Difference between revisions of "Create"
(→The world of Wesnoth) |
(→What can I create, and how?) |
||
Line 16: | Line 16: | ||
<div class="thumb tright"><div> | <div class="thumb tright"><div> | ||
− | [http:// | + | [http://www.wesnoth.org/images/sshots/wesnoth-1.11.8-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.11.8-4.jpg] |
<div class="thumbcaption">Edytor map</div></div> | <div class="thumbcaption">Edytor map</div></div> | ||
</div> | </div> |
Revision as of 17:26, 16 January 2014
Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.
Read this first!
Before you modify or add anything, it is important to understand how the game stores and organizes its data. This article will explain the game's directory structure and introduce the userdata directory.
What can I create, and how?
- Maps - the layout of terrain tiles
- Scenarios - a scenario makes things happen on a map, making it playable
- Campaigns - how to put it all together into a campaign
- Multiplayer Maps and Scenarios - a specialized look at maps and scenarios (outdated)
- Multiplayer Campaigns - making a campaign accessible in multiplayer (outdated)
- Units
- Multiplayer factions and eras
- Art - complete with tutorials!
- Music
- Writing
- Translations - work on translating Wesnoth
- Artificial Intelligence - how to create and modify AI behaviour
- Distributing content - all about the add-on server
- Authoring tools - tools for helping you write campaign WML
- Maintenance tools - tools for helping you sanity-check and maintain campaigns
What have others done?
There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the Wesnoth forum
- Faction and Era Development forum
- Multiplayer Development forum
- Scenario and Campaign Development forum
- Guide to UMC Content
- Player UMC Reviews
If you want to be creative without having to invent an entire new campaign, see this thread on abandoned campaigns. You should be able to pick one of these up and complete it with much less effort than doing an all-new one.
The world of Wesnoth
Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.
- The timeline of Wesnoth
- The geography of Wesnoth
- The races of creatures in Wesnoth
- Wesnothian poetry
Miscellaneous
- External Utilities - some extra tools for easier creating stuff
- WML Reference - a quicklink
- FAQ - if you have a question, post it
- ADDON SERVER web interface - An alternate way to download user made content