Difference between revisions of "Wose Lore"

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(This page is created based on the Storm Trident page.)
 
(Description of the newly introduced bonus in 1.18 is added.)
 
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| wielders=All units except for Elvish Avenger and Elvish Ranger  
 
| wielders=All units except for Elvish Avenger and Elvish Ranger  
 
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'''Wose Lore''' is a book left behind by Haralamdum, the Ancient Wose, in Underground Channels in Heir to the Throne.
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'''Wose Lore''' is a book left behind by Haralamdum, the Ancient Wose, in scenario 20b Underground Channels in [[Heir to the Throne]].
  
 
Elvish Avenger and Elvish Ranger learn nothing meaningful from this book. Therefore, all units except for these 2 unit types can pick up and read this book.
 
Elvish Avenger and Elvish Ranger learn nothing meaningful from this book. Therefore, all units except for these 2 unit types can pick up and read this book.
  
As of version 1.16.9, it grants the following 3 bonuses to the unit that reads it:
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As of version 1.18.0, it grants the following 4 bonuses to the unit that reads it:
{| class="wikitable"
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{|border=1
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| style="background-color:#e7d9c0" align="right" | '''New ability'''
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| style="background-color:#fffbf0" | Ambush
 
|-
 
|-
| Ability || Ambush
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| style="background-color:#e7d9c0" align="right" | '''Defense in forest'''*
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| style="background-color:#fffbf0" | 70%
 
|-
 
|-
| Defense in forest || 70%
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| style="background-color:#e7d9c0" align="right" | '''Movement cost in forest'''*
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| style="background-color:#fffbf0" | 1
 
|-
 
|-
| Movement cost in forest || 1
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| style="background-color:#e7d9c0" align="right" | '''XP to advance'''**
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| style="background-color:#fffbf0" | -20%
 
|}
 
|}
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* * Note that all forest hexes have mixed terrain types (forest + flat, forest + hills, etc.), and the Wose Lore's bonuses apply only to the forest property of the hexes. Therefore, there are cases where some units still spend 2 or more movement points on forest hexes. For example, merfolk units spend 2 movement points on forest + flat hexes due to the flat property and 4 movement points on forest + hills hexes due to the hills property. As for defense, no such consideration is necessary because 70% is the best defense number in HttT anyway.
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* ** This bonus is introduced from version 1.18. It virtually gives the unit the intelligent trait. When an already intelligent unit reads the book, it only requires 80%×80%=64% XP of the base unit type to advance.
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[[Category:Artifacts]]
 
[[Category:Artifacts]]

Latest revision as of 13:34, 25 March 2024

Wose Lore
book4.png
Wielder(s):

All units except for Elvish Avenger and Elvish Ranger

Wose Lore is a book left behind by Haralamdum, the Ancient Wose, in scenario 20b Underground Channels in Heir to the Throne.

Elvish Avenger and Elvish Ranger learn nothing meaningful from this book. Therefore, all units except for these 2 unit types can pick up and read this book.

As of version 1.18.0, it grants the following 4 bonuses to the unit that reads it:

New ability Ambush
Defense in forest* 70%
Movement cost in forest* 1
XP to advance** -20%
  • * Note that all forest hexes have mixed terrain types (forest + flat, forest + hills, etc.), and the Wose Lore's bonuses apply only to the forest property of the hexes. Therefore, there are cases where some units still spend 2 or more movement points on forest hexes. For example, merfolk units spend 2 movement points on forest + flat hexes due to the flat property and 4 movement points on forest + hills hexes due to the hills property. As for defense, no such consideration is necessary because 70% is the best defense number in HttT anyway.
  • ** This bonus is introduced from version 1.18. It virtually gives the unit the intelligent trait. When an already intelligent unit reads the book, it only requires 80%×80%=64% XP of the base unit type to advance.
This page was last edited on 25 March 2024, at 13:34.