboards! There's always somethin' there.

Moved Unit: They're here!

Don't have Addogin

Moved Unit: They're here!

No Bandits in a Village

Moved Unit: No outlaws in this village.

Have Addogin

Addogin: Every outlaw posse got a leader. Tear up enough cellars and he'll turn up, then take him out and the rest'll run for the hills.

Dacyn: Like your mercenary band did?

Don't have Addogin

Owaec: I believe there's a leader behind these outlaws. Kill him and we'll face no further resistance.

Turn 1

Rilaka: Ah ha! I knew this outpost wasn't really abandoned! Too bad nobody else believed me. Maybe once I defeat you I'll finally get the respect I deserve?

Dacyn: Defeat us, hmm? I have a better idea.

Owaec: Once again, undead threaten these villagers! In the name of the Clans, I will strike you down!

Bandit Leader is Found

Have Addogin

Moved Unit: No outlaws in this village.

Addogin: Shh! Do ya hear that?

Continue

Moved Unit: They're here!

Shodrano: Gah, I've been found!

Owaec: That's the bandit leader! Kill him!

Holy Amulet

Narrator: Engraved with a consecrated symbol, this amulet will bless both your melee and ranged attacks with arcane damage.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Owaec: There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn't make it to the cellars in time.

Shodrano is killed

Shodrano: This is how it ends...

Owaec: Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.

Narrator: (You may now recruit Horsemen and Cavalrymen!)

Undead Are Alive

Have Addogin

Owaec: We still need to defeat these undead for the villagers to be safe.

Don't have Addogin

Dacyn: There's no more need for me to concentrate on this spell. However, we still need to deal with the adept.

Rilaka is killed

Rilaka: No! I deserve better than this!

Owaec: Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.

Narrator: (You may now recruit Horsemen and Cavalrymen!)

Outlaws are alive

Owaec: Now let's free these villagers from the outlaws terrorizing them!

Victory Dialogue

Gweddry: Now that both the outlaws and undead are defeated, we finally have some time to rest.

Dacyn: Good. Now leave me in peace while I consider how to combat this invasion.

Narrator: Some time later...

Owaec: Mage, pull your nose out of your books for a moment, would you? Gweddry and I have some questions about this invasion you speak of.

Gweddry: What do you know of the dread lich they called Mal-Ravanal? Back at the southern outpost, you purposely hid yourself to avoid being seen.

Dacyn: ...

I suppose you have a right to know of the adversary we face. I will tell you about Mal-Ravanal.

Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn and spoke of the emergence of a power that threatened to corrupt Wesnoth's greatest mages and eventually bring ruin to the entire kingdom. She offered only a small piece of cryptic advice, that avoiding this calamity would require a peerless wisdom to harness the use of tremendous power.

Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.

Ravan took this quietly enough, or so I had thought, but it must have been more of a blow than I had realized. We drifted apart for a long while, and several years passed without my seeing my once close friend.

One day, I received a message. Ravan was calling me north across the Great River and past the Listra, to an ancient sanctuary that we had once explored together in our younger years. At that time, I had still thought Ravan was my friend and a respected mage of the Light, so I obliged. It sounds foolish now, in hindsight, but I made the long journey north in the darkness of winter to the sanctuary and its hidden chambers.

Even now, that dreadful scene is burned into my memory. At a mere glance, I could already sense the taint of black magic on that cloaked form. Ravan's once bright aura was enshrouded by an impenetrable darkness, thick and potent and filled with terror. Before I could gather myself, hoarse and frightful voices sprang to life around me, a stream of foul incantations whose cacophonous sound clawed and tore at my body and soul. At that moment, I knew I was obliged to do whatever was necessary to excise this evil from the world.

Before the incantation could finish, I summoned the utmost of my power and rended Ravan's physical body. Yet even as I witnessed flesh and blood burn away into soot, a dark shadow arose from the ashen bones and dispersed throughout the sanctum. I knew then that death would be but a mere inconvenience to one so skilled in the mystic arts, and that Ravan's spirit would return one day...

Gweddry: As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.

Dacyn: Yes. But hope is not yet lost. After pondering the matter once more, I have come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am now. We must travel north, away from Wesnoth, back to the sanctuary where I had defeated Ravan once before.

Owaec: And leave our countrymen to fend for themselves in a time of war? This does not sit right with me.

Dacyn: If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to withstand the endless armies of the dead. Our blood is limited and the more it is spilled, the more their strength grows. Only by using the power from the sanctuary to destroy the Lich we can find salvation.

Gweddry: Far though this journey may take us, if it is necessary to defeating this great evil, we have no choice but to make it.

Owaec: Very well. The Great River can be crosed near Soradoc. We could reach the garrison there, contact the Crown, and gather supplies for our journey.

Dacyn: The entire undead army is between us and Soradoc. They even may have already taken the city itself. We should avoid that battle and cross the Great River further east, behind the undead lines.

Owaec: If undead are attacking Soradoc, that is all the more reason to travel west! I will not stand by and let my comrades die while I cravenly flee the battle.

Gweddry: Peace, friends. You both speak wisely. Allow me to cast the deciding vote.

My decision is...

Cross the Great River to the east, behind enemy lines. (normal)

Gweddry: We are not strong enough to fight the undead head-on. Let us cross the Great River to the east.

Cross the Great River west in Wesnoth, near Soradoc. (challenging)

Gweddry: It is our duty to aid the king's army at Soradoc and cross the river there.

Scenario 6a: Undead Crossing

Story Text

In the west, where the Great River is deep and wide, the few crossings are known by all and heavily guarded. Hoping to evade detection, Gweddry and his band made for one of the numerous eastern fords instead...

Introductory Dialogue

Dacyn: We have done well to avoid conflict with the undead thus far. It's time to turn northwards, towards our goal.

Owaec: You still have yet to explain more about this goal.

Gweddry: Wait, look, a small force of undead have already fortified this ford. We'll have to fight them to cross the Great River.

Dolburras: Let me out 'o this cage ye bag-o-bones! When the Alliance hears abo-glug

Mal-un-Karad: Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he'll last?

Owaec: The undead are torturing that dwarf for sport! This shall not stand; we must rescue him before he drowns!

Hahid al-Ali: Ho ho, you know what you need? My patented* elixir of water breathing! *not patented

One drink from this shimmering blue vial and you'll move at full speed* through swamps and shallow water! *less effective on cavalry

Supplies are limited, so call, ehm, buy now! (elixirs only last for 1 scenario)

Buy the elixir (10 gold).

Hahid al-Ali: Pleasure doing business with you!

Leave the elixir for Hahid.

Hahid al-Ali: Suit yourself; more for me!

Elixir of Water Breathing

This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.

(Elixirs only last for 1 scenario.)

Picking up an item consumes your moves and attack.

Turn 1

Mal-un-Karad: I don't know how you Wesnothians got here, but don't even think about crossing here unless you want to become fish bait!

Kill an enemy unit

Mal-un-Karad: Fine, you can have the south shore! I'm going to stay nice and safe in my castle.

Conquer an enemy village

Mal-un-Karad: Time to wake my reinforcements!

Gweddry: In addition to summoning undead, this sorcererhas lerned to command swarms of carnivorous fish!

Dacyn: A clever plan. The fish gnaw away flesh, leaving the skeletons ready for reanimation. They'll make our crossing more difficult.

Free Dolburras

Dolburras: Many thanks ta ye! Feels good ta be finally breathin' proper again.

Gweddry: How did you come to be captured by these undead?

Dolburras: Ran into a whole blasted army of 'em marchin' from the Swamp o' Dread. I think they be headed for Knalga! Someone oughta invade them for a change.

Owaec: By the Clans! Do these undead mean to conquer all the world?

Gweddry: Dolburras, we're men of the King of Wesnoth, seeking the power to destroy these foul undead. Will you join us in our quest?

Dolburras: Kinna hardly go back ta Knalga with all them undead about! Aye, I'll join ye.

Kill Mal-un-Karad

Mal-un-Karad: No! I thought I'd be safe here...

Scenario 6a: A Little Help Here?

Defeat the necromancer in "Undead Crossing" before rescuing Dolburras.

Victory Dialogue

Dacyn: If we intend to save Wesnoth, we must press onwards into the mountains. Let's be off.

Scenario 6b: Soradoc

Story Text

Established by the Crown and administered by the Horse Clans, Soradoc controlled the strategic confluence of the Great River and the River Weldyn. Since its founding in the early days of Wesnoth, it had grown into a prosperous and well-fortified border town. Gweddry and his band approached cautiously, hoping to reunite with Wesnoth's armies.

Introductory Dialogue

Gweddry: The air is filled with smoke. I fear the town is already lost.

Owaec: Madness! How can the city have fallen? The garrison is stout-hearted and loyal to a fault. I know many of them personally! They would hold the city to their dying breaths.

Dacyn: Were you expecting a victory parade? Soradoc will be the first of many if we cannot accomplish our goal.

Gweddry: Wait, look, the flag of Wesnoth still flies over the western barracks!

Yannic: Are you our reinforcements? Weldyn promised us days ago! The undead already control most of the city. We're hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.

Owaec: By the Clans, some of them yet live! We must move quickly if we are to rescue the garrison! If we can defeat this wave of undead, they may yet have time to evacuate.

Gweddry: I agree, but... there are many powerful undead besieging the city. Do we have the strength to defeat them all?

Dacyn: Maybe, maybe not. Remember that our true goal lies far to the north. Nothing we do here today will more than inconvenience Mal-Ravanal.

Owaec: You still have yet to explain more about this goal.

Dacyn: We should proceed north as quickly as we can. If we cannot save Soradoc, we can at least slip past the undead and escape, though they will certainly follow us.

Turn 1

Naken-alvak: Intruders... living men... from the south-east...

Mal-Talar: Ah, it's the garrison that escaped me back at that border outpost. They won't get lucky again this time!

Mal-Mana: And see who's among them! I shall inform Mal-Ravanal at once.

Turn 5

Mal-Ravanal: Wait a moment! That nauseating holier-than-thou aura...

... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted me before I could even finish telling you about my research.

Dacyn: If only it had ended back then. Stop this madness. Let this moment come to an end.

Mal-Ravanal: Torment? What torment? You're the one who seems to be miserable. But don't worry, if your goal was to become one of these mindless thralls, you came to the right place. You know what they say. No brain, no pain!

Well then, I know you'll miss me, so here's a little going-away present for you and your friends.

Enemy leaders death dialogues

Mal-Talar: No! Once again you escape me...

Naken-Alvak: You... waste... your effort...

Ghast: ...

Mal-Mana: My beautiful bats, why didn't you protect me...

Owaec approaches Yannic

Owaec: Who commands this garrison? Time is short. We must evacuate what's left of your men before-

Yannic: Owaec? Is that you?

Owaec: Yannic?! Well met, friend, I haven't seen you in years! Ha, you never could stay out of trouble! How's your horse, Clansman?

Yannic: Injured, along with those few of my men lucky enough to yet live. I'm more than grateful for your timely arrival and help.

Dacyn: Speaking of help, we require yours. I, the King's High Adviser, seek a powerful magic east of the Listra to destroy these undead. We'll require your men and provisions for the journey.

Yannic: ... I'd gladly offer all for the friend of a fellow Clansman, but as you can see, myself and what remains of my garrison are in little condition to help anyone. Still, should I encounter any fresh reinforcements or objects of interest, I'll send them your way.

