Difference between revisions of "Timeline of Ancient Irdya (Unofficial)"

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BW: Before Wesnoth
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==War of Legends Campaigns Timeline==
YW: Years Wesnoth
 
  
==Timeline of Irdya==
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This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.
  
This is meant to be a list of the historical events of Irdya that took place before the Kingdom of Wesnoth was established as well as many events related to the Great Continent and Irdya. It is not official, but provides enough details for any curious UMC creator.
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* BW: Before Wesnoth
 +
* YW: Years Wesnoth
  
===Locations===
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Note on '''Quenoth Elves''':<br>
 +
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.
 +
 
 +
 
 +
===Geographical Locations===
  
 
====Great Continent====
 
====Great Continent====
This is Irdya's largest known continent, but, only a few parts of it had been explored.
+
This is Irdya's largest known continent. However, only a small portion of it has been explored.
  
 
=====The Sandy Wastes=====
 
=====The Sandy Wastes=====
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Khalifate, a faction of Haldric's people that were separated and compelled to adapt to the barren conditions, may reside in settlements here. However, there is no evidence of their existence.
+
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.
  
 
=====The Silver Lands=====
 
=====The Silver Lands=====
The community lying to the east of Wesnoth is known as the Silver Lands. On its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fen, a swamp home to the hyena-like Gnolls and a saurian tribe. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.
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The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.
 +
 
 +
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.
  
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.
 
 
 
=====Kingdom of Wesnoth=====
 
=====Kingdom of Wesnoth=====
  
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located in the kingdom's eastern regions. Its most prominent city is Dan'Tonk.
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This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.
  
[Link to the official timeline]
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[[Timeline of Wesnoth]]
[Link to the Geography of Wesnoth]
+
 
 +
[[Geography of Wesnoth]]
  
 
=====Elensefar=====
 
=====Elensefar=====
  
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth, or sometimes considered to be an independent region. Either way, it has been an ally of Wesnoth almost throughout its history.
+
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.
  
 
=====The Northlands=====
 
=====The Northlands=====
Line 34: Line 39:
  
 
=====The Far North=====
 
=====The Far North=====
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves does reside within the Silent Forest in the aftermath of the First Elven Civil War.
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The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.
  
 
=====The Far South=====
 
=====The Far South=====
The region that lies beyond the southern border of Wesnoth and Aethenwood is known as the Far South. There is no factual account of what actually exists there, but many adventurers who had the opportunity to explore the region state that there is only a vast desert known as the Ashland Desert, which is actually a part of the Sandy Wastes.
+
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.
 
----
 
----
  
 
====Arkenova====
 
====Arkenova====
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean and is considered by most explorers as a small continent.
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A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent.  
 +
----
 +
 
 +
====Argea====
  
Arkenova has many geographical features that has attracted many adventurers and researchers since the time of its existence was made known. One notable feature is a mountain range that separates the majority of the continent from the eastern part. '''The White Realm''' is another amazing region, located at the northwestern part and is a large area enchanted in an eternal winter; but due to a catastrophic war, known as the '''Great Arkenovan War''', that erupted throughout the continent, this region was reclaimed by the sea. In the very heart of Arkenova, lies '''New Genesis''' — a human-dwarven city that is completely surrounded by a barrier of impervious mountains and is the home of the renowned adventurer and strategist, Jahin. To the east of New Genesis, lies the gateway to the former kingdom of the Vampires - who were driven away in the aftermath of the '''Great Arkenovan War'''.
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The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk.
 +
----
  
The majority of the north and south of Arkenova are deserts, home to the drakes and elves respectively; the elves, however, were eradicated by an sinister empire, which was later defeated by Jahin. There is also a vast forest, known as the Forest of Anuvien, to the southeast that is home to the wood elves and a thick swamp to the North that is the abode of the Saurians.
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====The Green Isle====
 +
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).
  
=====Prominent Cities=====
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The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.
'''New Genesis''' - a human city, located at the heart of Arkenova.
 
 
----
 
----
''Tugkron''' - a troll city in the subterranean regions of the Northwestern mountains.
+
 
 +
====Lands of the Icy North====
 +
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.
 
----
 
----
'''Zetharon''' - a minotaur city located in the southwestern region of Arkenova, northwards from the Elven forest of Anuvien.
+
 
 +
====Unknown Landmass====
 +
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.
 
----
 
----
'''Giovelia''' - an Elven city located within the forest of Anuvien.
+
 
----
+
===Timeline:===
'''Gartok''' - the orcish capital city, established at the heart of the Northeastern mountains.
 
----
 
'''Korutag''' - an orcish city, known for its defensive fortifications.
 
----
 
'''Cavan''' - an ogre city, afflicted with the orcish sovereignty.
 
----
 
'''Terrogean''' - Dwarven city in the subterranean region of the Southwestern mountains.
 
 
----
 
----
  
====Argea====
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==== Circa ~5000 BW : The First Irdyan War ====
 +
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.
 +
* The Sceptre of Power is crafted after 70 years of hard-work and research.
 +
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.
 +
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.
 +
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.
 +
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.
 +
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.
 +
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.
 +
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.
 +
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.
 +
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.
 +
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.
 +
 
 +
==== Circa ~4200 BW : Creation of the Vampires ====
 +
 
 +
'''Location: North-Eastern Argea'''
 +
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.
 +
 
 +
==== 4100 BW : Rise of the Wargs ====
 +
 
 +
'''Location: North-Eastern Argea'''
 +
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.
  
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent, but, no data have ever confirmed this. This land was where Haldric's people first originated. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are orcish homelands and some Minotaurs are also seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies on its northern shores, but the southern one is the location of a vast forest. Not many things about this forest is known, save for the fact that it is rumoured to be the abode of many strange creatures - abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, names this forest the Forest of Nightmares.
+
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====
  
====The Green Isle====
+
'''Location: North-Eastern Argea'''
A large island lying somewhere on the Great Ocean, between the continents Argea and the Great Continent (Argh! Somebody please make a better name this!) and is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).
+
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.
 +
* Greater hostilities gradually cease however, there are frequent skirmishes between them.
  
The central and southern area are home to the Isle-folk (Halric's people) - refugees from Anaktoran who settled there, and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Years later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.
+
==== 3800 BW ====
 +
'''Location: South-Eastern Arkenova'''
 +
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.
  
The natives of the Green Isle are seldom encountered and are thought to reside in locations that were never explored before, namely the northern regions, excluding the location of Jevyan's Haven. The very few people who had crossed paths with these natives refer to them as a nobility. Despite the natives demonstrating themselves as a noble race, they remain as minor settlements who are at a fragile peace and wars are common between them. The natives have many fine sailors and their vessels, although very crude in design, are very fast. They also have a taste for herbal and fire magic and their skills with weapons such as swords and spears are somewhat fascinating. Centuries later, they were eventually called the Aragwaithi.
+
==== 3500 BW : Origins of the Minotaurs ====
 +
'''Location: Central Argea'''
 +
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.
 +
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.
  
In the exodus of Haldric's people and the Wesfolk from the Green Isle, only the Aragwaithi remained there, since they were not willing to leave their homeland and most kingdoms went into hiding, to locations where the orcs would seldom look. A settlement of the Aragwaithi, however, was compelled to flee from the Green Isle and ended up arriving at the northeastern shores of Arkenova.
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==== Circa ~2800 BW ====
 +
'''Location: The Great Continent'''
 +
* Elves inhabit Lin-Elens (Lintanir Forest).
 +
* Dwarves live in the mountains and underworld realms of Irdya.
 +
* Saurians live in the Ssyuriss Fenn.
  
====Lands of the Icy North====
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==== 2700 BW ====
The northern most landmass of Irdya or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation but, neither the foundation's exact location nor its existence is specified.
+
'''Location: Arkenova'''
----
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* Minotaurs settle at the northeastern area of Arkenova.
  
