Difference between revisions of "LotI Walkthrough-Part1-Chapter01"
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− | '''[WHU]'''Start with a couple recruits/recalls, focusing on speed. Send Delly west (assuming she still has the Twinkling Sword and its +2 move), and the rest of the units generally following the | + | '''[WHU]'''Start with a couple recruits/recalls, focusing on speed. Send Delly west (assuming she still has the Twinkling Sword and its +2 move), and the rest of the units generally following the course of the road but a few tiles to either side, finding and taking villages. Do not get too close to the river until Efraim can get across and into the keep in one turn. Recruit lots of bowmen and poachers depending on time of day, and be aggressive about moving them out of the castle so you can recruit more. Any loyal recruits and seriously injured or poisoned units can be sent north across the river for healing and safety. Efraim should find plenty of cheap kills, keep him protected and he can probably level a couple times (I focus on advancements that make him hard to hit). Once the initial wave of enemies are beaten back, charge south for the easy finish. |
==Paradise Lost== | ==Paradise Lost== |
Revision as of 18:07, 31 October 2021
Part I, Embracing the Darkness, Chapter 1, Ascension
Generally
Add here.
Contents
An Orcish Assault
[WHU]A classic frontal assault is difficult and time consuming. I will send one or two units west to collect villages, and Delenia (Delly) south along the east edge. Send a couple other units, perhaps rogues, west then south going around the Orc forces to eventually meet Delly at the Orc keep for some glorious backstabbing. While keeping Efraim protected, allow the orcs to enter the city, at which point Lord Redain's troops will become active.
[WHU]Pick up dropped items and store them or give them to your leaders, your troops are too junior at this point and if you give them items and they die the items are lost.
[WHU]Steal all your allies villages, he doesn't need them.
[WHU]If you recruit any loyal units, they should probably hide behind the lines for future service.
The Assassination
[WHU]Recruit or possibly recall (Mario) very lightly, the fight will be quick and in close quarters. Grab all the villages, you have plenty of time. There is usually a nice item to the northeast, but it's covered by a unit that doesn't die easily, and by the time you kill him either the scenario has ended or some very bad dudes have come up behind you. Travel northwest, then south. Make sure all of your units are in place with full movement before you step into the chamber. Usually Mario will be one XP from levelling up, so give him the first hit. On lower difficulties you can make great use of backstab here, but even on hard Redain should go down in a turn or two.
Banished
[WHU]Start with a couple recruits/recalls, focusing on speed. Send Delly west (assuming she still has the Twinkling Sword and its +2 move), and the rest of the units generally following the course of the road but a few tiles to either side, finding and taking villages. Do not get too close to the river until Efraim can get across and into the keep in one turn. Recruit lots of bowmen and poachers depending on time of day, and be aggressive about moving them out of the castle so you can recruit more. Any loyal recruits and seriously injured or poisoned units can be sent north across the river for healing and safety. Efraim should find plenty of cheap kills, keep him protected and he can probably level a couple times (I focus on advancements that make him hard to hit). Once the initial wave of enemies are beaten back, charge south for the easy finish.
Paradise Lost
[WHU]The turn limit is tight here. You are probably going to lose some units as the trolls and orcs come across the river, so initially recruiting fodder is helpful, but save some gold for additional recruits and possibly recalls once you take the first orc keep (you don't want a bunch of units getting bogged down in the river). Pay attention to the terrain at the river bank.
[WHU]Lethalia generally needs at least a little help, so at a minimum send Delly west and then south, picking up villages along the way. Once you take the orc keep, you may want to recruit/recall more than you think you would normally need, the villages are hard to get to if you need to heal, and any units you had healing north of the river probably won't have time to reach the other castles. If you haven't already, send a couple quick units to assist Delly, even if it's just picking up dropped items.