Dacyn: Acceptable.

Owaec: Bah, we come to aid you, not to seek your aid! We shall do our utmost to ensure you and your men survive this dark time.

Kill three enemy leaders

Gweddry: That's almost all the undead leaders defeated!

Victory Dialogue

Dacyn: We've done well to defeat the undead here. Their forces will be unable to pursue us; we shall have an uneventful river crossing.

Yannic: Farewell, and good luck! You've bought us enough time to evacuate, and for that I'll be ever grateful! May our paths cross again someday.

Owaec: Farewell friend! May you find fairer fields unfouled by undead.

Scenario 7a: Capturing the Ogres

Introductory Dialogue

Gweddry: Look, this valley is inhabited by a tribe of ogres. They don't seem very bright...

Ogre: Guh... human? Human come! Run!

Dacyn: Excellent, a source of slaves. If we surround and capture them, we can use them for risky missions and preserve our more valuable soldiers.

Owaec: Slaves?! No, these shall be great warriors fighting alongside us! My Clansmen shall capture them one by one.

Ogre is captured

Ogre: Ogre surrender!

Ogre: Don't hurt Ogre!

Ogre: Ogre be good will! Promise!

Ogre Escapes

Ogre: Waah! Run!

Gweddry: We have let one escape. Let's hope not all of them do!

Ogre: Me run life for!

Ogre: Ruuuunnnn!

Ogre: Waah! Run!

Victory Dialogue

Ogres Recruitable

Gweddry: We managed to capture many ogres! They'll make a good addition to our troops.

Dacyn: Well done. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus cost much less gold to recall.

Ogres not Recruitable

Gweddry: Taking slaves just doesn't feel right. I only captured one./We failed to capture more than two of the ogres.

Dacyn: Unfortunate, but at least we have one/some. Ogres are unskilled fighters, but much cheaper to equip than our other soldiers, and thus cost much less gold to recall.

Scenario 7b: Ogre Crossing

Story Text

The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal's ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal's undead hordes into the wild north-lands.

Introductory Dialogue

Gweddry: And so we come to the Great River, northern border of Wesnoth. It will take some time for our men to cross, but fortunately we're not being pursued.

Owaec: Lo, on yonder shore lies a camp of ogres! I've heard them to be dimwitted, but friendly enough.

Dacyn: Not unlike yourself? Ogres have served the Crown in the past. Perhaps these ones can help us, either willingly or as slaves. But those saurians will definitely attack before that happens.

Grug: Lizard, Grug say leave!

Izziasch: Get out of my way! There are ssskeletons in my ssswamp... we're leaving and you sshould too.

Grug: Lizard dumb! You die now!

Gweddry: If we can reach the ogres in time, we may be able to convince them to aid us. But first we need to cross the river.

Hahid al-Ali: Ho ho, you know what you need? My patented* elixir of water breathing! *not patented

One drink from this shimmering blue vial and you'll move at full speed through swamps and shallow water!

Supplies are limited, so call now, ehm, buy now! (elixirs only last for 1 scenario)

Buy the elixir (10 gold).

Hahid al-Ali: Pleasure doing business with you!

Leave the elixir for Hahid.

Hahid al-Ali: Suit yourself; more for me!

Turn 1

Tarek: Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to bring a prize we took from one of the necromancers you slew. The temple healers have blessed it so that it may be used safely.

Dacyn: Fascinating... I've never had the chance to examine one of these up close before.

Owaec: Our thanks! You're a fair rider, yet you bring a foul boon. I won't wield such a dark artefact, though I shalln't begrudge its use by my companions.

Plague Staff

Looted from a dead necromancer, the wielder of this staff becomes chaotic and can recruit and recall Walking Corpses and Soulless.

6x3 impact damage, plague.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Reach the other side

Grug: You who? Fight lizard?

Unit: Err, yes, we're here to fight the lizards.

Gweddry: If we help you fight your enemies, will you come with us and help fight our enemies?

Grug: Mmmm... Grug think...

... Grug head hurt. Grug say join you.

Victory Dialogue

Izziasch: Curssessss!

Owaec: Good, we've safely crossed! And we've gained the service of several ogres as well.

Dacyn: Ogres are unskilled fighters but much cheaper to equip than our other soldiers, and thus cost much less gold to recall.

Part II: The Wildlands

Gweddry and his men made good time past the Great River northern banks, leaving the undead far bbehind. With winter drawing near, they unexpectedly stumbled upon an inhabited valley...

Scenario 8: Xenophobia

Introductory Dialogue

Dacyn: Farmland, in these remote reaches? Our supply situation has become rather dire since abandoning the outposts, so we are fortunate to have found such a fertile valley.

Addogin: Huh, maybe throwin' in my lot you ain't so bad after all. This place would make for a good retirement.

Have Terraent

Terraent: Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?

Dont' have Terraent

Owaec: Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek provisions and supplies for our journey north. Can you be of aid?

Continue

Prok-Bak: Don't bother asking those freeloading dwarves for anything! They can't even manage to pay their tribute on time.

Pelathsil: To flames with yer tribute! What's ours be ours, and don't no orcs nor any o' ye humans be tryin and takin'it!

Have Dolburras

Dolburras: Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin' be some food and drink to re-provision.

Don't have Dolburras

Gweddry: Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.

Continue

Pelathsil: Never! Not since tha days o' Ulrek and Delfador ha' any o' our clan helped one o' ye gangly humans!

Aleii: Hsss... orcsss, dwarvesss, humansss. We've travelled far to find thisss warmth. I've called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.

Prok-Bak: That's Whitefang territory you'resquatting in, snake! Show some respect for the Chief!

Bagork: And I bet they haven't paid tribute either! Dwarves, snakes, humans, I say we kill 'em all!

Hahid al-Ali: Barbarians, the lot of you! I'm going to starve because you're busy fighting like a hatch of desert scorplings. Don't know what I expected, throwing in my lot with a bunch of primitive northeners...

Have Dolburras

Dacyn: Infuriating. We may find scant supplies in the coming winter, but we can't risk starving in the wilds while undead ravage Wesnoth.

Continue

Dacyn: Gweddry, we'll have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.

Recruit

Dacyn: Remember, if we spend too much on soldiers now, we may struggle to save enough supplies to see us through the winter.

Owaec: And how do you expect us to capture farms without enough soldiers to take them?

Turn 2

Dolburras: Ack, that Pelathsil ha' a skull full o' mud. If ye get me next ta him I'm sure I ken talk some sense into him.

Dolburras attacks a dwarf

Dolburras: It be a sad day when dwarf fights dwarf... ken ye not let's pass peaceable-like?

Enemy unit: I'm not afraid of ye! Raise yer axe, foreigner!

Terraent attacks

Orcs

Terraent: I've smote many evil orcs in my day, yet I've known some to show as much honour as any knight. Can we not resolve this peacefully?

Enemy unit: The only honour here belongs to the Chief!

Nagas

Terraent: Naga, I know little of your kind, yet I don't wish to make enemies of you so hastily. Can't we come to parley?

Enemy unit: Thisss river is oursss!

Turn 7

Owaec: ... I've held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?

Gweddry: I don't know, Owaec. It's odd, but Dacyn's light and wisdom are well-known throughout Wesnoth.

Owaec: So were his friend Ravan's, if Dacyn's story is to be believed.

Reach the dwarven gold

Unit: These dwarves have a pile of 10 gold pieces!

Reach the naga gold

Unit: These nagas have a pile of 20 gold pieces!

Reach the orcish gold

Unit: These orcs have a pile of 20 gold pieces!

Dolburras reaches Pelathsil

Dolburras: Oi, mud-fer-brains! What do ye think ye be doin', fighin' wi' these men o' Wesnoth?

Pelathsil: Men o' Wesnoth ain't dwarves! I be a dwarf lord, not a man-friend.

Dolburras: Aye, and so instead ye send yer subjects to die on man-spears? What kind o' lordship be that? If ye dinnae want ta help us, at least dinnae fight us!

Pelathsil: A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. We won't be fightin' ye any longer.

Scenario 8: And My Axe

Ally with the dwarves in "Xenophobia".

Shield of the Sentinel

Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, this shield's bearer is hit instead.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Deaths

Bagork: I'll kill all of you!

Unit: Not likely.

Prok-Bak: Chief Dra-Nak will hear of this!

Aleii: Thisss isss why we avoid outsssidersss...

Pelathsil: It seems yon humans be mightier than I kenned...

Grug attacks

Grug: Excited Grug fight friends help!

Turn 20

Dacyn: We're doing well. Our forces have already gathered XXXX gold - plenty for the winter, and there's enough time remaining to gather even more.

Victory Dialogue

Gweddry: I've finished gathering the supplies from all our captured farms! We should have plenty for our journey ahead.

Dacyn: Let's forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.

After "Undead Crossing"

Gweddry: I only hope we're not too late! We've heard nothing of the undead since they overran us at the outposts. I wish we knew how Weldyn's armies fare...

After "Soradoc"

Gweddry: I only hope we're not too late! If what we saw at Soradoc was any guide, Mal-Ravanal may soon overrun all of Wesnoth!

Scenario 9: Castle in the Ice

Story Text

As Gweddry and his band continued north, winter tightened its grip on the wildlands. The days began to shorten and the air swiftly grew chill, making the already challenging mountains even more perilous to traverse.

Introductory Dialogue

Owaec: This winter cold chills my very bones! I long for the rolling plains of my homeland. I wonder how the horse lords fare against the grim undead; surely Wesnoth is near victory?

Dacyn: Doubtful, but our victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That's the object of our quest.

This area was deserted whence last I came, but I've heard rumours that a flight of drakes has taken up residence.

Gweddry/Terraent: And listen! I hear the bone-chilling howls of wolves echoing among the peaks.

Owaec: Wolves and drakes, bah! I fear no mindless beasts!

Dacyn: Unlike yourself, drakes are very much intelligent. Their inner flame guards against our mages' fire and their flight will serve them better than our feet amidst these snow-covered mountains.

Have Dolburras

Dolburras: Aye, and dinnae underestimate wild beasts! I've known wolves ta take a dwarf's arm clean off.

Gweddry: Still, we must press onwards to the icy castle.

Don't have Dolburras

Gweddry: And wild beasts aren't to be underestimated either! Still, we must press onwards to the icy castle.

Hahid al-Ali: Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!

But wait, there's more! The elixir of elements also bestows immunity to cold; perfect for enduring the frigid winter weather.

Act fast, this offer is for a limited time only! (elixirs only last for 1 scenario)

Buy the elixir (10 gold).

Hahid al-Ali: Pleasure doing business with you!

Elixir of Elements

This bubbling yellow vial grants immunity to both fire and cold. It also makes you sweat profusely.

(Elixirs only last for 1 scenario).

Picking up an item consumes your moves and attack.

Leave the elixir for Hahid

Hahid al-Ali: Suit yourself; more for me!

Turn 1

Gweddry: Brrrr, I can't feel my fingers or toes! We'll die of cold if we're trapped out here for too long.

Addogin: What am I even doin' here? All I wanted was to make an honest living smashin' in skulls, then retire somewhere warm...

Seeing the ruins

Unit: Look, a ruined castle off in the distance! Is that the one we're looking for?