===Timeline:===
+
==== 2750 BW ====
----
+
'''Location: The Silver Lands'''
 +
* Minotaurs settle at the plains around Lake Aoir.
  
 
==== 2600 BW ====
 
==== 2600 BW ====
 +
'''Location: Argea'''
 
* Empire of Anaktoran is founded.
 
* Empire of Anaktoran is founded.
 +
 +
==== 2500 BW - 2400 BW ====
 +
'''Location: Argea'''
 +
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They have better feuds with both Dunefolk and Aragwaithi.
  
 
==== 2400 BW ====
 
==== 2400 BW ====
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.
+
'''Location: Argea'''
 +
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.
  
 
==== Circa ~2000 BW ====
 
==== Circa ~2000 BW ====
 +
'''Location: Argea'''
 
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as "The Imperial City".
 
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as "The Imperial City".
  
==== 1185 BW ====
+
==== 1550 BW ====
* War breaks out between the land of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor - takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords. '''[Library of Kratemaqht]'''
+
'''Location: Arkenova'''
 +
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.
 +
 
 +
==== 1380 BW ====
 +
'''Location: Arkenova'''
 +
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.
 +
 
 +
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====
 +
'''Location: Argea'''
 +
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.
 +
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.
 +
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.
  
==== 1183 BW ====
+
==== 1182 BW ====
* Human refugees from the empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.
+
'''Location: Arkenova'''
 +
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.
 +
 
 +
==== 1180 BW - 986 BW ====
 +
'''Location: The Silver Lands'''
 +
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.
 +
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.
 +
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.
 +
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.
 +
* The refugee-turned-colonists rapidly expand their territory.
 +
* Ideological conflict about types of magic starts fracturing the new nation.
 +
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.
  
 
==== 984 BW ====
 
==== 984 BW ====
* The Empire of New Anaktoran is founded.
+
'''Location: Arkenova'''
 
+
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.
==== 880 BW ====
 
* Vaddyn, an Ancient Lich with mysterious elemental powers, arrives at Arkenova from a distant land and builds the Academy of Magic.
 
  
 
==== 865 BW ====
 
==== 865 BW ====
 +
'''Location: Arkenova'''
 
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.
 
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.
  
 
==== 820 BW ====
 
==== 820 BW ====
* The elves of the Twilight Forest, growing fearful of the rising Vaddyn, send forth their armies against him. Vaddyn's elemental army decimates the elven attackers and the elemental master, in his rage, casts a fire spell that destroys the sacred home of the elves.
+
'''Location: Arkenova'''
* Orcish Warlords invade the elven lands with their relentless hordes. The remnants of the elven society flee further eastwards and divide into two groups, one going north and the other going south.
+
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.
* The northern faction of elves are forced into the underground realm by the saurians and with the help of the Faeries, they create the Last Forest.
 
* The southern faction of elves arrive at the land of the Burning Sky (a term used by the elves instead of desert) and build a settlement, gradually developing into a thriving and prosperous city. 
 
 
 
==== 650 BW - 630 BW ====
 
* Settlers of New Anaktoran arrive at a new land, south of Arkenova and start establishing settlements, eventually emancipating themselves from the empire.
 
  
 
==== 590 BW - 585 BW ====
 
==== 590 BW - 585 BW ====
* Orcs wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.
+
'''Location: Arkenova'''
* Five years later, the orcs sign a peace treaty, but end up breaking it a month later.
+
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.
 +
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.
  
==== 460 BW ====
+
==== 460 BW: Founding of Verdanyn ====
* A human lord, Tegwyn, gathering his loyal followers, leaves the Empire of New Anaktoran and journeys into the former capital of the elves. Acquiring the aid of the Elemental Wizards, he constructs Genesis - the first human city to be built at the former kingdom of the elves.
+
'''Location: Arkenova'''
 +
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.
  
