Difference between revisions of "Release Notes 1.17.0"
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=== The Wings of Fate campaign === | === The Wings of Fate campaign === | ||
The new Drake campaign, Wings of Fate (formerly Wings of Victory), has been added to mainline after extensive review and reworking of its lore and gameplay. | The new Drake campaign, Wings of Fate (formerly Wings of Victory), has been added to mainline after extensive review and reworking of its lore and gameplay. | ||
+ | |||
+ | === Vsync option === | ||
+ | In the display preferences there is now an option to enable/disable Vsync when using SDL 2.0.17 or greater. | ||
== Changes To Existing Content == | == Changes To Existing Content == |
Latest revision as of 16:29, 17 January 2022
Contents
- 1 New Content
- 2 Changes To Existing Content
- 3 Fixes
- 3.1 Multi-turn planned moves shown to enemies
- 3.2 Out of sync the first time loading replay using custom units
- 3.3 Non-host players can't join multiplayer games using custom terrain
- 3.4 CJK languages no longer take forever to connect to Wesnoth's servers
- 3.5 The preference "Show joins of friends only" does nothing
- 3.6 Multiplayer server password storage
- 4 General/Misc
- 5 Known Issues
New Content
The Wings of Fate campaign
The new Drake campaign, Wings of Fate (formerly Wings of Victory), has been added to mainline after extensive review and reworking of its lore and gameplay.
Vsync option
In the display preferences there is now an option to enable/disable Vsync when using SDL 2.0.17 or greater.
Changes To Existing Content
Fixes
Multi-turn planned moves shown to enemies
Planned moves that will take multiple turns to complete are no longer visible to enemy players.
Out of sync the first time loading replay using custom units
Replays using custom units from add-ons will no longer fail to play due to an out of sync error when when loaded from the main menu's Load Game dialog the first time.
Non-host players can't join multiplayer games using custom terrain
When using an add-on that creates its own terrain types, the non-host players and observers will no longer be kicked from the game when it starts due to an unknown terrain type error.
CJK languages no longer take forever to connect to Wesnoth's servers
Players using CJK languages will no longer need to wait 10+ minutes to connect to Wesnoth's multiplayer and add-ons servers.
The preference "Show joins of friends only" does nothing
When in the lobby of a game, having the "Show joins of friends only" preference set will now function correctly and not continue showing all player joins.
Multiplayer server password storage
When storing the password for multiple accounts the password file will no longer become corrupted.