Difference between revisions of "HtttStoryLine"

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(Konrad Campaign)
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== Konrad Campaign ==
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== Scenario 1 - The Elves Besieged ==
 
+
Asheviere decides to attack the Elves. In doing so, Orcs attack Konrad and Delfador's home. Konrad and Delfador are forced to flee, and decide to head for the isle of Alduin,
Scenario 1 - Asheviere decides to attack the Elves. In doing so, Orcs attack Konrad and Delfador's home.
 
Konrad and Delfador are forced to flee, and decide to head for the isle of Anduin,
 
 
where they hope to find safe haven.
 
where they hope to find safe haven.
  
Scenario 2 - Konrad and Delfador arrive at Blackwater Port, looking for a ship sailing to Anduin.
+
== Scenario 2 - Blackwater Port ==
However the port area is being attacked by Orcs.
+
Konrad and Delfador arrive at Blackwater Port, looking for a ship sailing to Alduin. However the port area is being attacked by Orcs. The Knight who is lord here offers the assistance of horsemen. A horseman named Haldiel joins Konrad. Once the orcs are defeated or held off, a ship arrives to take Konrad and Delfador to Alduin.
The Knight who is lord here who the assistance of horsemen.
 
Once the orcs are defeated or held off, aship arrives to take them to Anduin.
 
 
 
Scenario 3 - Konrad and Delfador arrive at Anduin.
 
They find the island ravaged by Orcs.
 
After defeating the Orcs they meet an old friend of Delfador's, who offers them the assistance of mages.
 
They hear that Asheviere has enslaved the mermen at the nearby Bay of Pearls.
 
Wanting to fight back, they decide to rescue the mermen.
 
 
 
Scenario 4 - While Delfador lures most of the orcs away, Konrad must free the mermen and defeat their captors.
 
After the battle, Delfador returns with news that the city of Elensefar has been attacked.  Delfador leaves to bring the news to the elven council, while Konrad takes on the duty of defending or recapturing it.
 
  
Scenario 5A - If Konrad chooses to travel by land to Elensefar, he has his first encounter with the undead.
+
== Scenario 3 - Isle of Alduin ==
 +
Konrad and Delfador arrive at Alduin. They find the island ravaged by Orcs.
 +
After defeating the Orcs they meet an old friend of Delfador's, who offers them the assistance of mages. They hear that Asheviere has enslaved the mermen at the nearby Bay of Pearls. Wanting to fight back, they decide to rescue the mermen.
  
Scenario 5B - If Konrad chooses to travel by sea, a storm shipwrecks him. 
+
== Scenario 4 - Bay of Pearls ==
Fortunately, the mermen rescue Konrad and carry him to a nearby island.
+
While Delfador lures most of the orcs away, Konrad must free the mermen and defeat their captors. After the battle, Delfador returns with news that the city of Elensefar has been attacked. Delfador leaves to bring the news to the elven council, while Konrad takes on the duty of defending or recapturing it.
Here, Konrad meets the undead for the first time
 
and must hold them off while the mermen rescue the rest of his men and the crew.
 
Here, he meets human bandits and discovers the white mage Moremirmu hiding in a temple.
 
After the undead are defeated, Moremiru departs until Scenario 9.
 
  
Scenario 6 - The city of Elensefar has already fallen, and the Orcs have made an alliance with the undead.
+
== Diverging campaign path ==
After Konrad recaptures the city and defeats the undead, Delfador returns.
+
=== Scenario 5A - Muff Malal's Peninsula ===
With him is Kalenz, of the mysterious Northern Elves.
+
If Konrad chooses to travel by land to Elensefar, he has his first encounter with the undead.
Delfador tells Konrad of the Sceptre of Fire:
 
how it is hidden in the lost caverns of Knalga, and how it will grant him the kingship
 
if he finds it.  The party sets off on their quest for the Sceptre.
 
  
Scenario 7 - Konrad and his party are waylaid by Orcs at a crossroads.
+
=== Scenario 5B - Isle of the Damned ===
Elves come from the hills to warn of Orcish ambushes and Konrad fights his way through.
+
If Konrad chooses to travel by sea, a storm shipwrecks him. Fortunately, the mermen rescue Konrad and carry him to a nearby island. Here, Konrad meets the undead for the first time and must hold them off while the mermen rescue the rest of his men and the crew. Here, he meets human bandits and discovers the white mage Moremiru hiding in a temple. If both undead leaders are defeated, Moremiru joins Konrad. If only one out of two are defeated, Moremiru returns in Scenario 9 only.
However an Orc escapes to warn Asheviere of their plan to take the Sceptre.
 