==== 443 BW ====
+
==== 300 BW: Fall of Verdanyn ====
* Lord Tegwyn passes away, succumbed by old age. His son, Gwydoc, becomes his successor.
+
'''Location: Arkenova'''
 +
* Vampires attack and conquer Verdanyn, enslaving the populace.
  
==== 260 BW - 258 BW ====
+
==== 280 BW - 278 BW ====
* Vampires attack Genesis and overwhelm the defenders, capturing the city. A troll tribe is also imprisoned inside Genesis by the vampires.
+
'''Location: Argea'''
 
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.
 
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.
  
 
==== 210 BW ====
 
==== 210 BW ====
* Lich Lord Cahal visits the library in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.
+
'''Location: Argea'''
 +
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.
  
==== 209 BW - 198 BW ====
+
==== 209 BW - 198 BW====
* Kratemaqht forges an alliance of various races in the Old Continent and declares war on the Lich Lords.
+
'''Location: Argea'''
 +
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.
 
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle.  
 
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle.  
 +
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.
 +
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.
 +
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.
 +
 +
==== 180 BW ====
 +
'''Location: The Silver Lands'''
 +
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.
  
 
==== 146 BW ====
 
==== 146 BW ====
* The Ruby of Fire finds its way into the hands of Lich Lord Lenvan.
+
'''Location: Argea'''
 +
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.
  
==== 100 BW ====
+
==== 120 BW - 119 BW ====
* Vaddyn is impressed with the abilities of a young mage, Morin, and takes him under his wing.
+
'''Location: The Silver Lands'''
 +
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.
 +
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.
 +
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.
 +
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.
  
 
==== 62 BW ====
 
==== 62 BW ====
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.  
+
'''Location: The Green Isle'''
 +
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.
 +
 
 +
==== 61 BW - 55 BW ====
 +
'''Location: Argea'''
 +
* The '''Aragwaithi-Dunefolk''' war takes place between the Aragwaithian Kingdoms and the Dunefolk Alliance.
 +
* The war drags on for 5 years until a stalemate is reached, and an uneasy treaty is signed.
 +
 
 +
==== 60 BW - 58 BW ====
 +
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.
 +
 
 +
==== 55 BW ====
 +
'''Location: Unknown Landmass'''
 +
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.
 +
 
 +
==== 50 BW - 48 BW ====
 +
'''Location: Argea'''
 +
* Events of the campaign '''Electrifyre''' take place.
 +
 
 +
==== 12 BW ====
 +
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.
 +
 
 +
==== 11 BW - 07 BW ====
 +
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.
 +
 
 +
==== 08 BW ====
 +
'''Location: Arkenova'''
 +
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.
 +
 
 +
==== 06 BW ====
 +
'''Location: The Green Isle'''
 +
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.
 +
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).
 +
 
 +
==== 06 BW - 04 BW : '''Epic of Jalin''' ====
 +
'''Location: The Silver Lands'''
 +
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the desert elves.
 +
 
 +
==== 05 BW - 02 BW ====
 +
'''Location: The Green Isle'''
 +
* The Green Isle is overrun with Orcs.
 +
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.
 +
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.
 +
 
 +
 
 +
==== 03 BW - 05 YW: Book I of the Lithian Codex ====
 +
'''Location: The Silver Lands'''
 +
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.
 +
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.
 +
* Rilend leads a massive expedition and defeats the Turans and Kimmors.
 +
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).
 +
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.
 +
 
 +
==== 01 BW ====
 +
'''Location: The Great Continent'''
 +
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.
 +
 
 +
==== 01 YW ====
 +
'''Location: The Great Continent'''
 +
* Haldric is granted the plains north and south of the Great River.
 +
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.
 +
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.
 +
* Haldric founds the country of Wesnoth in the central plain south of the great River.
 +
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.
 +
 
 +
==== 02 YW ====
 +
'''Location: The Great Continent'''
 +
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.
 +
* These Orcs are defeated by Haldric's forces.
 +
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.
 +
* King Haldric helps the Elves fight the surviving Orcs.
 +
 