Dacyn: No. The ruin we're journeying towards lies across the river.

Find the ogres

Humans

Ogre: Guuuh... human?

Unit: Err, hello?

Ogre: Human! Human human human!

Gweddry: They don't look very friendly...

Ogres

Unit: Guuuh... who you?

Ogre: Uhhhh... who you?

Unit: Me... friend? New friend?

Ogre: New friend! Me no fight friend.

Find the yeti

Yeti: GROARRR!!!

Kill it

Gweddry: I've never tried yeti meat. I wonder what it tastes like?

Yetiburger

Eating this funny tasting meat doubles your hitpoints and grants immunity to cold.

This item can NOT be dropped, and can NOT be reused if its user dies.

Picking up an item consumes your moves and attack.

Reaching the northern camp

Tapok: Well? Are they ready?

Mortic: Ga'all, your Hunt has failed.

Verash, your claws grow aged.

To our Flight, your only usefulness remains...

As tribute to the orcs.

Verash: Aspirant Mortic, as you command.

Ogho: C'mon wyrms, get moving!

Tapok: Heh heh, quality tribute, as always. Be grateful for our generosity. Chief only asked for two this time!

Mortic: An unknown creature approaches.

Paler than an Orc.

Taller than a Dwarf.

Tell me of your kin.

Gweddry: We are men, of Wesnoth! We come in peace, seeking magic to help in our war against an undead horde.

Mortic: Dra-Nak warned us.

You men of Wes-Noth speak of peace.

Yet you brandish your spears at our flight.

We've already paid the orcs, dearly.

No further tribute can be paid.

Gweddry: No, wait, we just want to-

Mortic: Our Hunt must continue.

Reaching the gold

Unit: This shipwreck was carrying chests of gold! Most of them are buried under the ice, but I can still reach 25 pieces.

Unit: This ruined town still has some valuables! I count enough to be worth 30 gold pieces.

Unit: This drake only had 15 gold pieces in his camp. Not much of a dragon hoard...

Recruit/Turn 12

Dacyn: Gweddry, you should try to conserve our gold over the next few conflicts. We'll be hard-pressed to find many villages in these lands and will surely need more for later.

Narrator: (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.

You'll want as much gold as you can possibly get when you try to leave the wildlands!)

Mortic is defeated

Mortic: I'm Aspirant.

Yet in these north-lands, even prey bares its fangs,

And threatens to vanquish us.

We've struggled against mightier flights,

And tarnished our honour.

Yet our flame still persists.

I shall not fall here.

Turn 20

Gweddry: The cold keeps getting worse! We have to reach that abandoned castle before we all freze!

Victory Dialogue

Dacyn: This is the place! Let's enter.

Scenario 10: Dark Sanctuary

Story Text

Sequestered away under ice and stone, the dark places of the world quietly count the long years, biding their time until once more disturbed.

Introductory Dialogue

Dacyn: We have arrived. This is a long-abandoned sanctum that you may know as the lair of the mage Iliah-Malal.

It's here that I seek Iliah-Malal's Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.

I once thought such a power too dangerous to use; I'm lo longer so naïve.

Owaec: Iliah-Malal? I know that name from the legends...

All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.

Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we're honour-bound to fight for the Light, not the darkness!

Dacyn: Don't be so short-sighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal's spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I'm wielding this power for the good of Irdya, not for your honour's sake.

Gweddry: Dacyn, I'm uneasy about this course of action. I know little of the Land of the Dead, but everything I've heard suggests-

Owaec: You'd violate the dead's eternal peace to fight a war, yet you call me short-sighted?! And while our homeland bleeds, you have the gall to speak of the good of all life?! Madness! As a mage of the Light, you should know better!

Dacyn: I've had enough of your second-guessing. You, fool of a horse boy, know nothing of the mystic arts, yet you mask your ignorance by cowering behind a pretend morality. If that's what you insist on doing, then by all means return to Wesnoth and add your corpses to Mal-Ravanal's ever-growing hordes.

Unlike you, I have the knowledge and power to defeat the undead, and I intend to use it to destroy Mal-Ravanal. Will you wallow in your short-sightedness, or do you intend to help me safeguard all that lives?

Gweddry: I'll help you. We've come this far, and it seems a waste to turn back now.

Owaec: By the Clans, I won't! Would that I'd perished in battle against the undead! Better that than living to see Wesnoth's high mage succumb to the temptation of darkness.

Gweddry, if you truly wish to aid this madman, I'll guard the outer gates for you. But I won't enter that evil stronghold. I'd sooner perish than travel one step closer towards Dacyn's foul amulet.

Turn 2

Dacyn: Ah, I still remember this place quite clearly. Now that I think of it, Ravan had always been very interested in the magic of darkness. Apparently, the balance between light and dark would be crucial to the safety of Irdya in the future, at least according to Ravan's theory. In hindsight, that was all nonsense.

Owaec: The irony seems lost on you.

Dacyn: Back then this place was full of traps and undead, and it will no doubt be worse now that the wild beasts have had a chance to move in.

Ravan sealed this place before our last meeting. I need a moment to remember the incantation.

The red star blazes,

The red stone bleeds.

The black pool swallows all voices,

The darkness between worlds opens its maw.

Terraent: For a mage of the Light, the words you speak are dark indeed.

Addogin: I'm a simple man. I use simple tools and weapons. This magic stuff is givin' me the creeps.

Hahid al-Ali: Ugh, spell-casting always gives me the shivers. There's a reason the more civilized people of my homeland don't trifle with magic!

Dacyn: This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.

Move Owaec

Owaec: I won't aid in this evil quest.

Dacyn is inside

Gweddry is outside

Dacyn: Gweddry, you agreed to accompany me. We must both enter this antechamber before I cycle the gates.

Gweddry is inside

Dacyn: Gweddry, are you still choosing your troops? I must end my turn in the antechamber to cycle the gate and enter the sanctuary.

Both are inside

Dacyn: I'm ready to cycle the gates. Gweddry, shall we proceed?

Yes, these are the soldiers I want.

Grug: Cave scary! Grug no like!

Gweddry: The torches are lit...

Dolburras: I ha' seen my fair share o' dark caves, but summat 'bout this place be givin' me the shakes.

Terraent: May this unholy place be cleansed by the Light!

No, not yet.

Signposts

Narrator: East: Study and Vaults

Narrator: West: Laboratory and Experiment Testing

Entering the eastern hallway

Dacyn: The Amulet should be beyond that gate, within the inner sanctum. We'll have to find a pair of magical keys to open the door.

Attack the Wild Wyvern

Wild Wyvern: Hissssss...

Reach the gold

Unit: This wyvern was rich! I count 200 gold in its hoard.

Hahid al-Ali: Ho ho, northeners' gold, now that begins to make this all worth it!

Reach the skeleton

Study Guard: Who. Comes?

Unit: Err... don't mind me, I'm just taking a look around.

Study Guard: Master. Is away. Intruders. Must die.

Reach the diary

Unit: There are a few loose pages on the ground here...

Journal of Ravan - 13 Blackfire, 588 YW.

This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I've been able to conduct extensive research into the other plane beyond the Maw. There's a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they'll be able to answer some of the questions I've been pondering. However, there seems to be a piece of the puzzle still missing.

Journal of Ravan - 21 Whitefire, 589 YW.

I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddles dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?

Reach the sheets

Unit: Journal of Ravan - 5 Bleeding Moon, 597 YW.

Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that's the game Dacyn wants to play. What a shame. I had held him in higher regard than that.

Unit: This volume has something to do with a dwarf named Tharga... Thursag-something? The text is very faded.

Reach the book

Unit: What's this? Looks like a book on necromancy? To become a lich, one must first-

Dacyn: Drop that at once! That journal is dangerous!

Reach the orbs

Unit: These three orbs must be ancient, but still pulse with some kind of dark energy. Just standing near them gives me a splitting headache.

Reach the bookshelf

Unit: This shelf appears to be full of accounting ledgers detaiing the movement of funds and goods hundreds of years ago.

Reach the boxes

Unit: This box is empty.

Unit: Yuck, this box is full of pickled fingers!

Reach the barrel

Unit: This cask of wine is from nearly 200 years ago! If only I was allowed to drink while on duty.

Find the key

Unit: I've found a key! It must be magical; it started glowing as soon as I touched it.

Reach the rune

Dacyn

Dacyn: This gate is locked, and I recognize the petrification trap concealed within its guardian rune. I should avoid trying to open it.

Everyone else

Unit: Looks like this gate is locked. I wonder if this rune opens it?

Dacyn: That was a petrification rune. It should wear off in a few moments.

Entering the western hallway

Cowardly Goblin: Aaah, humans! Run away!

Unit: I suppose there are goblins living here. Well, that explains the lit torches.

Reaching the northern gates

Unit: Uh oh...

Oh, nothing happened.

Entering the goblin room

Thirsty Goblin: Hey, this looks tasty!

Drink the yellow potion

Unit: Blech, this tastes awful! Whatever used to be in here, it went bad long ago.

Drink the grey potion

Unit: ACK! I'M DYING!

Hah, just messing with you, it's only water.

Drink the blue potion

Unit: Ugh, my head hurts. Was this room always spinning?

Potion of Barkskin

Narrator: This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the steadfast ability and can heal 2 hit-points each turn, like dwarves with the 'healthy' trait.

This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.

Reach the second goblin room

Unit: Look, a key! But it's guarded by all those goblins... and there are ghasts in cages!

The goblins' eyes must be blinded by their fires. I still haven't been spotted.

Enter the second goblin room

Goblin Leader: Humans! Get them!

Reach the rune

Unit: Hmm, it looks like this rune is connected to those cages. I'll bet I could get one of them open...

Yes, release some ghouls.

Goblin Leader: Aaahh! The monsters have escaped!

No, keep them locked up.

Find the key

Unit: Look what I found! This key started glowing as soon as I touched it.

Both keys are found

Dacyn: Both keys are found! We can now enter the inner sanctum and retrieve the Amulet.

Gweddry: I hope Owaec hasn't got into any trouble outside...

Reach the runes near the western gates

Dacyn

Dacyn: I've triggered a trap. As long as I stay on this rune I'll be safe, but once I step away, fire spirits will rise from the lava.

Everyone else

Unit: Uh oh...

Oh, noting happened.

Reach the southern room

Unit: Hmmm, looks like a magic lamp. I've heard stories that these can grant wishes. Today must be my lucky day!

Jinn: WHO DARES DISTURB MY SLUMBER?

Find the treasure chests

Unit: This chest contains 70 gold!

Unit: It's full of... toilet paper?!

Baneblade

Narrator: This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes chaotic and lashes out at their foes with reckless abandon. 6x4 arcane damage, drains, berserk.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Find the cloak

Unit: This fine silken cloak would be priceless back in Wesnoth, but is useless to us here.

Holy Amulet

Narrator: Engraved with a consecrated symbol, this amulet will bless both your melee and ranged attacks with arcane damage.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Reach the gate

Unit: I can unlock this gate from the inside.

Find the ants

Unit: Ugh, more ants. I doubt there's anything of value in here, just more of that lousy ambrosia.

Ant Ambrosia

Narrator: This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.

This item can NOT be dropped, and can NOT be reused if its user dies. Picking up an item consumes your moves and attack.

Turn 9

Chief Dra-Nak: What do we have here? This is what those wyrms were grovelling about?

I'm Dra-Nak, Chief from the Whitefang clan. What're you doing so far away from home, human?

Owaec: I'm a lord of the Horse Clans, and we're here on Wesnoth business. You'd do well not to bother us.

Chief Dra-Nak: Wesnoth business, huh... you're not the first group of deserters I've caught fleeing the undead.

I'll tell you what. I'm a fair orc, I won't take advantage of your situation. Maybe I can help you. Let's make a deal.

Those necromancers down south are paying me good coin to keep them supplied with corpses. Hand over, let's say, eight of your soldiers as tribute, and you're free to go about your business. I'll even give you a cut of the profit!

Owaec: Today I've been called short-sighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don't fear the dead and I don't fear you.

Chief Dra-Nak: (grinning) I was hoping you'd say that!

Turn 10

Owaec: Gweddry may command the whole of our party, but don't forget that I too can recruit and recall! I'll need soldiers to hold the line against these orcs.

Turn 21

Unit: Time to chop some human heads!

Turn 33

Unit: Keep attacking, hit 'em while the sun's down!

Turn 45

Unit: Chief's orders, let's get them!

Turn 51

Unit: Burn and pillage!

Dacyn is at the gates

Dacyn: Are we ready to enter the inner sanctum?

Yes, I'm ready.

Gweddry: Is that... the Amulet?

Dacyn: Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.

Sanctum Guard: TRESSPASSERS!

Gweddry: Prepare for incoming undead!

No, not yet.

Victory Dialogue

Dacyn: Excellent. Now...

Gweddry: Wait, Dacyn, before you pick that up... are you sure this is the right decision? Even if you can wield it safely, something this evil will doubtlessly corrupt anyone who possesses it.

Dacyn: Why, I'm incredibly touched by your deep show of affection. I'm sure that will be of great comfort when thousands are massacred after Wesnoth loses its greatest war in living memory.

No, Gweddry, I'm not sure. But I know of no other way to defeat Mal-Ravanal. I've tried once before. Even as a mage, Ravan's powers near outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great could have stood a chance.

This Amulet will give us the edge that I need. With it, I can open a gate to the Land of the Dead and pull Mal-Ravanal's unholy spells out of this world.

Gweddry: But if what you said is true, the very same could be said of Ravan. How do you know you won't fall down the same path as well?

Dacyn: You're right, Gweddry. I can't know. But I must try. If I don't, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there's still a chance. Sacrificing myself means nothing for the greater good.

(picks up the amulet)

AAAAHHHH!

Unknown: AAAAHHHH!

Gweddry: Dacyn! Everyone stand back, give him some air.

Dacyn: ... don't fear, I'm unharmed. I just... need a moment to catch my breath.

Chief Dra-Nak: Hah, did you think you were safe hiding back in here? Nobody can escape from Dra-Nak, greatest chief east of the Listra.

Cowardly Goblin: See see! I told you there were humans in here! And I showed you the secret passage! Reward reward?

Chief Dra-Nak: Sure, here you go. You did well.

As for you humans, you might as well convince your friends outside to surrender. Otherwise, we'll slaughter you all starting with that injured old man. I gave you a chance to do things fairly before, but now we're doing things my way.

Gweddry: I don't know what these orcs want with us, but we can't hope to escape with Dacyn so badly hurt.

Very well, orc, we'll surrender.

Scenario 11: Captured

Story Text

After their surrender, Gweddry, Dacyn and Owaec were promptly taken before the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to await their turn...

Introductory Dialogue

Narrator: Several of Gweddry's men find themselves locked away in a crude orcish cell.

Unit: We've got to get out of here!

Unit: I'm sure your commanders will come to save us!

Unit: What?! Didn't you see those huge orcs drag them away? It's hopeless!

Unit: Be quiet you three! There's something back here...

Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...

Come on! This way!

Reach the gate

Unit: The door won't open from this side.

Turn 3

Unit: Bowman, I don't recognize you, and you look like you've been locked up longer than the rest of us. How did you get here?

Unit: When the undead burned Tath, I got... lost. I have family up north, but I didn't even get across the ford before some orcs captured me. They marched me and many other slaves east along the river, until we arrived here.

Unit: (scowling) A deserter. We should lock you back in your cell.

Unit: No, please, you don't understand! The undead are everywhere! I didnt want to die like all my friends...

Reach the northwestern map

Unit: Do you hear something coming from those pits?

Vampire Bat: Neep! Neep!

The bats attack

Unit: Ack! Get away from me!

Go down

Unit: This tunnel seems to go deeper into the caves. We can't go that way.

Turn 6

Unit: How do we know these caves aren't all dead ends? We might be stuck wandering until we die of thirst!

Unit: You're welcome to go back to your cell.

Turn 9

Unit: Even if we do find your commanders and escape, maybe we should consider staying in the north? It's tranquil and quiet... and there's no undead...

Unit: I didn't come all this way just to give up at the words of a deserter!

Unit: Let's focus on escaping the orcs before worrying about the future. Now quiet, I smell something foul up ahead.

Reach the abandoned weapons

Unit: Ugh, here's where that wretched stench is coming from. This must be the orcish storeroom, full of their discarded gear and trash. At least we can find ourselves some proper weapons.

And look, our captured equipment and provisions are here too! I've received supplies worth XXXX gold.

Go further

Unit: The other prison cells should be to the north of that chamber. If we can get past those guards we could set everyone free.

Unit: But there's too many of them!

Unit: Hmm... I have an idea.

So, how do I look?

I'll try to slip past the guards. You wait here.

Holy Amulet

Narrator: Engraved with a consecrated symbol, this amulet will bless both your melee and ranged attacks with arcane damage.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Crystal Quiver

Narrator: Arrows from this crystalline quiver glmmer with a pale magical light, illuminating the surrounding area and making your bow or crossbow attacks arcane.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Being unmasked

Chief Dra-Nak: Hey, who are you? Boja, sic 'em!

Unit: Uh oh!

Owaec: The guards are distracted! Let's make our daring escape!

Find our heroes

Chief Dra-Nak: You've been a difficult prize to capture, but well worth the cost! Human corpses may not sell as well as dwarf or drake tribute, but with this many of you, I'll still fetch a hefty bounty.

Gweddry: Drakes, surely you can see that this orc doesn't have your best interests at heart? He's bleeding your numbers to fund his empire while your leader stands by and does nothing!

Enemy unit: I follow the Ways of our Flight. Mortic is Aspirant. I serve his will.

Chief Dra-Nak: You Wesnothians still don't get it? These weaklings need me! Before I came, this place was a wasteland, with drake, dwarf and naga fighting over scraps and bleeding in the snow.

I united them all under my banner, bringing peace and order to these mountains! And once I sell you off, we'll have enough money and power to rival even the great tribes of the north. I'll usher in a new golden age for my people!

Owaec: You murder your allies and call it peace? Bah, this place will only know peace once you're dead!

Chief Dra-Nak: Hah, that almost hurt! I'm gonna enjoy shipping you lot down south. Maybe this time, the necromancers will let me watch...

Unit: (Opening the cells should confuse the guards for a moment. But I better not get too close to them...)

Reach the cell

Unit: Here's one of the prison cells! As soon as I open this, all hell is going to break loose.

I'm already well-equipped, but we'll have to pay upkeep to arm and armour each prisoner I free. I hope we'll have enough gold for the next battle!

Open the cell?

Yes! (freed units will incur upkeep)

Addogin/Unit: Huzzah, we're free at last!

Unit: Hooray, we're rescued!

Unit: Yes! Get us out of here!

Ga'all: I'm free! Never again shall I be prisoner!

Verash: You disobey the Aspirant. For your trachery, your punishment is death.

Chief Dra-Nak: Hey, who are you? Boja, sic 'em!

Unit: Uh oh!

Owaec: The guards are distracted! Let's make our daring escape!

Not yet...

Find the gold

Narrator: These orcs have a pile of 20 gold pieces!

Narrator: You've pillaged 70/115 orcish gold pieces!

The deserters are injured

Unit: Run for your lives!

Unit: Get me out of here!

Narrator: The 'deserter' trait has caused him to flee back to your recall list.

Kill Boja

Chief Dra-Nak: You killed my bear, you filthy humans! You'll pay for that!

Kill Chief Dra-Nak

Chief Dra-Nak: Curse you all! Why couldn't you have just died as tribute like everyone else? Now my glorious golden Empire will never be...

Gweddry: Look, he was carrying the key to their treasury!

Advance

Narrator: In this campaign, whenever a max-level unit advances, they can select one of several minor bonuses!

Plague Staff

Loyal unit

Unit: I won't wield such a dark magical artefact, though I shalln't begrudge its use by my companions.

Everyone else

Narrator: Looted from a dead necromancer, the wielder of this dark staff becomes chaotic and can recruit and recall Corpses and Soulless.

6x3 impact damage, plague.

This item is reusable if its wielder dies and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Shield of the Sentinel

Narrator: Deep within this shield's towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, this shield's bearer is hit instead.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Baneblade

Narrator: This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes chaotic and lashes out at their foes with reckless abandon. 6x4 arcane damage, drains, berserk.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Turn 17

Rakkha: Protect the Chief!

Varrak-Klar: Into the caves!

Have Addogin

Addogin: Looks like we're on the run again! My mercenary boys back home woulda made short work o'these Whitefang punks... I sure am missin' the Estmarks right about now.

Don't have Addogin

Gweddry: Everyone hurry, we have to get out of here!

Turn 18

Owaec: Such carnage in this dark confined cave... how I long to once again gaze upon the rolling plains of my homeland. These lands are cold, but the thought of my fellow Clansmen is as a fire burning in my breast.

Gweddry: Wesnoth's best horses and much of Weldyn's food is come from there. I'm sure it's well-defended, despite never having visited there myself.

Owaec: There's nought that I can speak that would truly do them justice! You'll have to see the plains yourself to appreciate their majesty.

Gweddry: Then let's return quickly to Wesnoth to aid in their defence!

Southern map

Cowardly Goblin: Oooh so shiny, my precious... what a great gift from the Chief...

Aaah! Humans! Run away, run away!

Unit: Hmm, looks like he dropped something.

Ring of Invisibility

Narrator: This plain gold ring looks unremarkable, but its wearer gains skirmisher and night-stalk, becoming invisible in the dark.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Scenario 11: And In The Darkness Bind Them

Narrator: Find the Ring of Invisibility in Captured.

Victory Dialogue

Gweddry/Dacyn/Owaec: I've reached the exit! We'll have to make a run for it!

Scenario 12: Evacuation

Story Text

Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.

Introductory Dialogue

Gweddry: Dacyn, are you feeling better? We must keep moving! The orcs have almost caught up to us.

Dacyn: (cough, cough) Yes, yes, I'm perfectly fine... (cough)

Owaec: Such decrepitude is one ten-thousandth of what you deserve for wielding that evil amulet! But lo, a bridge in the distance! Hope isn't yet lost.

Gweddry: We must get across quickly before we're cut off and overwhelmed. But the men are exhausted! We can't keep running for much longer.

Dolburras: Aye, dinnae forget, my legs ain't as long as ye human-folks'!

Grug: (nodding) Gruuhhh... Grug tired. Leg hurt...

Owaec: Tell the men they needn't fear! I'll cross last and destroy the bridge behind us so that the orcs can't follow!