She sends her adopted daughter, the princess Li'sar, to stop them.
 
  
Scenario 8 - The party is challenged by Li'sar.
+
== Scenario 6 - The Siege of Elensefar ==
When diplomacy fails, a battle ensues; after subduing Li'sar, Konrad spares her life. 
+
The city of Elensefar has already fallen, and the Orcs have made an alliance with the undead. After Konrad recaptures the city and defeats the undead, Delfador returns. With him is Kalenz, of the mysterious Northern Elves. Delfador tells Konrad of the Sceptre of Fire: how it is hidden in the lost caverns of Knalga, and how it will grant him kingship if he finds it. The party sets off on their quest for the Sceptre.
Li'sar is ungracious and tricks the party into traveling the northern road.
 
  
Scenario 9 - The party is trapped along the north road and is surrounded. They must hold off the vast undead horde for two days.
+
== Scenario 7 - Crossroads ==
Moremirmu, the white mage rescued in scenario 5A, has heard of Li'sar's treachery
+
Konrad and his party are waylaid by Orcs at a crossroads. Elves come from the hills to warn of Orcish ambushes and Konrad fights his way through. However an Orc escapes to warn Asheviere of their plan to take the Sceptre. She sends her adopted daughter, the princess Li'sar, to stop them.
and returns with some white mages to recsue them from the undead.
 
After the undead are vanquished, Moremirmu and his mages leave.
 
  
Scenario 10 - The party comes to Gryphon mountain.
+
== Scenario 8 - The Princess of Wesnoth ==
Realizing that gryphons make useful scouts, they detour in an attempt
+
The party is challenged by Li'sar. When diplomacy fails, a battle ensues; after subduing Li'sar, Konrad spares her life. Li'sar is ungracious and tricks the party into traveling by the northern road.
to steal some gryphon eggs.
 
But Asheviere's forces are also trying for the prize...
 
  
Scenario 11 - The party comes to the ford of Abez, which forms Wesnoth's northern border.
+
== Scenario 9 - The Valley of Death ==
To the north is the dwarven wilderness of Knalga.   
+
The party is trapped along the north road and surrounded by undead.  They must hold off the vast undead horde for two days. Moremirmu, the white mage rescued in scenario 5B, has heard of Li'sar's treachery and returns with some white mages to recsue Konrad and his party from the undead. (This only applies if only one undead leader in scenario 5B is defeated.) After the undead are vanquished, Moremirmu and his mages leave.
They must make haste as the heavy snows of winter approach.
 
  
Delfador is telling the story of how the King was betrayed by his son at
+
== Scenario 10 - Gryphon Mountain ==
the battle at Abez
+
The party comes to Gryphon Mountain. Realizing that Gryphons might make useful scouts, they detour in an attempt to steal some Gryphon eggs. But Asheviere's forces are also trying for the prize...they will break the eggs if you don't stop them
when the discussion is interrupted by troops in the border fortresses.
 
Pursuing them from the south are Li'sar and a troop of Royal Guards. 
 
Blocking the ford to the north are orcs, hostile to all humans.
 
As Konrad's forces are in mid-river, they are set upon by sea serpents.
 
After Konrad fights through he gains a respite as the serpents delay Li'sar.
 
  
Scenario 12 - Konrad's troops are exhausted and nearly mutiny, so Konrad
+
== Scenario 11 - The Ford of Abez ==
decides to rest for a time. However, first they must defeat the native orcs...
+
The party comes to the ford of Abez, which forms Wesnoth's northern border. To the north is the dwarven wilderness of Knalga. They must make haste to cross the river as the heavy snows of winter approach.
  
Scenario 13 - After a few weeks, the party moves north again. They must
+
Delfador is telling the story of how the King was betrayed by his son at the battle at Abez when the discussion is interrupted by troops in the border fortresses. Pursuing them from the south are Li'sar and a troop of Royal Guards. Blocking the ford to the north are orcs, hostile to all humans. As Konrad's forces are in mid-river, they are set upon by sea serpents. After Konrad fights through he gains a respite as the serpents delay Li'sar.
traverse a treacherous mountain pass, enshrouded in mist and spells by
 
two mad wizards. Dwarves come to the party's aid.
 
