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This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.
'''Note:''' If you have a GitHub account, please submit typo reports [https://github.com/wesnoth/wesnoth/issues/new/choose on GitHub], rather than here. Thanks for your contribution!


==An Orcish Incursion==
(If you don't already have an account, see https://github.com/wesnoth/wesnoth/blob/master/.github/ISSUE_TEMPLATE/text-typos-or-improvements.yml.)


==Descent into Darkness==
[[Category:Writing]]
 
==Eastern Invasion==
 
==Heir to the Throne==
 
==Liberty==
 
==Northern Rebirth==
 
==Sceptre of Fire==
 
==Son of the Black Eye==
 
Spelling mistake at the beginning of Scenario 12, Giving Some Back.
 
It reads "....as well as create a arms and supply depot."  A -> AN.
 
==The Hammer of Thursagan==
 
==The Legend of Wesmere==
 
==The Rise of Wesnoth==
 
==The South Guard==
 
==Two Brothers==
 
==Under the Burning Suns==
 
Bad indentation in Kaleh's amlas (sustenance, stun) causes series of spaces.
 
==Editor==
 
==Tutorial==
 
==Manual==
''doc/manual/manual.txt:259''
 
*programm->program
 
 
 
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:60
msgid ""
"The Northlands is the wild country north of the Great River. Various groups "
"of orcs, dwarves, barbarians and elves populate the region.  To the north "
"and east lies the forest of Lintanir, where the great kingdom of the North-"
"Elves keeps to its own mysterious affairs."
 
region.  To  -> region. To  (whitespace)
 
 
* "1 more gold piece for every village" -> 2 more gold piece for every village (which is the usual case)
 
/doc/manual/manual.en.xml:1032
 
Each side is given some amount of gold to begin with, and receives 2 gold
pieces per turn, plus 1 more gold piece for every village that side
controls. In a campaign, starting gold is the greater of 80% of the gold you
ended the previous scenario with, and a minimum amount defined by the
scenario, which is typically lower as the difficulty level increases.
 
 
* "loose" -> lose
/doc/manual/manual.en.xml:1589
 
This attack poisons the target. Poisoned units loose 8 HP every turn until
they are cured or are reduced to 1 HP. Poison can not, of itself, kill a
unit.
 
==Manpages==
 
==1.6 Announcement==
 
==Other (ingame help, ...)==
 
==Translation code bugs==
 
==Unofficial campaigns==
 
===Invasion from the unknown===
 
[[Category:Troubleshooting and Bugs]]

Latest revision as of 13:43, 17 March 2022

Note: If you have a GitHub account, please submit typo reports on GitHub, rather than here. Thanks for your contribution!

(If you don't already have an account, see https://github.com/wesnoth/wesnoth/blob/master/.github/ISSUE_TEMPLATE/text-typos-or-improvements.yml.)