Difference between revisions of "LuaAPI/types/side"
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Whether the side uses fog and shroud. | Whether the side uses fog and shroud. | ||
− | * ''side''.''share_vision'' ↔ ''vision type'' | + | * ''side''.'''shroud_data''' ↔ ''shroud data string'' |
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+ | The current shroud for the side, as a shroud data string (see [[SideWML]]). | ||
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+ | * ''side''.'''share_vision''' ↔ ''vision type'' | ||
The side's policy for sharing vision with allies. This is a string which can be set to one of '''all''' (meaning both fog and shroud are shared), '''shroud''' (meaning shroud is shared but fog is not), or '''none''' (meaning no vision is shared). | The side's policy for sharing vision with allies. This is a string which can be set to one of '''all''' (meaning both fog and shroud are shared), '''shroud''' (meaning shroud is shared but fog is not), or '''none''' (meaning no vision is shared). |
Latest revision as of 06:03, 24 December 2022
Contents
This represents a side in the current scenario. Its metatable is the wesnoth.sides module, meaning functions of that module can be called on it using colon syntax.
Side identity
- side.side → number
The index of the side. This is the same value used to look up the side in wesnoth.sides.
- side.side_name ↔ translatable string
The display name for the side, to be shown in the UI.
- side.save_id → string
The ID used to track this side's recall list.
- side.flag ↔ image string
- side.flag_icon ↔ image string
The images used for the side's flag. Note that if the side doesn't explicitly set a flag, this will return the default flag.
- side.color ↔ string
The side's team color.
- side.user_team_name ↔ translatable string
- side.team_name ↔ string
The side's team settings.
Side controller
- side.controller ↔ controller type
How the side is controlled. This does not distinguish between local and remote sides, so it is safe to read or write this in multiplayer games.
- side.is_local → boolean
Whether the side is a local side. Careless use will result in out-of-sync errors.
The normal use for it is if you need to show a dialog on the screen that should only pop up for the local player, or that should have a different appearance or behaviour for a non-local player.
Side resources
- side.gold ↔ number
The side's current gold amount.
- side.village_gold ↔ number
- side.village_support ↔ number
- side.recall_cost ↔ number
- side.base_income ↔ number
Various settings that influence the side's income.
- side.num_villages → number
- side.num_units → number
- side.total_upkeep → number
- side.expenses → number
- side.net_income → number
- side.total_income → number
Various derived values that influence the side's income.
- side.carryover_bonus ↔ number
- side.carryover_percentage ↔ number
- side.carryover_add ↔ boolean
The side's gold carryover settings.
Misc side settings
- side.fog ↔ boolean
- side.shroud ↔ boolean
Whether the side uses fog and shroud.
- side.shroud_data ↔ shroud data string
The current shroud for the side, as a shroud data string (see SideWML).
- side.share_vision ↔ vision type
The side's policy for sharing vision with allies. This is a string which can be set to one of all (meaning both fog and shroud are shared), shroud (meaning shroud is shared but fog is not), or none (meaning no vision is shared).
- side.hidden ↔ boolean
Whether the side should be hidden UIs that list sides.
- side.scroll_to_leader ↔ boolean
Whether the game should scroll to this side's leader when their turn begins.
- side.suppress_end_turn_confirmation ↔ boolean
Whether the game should confirm that the user really meant to end their turn if no units have moved.
- side.persistent ↔ boolean
Whether the side's recall list should be serialized to the saved game so that it can reappear in a later scenario.
- side.defeat_condition ↔ string
The side's condition for defeat. For possible values, see the description at SideWML. More information is available here.
- side.starting_location → location
The side's starting location. This is an array table with the x and y coordinates.
- side.recruit ↔ list of unit type IDs
The side's recruit list.
Multiplayer settings
- side.faction → string
- side.faction_name → translatable string
The name and ID of the side's chosen faction.
- side.chose_random → boolean
Indicates whether the player explicitly chose their faction or if it was chosen for them at random by the engine.
- side.lost ↔ boolean
If true, this side will be removed from the persistent list at the end of the scenario. This key can also be used to stop the engine from removing a side, by setting it to false. Writing this key only works in a victory/defeat event.
Other side attributes
- side.variables[path] ↔ variable value
- side.variables.__cfg → all side variables
This is a variables table with the same semantics as wml.variables. If arrays are needed, it (or the side it belongs to) can be passed as the second parameter to wml.array_access.get or wml.array_access.set.
- side.__cfg → config
All the side's data as raw WML. This can be used to access values that aren't directly supported.