  
Scenario 14 - They reach ancient Knagla, only to find its glory dimmed
+
== Scenario 12 - Northern Winter ==
by strife and marauding bands of orcsThey must avoid the tenticular
+
Konrad's troops are exhausted and near mutiny, so Konrad decides to rest for a timeHowever, first they must defeat the native orcs...
horror lurking in the lake, find the right entrance
 
and fight their way into the kingdom under the mountains.
 
  
Scenario 15 - Now in tunnels of Knalga,
+
== Scenario 13 - The Dwarven Doors ==
Konrad, Delfador, and Kalenz must elude or destroy lurking monsters to
+
They reach ancient Knalga, only to find its glory dimmed by strife and marauding bands of orcs.  They must avoid the tentacled horror lurking in the lake, find the right entrance and fight their way into the kingdom under the mountains.
find the final retreat of the dwarves.
 
Although dubious of the party's intent,
 
the Dwarves eventually agree to help the party find the Sceptre of Fire.
 
  
Scenario 16 - The party enters the Dwarvish Caverns, now occupied by orcs.
+
== Scenario 14 - Plunging into the Darkness ==
They encounter Lionel, a general who was sent on an earlier mission to retrieve the Sceptre.
+
Now in the tunnels of Knalga, Konrad, Delfador, and Kalenz must elude or destroy lurking monsters to find the final retreat of the dwarves. Although dubious of the party's intent, the Dwarves eventually agree to help the party find the Sceptre of Fire.
He is now undead and seeks revenge, but when he is returned to his grave
 
he is grateful at being defeated by worthy foes instead of the orcs.
 
  
Scenario 17  - Li'sar has finally caught up with Konrad,
+
== Scenario 15 - The Lost General ==
and confronts him.  As the two parties draw swords,
+
The party enters the Dwarvish Caverns, now occupied by orcs. They encounter Lionel, a general who was sent on an earlier mission to retrieve the Sceptre. He is now undead and seeks revenge, but when he is returned to his grave he is grateful at being defeated by worthy foes instead of the orcs.
they are ambushed by Orcs. Li'sar decides to join forces with Konrad
 
until they reach the surface.
 
  
Scenario 18 - After a long search through unmapped caverns,
+
== Scenario 16 - Hasty Alliance ==
the Sceptre of Fire is claimed (by either Konrad or Li'sar) and
+
Li'sar has finally caught up with Konrad, and confronts him.  As the two parties draw swords, they are ambushed by Orcs.  Li'sar decides to join forces with Konrad until they reach the surface.
the party exits the caverns.
 
  
Scenario 19 - Now free of the caverns of Knalga, the party rests near the
+
== Scenario 17 - The Sceptre of Fire ==
banks of the Arkan-thoria (or Longlier) river.
+
After a long search through unmapped caverns, the Sceptre of Fire is claimed (by either Konrad or Li'sar) and the party exits the caverns.
Still surrounded by many enemies,
 
Li'sar decides that this is not the time to attempt to kill Konrad.
 
She decides to join them as they journey to Kalenz's homeland of the
 
North Elves.  To continue,
 
the party must defeat the orcs to the north or the undead to the south.
 
  
Scenario 20A - If the party heads north, they meet even more
+
== Scenario 18 - A Choice Must Be Made ==
orcs in the Snow Plains.  If Konrad does not have the Sceptre, he
+
Now free of the caverns of Knalga, the party rests near the banks of the Arkan-thoria (or Longlier) river. Still surrounded by many enemies, Li'sar decides that this is not the time to attempt to kill Konrad. She decides to join them as they journey to Kalenz's homeland of the North Elves. To continue, the party must defeat the orcs to the north or the undead to the south.
can find and use a hidden flaming sword.
 
  
Scenario 20B - If the party heads south, they meet even more undead in the  
+
== Diverging campaign path ==
Swamp of Dread. The party must defeat 4 Death Knights and a Lich, yet
+
=== Scenario 19A - Snow Plains ===
discovers a bounty of 100 gold for each leader.
+
If the party heads north, they meet even more orcs in the Snow Plains. If Konrad does not have the Sceptre, he can find and use a hidden flaming sword.
  
