Difference between revisions of "AI Recruitment"
From The Battle for Wesnoth Wiki
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==Examples== | ==Examples== | ||
Recruit 3 Grunts (and nothing more) in turn 3-5. | Recruit 3 Grunts (and nothing more) in turn 3-5. | ||
+ | [ai] | ||
+ | [aspect] | ||
+ | id=recruitment-instructions | ||
+ | [facet] | ||
+ | turns=3-5 | ||
+ | [value] | ||
+ | [recruit] | ||
+ | type=Orcish Grunt | ||
+ | number=3 | ||
+ | [/recruit] | ||
+ | [/value] | ||
+ | [/facet] | ||
+ | [/aspect] | ||
+ | [/ai] | ||
Recruit so, that there are at least 4 scouts in total and then recruit other units. | Recruit so, that there are at least 4 scouts in total and then recruit other units. | ||
Recruit 6 Grunts or level 2 units (whatever seems better for the AI). | Recruit 6 Grunts or level 2 units (whatever seems better for the AI). |
Revision as of 21:17, 11 September 2013
This page is work in progress
How it works
Aspect recruitment_instruction
Examples
Recruit 3 Grunts (and nothing more) in turn 3-5.
[ai] [aspect] id=recruitment-instructions [facet] turns=3-5 [value] [recruit] type=Orcish Grunt number=3 [/recruit] [/value] [/facet] [/aspect] [/ai]
Recruit so, that there are at least 4 scouts in total and then recruit other units. Recruit 6 Grunts or level 2 units (whatever seems better for the AI). Recruit 5 scouts with leader1 and 5 Grunts with leader 2. Do even recruit the Grunts if leader1 cannot recruit all of the scouts.
Do not recruit.
This will not work.