Difference between revisions of "BuildingFactions"

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Before creating a faction think of the following things:
 
Before creating a faction think of the following things:
 
* Do you have enough units( leaders, tankers, meele, ranged, magic, healer )?
 
* Do you have enough units( leaders, tankers, meele, ranged, magic, healer )?
* What is the story to your faction?
+
* What is the story of your faction?
* Why do you want to create a faction? If there is no reason you shouldnt spend too much time on it)
+
* Why do you want to create a faction?(If there is no reason you shouldnt spend too much time on it)
 +
* What era does the Faction contain to?
  
 
If you meet all points up there it is time to create your faction.
 
If you meet all points up there it is time to create your faction.

Revision as of 09:33, 8 July 2020

Theorie

Before creating a faction think of the following things:

  • Do you have enough units( leaders, tankers, meele, ranged, magic, healer )?
  • What is the story of your faction?
  • Why do you want to create a faction?(If there is no reason you shouldnt spend too much time on it)
  • What era does the Faction contain to?

If you meet all points up there it is time to create your faction. Choose some of your units that fits together(same race, lives near together) and give them a name.


Praxis

Coding a Faction is not so different from writing a side in a scenario. A typical faction looks like this:

 #textdomain wesnoth-YourEra
 [multiplayer_side]
     id=aliens
     name= _"Aliens"
     image="units/aliens/great_alien.png"
     type=random
     leader=Great Alien, Alien Leader
     random_leader=Alien Leader
     recruit= Alien Worker, Alien Scout, Alien Fighter
     description="Aliens"
     [ai]
         recruitment_pattern=fighter,archer,healer,scout
     [/ai]
 [/multiplayer_side]

If you use this faction in a MP-Scenario the given keys will overwrite the keys of the side tag.