 +
==== 08 YW ====
 +
'''Location: The Great Continent'''
 +
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.
 +
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.
 +
 
 +
==== 09 - 11 YW ====
 +
'''Location: The Great Continent'''
 +
* Many Elves are killed in battle by the Orcs.
 +
* Elvish emissaries are turned away from Wesnoth.
 +
 
 +
==== 10 YW ====
 +
'''Location: Arkenova'''
 +
* Meherab and Mahir, friends of Jahin are born.
 +
 
 +
==== 11 YW ====
 +
'''Location: Arkenova'''
 +
* Jahin, later known as the Hero of Irdya, is born.
 +
 
 +
==== 12 YW ====
 +
'''Location: The Great Continent'''
 +
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
 +
* Elves refuse to aid the Humans in confronting the Orcs.
 +
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.
 +
 
 +
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====
 +
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.
  
==== 40 BW - 37 BW ====
+
==== 29 YW : '''Sepulchre of Elran''' ====
* Morin leaves the Academy, having mastered all forms of elemental magic as well as the necromantic arts.
+
'''Location: The Great Continent (Northern Part)'''
* Vaddyn later finds out that Morin had stolen some of the Academy's secret lore and sets out to find him. He fails and returns a year later.
+
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.
  
==== 37 BW - 24 BW ====
+
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====
* The Academy's High Mistress finds a wood elf infant in her garden. She finds herself bonding with the child and raises Gioviel, the elf infant, as her own.
+
'''Location: The Arkenova'''
* Gioviel shows magical potential, despite being an infant, and is trained in the elemental arts.
+
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.
* Gioviel accidentally drinks an evil potion and is banished from the academy. She searches for a new home, and finds the Last Forest - An underground forest, created and inhabited by a faction of the Twilight Elves. She battles the undead and earns her place alongside them. '''[An Elven Elementalist]'''
+
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.
 +
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.
 +
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.
 +
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.
 +
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.
 +
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.
 +
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.
 +
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.
  
==== 19 BW ====
+
==== 31 YW - 32 YW : Frigid Nightmares ====
* Jahin, later known as the Lord of New Genesis, is born.
+
'''Location: The Farthest North'''
 +
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.
 +
* The Farthest North is engulfed in Eternal Night.
 +
* Sauda of the Windsong rallies the Windsong and other races against the invaders.
 +
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.
  
==== 15 BW ====
+
==== 32 YW - 42 YW : '''Great Strife''' ====
* Barus, a power-hungry orc warlord, ascends to be the High Chief of all the orcs in Arkenova.
+
'''Location: The Silver Lands'''
* The new Chaos Empire, alongside their demonic allies brought into Irdya from the Inferno, set out to conquer Arkenova.
+
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.
 +
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.
 +
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.
 +
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.
 +
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.
 +
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.
 +
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.
  
==== 14 BW - 09 BW ====
+
==== 625 YW ====
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Demon Lord Vaxmos is ousted by Jalin, restoring relative peace. Jalin then sails west and stumbles upon Arkenova.
+
'''Location: The Great Continent'''
* Jalin unites the dwarves, elves, mermen, carapaces and human settlers against the greater menace — the new Chaos Empire.
+
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.
 +
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.
  
==== 07 BW - 06 BW ====
+
==== 626 YW ====
* In the Green Isle, the Aragwaithi settlement of Chief Warren is threatened by orcish invaders. The Aragwaithi lose and are forced to flee. Having sailed for over eight months, they arrive at Arkenova.
+
'''Location: The Great Continent'''
 +
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.
 +
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.
  
==== 01 YW - 05 YW ====
+
==== 627 YW ====
 +
'''Location: The Great Continent'''
 +
* Wesnoth's last defenses are broken and the undead march onto Weldyn.
 +
* In the northlands, the orcs drive Gweddry's army back across the river.
 +
* Weldyn is besieged.
 +
* Gweddry breaks through undead lines to reach Weldyn and a council is held.
 +
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.
 +
* Wesnoth is saved, but large portions have been laid waste by the undead.
  