Hahid al-Ali: Well I intend to cross first! Gold's no good if I die before I can spend it! I'm not about to sacrifice myself to save you bunch of barbarians.

Gweddry: Everyone, get moving! Anyone left behind on this side of the bridge will surely be killed!

Addogin: I'm gettin' too old for this life...

Narrator: All units (including non-recalled units!) left behind will be lost.

Move a unit

Dacyn: We have gold for many soldiers, but the bridge (cough) is long and narrow. Escape for everyone is likely impossible, yet if the 3 of us rush immediately across the bridge we may be able to (cough, cough) reach the far shore before the orcs can attack.

Owaec: Small wonder your Light has abandoned you, if you'd leave our companions to the mercy of the orcs! We should all cross together and leave none behind!

Dacyn: (cough) My light? ... oh, oh yes, yes of course. Just one moment.

Recruit Soulless

Dacyn: Fascinating. The necromantic magic concentrates in the subject's crown, replacing its bestial soul. Unnatural, yet effective.

Owaec: A disgusting abomination! I lament living in such times...

Turn 2

Hahid al-Ali: Trapped among barbarians and pursued by orcs... how in the sands did I get here? Time to break out something I've been saving for a rainy day...

Elixir of Haste

Narrator: This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.

(Elixirs only last for 1 scenario).

Picking up an item consumes your moves and attack.

Hahid al-Ali: Nothing like some extra speed to help me get away!

Turn 5

Owaec: Gweddry, you saw how Dacyn struggled to channel his Light. What do you think of this?

Dolburras: Aye, and have ye noticed the man's cough? He be trying to hide it.

Gweddry: ... it's a bad sign, to be sure. But Dacyn is determined to protect Wesnoth and destroy Mal-Ravanal, and I believe he's our only chance at doing so.

Grug: Magic man kind! Be good magic man be.

Owaec: I agree his intentions are good, but with each passing hour, that foul amulet's darkness festers within him. What influence may it have?

Terraent: I choose to place my fate in the holy Light, not the darkness! We'll overcome Mal-Ravanal's evil, and this dark amulet's as well.

Hahid al-Ali: Bah, magic! There's a reason the civilized people of my world eschew magic - we'd never have to deal with problems like this back in my homeland.

Turn 7

Varrak-Klar: (squinting) I can't see anything in this searing sunlight. Fall back, wait for dusk!

Mortic: The sun strenghtens my kin.

Daytime is our Domain.

We should press the attack.

Varrak-Klar: You heard me, wyrm! Wait. For. Dusk.

Turn 9

Gweddry: Hurry! If we can't secure a position on the west bank, the drakes will surely fly behind and cut off our retreat!

Reach the Bridge

Owaec: Is everyone across? I'm ready to chop down the bridge.

Gweddry: Hmm...

Yes, destroy the bridge.

The heroes have passed

Owaec: Alas, what have I done? So many brave soldiers of Wesnoth, left behind in the wildlands...

Unit: At least you three commanders are safe. From here, we must ride swift, ride strong and ride to save all of Wesnoth!

Dacyn: Yes, yes (cough, cough), that's all well and good. With the bridge destroyed, the orcs can't (cough) cross, but what of the drakes?

Varrak-Klar: Useless pathetic ugly weakling wyrms! Fly across and chase after them, or we'll sell you all to the necromancers!

Mortic: Dra-Nak is dead,

His armies weakened,

His prey fled.

Long has our Honour been stained.

No longer shall it be.

Now we reclaim our Aerie,

And the strength of our Flight.

Orcish unit: Wha- hey!

Mortic: The Hunt is called!

The orcs our prey!

Flight of Mortic, we fight!

The heroes are behind

Dacyn: Owaec, you fool! Gweddry is trapped on the east bank! Without his help Wesnoth will surely fall to Mal-Ravanal...

Narrator: Wesnoth never learned the fate of Gweddry's band, but they'd soon learn the full measure of the power of Mal-Ravanal in a war that would end only in misery and death.

No, not yet.

Time Over

Mortic: The sun arises.

Second and third Wings,

Capture the west bank.

Dacyn: We haven't crossed the bridge in time. Now we'll all be killed!

Enemies Defeated

Varrak-Klar: Graahh! Stupid humans...

Mortic: I'm Aspirant no more.

Rakkha: I hate you! Hate... hate... hate you...

Gweddry: I can hardly believe it! We didn't need to destroy the bridge after all.

Owaec: Huzzah, a glorious victory in the name of the Clans! Man will never flee from orc and drake; we've taught these northeners not to trifle with Wesnoth!

Dacyn: (cough, cough) Yes, yes, very well, well done (cough). Now, it's finally time for us to see what has become of Wesnoth in our absence.

Scenario 12: Plan B

Complete Evacuation by defeating all enemy leaders.

Scenario 13: Spoils of War

Story Text

As Gweddry, Owaec and Dacyn fled across the Listra, a frenzy of shouts, screams and roars broke out from behind. Neither the orcs nor the drakes attempted to give pursuit.

Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth prepared to cross the Great River once more and return to their homeland...

Introductory Dialogue

Owaec/Terraent: Alas, I've failed in my mission! The undead scout has already reported back to its mistress.

Mal-Yrna/Mal-Mana: Minion, what's this? Soldiers of Wesnoth approach from the north? That area should have been cleansed over a month ago.

No matter. Bring in the next batch of prisoners. I have need of them a little sooner than expected.

Vovan: Wait a moment, can we talk about thi-

I... Hunger...

Have Terraent

Terraent: By all that's holy, she wields slaves as weapons! This evil won't stand!

Don't have Terraent

Owaec: By the Clans, she wields slaves as weapons! This injustice won't stand!

Continue

Nargaril: Get yer filthy chains off my wrists, ye pile o' bones!

Have Terraent

Terraent: More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.

I may have failed my original mission, but by the Holy Light, I won't fail these prisoners now!

Don't have Terraent

Owaec: More prisoners approach from the north-west! I don't have the time to depart and return with Gweddry, or those dwarves will surely be slain.

I may have failed my original mission, but in the name of the Clans, I won't fail these prisoners now!

Free the dwarves

Urmarol: Thank ye kindly fer freein' us! Me runesmithin' arts aren't meant ta be used outside o' Knalga, but methinks now is an exception. I just hope tha East Gate dinnae fare'n too bad after I were captured...

Mal-Yrna/Mal-Mana: My prisoners! You'll pay for that...

Fly, my pretties, fly!

Turn 8

Vinreddoc: How are there so many of them? Is this the end of all Wesnoth?

Tunreoryr: Don't worry. I'm sure the Crown has a plan...

Free the first humans

Vinreddoc: Thank you! When the undead overran the academy I thought I was dead for sure. I jyst wonder what's happened to my friends...

Have Terraent

Terraent: Take heart! As long as there's Light, hope always remains.

Mal-Yrna/Mal-Mana: Not again! Don't test me, paladin of Wesnoth...

Don't have Terraent

Mal-Yrna/Mal-Mana: You're starting to become rather irritating.

Turn 13

Hibro: I'll take you all on! As soon as I get out of these chains...

Gaoler: Silence. Orcs. March.

Free the orcs

Ugzush: Cruddy undead think they can chain me up! I'll grind their bones into dust!

Mal-Yrna/Mal-Mana: Not again! Don't test me, lord of the swamps...

Turn 18

Gaennell: I swear, it was an accident! Please, if you'll just let me talk to Mel Guthrak, I'm sure this can all be straightened out.

Syner: Your time is done, necromancer. If I have one small comfort, it's that I'll get to watch you die alongside me.

Free the second humans

Syner: I'm free! Now I'll have the pleasure of killing this dark adept myself.

Have Terraent

Terraent: Stay your hand, man of Wesnoth! A killing in cold blood is no justice and revenge will bring you no peace.

Syner: Are you mad? That woman is a necromancer!

Gaennell: ... you might as well. They think I'm a traitor. I'm as good as dead already.

Terraent: Then the choice is yours. Flee and face the world alone, or forswear your dark arts and join me to protect all that yet remains holy in this good world.

Gaennell: ...

Okay. No more necromancy. I'll join you.

Scenario 13: Oath of Redemption

Recruit Gaennell, the dark adept, in "Spoils of War".

Mal-Yrna/Mal-Mana: You're starting to become rather irritating.

Don't have Terraent

Owaec: And so justice has been served! Such is the fate of all evildoers.

Mal-Yrna/Mal-Mana: Enough! My bats will feast on your blood!

Turn 22

Gaoler: March. Faster.

Mame: We're going as fast as we can! Maybe if you'd let us swim-

Gaoler: March. Faster.

Free the merfolk

Mame: Thanks stranger! I don't recognize these lands, but I do recognize a kind heart when I meet one. Should I ever find my way home to the coast, I'll be sure to tell my kinsmen of your actions here.

Mal-Yrna/Mal-Mana: Why won't you just die?!

Owaec/Terraent: Now we come for you, necromancer!

Victory Dialogue

Gweddry: Hail, Owaec/Terraent! We feared the worst when you didn't return, yet here I find you alive and well!

Have Terraent

Terraent: Indeed. The Light blessed me with an opprtunity to save many souls and I couldn't decline! Now the crossing is clear, and we may return to see what has become of our homeland.

Don't have Terraent

Owaec: Huzzah! Today has been a great victory! I've rescued a great many prisoners and defeated a foul necromancer! Now the crossing is clear and we may return to see what has become of our homeland.

Continue

Mal-Yrna/Mal-Mana: You're too late! Wesnoth is... already...

Scenario 14: The Drowned Plains

Story Text

Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth's thriving eastern provinces.

Introductory Dialogue

Owaec: At last we've reached the Horse Plains, the fair homeland of my people! Here we can finally reunite with our comrades-in-arms and vanquish the undead once and for all.

Hail, Clansmen! Come and greet one of your own!

Fallen Clansman: ...

Owaec: ...

No.

No, NO! Why are there swamps here? Why are there undead here? How can this be?! How can Mal-Ravanal have already advanced so far into the heartland of Wesnoth?

Gweddry: I'm sorry, Owaec. The undead armies must have defeated the Clansmen and dammed the river to drown the plains. They must like the swamp, filled with death and decay...

Owaec: My home... my people... how could this happen...

YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in time to save these people! My friends, my family, dead from your neglect. And all for what? Some necromancer's trinket more likely to curse us than save us?

We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!

Are you even listening?!

Gweddry: Dacyn, what's wrong? Are you all right?

Dacyn: ... I can't-

I've lost control of the Amulet! I must-

Unknown: And most importantly...

Lord Alric: Owaec, my son...

Why did you abandon us? I'm dead... thanks to you...

Owaec: No, it's not true! You're not dead! I don't believe you!

Gweddry: Owaec, wait!

What do I do now?

Reach a swamp

Unit: Gah, undead! This one was mired face-first in the swamp, dormant until I stumbled upon it. They must be lying everywhere in this muck.

Gweddry: Perhaps their leaders are dormant as well. I suspect we won't have to contend with them until we sight them. We can afford some time to capture villages and build our forces.

Turn 2

Dacyn: (gasping) I've regained control!

Gweddry: What happened? I didn't know this Amulet could act of its own accord.

