Difference between revisions of "User:Eleazar"
From The Battle for Wesnoth Wiki
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*Deep Water | *Deep Water | ||
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*Cave Wall | *Cave Wall | ||
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*Great Elven Tree | *Great Elven Tree | ||
+ | *revised merfolk Village | ||
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=685 Eleazar's forum profile] | == See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=685 Eleazar's forum profile] |
Revision as of 03:07, 28 January 2006
Eleazar
Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've taken a strong interest in the visual aspects of the GUI, and i dabble in other things.
I'm working on a scenario, currently in mostly my head.
In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back.
In Progress:
- Visual Enhancements to the GUI
- Info Panel
- Attack Dialogue
- HP & XP bars
- Distinguishing "Can't Walk To" Hexes
- Team Color stuff
- Terrain
- fix cave floor transitions
- Chasm: transitions need to be improved.
Planned:
- Chasm: add water flowing over the edge support.
- Cave:
- add a light beam for the caves to illuminate, and give lawfuls a chance.
- add a "nice/civilized" cave variant.
- add a alternate cave terrains? cave hills?
- Dirt: make it better-if somebody doesn't do that first.
- Modify beach and desert to use the same graphics, except the desert will have cacti?
- take over the world.
Completed:
- Crossroads sign (first contribution :) )
- First to use semi-transparent tile transtions
- Fog (transparent transitions)
- Void/Shroud (transparent transitions)
- Deep Water
- Shallow Water
- Bridges
- Beach
- Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
- Chasm
- Lava (aside from some transitions)
- Cave Wall
- Cave floor
- Great Elven Tree
- revised merfolk Village
== See Also == Eleazar's forum profile List & descritpion of Developers
Forum Topics i'm strongly interested in: