Difference between revisions of "LuaAPI"
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* [[LuaAPI/wesnoth|Core]] - The <tt>wesnoth</tt> module contains most of the core Wesnoth API. It is always loaded and available. | * [[LuaAPI/wesnoth|Core]] - The <tt>wesnoth</tt> module contains most of the core Wesnoth API. It is always loaded and available. | ||
− | * [[LuaAPI/gui| | + | * [[LuaAPI/gui|GUI]] - The <tt>gui</tt> module contains routines for showing dialogs on the screen. It does ''not'' contain anything for manipulating the in-game UI, however. |
* [[LuaAPI/wml|WML]] - The <tt>wml</tt> module contains functions for working with WML tables. | * [[LuaAPI/wml|WML]] - The <tt>wml</tt> module contains functions for working with WML tables. |
Revision as of 13:41, 27 November 2018
Note: This page is is a work-in-progress and only reflects the current stable version. For more complete documentation for 1.14, see here.
All Lua API functionality is available in one of several global module tables, as well as some global functions which form the basic Lua API. The following core Lua modules are available and are documented on the Lua website:
- basic — except dofile, require, and loadfile; also note that print redirects to the Lua console interface rather than standard output; you can use std_print if you need the default Lua behavior. Starting from 1.15, loadstring (deprecated in Lua in favor of load) isn't available either.
- coroutine
- string
- utf8
- table
- math — note that math.random is unsafe for MP usage; wesnoth provides a separate MP-safe random function
- os — only the clock, date, time, and difftime functions are available (but keep in mind that they are not MP safe)
- debug — only the traceback function is available
Wesnoth also provides several modules of its own, some of which are loaded by default while others require you to load them as needed.
Conventions used in this manual
On this page and any page linked from it, parameters will be shown in italic type, while literal names will be shown in bold type. Return values will be indicated by a right arrow (→) followed by a list of names in italics. Optional portions will be enclosed in square brackets.
For example, consider the following hypothetical definitions:
- wesnoth.some_function(some_parameter [, some_optional_parameter]) → first_return_value, second_return_value
This is a function that returns multiple values and has optional parameters
- some_value:some_method(some_parameter) → some_new_value
- some_value.some_member → result
For member variables, the right arrow may be replaced with a left arrow (←) if it is write-only, or a double-ended arrow (↔) if it is read-write.
Many functions and variables are only available in certain contexts. Currently, there are three possible contexts - plugins, map generators, and the game. Most Lua will run in the game kernel. If a function is only available in certain contexts, that will be indicated in parentheses at the beginning of the definition. For example:
- (game only) wesnoth.game_exclusive_function(parameter) → result
Functions that take a variable number of parameters will use the string "..." to indicate this. For example:
- wesnoth.variadic_function(required_param [, ...])
Wesnoth Modules
- Core - The wesnoth module contains most of the core Wesnoth API. It is always loaded and available.
- GUI - The gui module contains routines for showing dialogs on the screen. It does not contain anything for manipulating the in-game UI, however.
- WML - The wml module contains functions for working with WML tables.