Scenario 21 - Konrad finally reaches the borders of the Elven Forest.
+
=== Scenario 19B - Swamp Of Dread ===
However, a pursuing army draws nigh.  Fortunately, an orcish horde
+
If the party heads south, they meet even more undead in the Swamp of Dread. The party must defeat 4 Death Knights and a Lich, yet discovers a bounty of 100 gold for each leader.
is about to ambush the humans. The party must either evade or fight
 
their way through both hostile armies to reach the Elven Council.
 
  
Scenario 22 - At the Elven Council much is made clear, yet much is
+
== Diverging campaign path ==
still shrouded in mystery.
+
=== Scenario 20A - Home of the North Elves ===
The Elvish Lady Parandra and Kalenz agree that Li'sar should overthrow
+
Konrad finally reaches the borders of the Elven Forest. However, a pursuing army draws nigh. Fortunately, an Orcish horde is about to ambush the humans. The party must either evade or fight their way through both hostile armies to reach the Elven Council.
Ashievere to become the ruler of Wesnoth, while Delfador feels Konrad
 
is better suited for the task.
 
Parandra prevails when she hints to Delfador of a reason why Konrad
 
is not suited to the throne.
 
The elves tell Konrad to follow Li'sar on her mission to defeat Ashievere.
 
  
Scenario 23 - The party takes an alternate route to sneak across the border,
+
=== Scenario 20B - Underground Channels ===
but encounter an evil mage dominating in a large valley. The mage has
+
The party enters a cave below the cliffs of Thoria, which will lead them to the Elven Kingdom. However, the cave is infested by Undead, as well as a hostile yet-un-encountered race.
enchanged Cockatrices, who petrify all who oppose him. 
 
After Konrad breaks the mirror holding the enchantment,  
 
Li'sar's men are free - but unfortunately so are the now-hostile orcs!
 
  
Scenario 24 - Li'sar and her party is delayed by Ashievere's border guard.
+
== Scenario 21 - The Elven Council ==
 +
At the Elven Council much is made clear, yet much is still shrouded in mystery. The Elvish Lady Parandra, responsible for rescuing Konrad from certain death as an infant, and Kalenz agree that Li'sar should overthrow Ashievere to become the ruler of Wesnoth, while Delfador feels Konrad is better suited for the task. Parandra prevails when she hints to Delfador of a reason why Konrad is not suited to the throne. The elves tell Konrad to follow Li'sar on her mission to defeat Ashievere.
  
Scenario 25 - Delfador is about to tell Konrad his dark secret, when they are
+
== Scenario 22 - Return to Wesnoth ==
interrupted by the arrival of a clan of horsemen.
+
Li'sar and her party are delayed by Ashievere's border guard.
They are invited to join Li'sar in fighting Ashievere, but
 
the clan scoffs at their weakness. 
 
Li'sar must first prove herself worthy by overcoming their challenge.
 
  
Scenario 26 - The party finally reaches the great city of Weldyn.
+
== Scenario 23 - Test of the Clans ==
Delfador finally tells Konrad the secret that he has been hiding -
+
Delfador is about to tell Konrad his dark secret, when they are interrupted by the arrival of a clan of horsemen. Delfador invites the horsemen to join Li'sar in fighting Ashievere, but the clan scoffs at their weakness. Li'sar must first prove herself worthy by overcoming their challenge.
that he failed to keep the last royal heir alive seventeen years before.
 
Konrad is not royal, but only a waif that Lady Parandra found!
 
Li'sar confronts her mother, who refuses to abdicate in favor of the
 
true wielder of the Scepter. An epic battle takes place.
 
  
Epilogue - If Ashivere dies, Li'sar takes the throne and lives happily
+
== Scenario 24 - The Battle for Wesnoth ==
ever after, marrying Konrad and bearing three children.  Delfador serves
+
The party finally reaches the great city of Weldyn. Delfador finally tells Konrad the secret that he has been hiding - that he failed to keep the last royal heir alive seventeen years before. Konrad is not royal, but only a waif that Lady Parandra found! Li'sar confronts her mother, who refuses to abdicate in favor of the true wielder of the Scepter.  An epic battle takes place.
as High Councillor, while Kalenz returns to his beloved home in the north.
 
  
== See Also ==
+
== Scenario 25 - Epilogue ==
 +
If Ashievere dies, Li'sar takes the throne and lives happily ever after, marrying Konrad and bearing three children.  Delfador serves as High Councilor, while Kalenz returns to his beloved home in the north.
  
