Difference between revisions of "BuildingFactions"
From The Battle for Wesnoth Wiki
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Coding a Faction is not so different from writing a side in a scenario. A typical faction looks like this: | Coding a Faction is not so different from writing a side in a scenario. A typical faction looks like this: | ||
− | #textdomain wesnoth-YourEra | + | #textdomain wesnoth-YourEra |
[multiplayer_side] | [multiplayer_side] | ||
id=aliens | id=aliens | ||
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[/multiplayer_side] | [/multiplayer_side] | ||
− | + | If you use this faction in a MP-Scenario the given keys will overwrite the keys of the side tag. |
Revision as of 09:32, 8 July 2020
Theorie
Before creating a faction think of the following things:
- Do you have enough units( leaders, tankers, meele, ranged, magic, healer )?
- What is the story to your faction?
- Why do you want to create a faction? If there is no reason you shouldnt spend too much time on it)
If you meet all points up there it is time to create your faction. Choose some of your units that fits together(same race, lives near together) and give them a name.
Praxis
Coding a Faction is not so different from writing a side in a scenario. A typical faction looks like this:
#textdomain wesnoth-YourEra [multiplayer_side] id=aliens name= _"Aliens" image="units/aliens/great_alien.png" type=random leader=Great Alien, Alien Leader random_leader=Alien Leader recruit= Alien Worker, Alien Scout, Alien Fighter description="Aliens" [ai] recruitment_pattern=fighter,archer,healer,scout [/ai] [/multiplayer_side]
If you use this faction in a MP-Scenario the given keys will overwrite the keys of the side tag.