'''The Legend Begins''' takes place during this time.
+
==== 632 YW ====
 +
'''Location: The Great Continent'''
 +
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.
  
* Jahin inspires the slaves of Genesis to revolt and frees Genesis.
+
==== 878 YW ====
* Accompanied by his friends, he leaves the city in search of allies.
+
'''Location: The Great Continent'''
* Jahin returns with the aid of the Orcs, Trolls, Drakes, Saurians, and Elves and breaks the vampiric occupation over Genesis, and renames it New Genesis, gaining the title 'the Lord of New Genesis' in the process.
+
* The Frost Mage, '''Erinna''' is born.
* Gathering enough allies, Jahin is able to defeat the Vampires, driving the majority away from Arkenova for good.
 
* Jahin is successful in closing the portal to the Inferno opened by Shirzo and destroys the last of the Chaos remnants (preventing distortion to the Space-Time continuum).
 
* Jahin meets Jacques of Mosh and the latter introduces him into the study of Science.
 
* Jahin brings peace to Arkenova and establishes the Alliance of Light.
 
  
==== 50 YW ====
+
==== 897 YW: '''Journey of a Frost Mage''' ====
* '''Hero of Irdya''' begins. Jahin is approached by an Earthen King and the latter tells him to gather an army to fight an evil that may destroy Irdya.
+
'''Location: The Great Continent'''
 +
* Events of '''Journey of a Frost Mage''' start.
  
 
===Sources===
 
===Sources===
 
----
 
----
Information is derived from the campaigns:
+
Information has been derived from the following UMC add-ons:
  
 +
* Era of Strife
 
* Library of Kratemaqht
 
* Library of Kratemaqht
* An Elven Elementalist
 
 
* Epic of Jalin
 
* Epic of Jalin
* The Legend Begins
+
* Nightmares of Meloen
* Hero of Irdya
+
* Electrifyre
 +
* Blackfyre
 +
* Blades of Steel
 +
* Defending Halostrand
 +
* The Rise of Wesnoth
 +
* War of Legends
 +
* Hero of Irdya: Book I
 +
* Sepulchre of Elran
 +
* Frigid Nightmares
 +
* Journey of a Frost Mage

Latest revision as of 12:44, 22 October 2024

Contents

War of Legends Campaigns Timeline

This is meant to be a reference for the War of Legends canon, which is the setting for the campaigns designed by Lord-Knightmare. It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.

  • BW: Before Wesnoth
  • YW: Years Wesnoth

Note on Quenoth Elves:
The Quenoth Elves (Desert Elves) stated are here are NOT the ones from the Under the Burning Suns. The Fall never happens in this timeline. They are mostly located in the South-Western parts of Argea.


Geographical Locations

Great Continent

This is Irdya's largest known continent. However, only a small portion of it has been explored.

The Sandy Wastes

This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.

The Silver Lands

The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.

Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.

Kingdom of Wesnoth

This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.

Timeline of Wesnoth

Geography of Wesnoth

Elensefar

A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.

The Northlands

The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.

The Far North

The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.

The Far South

The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.


Arkenova

A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent.


Argea

The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the Forest of Nightmares. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk.


The Green Isle

A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).

The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.


Lands of the Icy North

The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.


Unknown Landmass

Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.


Timeline:


Circa ~5000 BW : The First Irdyan War

  • Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.
  • The Sceptre of Power is crafted after 70 years of hard-work and research.
  • Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.
  • Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.
  • The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.
  • The remaining kingdoms/empires unite against Mor-Inal, forming the first ever Alliance of Irdya.
  • Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.
  • The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.
  • The remainder of Mor-Inal's forces scatter to remote locations of the planet.
  • Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the Dragon Eye into a feral dragon and allows it to leave and roam Irdya; the Opal of Air is granted to the survivors of the three kingdoms, the Aragwaithi; the Dark Emerald is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the White Sapphire and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.
  • Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.
  • The Windsong Foundation is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.