Dacyn: Neither did I. I should have sensed it, but the darkness is nearly overwhelming. Even with my inner light, the best I can do is cancel out this dark energy. Such is the price of power...

... but it's a necessary price to pay. I won't let up until Mal-Ravanal is defeated, whatever the cost may be.

Kill Lord Alric

Lord Alric: ... please, watch over my son for me.

Turn 3

Owaec: ...

... so it's true. My lord and father is dead.

Today truly is a day of ill fortune. My family is slain, my kinsmen scattered, my homeland defiled.

But I won't despair! This damning destruction won't be the lasting legacy of the Clans! These undead will pay for the death they've brought!!!

Dacyn: Owaec, don't be so hasty. Much of the horde that conquered this place now marches on Weldyn, but even what little lingers is surely more than a match for our weary band.

Gweddry: I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place.

Hahid al-Ali: On a quest of searing vengeance? Owaec, my friend, what you neeed is my elixir of ulfserker fury! One taste of this bitter red ambrosia and you'll fight until you drop, with unlimited melee attacks and the berserk melee special!

This offer expires as soon as your anger does! (elixirs only last for 1 scenario)

Buy the elixir for Owaec (30 gold).

Hahid al-Ali: Try not to die too quickly!

Elixir of Fury

The red liquid in this vial sloshes violently, as though trying to escape. Drinking it grants unlimited melee attacks and the berserk melee special.

(Elixirs only last for 1 scenario).

Picking up an item consumes your moves and attack.

Leave the elixir.

Hahid al-Ali: Suit yourself! Don't expect me to drink that though, I'm not suicidal!

Turn 4

Gweddry: Whenever we stumble upon a corpse, it awakens its nearby allies! What will happen when we wake their leaders?

Dacyn: It may be prudent to clear the swamp near the undead leaders before we sight them.

Grug attacks

Grug: Squishy fun to squash! Squash squish squash!

Turn 5

Addogin: Hol' up... some of this place is lookin' mighty familiar. Yeah, few years back I used to work for a smuggler 'round these parts.

I'm sure the undead have burned down his storehouse, but there might still be a cache or three hidden 'round here.

Gweddry: We should retrieve as many as we can; I'm sure the extra gold will be useful.

Addogin: Just remember, I ain't been here in years. Some of them caches might be empty now.

Find the caches

Addogin: That's the first cache. Lookee here, my smuggler friend left us 45 gold pieces.

Addogin: This be the second cache, but looks like some'un found it before us. Empty.

Addogin: Third 'n last cache, and it's loaded! A clean 100 gold pieces.

Gweddry: Excellent! The gold from these caches will be very helpful.

Reach the keeps

Sir Seoraery: ... we need... reinforcements... send a messenger...

Unit: I'm not your enemy!

Sir Seoraery: ... must... hold... the line.

Sir Efran: ... there's... too many.

Unit: You and your men have been turned to undeath! Let's put you out of your misery.

Sir Efran: ... I'd sooner... die... than yield to you... necromancer.

Khrakrahs: ... Lich, you don't belong here... leave, or I shall... rend you...

Gweddry: Is that... an undead dragon? Dear Light! Raising such a powerful thrall must have been no small feat, even for a necromancer such as Mal-Ravanal.

Dacyn: Even a living dragon is nothing but flesh. This feeble imitation lacks even that. Smash it to pieces.

Khrakrahs: ... I warned you... Ravanal... now burn.

Terraent attacks a leader

Terraent: All things deserve redemption, but I fear the undead will never find it. May this place be cleansed in holy fire!

Kill the ghosts

Owogin: ... I couldn't hurt him... my own father... his corpse risen to fight me.

Marreddaent: ... I failed you all...

Ery: ... it came from the shadows. A gust of wind, then a claw through my chest...

Syraeryn: ... I couldn't hurt him... my own father... his corpse risen to fight me.

Holy Amulet

Narrator: Engraved with a consecrated symbol, this amulet will bless both your melee and ranged attacks with arcane damage.

This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.

Find the corpse

Unit: This man looks to have been dead for about a month. Odd that his body yet lies still.

Journal

Unit: There's a journal here, still intact despite the swamp.

... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers' ranks, from out of the water came a greattremor, as if Irdya herself shivered in morbid anticipation.

For a moment, I espied a great bony figure, a shambling mass of tooth, claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.

I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comesthat I've earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.

I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...

Scenario 14: Historian

Narrator: Read the story of the Clans' defeat in "The Drowned Plains".

Turn 12

Gweddry: Their leader is walking nearby allies out from the swamp!

Owaec: Just more abominations for us to slay!

Turn 15

Gweddry: Dacyn, I've been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.

Dacyn: Hmm... I suppose there would be no harm in locking it up somewhere safe.

Unknown: You have a great weapon... and you would simply lock it away?

Unknown 2: His intent is good, but his spirit is weak... he'd be corrupted...

Unknown: Only you can be trusted with this responsibility.

Dacyn: But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.

Gweddry: Well, you're the magic expert.

A red mage attacks Khrakrahs

Khrakrahs: ... Shek'kahan, your fire grows weak... you're hardly... a rival.

Owaec attacks Khrakrahs

Owaec: You! You're the cause of this destruction!! Vengeance for my fallen people!

Owaec attacks Sir Efran

Sir Efran: ... Owaec... why do you fight me? Join us... ride alongside your father... defend the plains...

Owaec: Abomination! Clansmen though you once were, I've no choice but to grind you into dust now.

Defeat the enemy leaders

Sir Efran: ... Necromancer... Wesnoth will defeat you... in the end.

Khrakrahs: I'm... cold.

Sir Seoraery: ... I may die... but the Clans... will never fall.

Victory Dialogue

Owaec: It's done. My kinsmen have been avenged.

Mage... I owe you an apology. This destruction... even had we joureyed here instead of travelling north, we'd most assuredly have made no difference. Of that I'm now certain.

The fates may yet reveal that our journey north was necessary, even at such a steep cost. I'll stand by you in this fight.

Dacyn: Apology accepted.

And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind...

Owaec: Make no mistake, I still don't approve of your plan! It will lead you only to ruin and death! Yet at least now I believe that your intentions are good despite your questionable methods.

Gweddry: I'm glad we've prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you're prepared to travel, we must press towards Weldyn at once.

Scenario 15: Return to Wesnoth

Story Text

Leaving the rotting Horse Plains far behind, Gweddry, Owaec and Dacyn marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they might find there...

Introductory Dialogue

Owaec: Lo and behold, the great city of Weldyn! Its walls still stand, thank the Light.

Gweddry: But look,the undead are laying siege and have built fortifications completely surrounding the city! The defenders must be grievously outnumbered!

Dacyn: Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal's greater host. (cough, cough) I must meet the king. Weldyn will fall if we don't act.

Gweddry: Then we must break through to the city at once! Come on men, follow me!

Aeraeka: Well try again! It's absolutely imperative that we get a response from the Northeners.

Halric: If help was coming, we'd have heard about it by now. They're either unwilling or unable to march. What we need to consider is-

Mefel: Urgent report from the south, Sire! I'm afraid it can't wait.

Konrad II: Denogyc, you're excused. Get some rest. Minister Mefel, what news of Kerlath?

Mefel: The siege around Westin has been broken, but Kerlath's forces are badly depleted. I'm afraid we won't be able to mount a counter-offensive in time to support you, especially with Mal-Xlana still holding Fort Tahn.

Aeraeka: Oh, what now...

Halrad: My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.

Konrad II: Dacyn?! At last some good news! I thought you were long dead.

Halric: He certainly looks half-dead. Dacyn, there's an unholy pall over your skin. Where have you been all this time? We've sorely needed your help.

Dacyn: My story and appearance are irrelevant. What matters is that I know to defeat these invaders. The only path to victory is cutting off the head of the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be destroyed.

Aeraeka: You think we haven't tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!

Dacyn: And that's why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich's long-tortured soul. This destruction will be permanent.

Gweddry: Your Majesty, I've seen this amulet used before. While I can't attest to its reliability, it's certainly powerful enough to do what Dacyn claims.

Halric: Even assuming this magical voodoo works, how do you mean to destroy Mal-Ravanal's body? The one chance we had was out of the lich's own arrogance, and even that cost us four of our elite magi under better conditions. Now we've been cut off from Dan'Tonk and barely have enough men to hold the walls, much less sortie against the undead.

Aeraeka: Truly, have you three not seen the might of the armies encircling Weldyn? It's as if all of the dead warriors from all ages past have come back to attack us. There's no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, the necromancers who raised them...

Owaec: I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might of Wesnoth. If we assault in force, we can punch through the enemy lines, isolate Mal-Ravanal in the chaos of battle and blast the lich to oblivion!

I won't let the devastation at the plains be the final legacy of the Clans. We must attack and win back our glory!

Dacyn: I have a (cough) superior suggestion. Mal-Ravanal's armies are vast and unconquerable. Yet the lich alone is not. As a human, Ravan was overconfident to the point of arrogance. I still believe this to be true, if not more so after gaining lichdom. (cough, cough) If I were to challenge Mal-Ravanal to a duel, I believe they'd choose to face me. That would be our opportunity.

Owaec: You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we can't trust that lich to honour the terms of such a challenge. You'd likely find yourself facing their entire army!

Dacyn: We face their entire army regardless. (cough, cough) The only difference is whether Mal-Ravanal is commanding in the back or gloating in the front.

Konrad II: Two risky plans. But the armies surrounding Weldyn grow each day, and we're hard-pressed for options.

Halrod: Sire, we're under attack! Undead have breached the perimeter earthworks and are massing around the outer villages. I think they mean to storm the moat at nightfall.

Halric: They attack again so soon?! The few men we have left are in no position to repel a concentrated assault!

Konrad II: This is ill news indeed. We'll have to cut our council short; Generals, Lieutenant, ready your men!

Scenario 16: Eleventh Hour

Introductory Dialogue

Halrad: Undead approach at the northern crossings. My forces are in position to engage the invaders.

Halric: The south-eastern bridges are secure; hostiles inbound.

Halrod: My fortifications are manned and ready. Brace for attack from the south-west.

Gweddry: Night approaches, and with it the undead hordes. I stand ready.

Owaec: Let's show these undead the might of Wesnoth!

Konrad II: And so it comes to this, here at what seems the end of days. Prepare for battle!

Death Dialogues

Gweddry

Gweddry: So much death... so much senseless destruction...

Dacyn: Unfortunate. Gweddry has fought with me since the very beginning, only to fall so close to the end.

Owaec

Owaec: Alas, I fall! The clans will never truly be avenged...

Gweddry: Owaec! We've been through so much together! You can't die now!

Dacyn

Dacyn: The light fades... Wesnoth, I've failed you...

Konrad II

Konrad II: Alas, I perish! The kingdom is lost without its king.

Halrod

Halrod: Ack! Curse these undead! I should have listened to my mother and been a dentist...

Halrad

Halrad: I may die, but Wesnoth will never fall!

Halric

Halric: There's too many! Must... keep fighting...

Gaennell moves

Mel Guthrak: Gaennell, you traitoress! I'm your master, not some petty king of men. Return to me and face your punishment.

Gaennell: You tried to have me killed over a petty accident! I'm not going to grovel at your feet and suffer your abuse anymore.

Addogin moves

Addogin: So this is Weldyn? Didn't know cities got this big. Never thought I'd end up fightin' here, of all places!

Konrad II leaves

Konrad II: I won't abandon my post!

Turn 1

Yannic: So it's true, Owaec and Gweddry survived! When your forces hadn't returned to Wesnoth by winter I feared the worst. I'm relieved to see you alive and well! This is the first good news I've heard of the war in quite some time.

I'm afraid my Soradoc company was nearly wiped out in the massacre at the Plains, but the few of us who remain place ourselves at your service!

Take an ally village

Halrad/Halrod/Halric: Sire, you're of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.

Yannic attacks

Yannic: For my fallen brothers at Soradoc and the Plains!

Turn 3

After "An elven interlude"

Mal-Kallat: Gweddry, do you recognize me? Do you remember in the Estmark, when you mercilessly cut down my defenceless brother? I'll kill you for what you've done.

Mal-Skraat: Rev... enge...

After "Mal-Ravanal's Capital"

Mal-Skraat: Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I'll have my revenge!

Mal-Kallat: Rev... enge...

Statues

Narrator: Delfador the Great, sage of Wesnoth, restorer of the throne.

Dacyn: My predecessor, 'the Great'. I intend to be greater.

Narrator: Haldric the First, Dragonslayer, first King of Wesnoth.

Konrad II: My father was named after him, and the royal sceptre hails from his line. Sadly, the histories say that he became paranoid in his old age.

Turn 6

Konrad II: Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the undead back!

Mal-Ravanal: Oh hello, am I interrupting something?

It's been fun watching this little squabble unfold, but it's time to move things along. Night will now fall, and the city with it.

Dacyn: Not if I stop you first! I defeated you before, and I'll do so again!

Mal-Ravanal: Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit shallow. Observe how it's done.

Bleed black, the fabric of firmament.

Open wide, the maw of the darkness between worlds.

Swallow the day and swallow the sun,

And leave eternal night to remain.

Dolburras: What manner o' dark sorcery be this?

Grug: Dark scary! Not like!

Gweddry: I'm nearly blind in this fog, but I think the undead have been reinforced!

Terraent: By the light of all that's holy, we mustn't fail!

Killing the enemy leaders

Mel Guthrak: Wha- but how?

Gaennell: Good riddance...

Halrod: Impressive tactics! I'll begin redeploying towards other threats.

Nakeg-alvan: You waste... your effort...

Halrod: Well done! This will free my soldiers to defend other sectors of the city.

Mal-Analla: No! I was supposed to... become immortal...

Halric: Excellent work! I'll send my soldiers to the other fronts.

Nalu-alvan: Your victory... is meaningless...

Halrad: Excellent work! I'll send my soldiers to the other fronts.

Mal-Xakralan: Mal-Ravanal will make you suffer for this!

Halrad: Impressive tactics! I'll begin redeploying towards other threats.

Mal-Skraat/Mal-Kallat: Gruhhh...

Mal-Kallat/Mal-Skraat: No! Now I'll never have my revenge...

Halric: Well done! This will free my soldiers to defend other sectors of the city.

Turn 7

Unknown: You see? Mal-Ravanal has grown too powerful. Wesnoth is helpless!

Use the Amulet. There's no other way! Use us!

Dacyn: I must... defeat Ravan! I must be strong enough to stand alone... I alone must wield this fullness of power!

Turn 10

Halrad: Careful! They're regrouping for another wave.

Turn 17

Have Terraent

Terraent: The first rays of the blessed dawn pierce through the fog! The lich's foul spell begins to fail!

Don't have Terraent

Owaec: Take heart, for victory is near at hand! The first rays of sunlight have pierced through Mal-Ravanal's night fog.

Turn 18

Dacyn: Mal-Ravanal's necromancers have overexerted themselves. They're struggling to maintain all their minions.

Turn 19

Gweddry: The undead are falling back! Thank the Light; it's finally over.

Victory Dialogue

Owaec: Huzzah! Even Mal-Ravanal's infernal darkness couldn't dim the spirits of our men! My friends, we have won a great victory today.

Now we must press our advantage! Let's strike the undead while they're in disarray and banish Mal-Ravanal's dark soul once and for all!

Dacyn: I won't put the fate of all Irdya in the hands of a vengeful Clansman and Weldyn's tattered armies. I must face Mal-Ravanal in a duel, and I must be the one to strike the infernal lich down! I'll trust none other than myself with such responsibility.

Konrad II: Both of you alike speak wisdom. This is a difficult decision, and I have little time in which to make it.

Lieutenant Gweddry, you're familiar with the situation, and you know both Owaec and Dacyn well. Whose plan do you suggest I follow?

Gweddry: I think we should...

challenge Mal-Ravanal to a duel. (normal)

Konrad II: I agree. Dacyn, send the message at once.

defeat Mal-Ravanal in pitched battle. (challenging)

Konrad II: I agree. Owaec, begin preparing our armies.

Scenario 17a: The Duel

Story Text

As the messenger passed out of the city gates, silence settled over the valley of the Weldyn. Children buried their fathers, mothers entombed their sons; soldiers slept where they stood, spears still clutched behind pale knuckles. The only sound was the incessant drum-march of skeletal feet, ever-growing outside the walls.

Finally the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...

News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six of Weldyn's finest were to duel the lich in the abandoned catacombs under the city...

Introductory Dialogue

Mal-Ravanal: Dacyn, I'm surprised you came. I remember you being smarter than that!

Dacyn: I and I alone will put an end to your foul machinations! You've grown strong in the darkness, but I've become stronger (cough, cough) still!

Mal-Ravanal: A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you're outmatched.

Narrator: The rules of the duel are these:

You may recruit or recall up to 6 units.

At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.

Recruit Hahid al-Ali

Hahid al-Ali: *gulp* Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.

Agility in swamp and shallow water...

Resistance to fire and cold...

Speed and defence...

And berserker fury. Oh sands, what am I doing...

Ugh, I feel queasy...

Dacyn uses his shadow wave

Mal-Ravanal: A-ha, what's this? The white mage resorts to wielding black magic?

Kill a unit

Mal-Ravanal: Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.

Gweddry attacks

Gweddry: For King and country!

Owaec attacks

Owaec: I shall avenge my fallen people!

Addogin attacks

Addogin: Never thought I'd be seeing this in my lifetime. The whole blasted apocalypse came early, didn't it.

Dolburras attacks

Dolburras: Aye, I love the sound o' bones crunching beneath me hammer!

Hahid al-Ali attacks

Hahid al-Ali: How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!

Hahid al-Ali dies

Hahid al-Ali: Oh, I knew drinking all those elixirs was a bad idea...

Terraent attacks

Terraent: Ashes to ashes, dust to dust. The undead have no place in this bright world!

Gaennell attacks

Gaennell: I remember when I used to raise creatures like you...

Cheating

Gweddry/Unit: Wait - what just happened? More undead creatures just came out of the ground! That's not allowed!

Mal-Ravanal: The rules say nothing about bringing up warriors who were already here. Feel free to reanimate some too, if you can.

Gweddry attacks Mal-Ravanal

Gweddry: So much death, so much destruction... this has to end , now!

Dacyn attacks Mal-Ravanal

Mal-Ravanal: Ah, the feeling of my flesh burned away by your nauseating radiance... this takes me back to when I still thought of you as my friend.

Dacyn: I only did what I had to do. Your mad quest for power has corrupted you and turned you into a tormented creature of darkness! It's high time I ended your existence!

Owaec attacks Mal-Ravanal

Owaec: Mal-Ravanal, at last I face you. I'll have my vengeance for the destruction you wrought on my people!

Hahid al-Ali attacks

Hahid al-Ali: No, no, no, no, what am I even doing here!

Yannic attacks Mal-Ravanal

Yannic: So you're the lich behind this madness! Enough is enough. Vengeance for Soradoc; vengeance for the Plains!

Terraent attacks Mal-Ravanal

Terraent: Foul lich, no longer shall you toy for your amusement! No longer shall I watch your armies slaughter the innocent! No longer shall your evil darken this world!

Gaennell attacks

Gaennell: I loyally served you, once. Look at what that got me. A whole lot of nothing.

Mal-Ravanal: I don't even know who you are.

Mal-Ravanal kills a unit

Mal-Ravanal: Your soul is mine!

Mal-Ravanal is defeated

Mal-Ravanal: What?! How could this happen?!

Gweddry/Unit: Is it over? We've won?

Mal-Ravanal: A-ha ha ha ha! You really thought you had a chance there, didn't you?

Well, coming to the battlefield myself has been entertaining, but that's enough for now.

Dacyn: You escaped me once before-

-but NEVER AGAIN!!!

Mal-Ravanal: Wha- what's this?!

Do you even know where that gate you're opening leads to?

...

... you think you're better than me, don't you? You must think of yourself as some kind of hero.

You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.

...

Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.

Victory Dialogue

Dacyn: It's done.

Fallen Soul: Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.

Fallen Soul: Now, embrace our power! You shall live on as the champion of Irdya!

Dacyn: Wha- where am I? What's happening to me?

Fallen Soul: The mage called Dacyn is dying! It's time for you to be reborn!

Dacyn: -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!

Fallen Soul: The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!

Dacyn: I... I needed this power! I had to safeguard Irdya!

Fallen Soul: And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!

Dacyn: I... but... I could never choose to-

Fallen Soul: You misunderstand. This is no choice of yours.

The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.

Mak-Dak'an: ...

Dacyn: No.

No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.

But no longer. My will is my own.

I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.

My story ends here.

Fallen Soul: So be it.

Fallen Soul: THE MAW OPENS ITS JAWS.

Fallen Soul: DARKNESS CONSUMES THE SOUL.

Scenario 17b: All-In

Story Text

The morning sun shone bright upon th valley of the Weldyn, glinting off swords and lances innumerable, arrayed in tight formation inside the city walls.

From the ranks of Wesnoth's finest arose a cry, soft at first but then mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy will.

The horns sounded, the gates swung open, and from inside the city spilled Weldyn's last gasp.

Introductory Dialogue

Halrad: My forces are in position at the northern wall; awaiting your orders.

Halric: Eastern flank reclaimed. I stand ready to launch the assault.

Halrod: The western barricades are manned and ready - it's payback time.

Owaec: Now is the time to strike! In the name of the Clans, Mal-Ravanal will be ended this day!

Dacyn: These liches are channelling some dark magic to hide themselves (cough, cough). Even if Mal-Ravanal is here, I won't be able to (cough) reveal them until we'vekilled enough of these liches to break their spell (cough).

Gweddry: Then that's what we'll have to do. And we'll have to do it quickly, before Mal-Ravanal's reinforcing armies overwhelm us.

Konrad II: Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!

Find the gold

Halrod: For you, my Liege: my men have salvaged 150 gold from the ruins of the city outskirts.

Halrad: 150 gold remains in my war-chest. I place it at your service, my Liege.

Halric: My Liege, I've managed to conserve 150 gold from the previous battle. I place it at your disposal.

Reach the river

Aeraery: The River Weldyn used to be so beautiful, before the undead dammed it and flooded the shores...

Konrad II tries to leave

Konrad II: A king belongs in his capital! I won't abandon my post!

Turn 2

Hahid al-Ali: *gulp* Well, it's now or never. I'd better not think too hard about the fortune in elixirs that I'm about to drink away.

Agility in swamp and shallow water...

