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− | Merely to serve as a place to post a log for A New Order.
| + | Forum Sith to Forum Emperor to Sithslayer. Become them, lead them, kill them. |
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− | '''[[A New Order]]'''
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− | ''General Problems''
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− | <br>-Dialogue is in need of a severe reworking
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− | <br>-Unit animations are either super fast or super slow
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− | ''Scenario 1 (Breaking the Circle)''
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− | <br>-Animations are frigging super fast
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− | <br>-Put markers over all the people that cannot die
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− | ''Scenario 2 (Fighting for Pass)''
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− | <br>-Misplaced comma in dialogue in beginning
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− | <br>-Who sent you! Not a question…
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− | <br>-Loyal Troops don’t move to attack enemy, only in small radius
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− | ''Scenario 3 (Conversation)''
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− | <br>-Dialogue needs a bit of a rework
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− | “What else was he saying?”
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− | “Something like: argh.”
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− | <br>-When it says Resisted so many turns, there’s a funny symbol in front of the number
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− | ''Scenario 4 (Battle for Barnon)''
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− | <br>-Not too bad, but easy to do if you just shoot the lady and old solider with the heavier units off in one direction. Causes you to spam money, but I guess if you want to lose those units, you could save money. ☺
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− | <br>-'''Have to recall all units for scenario to work.'''
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− | <br>-East is 3 turns faster than going west.
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− | ''Scenario 5a (Unexpected Guests)''
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− | <br>-Very hard, can kill one orc leader but not enough time to reach other. Too much gold for enemy leaders?
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− | <br>-Seems a bit unbalanced? I had a hard time fighting off both orc leaders and killing them both in the time limit, which is rare for me.
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− | ''Scenario 5b (The Swamp Things)''
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− | <br>-Easy, well, might have been harder but both enemy leaders came off their keeps so I killed them while they were out. Blue only recruited two units and green’s units were to the west trying to attack the Lady.
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− | <br>-Much much MUCH better than 5a.
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− | ''Scenario 6 (Separation)''
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− | <br>-Conversation, nice choice of being able to select units you want, though leads to problem below.
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− | <br>-'''Something wrong with coding, units left in recall list appear in upper left of map again. Though this time without crashing the game.'''
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− | ''Scenario 7 (Ally from the Past)''
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− | <br>-Dialogue makes me want to shoot myself.
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− | <br>-'''Sense of direction needs to be corrected. In Objectives, it says don’t let enemy reach northeastern signpost, which would be right next to the enemy. Should be Northwest.'''
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− | <br>-On a serious note, script needs work.
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− | <br>-Super easy, I know intended as an army building(possibly?) scenario, but only two opponents do not allow for much of that.
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− | ''Scenario 8 (Outlaw Base)''
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− | <br>-“Hey people, look, such ridiculously easy targets that even though most of our forces are elsewhere, we still have no problems in taking their gold.”
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− | <br>-Enemy leader repeats same dialogue when his units die.
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− | <br>'''-Same recall list problem in the coding. Finished scenario without recalling everyone, had to redo.'''
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− | <br>'''-There is apparently some benefit to killing the outlaw leader with Gawen, but this is not mentioned at all. I discovered because like a good playtester, I've been reading the original campaign forum thread.'''
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