Circa ~4200 BW : Creation of the Vampires

Location: North-Eastern Argea

  • The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.

4100 BW : Rise of the Wargs

Location: North-Eastern Argea

  • A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.

4000 BW - 3200 BW : Battle of the Supernaturals

Location: North-Eastern Argea

  • Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.
  • Greater hostilities gradually cease however, there are frequent skirmishes between them.

3800 BW

Location: South-Eastern Arkenova

  • Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.

3500 BW : Origins of the Minotaurs

Location: Central Argea

  • Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.
  • As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.

Circa ~2800 BW

Location: The Great Continent

  • Elves inhabit Lin-Elens (Lintanir Forest).
  • Dwarves live in the mountains and underworld realms of Irdya.
  • Saurians live in the Ssyuriss Fenn.

2700 BW

Location: Arkenova

  • Minotaurs settle at the northeastern area of Arkenova.

2750 BW

Location: The Silver Lands

  • Minotaurs settle at the plains around Lake Aoir.

2600 BW

Location: Argea

  • Empire of Anaktoran is founded.

2500 BW - 2400 BW

Location: Argea

  • The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They have better feuds with both Dunefolk and Aragwaithi.

2400 BW

Location: Argea

  • Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.

Circa ~2000 BW

Location: Argea

  • Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as "The Imperial City".

1550 BW

Location: Arkenova

  • Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.

1380 BW

Location: Arkenova

  • The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.

1185 BW - 1184 BW : Library of Kratemaqht

Location: Argea

  • Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the Dragon Stone.
  • Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.
  • War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.

1182 BW

Location: Arkenova

  • Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.

1180 BW - 986 BW

Location: The Silver Lands

  • Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.
  • Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.
  • Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.
  • Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.
  • The refugee-turned-colonists rapidly expand their territory.
  • Ideological conflict about types of magic starts fracturing the new nation.
  • The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.

984 BW

Location: Arkenova

  • The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.

865 BW

Location: Arkenova

  • Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.

820 BW

Location: Arkenova

  • Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.

590 BW - 585 BW

Location: Arkenova

  • The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.
  • Five years later, the orcs sign a peace treaty, but end up breaking it a year later.

460 BW: Founding of Verdanyn

Location: Arkenova

  • A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.

300 BW: Fall of Verdanyn

Location: Arkenova

  • Vampires attack and conquer Verdanyn, enslaving the populace.

280 BW - 278 BW

Location: Argea

  • Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.

210 BW

Location: Argea

  • Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.

209 BW - 198 BW:

Location: Argea

  • Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.
  • After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle.
  • The Lich-Lords arrive on the Green Isle after losing a war in the distant West.
  • After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.
  • The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.

180 BW

Location: The Silver Lands

  • Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.

146 BW

Location: Argea

  • The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.

120 BW - 119 BW

Location: The Silver Lands

  • The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.
  • The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.
  • The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.
  • The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.

62 BW

Location: The Green Isle

  • Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.

61 BW - 55 BW

Location: Argea

  • The Aragwaithi-Dunefolk war takes place between the Aragwaithian Kingdoms and the Dunefolk Alliance.
  • The war drags on for 5 years until a stalemate is reached, and an uneasy treaty is signed.

60 BW - 58 BW

  • An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.

55 BW

Location: Unknown Landmass

  • The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.

50 BW - 48 BW

Location: Argea

  • Events of the campaign Electrifyre take place.

12 BW

  • The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.

11 BW - 07 BW

  • The Crown Prince makes several voyages between the Green Isle and the Great Continent.

08 BW

Location: Arkenova

  • The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.

06 BW

Location: The Green Isle

  • The Isle-folk wage a war with the Wesfolk and their Lich-Lords.
  • The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).

06 BW - 04 BW : Epic of Jalin

Location: The Silver Lands

  • Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the desert elves.