* [[WesnothStoryline]]
+
[[Category:Campaigns - Heir to the Throne]][[Category:Campaigns - Story Material]]

Latest revision as of 15:29, 26 June 2019

Scenario 1 - The Elves Besieged

Asheviere decides to attack the Elves. In doing so, Orcs attack Konrad and Delfador's home. Konrad and Delfador are forced to flee, and decide to head for the isle of Alduin, where they hope to find safe haven.

Scenario 2 - Blackwater Port

Konrad and Delfador arrive at Blackwater Port, looking for a ship sailing to Alduin. However the port area is being attacked by Orcs. The Knight who is lord here offers the assistance of horsemen. A horseman named Haldiel joins Konrad. Once the orcs are defeated or held off, a ship arrives to take Konrad and Delfador to Alduin.

Scenario 3 - Isle of Alduin

Konrad and Delfador arrive at Alduin. They find the island ravaged by Orcs. After defeating the Orcs they meet an old friend of Delfador's, who offers them the assistance of mages. They hear that Asheviere has enslaved the mermen at the nearby Bay of Pearls. Wanting to fight back, they decide to rescue the mermen.

Scenario 4 - Bay of Pearls

While Delfador lures most of the orcs away, Konrad must free the mermen and defeat their captors. After the battle, Delfador returns with news that the city of Elensefar has been attacked. Delfador leaves to bring the news to the elven council, while Konrad takes on the duty of defending or recapturing it.

Diverging campaign path

Scenario 5A - Muff Malal's Peninsula

If Konrad chooses to travel by land to Elensefar, he has his first encounter with the undead.

Scenario 5B - Isle of the Damned

If Konrad chooses to travel by sea, a storm shipwrecks him. Fortunately, the mermen rescue Konrad and carry him to a nearby island. Here, Konrad meets the undead for the first time and must hold them off while the mermen rescue the rest of his men and the crew. Here, he meets human bandits and discovers the white mage Moremiru hiding in a temple. If both undead leaders are defeated, Moremiru joins Konrad. If only one out of two are defeated, Moremiru returns in Scenario 9 only.

Scenario 6 - The Siege of Elensefar

The city of Elensefar has already fallen, and the Orcs have made an alliance with the undead. After Konrad recaptures the city and defeats the undead, Delfador returns. With him is Kalenz, of the mysterious Northern Elves. Delfador tells Konrad of the Sceptre of Fire: how it is hidden in the lost caverns of Knalga, and how it will grant him kingship if he finds it. The party sets off on their quest for the Sceptre.

Scenario 7 - Crossroads

Konrad and his party are waylaid by Orcs at a crossroads. Elves come from the hills to warn of Orcish ambushes and Konrad fights his way through. However an Orc escapes to warn Asheviere of their plan to take the Sceptre. She sends her adopted daughter, the princess Li'sar, to stop them.

Scenario 8 - The Princess of Wesnoth

The party is challenged by Li'sar. When diplomacy fails, a battle ensues; after subduing Li'sar, Konrad spares her life. Li'sar is ungracious and tricks the party into traveling by the northern road.

Scenario 9 - The Valley of Death

The party is trapped along the north road and surrounded by undead. They must hold off the vast undead horde for two days. Moremirmu, the white mage rescued in scenario 5B, has heard of Li'sar's treachery and returns with some white mages to recsue Konrad and his party from the undead. (This only applies if only one undead leader in scenario 5B is defeated.) After the undead are vanquished, Moremirmu and his mages leave.

Scenario 10 - Gryphon Mountain

The party comes to Gryphon Mountain. Realizing that Gryphons might make useful scouts, they detour in an attempt to steal some Gryphon eggs. But Asheviere's forces are also trying for the prize...they will break the eggs if you don't stop them

Scenario 11 - The Ford of Abez

The party comes to the ford of Abez, which forms Wesnoth's northern border. To the north is the dwarven wilderness of Knalga. They must make haste to cross the river as the heavy snows of winter approach.

Delfador is telling the story of how the King was betrayed by his son at the battle at Abez when the discussion is interrupted by troops in the border fortresses. Pursuing them from the south are Li'sar and a troop of Royal Guards. Blocking the ford to the north are orcs, hostile to all humans. As Konrad's forces are in mid-river, they are set upon by sea serpents. After Konrad fights through he gains a respite as the serpents delay Li'sar.

