Difference between revisions of "User:Mohit.mangal"
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==Proposal Details== | ==Proposal Details== | ||
My proposal aims for improving the AI of Wesnoth. Following are the features that I want to implement. | My proposal aims for improving the AI of Wesnoth. Following are the features that I want to implement. | ||
+ | * Develop an position analyzer in AI. | ||
+ | * The work of position analyzer will be to analyze the current status of game with the help of some parameters. Following are few examples of parameters which we may use. | ||
+ | ** Distance from destination. | ||
+ | ** Distance of nearest enemy unit. | ||
+ | ** Average health of all units. |
Revision as of 17:25, 20 March 2014
GSOC 2014 Improve AI by implementing global attack/retreat decision
This Page is Related to Google Summer of Code 2014 |
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This is Summer of Code 2014 Student Proposal Page |
This Page in Under Construction |
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Description
My long term aim with project is to add new features to Battle for Wesnoth. I didn't have very long experience of this game. I just have about 15 days of experience in dealing with code of Wesnoth. I am very much interested in game development. Previously I have developed online chess for two players. I addition I have a also tried to do many other small things. I found adding new functionality to this game really interesting.
Proposal Details
My proposal aims for improving the AI of Wesnoth. Following are the features that I want to implement.
- Develop an position analyzer in AI.
- The work of position analyzer will be to analyze the current status of game with the help of some parameters. Following are few examples of parameters which we may use.
- Distance from destination.
- Distance of nearest enemy unit.
- Average health of all units.