05 BW - 02 BW

Location: The Green Isle

  • The Green Isle is overrun with Orcs.
  • The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.
  • Haldric leads the evacuation of the survivors to the Great Continent. The Rise of Wesnoth begins.


03 BW - 05 YW: Book I of the Lithian Codex

Location: The Silver Lands

  • Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.
  • The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.
  • Rilend leads a massive expedition and defeats the Turans and Kimmors.
  • In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).
  • The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.

01 BW

Location: The Great Continent

  • Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.

01 YW

Location: The Great Continent

  • Haldric is granted the plains north and south of the Great River.
  • Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.
  • The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.
  • Haldric founds the country of Wesnoth in the central plain south of the great River.
  • Reign of Haldric I (formerly prince Haldric) begins. The Rise of Wesnoth ends.

02 YW

Location: The Great Continent

  • Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.
  • These Orcs are defeated by Haldric's forces.
  • Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.
  • King Haldric helps the Elves fight the surviving Orcs.

08 YW

Location: The Great Continent

  • A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.
  • Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.

09 - 11 YW

Location: The Great Continent

  • Many Elves are killed in battle by the Orcs.
  • Elvish emissaries are turned away from Wesnoth.

10 YW

Location: Arkenova

  • Meherab and Mahir, friends of Jahin are born.

11 YW

Location: Arkenova

  • Jahin, later known as the Hero of Irdya, is born.

12 YW

Location: The Great Continent

  • Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
  • Elves refuse to aid the Humans in confronting the Orcs.
  • Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.

25 YW : The Second and Final Irdyan War Begins

  • Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the Battle for Irdya.

29 YW : Sepulchre of Elran

Location: The Great Continent (Northern Part) The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.

30 YW - 32 YW : Hero of Irdya: Book I

Location: The Arkenova

  • Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.
  • Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the Great Arkenovan War.
  • Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.
  • During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.
  • Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.
  • Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.
  • The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.
  • The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.
  • The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.

31 YW - 32 YW : Frigid Nightmares

Location: The Farthest North

  • The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.
  • The Farthest North is engulfed in Eternal Night.
  • Sauda of the Windsong rallies the Windsong and other races against the invaders.
  • The coalition of the Northern allies manage to repel the attack but are left severely weakened.

32 YW - 42 YW : Great Strife

Location: The Silver Lands

  • Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.
  • Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.
  • Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.
  • The Silver Drakes send a significant portion of their armies towards the Flying Isles.
  • Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.
  • The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.
  • The aforementioned events within the Silver Lands incite the Great Strife.

625 YW

Location: The Great Continent

  • Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.
  • Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. Eastern Invasion begins.

626 YW

Location: The Great Continent

  • Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.
  • Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.

627 YW

Location: The Great Continent

  • Wesnoth's last defenses are broken and the undead march onto Weldyn.
  • In the northlands, the orcs drive Gweddry's army back across the river.
  • Weldyn is besieged.
  • Gweddry breaks through undead lines to reach Weldyn and a council is held.
  • Gweddry's army is fortunate and kills Mal-Ravanal. Eastern Invasion ends.
  • Wesnoth is saved, but large portions have been laid waste by the undead.

632 YW

Location: The Great Continent

  • In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the Secret Council, with it's headquarters situated in the magical hidden ruined Elven Citadel of Eil-En-Seiril.

878 YW

Location: The Great Continent

  • The Frost Mage, Erinna is born.

897 YW: Journey of a Frost Mage

Location: The Great Continent

  • Events of Journey of a Frost Mage start.

Sources


Information has been derived from the following UMC add-ons:

  • Era of Strife
  • Library of Kratemaqht
  • Epic of Jalin
  • Nightmares of Meloen
  • Electrifyre
  • Blackfyre
  • Blades of Steel
  • Defending Halostrand
  • The Rise of Wesnoth
  • War of Legends
  • Hero of Irdya: Book I
  • Sepulchre of Elran
  • Frigid Nightmares
  • Journey of a Frost Mage
This page was last edited on 22 October 2024, at 12:44.