Scenario 12 - Northern Winter

Konrad's troops are exhausted and near mutiny, so Konrad decides to rest for a time. However, first they must defeat the native orcs...

Scenario 13 - The Dwarven Doors

They reach ancient Knalga, only to find its glory dimmed by strife and marauding bands of orcs. They must avoid the tentacled horror lurking in the lake, find the right entrance and fight their way into the kingdom under the mountains.

Scenario 14 - Plunging into the Darkness

Now in the tunnels of Knalga, Konrad, Delfador, and Kalenz must elude or destroy lurking monsters to find the final retreat of the dwarves. Although dubious of the party's intent, the Dwarves eventually agree to help the party find the Sceptre of Fire.

Scenario 15 - The Lost General

The party enters the Dwarvish Caverns, now occupied by orcs. They encounter Lionel, a general who was sent on an earlier mission to retrieve the Sceptre. He is now undead and seeks revenge, but when he is returned to his grave he is grateful at being defeated by worthy foes instead of the orcs.

Scenario 16 - Hasty Alliance

Li'sar has finally caught up with Konrad, and confronts him. As the two parties draw swords, they are ambushed by Orcs. Li'sar decides to join forces with Konrad until they reach the surface.

Scenario 17 - The Sceptre of Fire

After a long search through unmapped caverns, the Sceptre of Fire is claimed (by either Konrad or Li'sar) and the party exits the caverns.

Scenario 18 - A Choice Must Be Made

Now free of the caverns of Knalga, the party rests near the banks of the Arkan-thoria (or Longlier) river. Still surrounded by many enemies, Li'sar decides that this is not the time to attempt to kill Konrad. She decides to join them as they journey to Kalenz's homeland of the North Elves. To continue, the party must defeat the orcs to the north or the undead to the south.

Diverging campaign path

Scenario 19A - Snow Plains

If the party heads north, they meet even more orcs in the Snow Plains. If Konrad does not have the Sceptre, he can find and use a hidden flaming sword.

Scenario 19B - Swamp Of Dread

If the party heads south, they meet even more undead in the Swamp of Dread. The party must defeat 4 Death Knights and a Lich, yet discovers a bounty of 100 gold for each leader.

Diverging campaign path

Scenario 20A - Home of the North Elves

Konrad finally reaches the borders of the Elven Forest. However, a pursuing army draws nigh. Fortunately, an Orcish horde is about to ambush the humans. The party must either evade or fight their way through both hostile armies to reach the Elven Council.

Scenario 20B - Underground Channels

The party enters a cave below the cliffs of Thoria, which will lead them to the Elven Kingdom. However, the cave is infested by Undead, as well as a hostile yet-un-encountered race.

Scenario 21 - The Elven Council

At the Elven Council much is made clear, yet much is still shrouded in mystery. The Elvish Lady Parandra, responsible for rescuing Konrad from certain death as an infant, and Kalenz agree that Li'sar should overthrow Ashievere to become the ruler of Wesnoth, while Delfador feels Konrad is better suited for the task. Parandra prevails when she hints to Delfador of a reason why Konrad is not suited to the throne. The elves tell Konrad to follow Li'sar on her mission to defeat Ashievere.

Scenario 22 - Return to Wesnoth

Li'sar and her party are delayed by Ashievere's border guard.

Scenario 23 - Test of the Clans

Delfador is about to tell Konrad his dark secret, when they are interrupted by the arrival of a clan of horsemen. Delfador invites the horsemen to join Li'sar in fighting Ashievere, but the clan scoffs at their weakness. Li'sar must first prove herself worthy by overcoming their challenge.

Scenario 24 - The Battle for Wesnoth

The party finally reaches the great city of Weldyn. Delfador finally tells Konrad the secret that he has been hiding - that he failed to keep the last royal heir alive seventeen years before. Konrad is not royal, but only a waif that Lady Parandra found! Li'sar confronts her mother, who refuses to abdicate in favor of the true wielder of the Scepter. An epic battle takes place.

Scenario 25 - Epilogue

If Ashievere dies, Li'sar takes the throne and lives happily ever after, marrying Konrad and bearing three children. Delfador serves as High Councilor, while Kalenz returns to his beloved home in the north.

This page was last edited on 26 June 2019, at 15:29.