Difference between revisions of "Release Notes 1.17.0"
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== Fixes == | == Fixes == | ||
+ | === Multi-turn planned moves shown to enemies === | ||
+ | Planned moves that will take multiple turns to complete are no longer visible to enemy players. | ||
+ | === Out of sync the first time loading replay using custom units === | ||
+ | Replays using custom units from add-ons will no longer fail to play due to an out of sync error when when loaded from the main menu's Load Game dialog the first time. | ||
+ | |||
+ | === Non-host players can't join multiplayer games using custom terrain === | ||
+ | When using an add-on that creates its own terrain types, the non-host players and observers will no longer be kicked from the game when it starts due to an unknown terrain type error. | ||
+ | |||
+ | === CJK languages no longer take forever to connect to Wesnoth's servers === | ||
+ | Players using CJK languages will no longer need to wait 10+ minutes to connect to Wesnoth's multiplayer and add-ons servers. | ||
+ | |||
+ | === The preference "Show joins of friends only" does nothing === | ||
+ | When in the lobby of a game, having the "Show joins of friends only" preference set will now function correctly and not continue showing all player joins. | ||
== General/Misc == | == General/Misc == |
Revision as of 15:40, 17 January 2022
Contents
- 1 New Content
- 2 Changes To Existing Content
- 3 Fixes
- 3.1 Multi-turn planned moves shown to enemies
- 3.2 Out of sync the first time loading replay using custom units
- 3.3 Non-host players can't join multiplayer games using custom terrain
- 3.4 CJK languages no longer take forever to connect to Wesnoth's servers
- 3.5 The preference "Show joins of friends only" does nothing
- 4 General/Misc
- 5 Known Issues
New Content
Changes To Existing Content
Fixes
Multi-turn planned moves shown to enemies
Planned moves that will take multiple turns to complete are no longer visible to enemy players.
Out of sync the first time loading replay using custom units
Replays using custom units from add-ons will no longer fail to play due to an out of sync error when when loaded from the main menu's Load Game dialog the first time.
Non-host players can't join multiplayer games using custom terrain
When using an add-on that creates its own terrain types, the non-host players and observers will no longer be kicked from the game when it starts due to an unknown terrain type error.
CJK languages no longer take forever to connect to Wesnoth's servers
Players using CJK languages will no longer need to wait 10+ minutes to connect to Wesnoth's multiplayer and add-ons servers.
The preference "Show joins of friends only" does nothing
When in the lobby of a game, having the "Show joins of friends only" preference set will now function correctly and not continue showing all player joins.