Difference between revisions of "User:Turuk"

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Merely to serve as a place to post a log for A New Order.
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Forum Sith to Forum Emperor to Sithslayer. Become them, lead them, kill them.
 
 
'''[[A New Order]]'''
 
 
 
''General Problems''
 
<br>-Dialogue is in need of a severe reworking
 
<br>-Unit animations are either super fast or super slow
 
 
 
''Scenario 1 (Breaking the Circle)''
 
<br>-Animations are frigging super fast
 
<br>-Put markers over all the people that cannot die
 
 
 
''Scenario 2 (Fighting for Pass)''
 
<br>-Misplaced comma in dialogue in beginning
 
<br>-Who sent you!  Not a question…
 
<br>-Loyal Troops don’t move to attack enemy, only in small radius
 
 
 
''Scenario 3 (Conversation)''
 
<br>-Dialogue needs a bit of a rework
 
“What else was he saying?”
 
“Something like: argh.”
 
<br>-When it says Resisted so many turns, there’s a funny symbol in front of the number
 
 
 
''Scenario 4 (Battle for Barnon)''
 
<br>-Not too bad, but easy to do if you just shoot the lady and old solider with the heavier units off in one direction. Causes you to spam money, but I guess if you want to lose those units, you could save money. ☺
 
<br>-'''Have to recall all units for scenario to work.'''
 
<br>-East is 3 turns faster than going west.
 
 
 
''Scenario 5a (Unexpected Guests)''
 
<br>-Very hard, can kill one orc leader but not enough time to reach other.  Too much gold for enemy leaders?
 
<br>-Seems a bit unbalanced?  I had a hard time fighting off both orc leaders and killing them both in the time limit, which is rare for me.
 
 
 
''Scenario 5b (The Swamp Things)''
 
<br>-Easy, well, might have been harder but both enemy leaders came off their keeps so I killed them while they were out. Blue only recruited two units and green’s units were to the west trying to attack the Lady.
 
<br>-Much much MUCH better than 5a.
 
 
 
''Scenario 6 (Separation)''
 
<br>-Conversation, nice choice of being able to select units you want, though leads to problem below.
 
<br>-'''Something wrong with coding, units left in recall list appear in upper left of map again.  Though this time without crashing the game.'''
 
 
 
''Scenario 7 (Ally from the Past)''
 
<br>-Dialogue makes me want to shoot myself.
 
<br>-'''Sense of direction needs to be corrected.  In Objectives, it says don’t let enemy reach northeastern signpost, which would be right next to the enemy.  Should be Northwest.'''
 
<br>-On a serious note, script needs work.
 
<br>-Super easy, I know intended as an army building(possibly?) scenario, but only two opponents do not allow for much of that.
 
 
 
''Scenario 8 (Outlaw Base)''
 
<br>-“Hey people, look, such ridiculously easy targets that even though most of our forces are elsewhere, we still have no problems in taking their gold.”
 
<br>-Enemy leader repeats same dialogue when his units die.
 
<br>'''-Same recall list problem in the coding.  Finished scenario without recalling everyone, had to redo.'''
 

Latest revision as of 01:15, 7 January 2014

Forum Sith to Forum Emperor to Sithslayer. Become them, lead them, kill them.

This page was last edited on 7 January 2014, at 01:15.