Resistance to fire and cold...

Speed and defence...

And berserker fury. Oh sands, what am I doing...

Ugh, I feel queasy...

Gweddry attacks

Gweddry: For King and country!

Owaec attacks

Owaec: I shall avenge my fallen people!

Konrad II attacks

Konrad II: My legacy won't be one of failure! With all the might of the throne of Wesnoth, I shall strike you down!

Addogin attacks

Addogin: Never thought I'd be seeing this in lifetime. The whole blasted apocalypse came early, didn't it.

Dolburras attacks

Dolburras: Aye, I love the sound o' bones crunching beneath me hammer.

Hahid al-Ali attacks

Hahid al-Ali: How in the sands did I get caught in all this mess? I'm an herbalist, not a warrior!

Terraent attacks

Terraent: Ashes to ashes, dust to dust. The undead have no place in this bright world!

Gaennell attacks

Gaennell: I remember when I used to raise creatures like you...

Kill an enemy

?: Fools, you've already lost! For each minion you strike down, another shall rise to take its place.

Turn 9

?: Night falls on Weldyn! Your counterattack may have caught us by surprise, but this hour is our domain.

?: Now you'll pay for your arrogance!

Lich Revealed

Mal-Hadanak: You dare to attack me?

Mal-Katklagad: I will enjoy watching you suffer!

Mal-Xaskanat: Death will only be the beginning of your torment!

Mal-Akranbral: You will serve me in death!

Mal-Larakan: Allow me to free you from your wretched existence!

Mal-Drakanal: I am merely toying with you!

Kill a lich

Konrad II: That's one down! The undead must still be in disarray after their failed attack during the long night.

Kill four liches

Owaec: Their spell is broken!

Mal-Ravanal Revealed

Mal-Ravanal: Enough of this farce! I shall end this personally.

Dacyn uses his shadow wave

Mal-Ravanal: A-ha, what's this? The white mage resorts to wielding black magic?

Killing a Mal-Ravanal unit

Mal-Ravanal: Funny thing about the undead. If you know what you're doing, they're really very easy to put back together.

Mal-Ravanal kills a unit

Mal-Ravanal: Your soul is mine!

Mal-Ravanal is defeated

Mal-Ravanal: What?! How could this happen?!

Gweddry: Is it over? We've won?

Mal-Ravanal: A-ha ha ha ha! You really thought you had a chance there, didn't you?

Well, coming to the battlefield myself has been entertaining, but that's enough for now.

Dacyn: You escaped me once before-

-but NEVER AGAIN!!!

Mal-Ravanal: Wha- what's this?!

Do you even know where that gate you're opening leads to?

...

... you think you're better than me, don't you? You must think of yourself as some kind of hero.

You think that a stiff old codger like yourself has what it takes to use that amulet to destroy me? I doubt you even know what you're doing.

...

Ha. Ah-ha, ha ha. Have it your way. I'll be seeing you soon.

Victory Dialogue

Dacyn: It's done.

Fallen Soul: Well done! Who else but Dacyn the Magnificent could have defeated such a rival? You truly are the greatest of heroes.

Fallen Soul: Now, embrace our power! You shall live on as the champion of Irdya!

Dacyn: Wha- where am I? What's happening to me?

Fallen Soul: The mage called Dacyn is dying! It's time for you to be reborn!

Dacyn: -I... -I'm no lich! I'm no harbinger of darkness, unlike Ravan!

Fallen Soul: The wielder of the red stone shall become intertwined with the darkness between worlds, whether they will it or not. You sought this Amulet of your own will, O Magnificent Dacyn!

Dacyn: I... I needed this power! I had to safeguard Irdya!

Fallen Soul: And now you can, for all eternity! Leave your mortal coil behind. Live on as an undying spirit of mighty power, and do unto this world as you will!

Dacyn: I... but... I could never choose to-

Fallen Soul: You misunderstand. This is no choice of yours.

The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.

Mak-Dak'an: ...

Dacyn: No.

No. For too long, I've allowed my pride to overrule my wisdom. I've been arrogant. I've been the fool in this story. I believed I and only I was destined for greatness. But I can see it clearly now. I've been no different than my dear friend Ravan. We've been the same all along.

But no longer. My will is my own.

I won't be tempted by undeath. I'll pass unto the Land of the Dead, and if I'm to be damned there, then so be it.

My story ends here.

Fallen Soul: So be it.

Fallen Soul: THE MAW OPENS ITS JAWS.

Fallen Soul: DARKNESS CONSUMES THE SOUL.

Scenario 18: Epilogue

Story Text

When Mal-Ravanal fell, the undead army collapsed kile puppets with cut strings. The invading necromancers looked on in horror, unable to comprehend what had happened.

Yet even as the lich's body crumbled, for a moment breath, the onlookers saw a vast and louring column of shadow arise like smoke from an unclean fire. It divided fivefold as its height, reaching for the heavens like a clutching hand. Men let weapons fall from nerveless fingers and horses reared in terror as the great dark pall obscured the sun...

... and then it thinned and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.

Introductory Dialogue

Renaerawan: We're gathered here today in remembrance of our dear colleague and friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal.

I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.

Konrad II: Today we've won a great victory, yet it comes at great cost.

Dolburras: Ay. Too many ha' died in this war, both my kinsmen at Knalga and yours here.

Grug: Grug sad! Magic man kind.

Gweddry: So many months of fighting... I feel as though I'm awakening from a long nightmare.

Owaec: My duty is done; the Clans have been avenged. At last, I can rest in peace.

Konrad II: Alas, our work isn't yet complete. Mal-Ravanal's host has been broken, but in its wake, chaos and disorder prevail throughout the countryside. We'll be years... decades... recovering from the ill wrought here.

Aeraeka: Even now we should be sending what's left of our armies to restore order throughout the land.

Konrad II: It shall be so. But first, know that you've served Us, and Our Kingdom, full well. We're minded to reward you.

Have Dolburras

Konrad II: Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honour guard as you return to Knalga.

Dolburras: Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.

Have Terraent

Konrad II: Sir Terraent, your service to the Crown and your unfailing optimism have been a beacon of light in these dark times. If you accept, we'd appoint you to command the River Guard in Estmark.

Terraent: It's been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.

Have Gaennell

Konrad II: As for you, necromancer. We're not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here as a free woman, but know that you're hereby forbidden to practise magic in any form, at penalty of death.

Gaennell: Forbidden to-

... as an adept I'd dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I'm grateful for Your leniency.

Have Grug

Plague Staff

Konrad II: Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.

Grug: Guh... Grug say no magic yes ok.

No Plague Staff

Konrad II: Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.

Grug: (bowing clumsily) Grug say new home will make thanks with.

Have Hahid al-Ali

Konrad II: Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We'd appoint you as ambassador between our two realms.

Hahid al-Ali: Me, ambassador to the barbarian kingdoms, what a thought! I'm honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?

Plague Staff

Konrad II: As for you, necromancer. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.

Unit: As you command, your Majesty.

Have Addogin

Konrad II: Addogin, mercenary captain from the Estmarks. I've heard the story of how you enterd Gweddry's service against your will, but I've also heard that you honoured your word to see the invasion through to its end. The palace could use a warrior of such calibre. We'd offer you a position in the Royal Guard.

Addogin: Sir, uh, milord, uh, King sir, I'm honoured, really am, but I just wanna go home. If it's all right with you, this old geezer will be haulin' himself back east, to an overdue retirement.

Konrad II: As you wish. Then take this chest of silver, that you may never again need raise sword for coin.

Have Owaec

Konrad II: Owaec, last Prince of the Plains. You and your people have suffered much.

Owaec: My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I would do the same without hesitation.

Konrad II: The true test is not to die for one's King, but to live for Him... Kneel, Owaec.

And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been shattered, but we trust none more than you to make them whole again. Ride from here, and recover in peace.

Have Gweddry

Konrad II: And now what of the humble Gweddry; still but a lieutenant. It seems you're long-overdue for a promotion.

Gweddry: Sire, I but did my duty.

Konrad II: Quite. Now don't interrupt while I'm doing mine... Kneel, Gweddry, lieutenant.

And arise, Gweddry, Earl of Estmark! The land for which you shed your blood shall be put under your hand to be made green again. May you ever prosper.

Continue

Konrad II: Wesnoth is bowed, but, thanks to the efforts of many heroes, we stand yet unbroken. And now, at long last, the time has come to rebuild.

To each of you, take as Our first command to you your own wish! Go from here; secure our borders. Show all that the might of Wesnoth will endure!

EI-Specific Descriptions

Generic Unit

Horse Lord: Lvl 3

The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.

Mounted Fighter: Lvl 1

The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.

Mounted Warrior: Lvl 2

Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.

EI: Specified Unit Names

Humans

Dunefolk

  • Hahid al-Ali (Dune Luminary)
  • Ragnabair (Dune Soldier)
  • Nur al-Nuh (Dune Rider)
  • Muma (Dune Skirmisher)
  • Abman (Dune Soldier)
  • Ikriaf (Dune Soldier)
  • Safyam (Dune Firetrooper)

Trolls

  • Kabak (Troll)
  • Darg (Troll Warrior)
  • Groog (Troll Warrior)
  • Unhk (Troll Warrior)

Dwarves

Elves

Orcs

  • Gruga-Har (Orcish Warrior)
  • Wak-Rano (Orcish Warlord)
  • Dracu-Kura (Orcish Warlord)
  • Prok-Bak (Orcish Warlord)
  • King Dra-Nak (Orcish Warlord)
  • Varrak-Klar (Orcish Warlord)
  • Ran-Lar (Orcish Warlord)

Ogres

Gryphons

  • Kraagak (Gryphon)

Undead

  • Mal-Sakkat (Dark Sorcerer)
  • Mal-Bakral (Dark Sorcerer)
  • Mal-Skraat (Dark Sorcerer/Soulless)
  • Mal-Tar (Dark Adept)
  • Mal-Kallat (Dark Sorcerer)
  • Mal-Marak (Dark Sorcerer)
  • Mal-Galkar (Dark Sorcerer)
  • Mal-Arnai (Dark Sorcerer)
  • Mal-un-Karad (Necromancer)
  • Mal-un-Darak (Necromancer)
  • Mal-un-Zanrad (Necromancer)
  • Mal-un-Xadrux (Necromancer)
  • Mal-Uldhar (Lich)
  • Mal-Ravanal (Dread Lich)
  • Mal-Telnarad (Lich)
  • Mal-Hakralan (Lich)
  • Mal-Grekulak (Lich)
  • Mal-Xacralan (Lich)
  • Mal-Uknalu (Lich)
  • Mal-Drakanal (Lich)
  • Mal-Hadanak (Lich)
  • Mal-Katglagad (Lich)
  • Mal-Xaskanat (Lich)
  • Mal-Akranbral (Lich)
  • Mal-Larakan (Lich)
  • Rava-Krodaz (Death Knight)
  • Lanar-Skal (Revenant)
  • Garnad (Revenant)
  • Krahkrahs (Skeletal Dragon)
  • Fallen Soul (Ghost, Wraith, Shadow)

Nagas

  • Aleii (Nagini Centurion)

King Dra-Nak's City (labels)

  • Prison
  • Torture Chamber
  • Throne Room
  • The City
  • Exit
This page was last edited on 24 January 2026, at 07:25.